Professional Documents
Culture Documents
Pact of The Limb4
Pact of The Limb4
When you take this pact option at 3rd level, you sacrifice one
of your arms, in exchange for a more powerful one.
You remove one of your arms, and the new one replaces the
old one. While you still have this arm, you gain the following
benefits:
If the Arm becomes severed, it regenerates at the end of
your next long rest.
When casting a spell with Somatic Components, but not
Verbal Components, you can attempt a Sleight of Hand
check (Contested by Perception) to cast a spell
undetected.
Your arm can function as an Arcane Focus
Your Carrying Capacity Doubles.
Your unarmed strikes deal 1d4+STR Bludgeoning
Damage.
You may add your proficiency bonus an additional time to
STR-based checks which involve your chosen arm.
Additionally, once per long rest, you can invoke the power
of your patron into the limb, and gain advantage on all
Intimidation Checks made within the next minute.