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CEF 472 HCI Chap 2 The Design Process Students Version
CEF 472 HCI Chap 2 The Design Process Students Version
University of Buea
Faculty of Engineering and Technology
Department of Computer Engineering Course outline
CEF 472
• Chapter 1: HCI definition and main concepts
• Chapter 2: The design process
HUMAN COMPUTER INTERFACE (HCI) • Chapter 3: The design implementation
• Chapter 4: The design evaluation
• Chapter 5: Projects
dorlystevia08@gmail.com
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HCI, UX and UI: chap 1 summary HCI, UX and UI: chap 1 summary
Individual who uses Any system that Individual who uses Any system that
the system can interact with the system can interact with
Human interaction Computer humans Human interaction Computer humans
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• While the design process discussed above generally should remain the same • Many software development projects fail to achieve their goals.
for all your projects, the approach to performing it may vary following • Much of this problem can be traced to poor communication between developers
different design frameworks. and their business clients or between developers and their users.
• In other words, the design framework is the specific flavor and approach the • The result is often systems and interfaces that force the users to adapt and
designer takes to conducting the design process. change their behavior to fit the interface rather than an interface that is
• Three known design frameworks: customized to the needs of the users.
User-centered design • User-centered design (UCD) prescribes a design process that primarily takes the
Participatory design needs, wants, and limitations of the actual end users into account during each
Agile interaction design (nascent) phase of the design process.
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• The participatory design goes beyond • For example: users can be asked to sketch
the UCD interfaces and use slips of paper, pieces of
• a.k.a cooperative design in Scandinavia, plastic, and tape to create low-fidelity
PD is the direct involvement of people early prototypes.
in the collaborative design of the things • Ideas about PD are being refined with
and technologies they use. diverse users, ranging from children to
• The key characteristic of PD is that the older adults.- we need children to design
design partners are active, first-class children apps and elders when designing
members of the product design team. older apps
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• Low-fidelity prototypes are generally created by sketching, using sticky notes, • Shneiderman, B., Plaisant, C., Cohen, M. S., Jacobs, S., Elmqvist, N., & Diakopoulos, N. (2018).
or cutting and gluing pieces of paper together (paper mockups); Designing the user interface: strategies for effective human-computer interaction. Pearson.
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