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S SAINATHREDDY 1AJ20CS068
CERTIFICATE
This is to certify that the A Technical seminar report entitled “Metaverse technology in
Healthcare” has been carried out by S SAINATH REDDY(1AJ20CS068) are bonafide
G Bandhavya Dr.Kavitha C
Asst.Professor, Professor and Hod,
Dept. of CSE, Dept. of CSE,
CITNC CITNC
DECLARATION
seminar is the original work carried out by me. It has not formed the part of any other seminar
work submitted for award of any degree or diploma, either in this or any other University.
The satisfaction that accompanies the successful completion of any task would be incomplete
without mention of the people who made it possible, whose constant guidance and
encouragement crowned our efforts with success. We take this opportunity to express my
deepest gratitude and appreciation to all those who guided us in the successful completion of this
project.
I take a great privilege to express our deep gratitude to Dr. Sendamarai P, Principal,
Cambridge Institute of Technology NC, Bengaluru for supporting us and giving us the
opportunity to carry out our project.
It is my immense pleasure to extend our thanks to our HOD, Department of Computer Science
and Engineering, Dr. Kavitha C, for providing the guidance and encouragement for the
completion of project work.
I consider it a privilege to express our thanks to our project internal guides Prof. G Bandhavya
Asst. Prof, Department of Computer Science, CIT NC, Bengaluru for her valuable suggestion
and constant encouragement, and guidance provided at every stage of our project.
Last but not the least; we would like to thank our parents, friends, teaching and non
teaching staff of CIT NC.
S SAINATHREDDY (1AJ20CS068)
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ABSTRACT
In recent times, the emergence of the Metaverse has garnered worldwide attention as an
innovative digital space that holds immense potential to provide a wide range of health services to medical
professionals and patients. With increasing stress on healthcare systems, it has become crucial to explore
the latest and cost-effective solutions that can provide fast and reliable medical services. The focus of this
study, therefore, is to explore applications of metaverse in various health care systems and elaborate on
how it can efficiently improve the clinical management of patients. Consequently, an in-depth assessment
of the metaverse has been carried out, while covering its core fundamentals, key technologies, and diverse
applications in healthcare and medicine, including but not limited to, emergency response learning, hands-
on experience in anatomy learning, orthopaedics, paediatrics and so on. To carry out the study, we have
used an exploratory approach to analyze qualitative data on healthcare metaverse services in our
systematic review. Relevant articles from scientific databases such as Web of Science, Springer, Scopus,
and IEEE have been identified, and the analysis has been conducted using the PRISMA reporting
guideline to ensure transparent and comprehensive reporting. The results of the study suggest that the
metaverse has the potential to transform healthcare systems by introducing novel methods for delivering
healthcare services. Metaverse's AR/VR technologies can enable remote medical consultations and
training, benefiting patients and healthcare professionals. Additionally, patients can access health-related
information and resources, empowering them to manage their health better and make more informed
decisions.
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METAVERSE TECHNOLOGY OF HEALTHCARE
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ACKNOWLEDGEMENT i
ABSTRACT ii
4 Methodology 8-9
Proposed System 10
Existing System 10
5 Snapshots 11
6
Requirements and 12-14
Specification
7 Implementation
15-18
Conclusion
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References
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METAVERSE TECHNOLOGY OF HEALTHCARE
‘ LIST OF FIGURES
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5 Sanpshots 10
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METAVERSE TECHNOLOGY OF HEALTHCARE
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7.1.4 Embodied lnteraction 16
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METAVERSE TECHNOLOGY OF HEALTHCARE
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CHAPTER 1
INTRODUCTION
Healthcare services have stood out as a cornerstone factor in upholding the global populace's
comprehensive psychological, physical, and social well-being . The essential nature of healthcare
services is underscored by their ability to mitigate the harmful impacts of disease, injury, and
illness while simultaneously promoting wellness and longevity. However, despite the protracted
developmental journey of the healthcare industry, it has witnessed a swift and dynamic
metamorphosis, predominantly catalyzed by its integration with cutting-edge technological
advancements and the Metaverse is one such cutting-edge technological advancement that holds
the promise of better future for the healthcare industry. Presently, this sector faces many issues
and challenges, such as the widespread prevalence of chronic diseases, shortage of advanced
equipment in community hospitals, inadequate knowledge of high-end technologies, and low
patient awareness of different medical procedures, to name a few . These major impediments
have made it imperative to bring healthcare services to the doorstep of individuals . The COVID-
19 pandemic further exacerbated the situation and has been the primary impetus behind
accelerating quick change across the healthcare ecosystem. It has forced all stakeholders to
reevaluate their approach to this industry and has necessitated the unavoidable adoption of
advanced technologies to cope with the changing landscape In this scenario, the Metaverse could
prove a game changer. It represents a culmination of diverse state-ofthe-art technologies such as
Augmented Reality, Virtual Reality, Artificial Intelligence, Blockchain, Quantum Computing,
Robotics, and the Internet of Medical Devices (IoMT), among many others. By harnessing the
potential of these advanced technologies, it offers exciting opportunities for exploring innovative
solutions to deliver superior-quality healthcare treatments and services. With its potential to
provide life-like experiences to patients and healthcare providers, the Metaverse presents new
opportunities for improving healthcare outcomes. Contemporary literature suggests an increasing
interest in the metaverse and healthcare domain. However, despite numerous studies on the
implementation of metaverse technologies in healthcare, they have limitations and fail to address
certain areas. For instance, only explores potential applications of metaverse technologies in
healthcare without delving deeper into the specifics of each domain. while focuses on the
significance of Augmented Reality/Virtual Reality AR/VR technology in the healthcare sector
but does not provide enough information on how to utilize it effectively. scrutinizes the influence
of metaverse in cardiovascular medicine but lacks analysis of its potential impact on other
medical specialities. [10] advocates for the fusion of AI and blockchain in the metaverse for
2Dept .of CSE,CITNC 2023- 2024 2
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METAVERSE TECHNOLOGY OF HEALTHCARE
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superior healthcare services, but the study lacks a practical demonstration of such a system.
