Professional Documents
Culture Documents
9 KKZ-3
9 KKZ-3
9 KKZ-3
+0 MwS
Side Step Defence (0)
Push Attack (0)
Ranged 5/10/15 +1
Armour Piercing (3), Reload (1)
6 Wounds
Unique Effects.
At the start of this models activation choose
one of the following:
● Deploy a 50mm Base on the table in
BtB with this model. Until the End
Phase the area of the base is [Normal,
Blocking, Large] terrain.
● This model gains Agile until the end of
the activation.
+1 MwS
+1 MwS
Brutal (1), Chain Weapon (1)
Side Step Defence (0)
Side Step Defence (0)
Combo Attack (0)
Powerful Attack (0)
“Cobra Strike” – I P – **
Kusari SP
This model gains Lightning Reflexes until
-/3/-
the End Phase.
Sweep Attack (0)
Lightweight
“Dirty Fighting” A P - **
Enemy models cannot declare the use of
6 Wounds
Special Attacks/Defences in Melee
“Blade Finesse” – A P – **
Exchanges with this model until the
This model’s melee weapons gain Armour
current activation is resolved.
Piercing (2) until the current action is
resolved.
6 Wounds
25 Rice
Kerasu Ghost
Bleeding Moon, Ninja Unknown - Ninja
Melee 4*** Melee 3***
Ranged 3*** Ranged 3***
Move 4*** Move 4***
Ki 2/8 Ki 2/8
Armour (1), Assassin, Camouflage (2”), Armour (1), Assassin, Camouflage (2”),
Feint (1), Light Footed Dodge (1), Fear (6), Light Footed,
Soulless
+0 MwS
Bleed (1/1), +1 MwS
Side Step Defence (0) Side Step Defence (0)
Combo Attack (0) Throw Attack (0)
6 Wounds 6 Wounds
23 Rice
Yuto
Kouhei
North Star, Ninja
Long Shadow, Ninja
Melee 3***
Melee 3***
Ranged 3***
Ranged 3***
Move 4***
Move 4***
Ki 2/8
Ki 2/8
Armour (1), Assassin, Camouflage (2”),
Armour (1), Assassin, Camouflage (2”),
Light Footed, Resistance (1), Ranged
Light Footed, Resistance (1)
Defence (1), Tactician(1)
+1 MwS
+0 MwS
Side Step Defence (0)
Chain Weapon (1)
Sweep Attack (0)
Side Step Defence (0)
Grapple Attack (0)
Ranged: Daggers +0
Light Weight
6 Wounds
3/5/7
18 Rice
Ujimushi
Wamu
Ninja - Worm
Ninja - Worm
Melee 3***
Melee 3***
Ranged 3***
Ranged 3***
Move 4***
Move 4***
Ki 1/6
Ki 1/6
Assassin, Camouflage (2”), Light Footed
Assassin, Camouflage (2”), Dodge(1),
Light Footed
-1 MwS
Side Step Defence (0)
+0 MwS
Side Step Defence (0)
Han-Kyu
+0 4/8/12
6 Wounds
Reload (1)
Kohai: During Deployment, this model
6 Wounds
gains the Ki Feat of one Friendly model in
its Warband, it is assumed that the Ki Feat
Kohai: During Deployment, this model
is written on this model’s card. If multiple
gains the Ki Feat of one Friendly model in
models in the warband have this rule, they
its Warband, it is assumed that the Ki Feat
may not choose the same named feat.
is written on this model’s card. If multiple
models in the warband have this rule, they
At the start of this models activation
may not choose the same named feat.
choose one of the following:
● This model gains Evasive until the
At the start of this models activation
end of the activation.
choose one of the following:
● This model gains Move Boost **
● This model gains Evasive until the
until the end of the activation.
end of the activation.
● This model removes a Reload
15 Rice
Marker.
16 Rice
Karapan
Animal - Karapan
Melee 3
Ranged 0
Move 6
Ki 2/0
Aloof, Assassin, Camouflage (2”), Flank,
Cloudwalk, Scout(1/4”), Sixth Sense
Claw
+2 MwS
Bite
+0 MwS
Sharp (1)
8 Wounds
8 Wounds
13 Rice
Name: Hidden Shuriken Name: Shadow Moves
Type: Event Type: Event
The Activating Ninja Model gains the Play at any time except while resolving a
following Ranged Weapon for its next model’s action. Exchange positions of
Ranged Attack. any two Friendly Ninja currently in play.
Ranged: Cost: 5 Rice
Shuriken 3/5/7 -1
Light Weight Name: Decoy
If an attack with this weapon is successful Type: Event
and the individual dice results of the Play during the start phase. Remove any
Damage Roll are the same number this undamaged Friendly Ninja model from
weapon gains Armour Piercing (3) for that play. That model gains flank and follows
damage roll. those rules to return to play in the next
Multiple [Unlimited] turn.
Cost: 1 Rice Cost: 3 Rice
Scouting Mission
● During deployment up to three Friendly Ninja models gain Scout(1/4”)
● Once per game, during the Starting Phase, choose a Ninja not in LoS of any enemy
model. The chosen model gains a Disguised (7) Marker.
● Friendly Ninja models gain Bravery when they would benefit from Assassin.
● In the Starting Phase, double the pass tokens the warband generates.
Permitted: Ninja, Ronin Ninja, Karapan
Skirmish Mission
● During deployment add up to two enhancement cards to the warband for free.
● During the Starting Phase, choose one Friendly Ninja model. It gains a Disguise (5)
Marker until the End Phase.
● Declare this ability in the Starting Phase. Once per game Friendly Ninjas weapons
gain Ki Block when they would benefit from Assassin until the end phase.
● In the Starting Phase, double the pass tokens the warband generates.
Permitted: Ninja, Ronin Ninja, Karapan
Assassination Mission
● During Deployment, choose an enemy model, it gains a Death Sentence marker.
● During the Starting Phase, choose an enemy model, when a Friendly Ninja model
targets or is targeted by that model, or a model with a Death Sentence Marker, the
Ninja gains Fearless until the action is resolved.
● Before the start of the game you may swap an event card you have recruited for any
event card costing the same Rice or less.
● In the Starting Phase, double the pass tokens the warband generates.
Permitted: Ninja, Ronin Ninja, Karapan