9 KKZ-3

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Dudiko

North Star, Ninja


Melee 3***
Ranged 3***
Move 4***
Ki 2/8
Armour (1), Assassin, Camouflage (2), Dodge
(1), Lightfooted

+0 MwS
Side Step Defence (0)
Push Attack (0)

Ranged 5/10/15 +1
Armour Piercing (3), Reload (1)

6 Wounds

“Dead Eye” – A P – ***


Until the end of the current activation this
model ignores Cover, Small and Tiny modifiers
to Ranged Attacks.

“Mirage” [OPT] ​I​ ​Sp​ - **


During an Enemy model’s activation in which it
entered into BtB with, or Targets this model
with a Ranged Attack or Ki Feat but before any
melee exchange begins, make an opposed Ki
test against that model. If successful, Place
this model within 2” of its current location, the
Enemy model’s activation is then considered
resolved.

Unique Effects.
At the start of this models activation choose
one of the following:
● Deploy a 50mm Base on the table in
BtB with this model. Until the End
Phase the area of the base is [Normal,
Blocking, Large] terrain.
● This model gains Agile until the end of
the activation.

When performing a Ranged Attack at long


range, if this model would benefit from Cover
relative to the target from a Terrain Element or
is out of LOS of its Target, the Target is
Surprised.
22 Rice
Katsumi
Rin
Bleeding Moon, Ninja
Bleeding Moon, Ninja
Melee 4***
Melee 4***
Ranged 4***
Ranged 3***
Move 4***
Move 4***
Ki 2/8
Ki 2/8
Armour (1), Assassin, Camouflage (2”),
Armour (1), Assassin, Camouflage (2”),
Courage (1), Indomitable (1), Jump up,
Courage (1), Feint (1), Indomitable (1),
Light Footed, Tireless
Light Footed, Tireless

+1 MwS
+1 MwS
Brutal (1), Chain Weapon (1)
Side Step Defence (0)
Side Step Defence (0)
Combo Attack (0)
Powerful Attack (0)
“Cobra Strike” – ​I​ ​P​ – **
Kusari SP
This model gains Lightning Reflexes until
-/3/-
the End Phase.
Sweep Attack (0)
Lightweight
“Dirty Fighting” ​A​ ​P​ - **
Enemy models cannot declare the use of
6 Wounds
Special Attacks/Defences in Melee
“Blade Finesse” – ​A​ ​P​ – **
Exchanges with this model until the
This model’s melee weapons gain Armour
current activation is resolved.
Piercing (2) until the current action is
resolved.
6 Wounds

“Ten Uchi” ​A​ ​P​ - ***


At the start of this models activation
This model’s Melee Weapons gain
choose one of the following:
Unblockable (1) until the current action is
● This model gains Melee Boost **
resolved.
until the end of the activation.
● This model gains Prowess
At the start of this models activation
[Attack](1) until the end of the
choose one of the following:
activation.
● This model gains Melee Boost **
until the end of the activation.
2​4​ Rice
● This model’s melee weapons gain
Sharp (2) until the end of the
activation.

This model may only make one Ranged


Attack with the Kusari per activation.

25 Rice
Kerasu Ghost
Bleeding Moon, Ninja Unknown - Ninja
Melee 4*** Melee 3***
Ranged 3*** Ranged 3***
Move 4*** Move 4***
Ki 2/8 Ki 2/8
Armour (1), Assassin, Camouflage (2”), Armour (1), Assassin, Camouflage (2”),
Feint (1), Light Footed Dodge (1), Fear (6), Light Footed,
Soulless
+0 MwS
Bleed (1/1), +1 MwS
Side Step Defence (0) Side Step Defence (0)
Combo Attack (0) Throw Attack (0)

6 Wounds 6 Wounds

“Rampage” –​A​ ​P​ - *** “Vitality” [OPT] ​I​ ​P​ – ***


This model gains Agile and Indomitable This model gains an Activation Counter.
(1) until the End Phase.
“Apparition” ​A​ ​P​ - **
“Vital Strike” ​A​ ​P​ - ** Place this model within 2” of its current
This model’s melee weapons gain location. This Ki feat can only be used
Sharp(2) until the current activation is once per activation.
resolved.
At the start of this models activation
At the start of this models activation choose one of the following:
choose one of the following: ● Place this model ​Elsewhere​. It
● This model gains Melee Boost ** gains Flank and returns to play
until the end of the activation. using those rules.
● This model gains Fear(6) and ● This model gains Intangible until
Terror until the end of the the end of the activation.
activation.
2​1​ Rice While attempting to target this model,
Enemy models lose Sixth Sense.

