Professional Documents
Culture Documents
Charactersheet 6
Charactersheet 6
Half-Orc Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
CHA
x Artistry 0 =INT 0 +0 +0
Charisma
7 -2 Power 2
Bluff -2 =CHA -2 +0 +0
x Climb -3 =STR 2 +0 + -5
AC
Armor Class
20 =10+ 6 + 1 + 2 + 0 + 0 + 0 + 1
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 4 =INT 0 +1 +3
x Craft (b) 0 =INT 0 +0 +0
Touch AC 13 Flat Footed AC 17
x Craft (c) 0 =INT 0 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy -2 =CHA -2 +0 +0
FortitudeConstitution
8 = 4 + 4 + 0 + 0 + Disable Device -2 =DEX 2 +1 + -5
Disguise -2 =CHA -2 +0 +0
Reflex 3 = 1 + 2 + 0 + 0 +
Dexterity
Escape Artist -2 =DEX 2 +1 + -5
Will 3 = 1 + 2 + 0 + 0 +
Fly -3 =DEX 2 +0 + -5
Wisdom
x Handle Animal* =CHA + +
Spell Energy Heal 2 =WIS 2 +0 +0
B.A.B. 5 Resistance Resistance
x Intimidate 6 =CHA -2 +3 +5
CMB 7 = 5 + 2 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering) 1 =INT 0 +1 +0
CMD 20 =10+ 5 + 2 + 2 + 0 + 1 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography) 1 =INT 0 +1 +0
Weapon
Knowledge (history)* =INT + +
Greatsword (Masterwork) Advancing Knowledge (local) 1 =INT 0 +1 +0
Critical Type Range Ammo
x Knowledge (nature) 4 =INT 0 +1 +3
19-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+8 2d6+3
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
Amentum +3 Adaptive x Lore* =INT + +
Critical Type Range Ammo x Perception 10 =WIS 2 +5 +3
20/x2 P 50 ft. Perform (a) -2 =CHA -2 +0 +0
Attack Damage
Perform (b) -2 =CHA -2 +0 +0
+10 1d6+3 Profession (a)* =WIS + +
Weapon Profession (b)* =WIS + +
x Ride 3 =DEX 2 +3 + -2
Critical Type Range Ammo Sense Motive 2 =WIS 2 +0 +0
Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
Stealth -3 =DEX 2 +0 + -5
Weapon
x Survival 9 =WIS 2 +4 +3
x Swim -3 =STR 2 +0 + -5
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Power Attack
Fast Movement
Shield Proficiency Eyes Qty. lbs.
Improved Savage Grapple
Toughness
Pit Fighter
Weapon Proficiency, Martial(all)
Rage Shoulders Qty. lbs.
Weapon Proficiency, Simple
Savage Grapple
Play Notes
Racial Traits
Darkvision
Intimidating
Orc Blood
Orc Ferocity
Weapon Familiarity
Background Traits
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
DODGE
POWER ATTACK
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
TOUGHNESS
Requirements: None
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more
than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC