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Library Hi Tech News

Virtual reality (VR) and augmented reality (AR) in libraries and museums
Adetoun A. Oyelude,
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Adetoun A. Oyelude, (2018) "Virtual reality (VR) and augmented reality (AR) in libraries and museums", Library Hi Tech News,
https://doi.org/10.1108/LHTN-04-2018-0023
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Virtual reality (VR) and augmented reality (AR) in
libraries and museums
Adetoun A. Oyelude

This edition of the column focuses on In a Google blog of January 2, 2018, 15/vuforia-in-unity-build-cross-platform-
augmented reality (AR) and virtual Reza Ali and Josh Carpenter wrote ar-apps/).
reality (VR) in libraries and museums, about the crop of Android and iOS Teachers can take their students on a
as seen from the internet cyber sphere devices that will soon be able to provide VR and AR tour with Google
including blogs. It takes a look at the AR experiences; that is, the user will be Cardboard and Aurasma. VR apps can
first quarter of 2018 and analyzes the able to look and place digital objects be used with laptops, iPads and other
trending issues within the period, where they look. Google is doing this in mobile devices or electronic
highlighting examples of some a bid to bring AR to the Web platform. whiteboards. Libraries can use these too
institutions that make use of VR and in serving their clientele. Some
Downloaded by University of California Santa Barbara At 07:57 25 June 2018 (PT)

To achieve this, a 3D model viewer is


AR. The advantages of the use of VR, used, and one can scroll to zoom or drag examples of these apps (free) are as
AR and sometimes mixed reality are to rotate the 3D model. It is reported follows:
also pointed out. that the model comes alive with AR.
 360 Cities (www.360cities.net/) –
The article is loaded and the AR
Virtual reality and augmented reality experience can commence. More of the this takes the user to any place in
in everyday use technical stuff that powers this can be the world with a 360 degree view;
 AugThat (http://augthat.com/) –
found at https://blog.google/products/
Libraries, archives and museums are google-vr/augmented-reality-web-everyone/. this features a large content-based
increasingly using AR/VR technologies Eric Muskopf, in a blog post of VR library; and
in their service delivery because it is  Look at the ISTE Librarians
March 14, 2018, reported that Google
trending. The year 2018 is expected to has designed through Resonance Audio, Network Webinar.
be huge for VR technology. The use of a way of enhancing VR and AR. The
VR is projected to “nearly double in (www.youtube.com/watch?v=Jxf6Vxv
device, launched in 2017, “enables
monthly users annually bringing WXAo&feature=youtu.be). Elissa
developers to create more realistic VR
estimates to 17 million monthly US Malespina, author of Augmented
and AR”. Resonance Audio is open
users by 2019”, said Janko Roetgers in a Reality in Education: Bringing
source and is presented as a standalone
post found at http://variety.com/2017/ Interactivity to Libraries and
library and associated engine plugins, Classrooms has created a webinar
digital/views/vr-headset-data-mau-2017-
2019-1202440211/. This may be because VST plugin, tutorials and examples about using AR and VR in the
of innovations in industries such as within the Apache 2.0 license (https:// classroom. The post by Jennifer
gaming, social media and entertainment. developers.googleblog.com/2018/03/ Snelling, which elaborates and gives
Facebook is the largest investor in AR resonance-audio-goes-open-source.html). links to 25 resources on AR and VR
and VR, and because Facebook is also Apart from the software or apps (inclusive of those that are not offered
extremely popular, many are opportune to developed or being developed by Google free), can be found at www.iste.org/
have a go at VR and AR through the use that provide the AR experience, there is explore/articleDetail?articleid=883&
of the Facebook social media platform. the Vuforia in Unity. As reported by chttps://www.iste.org/explore/articleDetail?
VR “involves using 3D graphics and Mauricio Vergara on January 15, 2018, articleid=883&category=In-the-classroom
advanced interactions to immerse a Unity 2017.3 provides cross-platform AR &article=.
real-world user in a simulated support for android, iOS and Universal
environment”, by the description of the Windows Platform (UWP) devices Virtual reality and augmented reality
University of Indiana University, through one Application Programming in libraries
Bloomington’s Blogspot. AR stands for Interface (API). Developers can write
extended reality and actually, in their apps once and run the apps using the From their library blogpost of
technical terms, means a combination of best technology. Vuforia Ground Place February 8, 2018, the University of
virtual and real reality (UWS, 2018). (which is a free component) allows the California, San Diego, sponsored a
Both VR and AR, 3D printing and other user to attach digital content to horizontal Hackathon for Virtual, Mixed and
technologies have altered how we live surfaces, for example, floors or tabletops, Augmented Reality, which was to be
and work. These technologies are used to create games and product visualization held from February 23-25, 2018 (http://
on a daily basis to change the face of apps that interact with the real world libraries.ucsd.edu/blogs/blog/library-
work, formal and lifelong learning. (https://blogs.unity3d.com/2018/01/ sponsors-hackathon-for-virtual-mixed-