2​3​ Rice
Yuto
Kouhei
North Star, Ninja
Long Shadow, Ninja
Melee 3***
Melee 3***
Ranged 3***
Ranged 3***
Move 4***
Move 4***
Ki 2/8
Ki 2/8
Armour (1), Assassin, Camouflage (2”),
Armour (1), Assassin, Camouflage (2”),
Light Footed, Resistance (1), Ranged
Light Footed, Resistance (1)
Defence (1), Tactician(1)
+1 MwS
+0 MwS
Side Step Defence (0)
Chain Weapon (1)
Sweep Attack (0)
Side Step Defence (0)
Grapple Attack (0)
Ranged: Daggers +0
Light Weight
6 Wounds
3/5/7

“Distraction” No Melee ​A​ ​Ta6”​ - **


6 Wounds
Target enemy model must perform a Ki
Challenge Test (6). If it fails, you may
“Hail of Steel”[OPT][No Melee]​A​ ​P​ - **
change that model’s facing.
This model gains Rapid Fire (3) until the
end of the current activation.
“Fog of Hesitation” [OPT] ​A​ ​Pu4​” - **
Perform an Opposed Ki test with a model
“Prediction” ​A​ ​Sp​ - **
within the Pulse. If successful, that model
This model’s controller’s Opponent must
may not be chosen as the Activating
declare which model they will chose as
model until all other models in its Warband
their next Activating model. If the model
are Exhausted.
becomes ineligible before it is chosen as
the Activating model then another model
At the start of this models activation
can be chosen without restriction.
choose one of the following:
● This model gains the following
At the start of this models activation
Weapon profile until the end of this
choose one of the following:
activation:
● This model gains Agile until the
Kusari SP
end of the activation.
-/3/-
● This model gains Evasive until the
Sweep Attack (0)
end of the activation.
Lightweight
This model may only make one
20 Rice
Ranged Attack with the Kusari per
activation.
● This model gains Split Attack until
the end of the activation.
19 Rice
Shizuka
Makoto
Long Shadow, Ninja
Bleeding Moon, Ninja
Melee 3***
Melee 3***
Ranged 3***
Ranged 3***
Move 4***
Move 4***
Ki 2/8
Ki 2/8
Armour (1), Assassin, Camouflage (2”),
Armour (1), Assassin, Camouflage (2”),
Dodge (1), Evasive, Light Footed, Parry
Cloud Walk, Evasive, Light Footed
(1)
+0 MwS
-1 MwS
Side Step Defence (0)
Side Step Defence (0)
Combo Attack (0)
Counterstrike Defence (0)
6 Wounds
6 Wounds
“Distraction” No Melee ​A​ ​Ta6”​ - **
“Mirage” [OPT] ​I​ ​Sp​ - **
Target enemy model must perform a Ki
During an Enemy model’s activation in
Challenge Test (6). If it fails, you may
which it entered into BtB with, or Targets
change that model’s facing.
this model with a Ranged Attack or Ki Feat
but before any melee exchange begins,
“Escape” ​A​ P
​ ​-*
make an opposed Ki test against that
When this model kills an enemy model,
model. If successful, Place this model
once the action is complete this model
within 2” of its current location, the Enemy
may make a Walk.
model’s activation is then considered
resolved.
At the start of this models activation
choose one of the following:
“Shadow Walk” [OPT] ​A​ ​P​ - *
● This model gains Melee Boost **
If this model is out of LOS of Enemy
until the end of the activation.
models, place it within 3” of its current
● This model gains Move Boost **
location.
until the end of the activation.

At the start of this models activation


17 Rice
choose one of the following:
● This model gains Agile until the
end of the activation.
● This model’s Melee weapon gains
Armour Piercing (2) until the end of
the activation.