identifies the areas in which metaverse technology could be used in healthcare, but the study
only reviews nine studies from South Korea and is limited in its scope.
comprehensive study is needed to examine the potential of metaverse technologies in healthcare,
identify areas that require further research, and provide actionable insights for healthcare
practitioners and companies interested in implementing such technologies. It can be concluded
that the ongoing digital revolution in the healthcare industry has gained significant momentum
due to the COVID-19 pandemic. While this shift towards telemedicine and telehealth has been
vital in providing healthcare services during the pandemic, it has also exposed limitations,
challenges, and equity concerns in the digital healthcare infrastructure. Therefore, there is an
urgent need for research on metaverse technology for healthcare systems to address these issues,
adapt to pandemic-induced changes, and meet the evolving requirements and goals of healthcare
consumers. The proposed research will systematically investigate how metaverse technology can
optimize patient satisfaction, improve medication adherence, and enhance the patient-clinician
experience by leveraging advanced digital tools and services. Furthermore, this study will
strengthen the healthcare industry's ongoing strategies to meet necessary market and technology
requirements while positioning it to respond to new business opportunity development in
metaverse services. Given the pressing need for digital healthcare infrastructure that can meet
the demands of modern healthcare, it is crucial to explore the potential of metaverse technology
in transforming and improving virtual healthcare services.
1.1 OBJECTIVES
• Use metaverse platforms to facilitate virtual doctor-patient consultations, improving
access to healthcare services.
• Develop immersive simulations for medical students and professionals to practice
procedures and learn in realistic virtual environments.
• Utilize IoT devices and virtual environments to remotely monitor patients' vital signs
and health conditions in real-time.
• Create interactive educational content and virtual support groups to empower patients
in managing their health and fostering a sense of community.
programs are being developed to aid in physical and cognitive rehabilitation for patients
recovering from injuries, strokes, or surgeries. These immersive therapies engage patients
in interactive exercises and activities designed to improve mobility, coordination, and
cognitive function in a safe and controlled environment.
• Advantages:
Enhanced Accessibility: Metaverse technology enables healthcare services to reach
remote or underserved areas where traditional healthcare infrastructure may be lacking.
Virtual consultations through the metaverse offer convenience and flexibility for patients,
reducing the need for physical travel and wait times. Immersive simulations in the
metaverse allow for realistic medical training and education, offering a safe environment
for practicing complex procedures without risking patient safety. IoT devices integrated
with the metaverse enable real-time monitoring of patients' health data, allowing for early
detection of health issues and proactive intervention. Metaverse platforms facilitate
collaboration among healthcare professionals worldwide, enabling knowledge sharing,
research collaboration, and multidisciplinary consultations. Interactive virtual
environments and educational content engage patients in their healthcare journey,
promoting better understanding of their conditions and treatment options.
• Disadvantages:
Technical Challenges: Developing and maintaining metaverse healthcare solutions
requires specialized technical expertise and investment in infrastructure, which may pose
challenges for some healthcare organizations. Not all patients may have access to the
technology required to participate in metaverse healthcare services, potentially widening
existing healthcare disparities. Storing and transmitting sensitive health data in virtual
environments raises concerns about privacy and security breaches, necessitating robust
data protection measures. The use of immersive simulations and virtual environments in
healthcare raises ethical questions regarding consent, patient autonomy, and the potential
desensitization of healthcare professionals to real-life patient experiences. Integrating
metaverse technology with existing healthcare systems and workflows may be complex
and time-consuming, requiring interoperability standards and infrastructure upgrades.