LIBRARY HI TECH NEWS V


C Emerald Publishing Limited, 0741-9058, DOI 10.1108/LHTN-04-2018-0023
and-augmented-reality/). A subsequent In the University of Iowa, students highlighted the underuse of modern day
post of February 28, revealed that the have developed Grawbox, a reality hearing aids. The new-age hearing aids
Geisel Library, UC, San Diego’s Digital sandbox that helps visualize how were noted to have apps that can train
Media Lab (DML) uses the expertise of gravity works: elderly users to improve their usage of
students and faculty to make learning the hearing aid. The aids can do much
To use Gravbox, one first sculpts an
fun. Free 3D printing, VR headset use environment out sand; then, a computer more than amplify sound and, in 3D,
and expert consultation is offered in the program projects a moving particle onto assist even those without hearing
library. The library’s 3D printing has the terrain. The projected particle disabilities to appreciate what those
helped put a turtle back in shape by simulates how an object (such as a comet who need it pass through and, thus,
replacing its back shell; the 3D scan of a or space probe) would travel through the empathize more with them. Many
Roman collection of coins has revealed imagined landscape. products are available that
minute details, as well as made The sandbox, developed through team Range from applications to train elderly
prototypes of expensive equipment, work of a group of students and their users on how to improve their
greatly reducing cost. These and more lecturers, is a VR learning tool. understanding of the various hearing aid
can be read at http://libraries.ucsd.edu/ Libraries can provide space and function, to a game that helps children
blogs/blog/a-hub-for-innovation-and- services in which these can be without a hearing impairment to
developed and used. understand what it feels like to have
learning/#more-8897.
hearing loss, with a view to increasing
On February 21, 2018, Mahnaz Dar Big Deal Media, an outfit that “saves empathy with aected relatives.
posted on the School Library Journal educators hours of research and
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blog about the three steps for thousands of dollars while identifying Read more at //www.vam.ac.uk/blog/
introducing teens to VR at the American top-quality resources and OERs for network/guest-blog-post-hearing-futures-
Library Association (ALA) Midwinter schools and classrooms”, is a collection gamification-and-virtual-reality-in-the-
Conference, seeing VR as a way for of trusted print and electronic next-generation-of-hearing-aid-technology,
librarians to create educational publications, which offer the and more on the hearing aid development
programs that teens resonate with. Dar information and tools K-12 educators at http://3d-tune-in.eu/.
reported on the presentation by Maddie need. The platform has a variety of VR Still on museums, on February 7,
Clybourn at the conference. Prince and AR resources that can be used Irena Pamic encouraged readers to take
George’s County Memorial Library educationally. These can be used by an AR tour of the museum to look at
System has a very good VR initiative libraries to engage their clientele who great early nineteenth-century British
from the report. With an Oculus Rift, are educators. See more at https://www. landscape paintings by J.M.W. Turner
many teens use the library more than bigdealbook.com/topics/?show=virtual_ and John Constable. A riddle could also
augmented_alternative_reality. be solved while at it. There is a Riddle-
before. The steps recommended are as
Machine in there! See more at https://
follows:
Virtual reality and augmented reality www.vi-mm.eu/2018/02/07/experience-
 in museums treasures-from-the-victoria-and-albert-
get the teens to take interest in the
museum-in-an-amazing-new-way/. Again,
device for the VR by asking for
VR is used in museums for real time Roman museums and sites could be
their help in figuring out how to
experiences of users either in the experienced (https://www.vi-mm.eu/
use it; 2018/02/06/light-projection-a-new-virtual-