18 Rice
Ujimushi
Wamu
Ninja - Worm
Ninja - Worm
Melee 3***
Melee 3***
Ranged 3***
Ranged 3***
Move 4***
Move 4***
Ki 1/6
Ki 1/6
Assassin, Camouflage (2”), Light Footed
Assassin, Camouflage (2”), Dodge(1),
Light Footed
-1 MwS
Side Step Defence (0)
+0 MwS
Side Step Defence (0)
Han-Kyu
+0 4/8/12
6 Wounds
Reload (1)
Kohai: During Deployment, this model
6 Wounds
gains the Ki Feat of one Friendly model in
its Warband, it is assumed that the Ki Feat
Kohai: During Deployment, this model
is written on this model’s card. If multiple
gains the Ki Feat of one Friendly model in
models in the warband have this rule, they
its Warband, it is assumed that the Ki Feat
may not choose the same named feat.
is written on this model’s card. If multiple
models in the warband have this rule, they
At the start of this models activation
may not choose the same named feat.
choose one of the following:
● This model gains Evasive until the
At the start of this models activation
end of the activation.
choose one of the following:
● This model gains Move Boost **
● This model gains Evasive until the
until the end of the activation.
end of the activation.
● This model removes a Reload
15 Rice
Marker.

16 Rice
Karapan

Animal - Karapan
Melee 3
Ranged 0
Move 6
Ki 2/0
Aloof, Assassin, Camouflage (2”), Flank,
Cloudwalk, Scout(1/4”), Sixth Sense

Claw
+2 MwS

Bite
+0 MwS
Sharp (1)

8 Wounds
8 Wounds

This model cannot declare Melee actions


using its Bite weapon

When this model damages an enemy model in


a Melee Exchange with its Claws, after the
Melee Exchange is resolved, perform another
Melee Exchange using the Bite weapon. The
Activating model does not change. After this
second exchange neither model loses an
Activation Counter.

During the End Phase, this model may make a


Walk. This Walk must be directly towards a
friendly Ninja. If this model is BtB with the
chosen Ninja, that Ninja gains Tactician 1 or
Tactician +1 for the next Tactical Roll.

When this model declares a Melee or Charge


action, if the target would be Surprised, Enemy
models cannot use the Bodyguard trait that
activation.

1​3​ Rice
Name: Hidden Shuriken Name: Shadow Moves
Type: Event Type: Event
The Activating Ninja Model gains the Play at any time except while resolving a
following Ranged Weapon for its next model’s action. Exchange positions of
Ranged Attack. any two Friendly Ninja currently in play.
Ranged: Cost: 5 Rice
Shuriken 3/5/7 -1
Light Weight Name: Decoy
If an attack with this weapon is successful Type: Event
and the individual dice results of the Play during the start phase. Remove any
Damage Roll are the same number this undamaged Friendly Ninja model from
weapon gains Armour Piercing (3) for that play. That model gains flank and follows
damage roll. those rules to return to play in the next
Multiple [Unlimited] turn.
Cost: 1 Rice Cost: 3 Rice

