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Bard 4 Strade_

CLASS & LEVEL PLAYER NAME


Shrexian
Stout Halfling Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+2 Constitution +3 12 31 --
+0 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
10
• +4 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage against being

+2 frightened
Advantage against poison DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P

E
+1

+5
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

15 H +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Alchemist's Supplies, Bagpipes, Drum, Pan
E +6 Deception CHA
Flute, Vehicles (Land)
H +2 History INT
INTELLIGENCE
H +0 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Halfling
+1 P +4 Intimidation CHA
H +2 Investigation INT
13 H +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +0 Perception WIS


P +4 Performance CHA === ACTIONS === === REACTIONS ===
-1 H +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
H +2 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
P +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
P +4 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 2 / Long Rest
P +1 Survival WIS
As a bonus action, a creature (other than yourself)

+2 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
15 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

10 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 4 Strade_
CLASS & LEVEL PLAYER NAME
Shrexian
Stout Halfling Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your
choice.
* Proficiencies • PHB 52
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
spellcasting modifier (Spell DC 12, Spell Attack +4) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result.

* Bardic Inspiration • PHB 53 | 1 Reaction


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6). * Ability Score Improvement • PHB 54
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. === STOUT HALFLING RACIAL TRAITS ===

| 2 / Long Rest • 1 Bonus Action * Lucky • BR 28


When you roll a 1 on the d20 for an attack roll, ability
* Jack of All Trades • PHB 54 check, or saving throw, you can reroll the die and must
You can add half your proficiency bonus, rounded use the new roll.
down ( +1 ), to any ability check you make that doesn’t
already include it. * Brave • BR 28
You have advantage on saving throws against being
* Song of Rest • PHB 54 frightened.
If you or any friendly creatures who can hear your
performance regain hit points at the end of the short * Halfling Nimbleness • BR 28
rest by spending one or more Hit Dice, each of those You can move through the space of any creature that
creatures regains an extra 1d6 hit points. is of a size larger than yours.

* Bard College • PHB 54 * Stout Resilience • BR 28


You have advantage on saving throws against poison,
| College of Lore and you have resistance against poison damage.

* Expertise • PHB 54
Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th
level).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 110

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

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sex 69 Small 49 131
GENDER AGE SIZE HEIGHT WEIGHT
Shrexian Chaotic Neutral minecraft crakka green hawt
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Bard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Vicious Mockery Bard WIS 12 1A 60 ft. V Instantaneous PHB 285 V

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Hideous Laughter <C> Bard WIS 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Invisibility <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Shatter Bard CON 12 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Necromancy Bard +4 1A Touch/90 ft. V,S,M 3 nulls D: 3, V/S/M

SPELLS

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