Warlock Patron - The Outsider1

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Otherworldly Patron: The outsider

Your patron is seemingly a young man. He


has the blackes of eyes whispers secrets
amongst mankind. He tempts you with
offers of powers that could raise you
from your station, your lot in life. His
only request is that you entertain him for
sometime with your use of his mark.

The Outsider is an old entity that was at


some point mortal, many years ago. He was
tortured and subject to cultist rituals
until the moment was right and he was
cast into the void. In the dark his
conciousness merged with the void. In
present day his name is only whispered to
children and the superstitious that would
collect the bones of whales, his supposed
fetish. The Outsider is very much aware of
the powers granted to you, very few earn
his attention and interest.
When a foe is slain during the surprise round they are
Expanded Spell List reduced to ash as per the disintigrate spell.
The Outsider Expanded Spells
Spell Level Spells
Devouring Swarm
Prerequisite: 12th level
1st Longstrider, Feather Fall
You can cast conjure animal once using a warlock spell slot
2nd Gust of Wind, Darkvision, Shatter the options can only summon swarms. You cannot do so
3rd Nondetection, Water Breathing, again until you finish a long rest.
4th Locate Creature, Freedom of Movement
Blood Thirsty
5th Legend Lore, Insect Plague, Telekinisis
After reducing a foe to 0 hit points you may gain an
"adrenaline point" This point grants advantage on the next
The Heart attack in the same combat and is drained at the end of the
Starting at 1st Level same combat if not used. One may have only one adrenaline
you may use the outsiders gift to target a humanoid and learn point at a time and may only be gained from dealing the final
one secret about them as if you had succeeded on a DC 20 blow.
charisma check to gather information.
Bend Time
Discorporate Prerequisite: 5th level
As the Invocation Mire the Mind. You may cast Slow once
Starting at 6th Level using a warlock spell slot. You cannot do so again until you
As a reaction to an attack you discorporate into ash. When finish a long rest.
you take damage you can use your reaction to become
invisible and teleport up to 60ft to an unoccupied space you
can see. You remain invisible until the start of your turn or
until you next attack or cast a spell. Once this feature is used
you can't use it again until you finish a short or long rest.

Supernatural Reflexs
Starting at 10th level
The Outsiders mark hones your body against impending
danger and the sight of it strikes fear into the hearts of
men.You cannot be surprised while you are concious. If you
attack in the surprise round and deal damage then the target
of the attack is frightened until your next turn.

Possession
Starting at 14th level
As an action on your turn your body becomes gaseous and
incorporeal. You may then immediatly attempt to posses a
target within 100 feet of you. The target must succeed on a
Charisma saving throw or you merge bodily with them. You
control them for the next minute or until your concentration
is broken. If the host body recieves fatal damage you die as
well. If end the effect prematurly the host becomes sickened
for 1 round. This feature can't be used again until you
complete a long rest.

New Warlock Invocations


Blink Step
Prerequisite: 9th level
You can cast misty step on yourself at will without
expending a spell slot or material components. This feature
can be used charisma/times before a short rest is required to
recharge.

Shadow Kill
Prerequisite: 6th level

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