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005motion Capture 1
005motion Capture 1
https://drydenart.weebly.com/fugleblog/rotoscoping-easier-with-100-animators
Why do we perceive movement?
Persistence
of vision (biological):
Image does not go away instantly. It will only
fade away. Image retained for ~60 ms. We
can process only ~10-12 images per second.
Source: https://www.psychologynoteshq.com/phi-
phenomenon-and-psychology/
Source: http://mesosyn.com/mental8-14.html Source: https://en.wikipedia.org/wiki/Phi_phenomenon
Source:
https://medium.com/weknowusers-blog/why-gestalt-
principles-have-an-important-role-in-ux-design-3dce6326731
https://www.pinterest.com/daniloddlima/design/
Source: ihttps://makeagif.com/gif/crazy-circle-illusion-Wlzm2P
Source: https://gfycat.com/contentaltruisticdungbeetle
Max Fleischer Rotoscope
Source: https://en.wikipedia.org/wiki/Rotoscoping
Source: https://twitter.com/SCMPNews/status/1177277906202050561?s=17
Motion Capture (MOCAP)
Recording the movement SYSTEMS
of objects or people
Optical Non-Optical
Passive Mechanical
Human motion capture systems
Outside-in system - uses external sensors to collect data from sources
placed on the body.
E.g., cameras and reflective markers.
Inside-in systems - have their sources and sensors placed on the body.
E.g., electromechanical or inertial suits, in which the sensors are
potentiometers, powered goniometers or accelerometers and
gyroscopes, and the sources are the actual joints inside the body.
https://www.youtube.com/watch?v=4NU9ikjqjC0
Character animation
Source: http://www.cadnav.com/3d-models/model-37016.html
Source: https://www.deviantart.com/bents-stock/art/Human-proportions-26414733
Disney's 12 basic principles of animation
1. Squash and stretch: The character goes through extreme
shape changes but maintains its volume.
2. Timing: The performance, whether animated or acted, has
to have the right timing to convey the necessary perception.
Disney's 12 basic principles of animation
1. Squash and stretch: The character goes through extreme
shape changes but maintains its volume.
2. Timing: The performance, whether animated or acted, has
to have the right timing to convey the necessary perception.
3. Anticipation: An indication of an action to come. e.g.,
bending knees before jumping
Disney's 12 basic principles of animation
1. Squash and stretch: The character goes through extreme
shape changes but maintains its volume.
2. Timing: The performance, whether animated or acted, has
to have the right timing to convey the necessary perception.
3. Anticipation: An indication of an action to come. e.g.,
bending knees before jumping.
4. Staging: layout of the scene and positioning of the camera
and characters.
5. Follow-through and overlapping action: opposite of
anticipation.
6. Straight-ahead action: animation of a scene on a frame-by-
frame basis through motion capture, but difficult to modify
/ pose-to-pose action: creation of key poses scattered over
time periods.
Disney's 12 basic principles of animation
7. Spacing: Ease-in and ease-out, i.e., with acceleration, or
become static with deceleration.
Source: https://medium.com/motion-in-interaction/animation-principles-in-ui-design-understanding-easing-bea05243fe3
Disney's 12 basic principles of animation
7. Spacing: Ease-in and ease-out, i.e., with acceleration, or
become static with deceleration.
8. Arcs: Non-linear interpolation between key frames not
straight lines
Disney's 12 basic principles of animation
7. Spacing: Ease-in and ease-out, i.e., with acceleration, or
become static with deceleration.
8. Arcs: Non-linear interpolation between keyframes
9. Secondary motion: Create the motion of other parts or
objects that react to the primary motion, such as hair and
clothing.
10. Exaggeration: Approaching or crossing the boundaries of
physical reality.
11. Appeal: Attractive character.
12. Personality: Use a talented performed not just anybody.
Eadweard Muybridge
Source: https://www.thoughtco.com/eadweard-muybridge-profile-1992163
MOCAP systems
Sources: https://www.gdays.sk/timetable/event/profi-workshop-2/
https://www.tumblr.com/search/benedict%20cumberbatch%20capture
https://www.youtube.com/watch?v=HYbNkBfFJ5M
Joint movements
Flexion, extension
Abduction, adduction,
Medial (internal) rotation, and
lateral or (external) rotation.
Source: https://basicmedicalkey.com/upper-limb-2/
CG
Important point in a hierarchical
chain of nodes
Marker set
Pelvis
Source: https://est-kl.com/index.php
Source: https://v21.wiki.optitrack.com/index.php?title=Biomechanics_Markersets
For animation
Pelvic motion vertebral column and 4 segments Head & Shoulder Motion
Add enough markers to form
a triangle.
Source: https://anotherindiestudio.com/diccionario-o-vocabulario/que-es-la-captura-de-
mov imiento-o-motion-capture/
Source: https://en.wikipedia.org/wiki/Motion_capture
Source:
Source: https://www.fxguide.com/fxfeatured/weta-digitals-facets-honoured-at-the-sci-tech-awards/
Source: https://www.fxguide.com/fxfeatured/weta-digitals-facets-honoured-at-the-sci-tech-awards/
A good layout will have
markers placed along the
lines of the main facial
muscles.
Example: facial motion capture
retargeting
1 0 740.4672 151.0989 1655.809 624.5635 105.5947 1707.447 564.9865 78.55578 1574.29 608.0341 315.7897 1399.932
2 0.017 740.6094 150.8655 1656.272 624.419 105.5392 1707.467 565.3173 78.84059 1574.072 608.4643 316.3793 1399.944
3 0.033 740.5595 150.8463 1656.319 624.1669 105.7259 1707.46 564.8761 78.86092 1574.113 608.7487 316.7616 1399.864
Source: https://www.protokinetics.com/2018/11/28/understanding-phases-of-the-gait-cycle/
http://mocap.cs.cmu.edu/search.php?subjectnumber=35 35_13.avi
htt ps://dissolve.com/video/Computer-animation-male-skelet al-system-
running-black-royalty-free-stock-video-footage/042-17A024-685
File formats for motion capture data
.C3D
.bvh
.trc
.htr
MOCAP databases
http://mocap.cs.cmu.edu/
http://mocap.cs.sfu.ca/