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Ed698framingstatement14technology Vonnahme
Ed698framingstatement14technology Vonnahme
Ed698framingstatement14technology Vonnahme
Technology
Samantha Vonnahme
When I first started working in the classroom where I currently teach, there was a
SMART board installed on the back wall. The majority of a whiteboard was covered by its bulk
and a retractable projector screen, when pulled over the top, plainly showed the various bumps
and contours beneath. When the teacher attempted to use the board in conjunction with math
lessons, it would never calibrate correctly and we spent many frustrating minutes trying to
allow student participation with a tool that never really worked. The reality was that we would
have rather had access to the whiteboard for all the smartboard was accomplishing. The next
This is obviously a poor example of technology in the classroom. With the potential to
enhance student learning and allow for student-driven learning, the board’s failure to function
properly ended up wasting class time and discouraging further integration of technology with
content. The smartboard debacle was also an example of how the novelty of a certain
technology can make it seem cool and therefore worthy of use. This type of thinking is probably
what motivated the choice of technology presented in the 3rd grade literacy group lesson on
writing narratives. The lesson was perhaps not a poor example of technology use, but certainly
one to elicit reflection on how technology can be used to its greatest potential. When I reflect
on the smartboard, for example, half of it wasn’t even accessible to the students and the
teacher wanted it to be useful for interactive learning; learning that involves students in action
and teamwork and creative thinking. Technology should never be used based on popularity
alone. It should make really good lesson plans even better. It shouldn’t be the jumping off
point, it should be one of the antidotes when you fall flat on your face after the jump.
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I will be the first to admit that I operate under the belief that a kindergarten classroom
benefits from simple, straightforward instruction that is rich with movement, music,
imagination, and relationship. I have students who come to school talking about how they
stayed up watching their iPad or have spent hours playing video games like Fortnite—with
content far above what is age appropriate. I think every single child in my class this year has a
favorite video game and a few of them even want to be YouTubers when they grow up. As I
listen my eyes begin to bug out and big warning letters spelling, “SCREENS SCREENS SCREENS”
starts living rent free in my mind. My initial reaction is to do as much as I can to remove the
students from technology of any kind. Perhaps a cute, fun tool like the story generator from our
group lesson on narratives would be permissible, but my school experience was relatively tech-
free, so why not theirs? The immediate flaw in this thinking is that I am allowing personal bias
to influence the way I teach without considering the needs or experience of my students. Cofie
(2021), Fisher (2021), Howard et al. (2021), and Payne (2018), all agree on the negative
influence bias can have on instruction. The children in this generation are digital natives. They
are surrounded by technology; it is an integral part of their experience and, according to Merrill
I remain a believer that students do not need technology to have a rich education. I do,
however, also believe that we can miss out on significant opportunities for learning in its
absence. If the lives of my students are already saturated in technology it indicates they do
much of their learning by visual means, something that Merrill & Merrill (2019) also propose.
Images have always been captivating, but they have not ever before made up the majority of
means through which people receive information. It would be wise to implement similar
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strategies for sharing information and encouraging wonder and curiosity, whilst also teaching
its use appropriately and moderately. A tool suggested by Moline (1995), for example, is Google
Maps which can help my class explore where they live and the way each student’s home fits
with the location of the school. In regards to other tech, I also have the opportunity to be
taught by my students. In the future, I think it would be interesting to have the kids share about
an app they use at home, and teach us how to use it. Then we might explore how it could be
useful in school. Kindergarteners love to share about what they know and what they are good
at, so not only would I be learning about tools of which I am not aware (whether they are useful
or not), but the presenter would come to feel important and that their voice is valued in the
classroom.
In the group project for teaching a lesson on narrative writing, what the reader cannot
see is that the online plot generator was the jumping off point for the lesson plan. We picked a
standard related to writing narratives and then went hunting for a tool the students might think
was cool and engaging. Writer’s block was the problem the tool addressed, but it was contrived
to suit our purposes for using the plot generator in the first place. The “cool” and “engaging”
factors took precedence in the plan and nothing was indicated about this lesson being one in a
unit on narratives—hopefully placed towards the completion of the unit, when the building
blocks of setting, characters, and plot had already been thoroughly explored. Otherwise, the
A technology tool that is merely cool and engaging, however, can stand apart from
lessons and serve as a brain break for the whole class—not just a reward for some, as Merrill &
Merrill (2019) warn against. In my class, we use movement videos from YouTube on occasion
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when the students are cooped up inside during the winter or when they simply need a break
because they are kindergarteners. The students also have access to Freeform on the iPads they
are issued by the district. Freeform is a digital drawing, note-taking, and image compiling
application we currently only use as a brain break even though digital art certainly has its place
in formal art lessons. It can also serve as a way to explore personal creativity using a medium
that might be more familiar to some kids than paper and a crayon. This platform bolsters the
confidence of some of my students who are intimidated by simply being asked to partake in art.