While metaverse technology offers new opportunities for healthcare delivery, ensuring
the quality and accuracy of diagnosis and treatment within virtual environments remains
a challenge that requires ongoing validation and improvement.
LITERATURE SURVEY
• [1]R. Cheng, N. Wu, S. Chen and B. Han, "Reality Check of Metaverse: A First Look at
Commercial Social Virtual Reality Platforms," 2022 IEEE Conference on Virtual Reality
and 3D User Interfaces Abstracts and Workshops (VRW), 2022, pp. 141-148, doi:
10.1109/VRW55335.2022.00040. Metaverse has grasped the news headlines recently.
While being heavily advocated by the industry, there are great interests from academia as
it demands various technological support from both hardware and software research.
There has been an extensive visionary discussion of metaverse lately, but there are few
studies on its technical challenges and user experience in practice. To fill this critical gap,
in this paper, we take a first look at Workrooms, arguably a premature metaverse product
released by Meta (a.k.a. Face-book). [2] S. -M. Park and Y. -G. Kim, "A Metaverse:
Taxonomy, Components, Applications, and Open Challenges," in IEEE Access, vol. 10,
pp. 4209-4251, 2022, doi: 10.1109/ACCESS.2021.3140175. With the technological
development of deep learning-based high-precision recognition models and natural
generation models, Metaverse is being strengthened with various factors, from mobile-
based always-on access to connectivity with reality using virtual currency. The
integration of enhanced social activities and neural-net methods requires a new definition
of Metaverse suitable for the present, different from the previous Metaverse. This paper
divides the concepts and essential techniques necessary for realizing the Metaverse into
three components (i.e., hardware, software, and contents) and three approaches (i.e., user
interaction, implementation, and application) rather than marketing or hardware approach
to conduct a comprehensive analysis. [3] S. Tayal, K. Rajagopal and V. Mahajan, "Virtual
Reality based Metaverse of Gamification," 2022 6th International Conference on
Computing Methodologies and Communication (ICCMC), 2022, pp. 1597-1604, doi:
10.1109/ICCMC53470.2022.9753727. The Metaverse is a podium of user mesmerizing
interactions in the virtual world with the support of the Internet, software, and hardware
required to create the exceptional immersive user experience. Gamification is becoming
part of our life, and with the growing technology and digitalization, it has become a
prevalent part of different user activities. The increasing reputation of Metaverse is
opening the more user immersive online interaction in the virtual internet world where
users can meet, participate, and collaborate for a specific purpose such as social
interaction. [4] K. Getchell, I. Oliver, A. Miller and C. Allison, "Metaverses as a Platform
for Game Based Learning," 2010 24th IEEE International Conference on Advanced
Information Networking and Applications, 2010, pp. 1195-1202, doi:
10.1109/AINA.2010.125. This paper evaluates metaverses as a platform for game based
learning. Metaverses such as Second Life are a relatively new type of Internet application.
Their functionality is similar to that offered by 3D multi-player online games, but differs
in that users are able to construct the environment that avatars inhabit and are not
constrained by predefined goals of the type found within a game environment. From a
quality of service (QoS) perspective metaverses are similar to games in that the timeliness
network of communication is important, but differ in that their demands upon host server
systems and network traffic are more bandwidth intensive. This paper contributes to our
understanding of metaverses by presenting a case study of the application of Game Based
Learning (GBL) within a metaverse environment, by situating the case study within a
survey of the state of the art in GBL in metaverses and by analysing the QoS delivered
by the widely used Second Life metaverse under a range of evaluator-induced network
conditions.
Patients can virtually meet healthcare providers in immersive environments, enabling remote
consultations akin to in-person visits. This application utilizes VR or AR headsets, allowing physicians
to diagnose, prescribe treatments, and monitor patients from a distance. Medical professionals can
engage in lifelike simulations of surgeries, medical procedures, and emergency scenarios within the
metaverse. This offers a safe environment for practice and skill development, potentially reducing
medical errors and improving patient outcomes. Complex medical data, such as imaging scans or
genomic sequences, can be visualized and analyzed in three dimensions within the metaverse. This
facilitates deeper insights into diseases, treatment responses, and personalized medicine
approaches.IoT devices and sensors can transmit real-time health data to virtual environments, where
healthcare providers can monitor patients remotely. Additionally, caregivers or family members can
virtually "be present" with patients even if physically distant, enhancing social support and reducing
isolation. Patients can access immersive educational content to better understand their health
conditions, treatment options, and self-care strategies. Virtual support groups and communities provide
opportunities for peer support and shared experiences, fostering empowerment and resilience. Virtual
environments offer customizable rehabilitation programs for physical and mental health conditions.
