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Fighter6/Rogue3 Guild Merchant

CLASS & LEVEL BACKGROUND PLAYER NAME


Evendur Amblecrown (Throk)
Half-Orc True Neutral (Neutral Evil)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
19 +1 30ft cynic, calculating,
18 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
provident, sceptic

+4 PERSONALITY TRAITS

Hit Point Maximum 80( ) hp maximum


● +8 Strength
DEXTERITY
Dexterity In life as in war, the stronger
+1
hit points 80( )hp force win
13 ● +4

+0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+1 +3 Wisdom
Familly clan, half-orcs and orcs
CONSTITUTION
+1 Charisma

SAVING THROWS
vitality 11( )vp who could be trained properly
TEMPORARY HIT POINTS BONDS
11
+1 Acrobatics (Dex) Total SUCCESSES
+0 Animal Handling (Wis)
+3
6d10+3d8 FAILURES
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +12 Athletics (Str)

10 ●
+1

+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision 60ft
+7 Insight (Wis)
grapple +12 vs check
+0 ●

Endurance 1/day 0vp > 1vp


● +9 Intimidation (Cha) shove +12 vs check
WISDOM +0 Investigation (Int) Savage Criticals +1[W] on crit
+3 Medicine (Wis)
disarm +8 vs check
16 +0 Nature (Int) Halberd
+8
mellee reach 10ft
1d10+4 slashing +battlemaster
Sneak Attack 1/turn +2d6

+3 Perception (Wis) Scimitar+1 mellee


Expertise
+3 +9 1d6+5 slashing +battlemaster, +1d6 sneak
+1 Performance (Cha)
Scimitar mellee Tavern Brawler
● +5 Persuasion (Cha) +8 1d6+4 slashing +battlemaster, +1d6 sneak
CHARISMA
+0 Religion (Int) Dagger mellee, ranged 20ft Toughness
12 +1 Sleight of Hand (Dex)
+8 1d4+4 piercing +battlemaster, +1d6 sneak

Fist mellee Defensive Fighting Style


+8 1d4+4 bludgeonning +battlemaster, +bonus action grapple
● +5 Stealth (Dex)
+1 Fist mellee, ranged 20ft Cunning Action
+3 Survival (Wis) +8 1d4+4 bludgeonning +battlemaster, +bonus action grapple
bonus action: Dash, Desingage, Hide
SKILLS ATTACKS & SPELLCASTING Help Another (30ft)

Second Wind 1/rest


13 PASSIVE WISDOM (PERCEPTION)
Traveler`s Clothes bonus action +1d10+5hp
CP
Fine Clothes
Cloak Action Surge 1/rest
SP
Weapons: Soap
simple, martial, improvised Extra Attack
Bag
Armors: EP Thieve`s Tools Student of War
light, medium, heavy, shields Jeweler`s Tools,
Red Chess Knight Superiority Dice 4/rest
Tools: GP
Full Plate Menace on hit, +1d8 damage
Thieves` Tools, Jeweler`s Tools,
Forgery Kit, Disguise Kit, Chess, Daggers (5) DC 15 WIS frightened 1 turn
PP Halberd Push on hit, +1d8 damage
Languages: Scimitar DC 15 STR 15ft pushed
Common (Chondatan), Orcish (Daraktan), Scimitar +1 Command ally attacks with
Dwarven (Galenan), Elven (Espruar), reaction +1d8 damage
Cant Shield
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
32 178 sm 80 kg
AGE HEIGHT WEIGHT
Evendur Amblecrown (Throk)
grey tane black
CHARACTER NAME EYES SKIN HAIR

NAME

The Red Knight

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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