museum, or even outside it, online and
create thematic, curated experience-in-roman-museums-sites/).
elsewhere. Museum applications
programming related to events the provide additional ideas for libraries The Oculus blog of February 28,
teens identify with, for example, and their use of AR and VR. VR as an 2018 wraps up various VR tours of
Black History Month, artistic medium was introduced by museums celebrating Black History
Independence Day, etc., and use curator Tina Sauerländer who presented Month. The different reminders of great
statistics to determine what to alternative reality media in a physical black people as curated in the museums
focus on; and space. This was achieved by curating can be explored in VR. Oculus
 encourage teens to contribute VR exhibitions found on the ZKM blog. highlighted “a selection of immersive
content of their own. Encourage ZKM is a Center for Art and Media, in content across the Oculus Platform that
them to make short films with the Kalsruhé, Germany. Find out more acknowledges the lasting impact of
cameras given to them, which they about it at http://zkm.de/en/event/2018/ Black culture across the African
can view through the Oculus Rift. smartplaces/innovaton-in-culture/virtual- diaspora to educate and inspire”. From a
reality-in-art-institutions. The artworks tour of “the Smithsonian’s National
Another device that helps in creating a curated using VR are exhibited at “peer Museum of African American History
VR or AR experience found in the to space” – //www.peertospace.eu/ and Culture in 360˚”, to “The People’s
County Memorial library is the Google #/multiplex/. House: Inside the White House with
Tilt Brush, which allows users to paint In a similar manner, the Victoria and Barack and Michelle Obama”, the post
in 3D. Find out more about it at https:// Albert Museum blog had a guest post by celebrates Black History Month in style
www.slj.com/2018/02/technology/3- Yuli Letov on Hearing Futures: in VR at https://www.oculus.com/blog/
steps-introducing-teens-virtual-reality- Gamification of hearing aid technology, celebrate-black-history-in-vr-this-month-
ala-midwinter-2018/. published on March 1, 2018. This post and-every-month/. All these are ways in

LIBRARY HI TECH NEWS


which VR is being used in museums. It’s Photography. The event, sponsored Research is on-going; more uses are
trending. by Digital Agency, NMPi South being adopted for VR and AR. It is safe
Electric South and the Goethe- Africa, “brings visitors an exciting to predict that a great deal more will be
Institut presented “New Dimensions - augmented reality (AR) experience revealed about VR and AR in other
Virtual Reality Africa”, a selection of as part of this year’s “winners” related areas such as in archives and
VR productions from Kenya, Senegal exhibition”. Visitors to the documentation centers and in everyday
and Ghana, on their website. Each of the exhibition are required to download use because of the “inno-creative” ways
virtual reality works offers a view of the the Zappar AR application on their in which they are being used. This
vibrant, diverse and ever-changing smart phones to allow them to unlock column will certainly address VR and
cultural landscape of contemporary the experience on their digital AR again before the year runs out. It’s
Africa. In February 2017, an exclusive trending.
devices. The Zappar App will also
preview of works in progress was on
activate an “augmented audio guide”
show at the 2017 “Berlinale Africa
for the exhibition when visitors scan REFERENCE
Hub” at the 67th Berlin International
Film Festival (Berlinale). These are VR special AR codes throughout the
UWS (2018), Available at: //uws.ie/en/software-
works on art of Africa. More can be exhibit. Iziko is now at the forefront development/augmented-reality-apps/
viewed at https://www.goethe.de/ins/ of innovative projects. More can be
za/en/kul/sup/new-dimensions.html. found at //www.iziko.org.za/news/
Meanwhile, Iziko Museums of South entry/augmented-reality-african-nature-
Africa posted on their website on experience-at-iziko. Adetoun A. Oyelude (toyelude@
Downloaded by University of California Santa Barbara At 07:57 25 June 2018 (PT)

January 8, 2018 about the winter yahoo.com) is Principal Librarian at


exhibition they set up virtually. The Concluding remark Kenneth Dike Library, University of
best photography of nature themes Ibadan, Ibadan, Nigeria.
can be found in the exhibition which In all, VR and AR are taking the
is mounted by Iziko Museums of center stage of technology that is used
South Africa and Nature’s Best in libraries and museums in 2018.

LIBRARY HI TECH NEWS

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