Glacier Dwarves - Subrace Option

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12/9/2018 The Homebrewery - NaturalCrit

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12/9/2018 The Homebrewery - NaturalCrit

Glacier Dwarves

T
oldun Nordorthak- the ones who stayed
behind. That's what they called themselves
when most of our people fled the barren
wastes of Frostfell. Whether they were too
stubborn to leave, or too thirsty for the blood of
the giants, we do not know. " --- Branthyr, of
Clan Mroranon

Dwarf Traits
Your dwarf shares a number of inborn abilities with their
brethren of other clans, but there are some slight differences
in the conditioning of their bodies.
Ability Score Increase. Your Constitution score increases
by 2.
Age. Dwarves age at the same rate as humans, but are
considered young until the age of 50. While it is possible for a
Glacier Dwarf to live beyond 300 years, the harsh conditions
and the constant wars with the frost giants make it a very
rare occurrence.
Alignment. Most dwarves are lawful, believing firmly in
order and justice. Glacier dwarves tend to be fairly neutral in
Glacier Dwarf Traits
other matters, as they do not possess the luxury of well- As a glacier dwarf, you are native to the highest mountain
defined morals. peaks, where your kin dwell within massive ice packs.
Size. Dwarves stand between 4 and 5 feet tall and average Glacier dwarves have a parcticularly fierce rivalry with frost
about 150 pounds. giants, and their wars crack the ice for miles around.
Speed. Your base walking speed is 25 feet. Your speed is Ability Score Increase. Your Strength and Dexterity
not reduced by wearing heavy armor. scores are both increased by 1.
Darkvision. Glacier dwarves are accustomed to life in Ice Walk. You can move across and climb icy surfaces
caverns deep beneath the ground. They can see in dim light without needing to make an ability check. Additionally,
within 60 feet as if it were bright light, and in darkness as if it difficult terrain composed of ice or snow doesn’t cost you
were dim light. extra moment.
Dwarven Resilience. Unlike the dwarves of the mainland,
glacier dwarves possess an innate resistance to cold instead
of poison. You have advantage on saving throws against the Thank You for Downloading!
effects of cold, and have resistance to cold damage. DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Dwarven Combat Training. You have proficiency in the Forgotten Realms, Ravenloft, Eberron, the dragon
battleaxe, handaxe, spear, and warpick. ampersand, and all other Wizards of the Coast product
Tool Proficiency. You gain proficiency with the artisan's names, and their respective logos are trademarks of Wizards
tools of your choice: smith's tools, mason's tools, or brewer's of the Coast in the USA and other countries. This work
supplies. contains material that is copyright Wizards of the Coast
Icebound Navigation. Whenever you make a Wisdom and/or other authors. Such material is used with permission
(Survival) check related to navigating forzen territory, you are under the Community Content Agreement for Dungeon
considered proficient in the Survival skill and add double Masters Guild.
your proficiency bonus to the check, instead of your normal All other original material in this work is copyright [2018]
proficiency bonus. by D Larson of Paper Druid Publishing and published under
Languages. You can speak, read, and write Dwarvish and the Community Content Agreement for Dungeon Masters
Common. Guild. Artwork is copyright by their original creators.

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