Patients undergoing rehabilitation can engage in interactive exercises, therapies, and cognitive training
activities within immersive simulations tailored to their needs.Researchers and healthcare professionals
can collaborate globally within virtual environments, sharing data, conducting experiments, and co-
designing innovative solutions. This fosters interdisciplinary collaboration, accelerates scientific
discovery, and enhances the translation of research findings into clinical practice. Metaverse healthcare
solutions should prioritize accessibility for individuals with disabilities, ensuring that virtual
environments are navigable and usable for all users. This involves considering factors such as visual
impairment, motor limitations, and cognitive disabilities in the design and implementation of
immersive technologies.
Features include real-time video conferencing, medical data visualization, and interactive tools for
diagnosis and treatment planning. Medical students and professionals engage in immersive
simulations to practice procedures and enhance clinical skills. Virtual environments replicate
hospital settings, enabling learners to experience realistic scenarios and emergencies. Inpromoting
engagement and adherence to treatment plans.
CIT- NC, Dept. of CSE, 2023-2024 10
CHAPTER 5
SNAPSHOTS
Software Requirements:
A cognitive illusion plays an essential role in immersion in the objective reality of the physical
space and the subjective reality that users feel. There are two types of cognition: static cognition
and dynamic cognition. Static cognition is the proprioceptive senses (e.g., sight, hearing, and
touch), while dynamic cognition is sensory balance and body movement. In dynamic cognition,
adaptation, attention, and behaviour are important features. According to the object of cognition,
it can be divided into the cognition of environment and cognition of an object. In particular, in
Metaverse, it is important to reduce the distortion of detection and recognition. Methods for
mitigating distortion include changing the shape of the kernel, changing the expression, and
increasing the input. Objects of object recognition include faces, poses, gestures, and gazes related
to the body. Such object recognition goes through the process of sensing, recording, recognizing,
and tracking. There are two types of stimulation: remote and proximity stimulation. There are
bottom-up and top-down approaches to perceiving stimuli. A concept of perception that is distinct
from this intuitive sense is also needed. The unconscious approach and the conscious approach are
classified according to the presence or absence of a difference in movement according to repetitive
recognition. There are instinctive, behavioural, contemplative, and emotional processing methods.
The avatar is an important entity in the Metaverse, and the avatar is created, and the action is
imitated using animation. Vision-based models estimate human poses, recognize hand gestures
and predict gaze. To predict the gaze, iris, facial contour, and 3D gaze prediction are used.
Adoption of testing frameworks (e.g., pytest) for automated unit testing, integration testing, and
regression testing.
Integration with continuous integration (CI) tools (e.g., Jenkins, Travis CI) for automating testing,
code quality checks, and deployment processes.
IMPLEMENTATION
Fig 7.1 The Metaverse incorporates elements such as Privacy security interaction and interface.
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METAVERSE TECHNOLOGY OF HEALTHCARE
information to perform the task. The factor that differentiates embedded interaction from
2D-based methods is Exophora resolution. People communicate information in a non-
verbal form by pointing to an object instead of language. When a user points to a specific
location through a finger, it becomes an intended instruction. In the case of exophora
resolution, specific instructions are performed in terms of multimodal interaction,
including motion and speech, whereas anaphora simply links meaning between texts.
Representations from Transformers (BERT), GPT-3) are used for downstream tasks by
G. Salloum and J. Tekli, "Automated and personalized nutrition health assessment, recommendation, and
progress evaluation using fuzzy reasoning," International Journal of Human-Computer Studies, vol. 151, p.
102610, 2021.
1. R. Chengoden et al., "Metaverse for Healthcare: A Survey on Potential Applications, Challenges and Future
Directions," IEEE Access, 2023.
2. Y. Lu, D. Yang, Y. Yang, and C. Bai, "MIoT integrates health, MM benefits humans: Funding conference
for International Association and Alliance of Metaverse in Medicine successfully held," Clinical eHealth,
vol. 5, pp. 17-18, 2022.
3. M. Alshamrani, "IoT and artificial intelligence implementations for remote healthcare monitoring systems:
A survey," Journal of King Saud University-Computer and Information Sciences, vol. 34, no. 8, pp. 4687-
4701, 2022.
4. Kapoor, S. Guha, M. K. Das, K. C. Goswami, and R. Yadav, "Digital healthcare: The only solution for
better healthcare during COVID-19 pandemic?," vol. 72, ed: Elsevier, 2020, pp. 61-64.
5. T. Shakeel et al., "A survey on COVID-19 impact in the healthcare domain: worldwide market
implementation, applications, security and privacy issues, challenges and future prospects," Complex &
intelligent systems, pp. 1-32, 2022.