Name: Hidden Kusari Name: Coordinated Strike


Type: Event Type: Event
The Activating Ninja Model gains the Play only on turn ​3​ before the Tactical
following Ranged Weapon for its next Roll. Choose one Ninja to gain Tactician
Ranged Attack. (+1) for that turn.
Ranged: Cost: 1 Rice
Kusari -/3/- +0
Sweep Attack (0) Name: Terror Tactics
Lightweight Type: Event
Cost: 1 Rice The Activating ninja model gains Charging
Bonus [Fear (6)] until the current action is
Name: Blind Bomb resolved.
Type: Event Cost: 1 Rice
The Activating Ninja Model gains the
following Ranged Weapon for its next Name: Dawn Raid
Ranged Attack. Type: Event
Ranged: Play before deployment. All Friendly Ninja
Blind Bomb -/3/- SP models gain Scout (0/4”) but cannot make
Lightweight Scenario actions on the first turn.
On a successful attack with this weapon, Cost: X Rice,
instead of a damage roll, centre a 1” pulse X= the number of Ninja Models in the
on the target and all models in the pulse warband.
gain one Blind marker.
Traits: Multiple (2) Name: Poison Vial
Cost: 1 Rice Type: Event
In the Starting Phase, all Friendly Ninja
models weapons gain Poison (1/1) until
the End Phase.
Cost: 2 Rice
Name: Cat-like Agility Name: Smoke Bomb
Type: Enhancement Type: Event
The attached ninja model gains Play when the Active Player. Deploy a
Immune[Prone] 50mm base on the table within LOS of a
Cost: 1 Rice friendly Ninja and within 6” of that model.
Traits: Multiple (3) Until the End Phase the area of the base
is [Normal, Blocking, Large] terrain.
Name: Disguise Traits: Multiple (4)
Type: Enhancement Cost: 1 Rice
The attached ninja model begins the
game with a Disguise (6) Marker. Name: Grappling Hook
Cost: 1 Rice Type: Enhancement - Equipment
The attached ninja model gains Flank.
Name: Terminate Cost: 1 Rice
Type: Event Traits: Multiple (3)
When a Ninja model would benefit from
the Assassin trait, Enemy models cannot Name: Makibishi
use the Bodyguard trait that activation. Type: Enhancement - Equipment
Cost: 2 Rice Attached model gains the following feat:
“Lay Makibishi” No BtB S Sp *
Name: Poisoned Weapons Deploy a Makibishi Terrain Element
Type: Enhancement - Equipment template in BtB with this model. Whenever
Attached Ninja models weapons gain a model without Cloudwalk or Intangible
Poison (1/1). moves into, or starts its movement within
Cost: 1 Rice the Makibishi Terrain Element, it must
make a Move Challenge test (8) if it is
Name: Herbal Remedy performing a Charge or Run action or
Type: Event Move Challenge test (7) otherwise. If
Use any time, except while a model is unsuccessful the model’s movement and
activating.​ Choose a State effect other activation immediately ends. This Ki Feat
than Reloading. One Ninja model gains can only be used once per game.
Immune [Chosen State] until the End Cost: 1 Rice
Phase.
Cost: 1 Rice Name: Hallucinogen Bomb
Type: Enhancement - Equipment
Name: Perfect Impersonation Attached Ninja model gains the following
Type: Event Ranged Weapon:
During Deployment, one Ninja gains Ranged -/3/- SP
Flank.​ Play during the Starting Phase. Lightweight
Remove any undamaged, Non-unique, On a successful attack with this weapon,
Non-VIM, Enemy model from play and instead of a damage roll, centre a 1” pulse
replace it with a Ninja that is ​Elsewhere.​ on the target and all models in the pulse
That enemy model gains Flank and treat enemy models as having Fear (5)
follows those rules to return to play in the until the end phase.
next turn. Cost: 1 Rice
Cost: 7 Rice
Name: Jigoku Berry Name: Lockdown
Type: Event Type: Event
In the Starting Phase, choose one ninja to Play during a Starting Phase. The Ninja
gain Poison (1/3) until the End Phase. player nominates either one zone or one
Cost: 2 Rice Scenario Objective that is on the table. If a
zone is selected, then for that turn neither
Signaling Flare player is eligible to control the chosen
Enhancement - Equipment zone, such that no Scenario Points can be
When attached Ninja model ends its scored from that zone this turn. If a
activation you may become the Active Scenario Objective is chosen, then for that
player again and begin another friendly turn neither player is able to perform any
Ninja model’s Activation, then discard this Influence, Prayer or Worship actions at the
card. chosen objective. Also, for that turn no
Cost: 3 Rice Scenario Points can be earned from the
chosen objective (irrespective of the
existing alignment).
Cost : 5 Rice

Scouting Mission
● During deployment up to three Friendly Ninja models gain Scout(1/4”)
● Once per game, during the Starting Phase, choose a Ninja not in LoS of any enemy
model. The chosen model gains a Disguised (7) Marker.
● Friendly Ninja models gain Bravery when they would benefit from Assassin.
● In the Starting Phase, double the pass tokens the warband generates.
Permitted: Ninja, Ronin Ninja, Karapan

Skirmish Mission
● During deployment add up to two enhancement cards to the warband for free.
● During the Starting Phase, choose one Friendly Ninja model. It gains a Disguise (5)
Marker until the End Phase.
● Declare this ability in the Starting Phase. Once per game Friendly Ninjas weapons
gain Ki Block when they would benefit from Assassin until the end phase.
● In the Starting Phase, double the pass tokens the warband generates.
Permitted: Ninja, Ronin Ninja, Karapan

Assassination Mission
● During Deployment, choose an enemy model, it gains a Death Sentence marker.
● During the Starting Phase, choose an enemy model, when a Friendly Ninja model
targets or is targeted by that model, or a model with a Death Sentence Marker, the
Ninja gains Fearless until the action is resolved.
● Before the start of the game you may swap an event card you have recruited for any
event card costing the same Rice or less.
● In the Starting Phase, double the pass tokens the warband generates.
Permitted: Ninja, Ronin Ninja, Karapan

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