Technology makes the most significant difference when it is more than a novel add-on
like the one in the narrative writing lesson or fulfillment of a requirement. Miller (2023) writes
that teachers should identify their problems, goals, or needs, then figure out if there is an
educational technology tool that can help. I think I would do better to practice identifying goals
more explicitly so I can find technology that enhances those goals. Sometimes I am able to
achieve this, especially in science lessons when I know the students will make more
connections if they see something in a video, rather than hear it from me, without
accompanying images. They also have access, such as Moline (1995) suggests, to interactive
maps and animations that can make science concepts come alive.
I do have leading goals in math, and one is for every student to master core
understandings at an individualized pace. Whole group math lessons are still taught, but the
students follow their own math path as part of the curriculum’s online tool called iReady
MyPath. There are flaws in its operation, but I have found that my lower students can work on
foundational skills they need, for as long as needed. Additionally, the use of iReady MyPath
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revealed a goal I didn’t even realize I had—something Miller (2023) has experienced with his
use of technology—and that is to keep my higher students challenged and engaged at their
individual level. The online path has brought some of my kindergarten students up to 1 st grade
level skills!
An aspect absent from the online plot generators used in the lesson on narrative writing
was that they did little to help assess a skill—something for which some tech tools are
specifically built according to Miller (2023). Given a do-over, I think I would have assessed
based on a student sharing at the end of the lesson, so their ideas could be evaluated according
to the presence of characters, setting, plot, and descriptors. Technology can trace progress and
give insight into student misconceptions, however, alleviating much of the work teachers have
had to do in the past even though such a use may not have been useful for the narrative writing
lesson. I think there is wisdom in asking how an educational tech tool can help a teacher
evaluate progress and inform further teaching before it is embedded into a lesson. There are
ways this can be done explicitly and ways it can be done as a secondary outcome of the
technology. Last year, I took a recommendation from a colleague to use an online evaluation
system called ESGI. Rather than having to keep a paper copy of kindergarten skills and
benchmarks, ESGI allowed me to choose pre-written skill checks and administer them one-on-
one, then merely click my way through. The program would immediately organize the data and
my students could see how much they had progressed and make a goal for next time.
The individual online math path I referenced earlier can also be used for assessment
purposes. I am able to see in my teacher account which students are rushing through lessons or
having difficulty passing anything. This is another platform from which I can invite student
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viewing and chat about the results together. Often, when the kids can see a visual trend, it is a
Currently, the classroom where I teach is equipped with a 25-year-old projector, a ten-
year-old document camera, and an iPad for each student. The projector takes a while to warm
up and the resulting image is washed out and muddy. On a good day it only takes me three
minutes to get plugged in and rolling. Three minutes seems like an eternity in the brain of a
kindergarten student. As with the smartboard problem, there are days that I think the trouble
isn’t worth the benefit, especially if my class is no longer paying attention anyway. The iPads,
too, sometimes seem to be of little use, as applications are tightly controlled by the district,
making a tool like a plot generator only available to my teacher laptop, rendered useless by a
finicky projector.
I have many hopes for the way I can integrate educational technology into my
classroom, but to be effective, it should happen in small increments. There are so many options
to choose from, and the overload can result in not choosing at all, if only because educators
feel such pressure to choose the right one according to Miller (2023). In the narrative lesson,
the plot generator allowed for countless pulls of the virtual handle. For students, this can lead
to choice paralysis, where the over-abundance of choices leads to no choice at all. In story
writing, this can actually lead to more severe writer’s block, which would not alleviate the
original problem. With this in mind, I have a list of ideas to implement, but I always want to
make sure that the tool is appropriate for each unique group of students.
I own a Google Home speaker I would like to bring into the classroom based on an idea
from Merrill & Merrill (2019) to use Alexa speakers in classrooms. It would be easy to set
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timers, ask for a rhyme, announce the weather, spell a word, etc. Gamification of schoolwork is
also an appealing option. Though video games continue to change and develop, the core
motivation for playing is to gain special abilities, beat your opponents, and level up. These same
motivators can be useful in certain academic arenas and would be interesting to try. It is simple
and kid-friendly to shoot a video on an iPad, too, and I would like to have this as an option for
The current devices I have at my disposal with which to integrate technology are
somewhat lacking. Perhaps it is for this reason that my lessons often lack a technological
aspect, or perhaps it is my excuse for not implementing one. In any case, the experience with
the smartboard is not the way all educational tech tools will turn out. I only need to ensure that
my choice of tool aligns with my goals and/or student need. The world of technology shifts
quickly, so the ways I use it will surely change. I only need to be open to the possibility that, in
ignoring technology altogether, my students may miss many opportunities to learn from
References
Cofie, J. (2021). Strengthening the parent-teacher partnership. Center for Responsive Schools.
Howard, K.L., Wade, A., Wanless, B., & Wells, L.D. (2021). Empowering educators: A
Merrill, K., & Merrill, J. (2019). The interactive class: Using technology to make learning more
Miller, J. (2023). Educational duct tape: Your guide to selecting the right tools for your
Moline, S. (1995). I see what you mean: Visual literacy K-8. Stenhouse Publishers.
Payne, R.K. (2018). Emotional poverty in all demographics: How to reduce, anger, anxiety, and