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Spells - Cantrips
Spells - Cantrips
Spells - Cantrips
0 Acid Splash
1 Action Verbal-Somatic
0 Blade Ward
1 Action Verbal-Somatic
1 Round Self
You extend your hand and trace a sigil of warding in the air.
Until the end of your next turn, you have resistance against
bludgeoning, piercing, and slashing damage dealt by weapon
attacks.
0 Booming Blade
1 Action Somatic-Material
0 Chill Touch
1 Action Verbal-Somatic
0 Control Flames
1 Action Somatic
If you cast this spell multiple times, you can have up to three of
its non-instantaneous effects active at a time, and you can
dismiss such an effect as an action.
0 Create Bonfire
1 Action Verbal-Somatic
0 Dancing Lights
1 Action Verbal-Somatic-Material
0 Druidcraft
1 Action Verbal-Somatic
Druid Transmutation
Player's Handbook
0 Eldritch Blast
1 Action Verbal-Somatic
Warlock Evocation
Guildmaster's Guide to Ravnica
0 Encode Thoughts
1 Action Somatic
8 Hours Self
You pull a memory, an idea, or a message from your mind and
transform it into a tangible string of glowing energy called a
thought strand, which persists for the duration or until you cast
this spell again. The thought strand appears in an unoccupied
space within 5ft/1,5mts of you as a Tiny, weightless, semisolid
object that can be held and carried like a ribbon. It is otherwise
stationary.
Wizard Enchantment
Player's Handbook
0 Fire Bolt
1 Action Verbal-Somatic
0 Friends
Time Somatic-Material
1 Minute Self
Concentration
Material: small amount of makeup applied to the face as this
spell is cast
For the duration, you have advantage on all Charisma checks
directed at one creature of your choice that isn't hostile toward
you. When the spell ends, the creature realizes that you used
magic to influence its mood and becomes hostile toward you. A
creature prone to violence might attack you. Another creature
might seek retribution in other ways (at the DM's discretion),
depending on the nature of your interaction with it.
0 Frostbite
1 Action Verbal-Somatic
0 Green-Flame Blade
1 Action Somatic-Material
Higher Levels: At 5th level, the melee attack deals an extra 1D8
fire damage to the target on a hit, and the fire damage to the
second creature increases to 1D8 + your spellcasting ability
modifier. Both damage rolls increase by 1D8 at 11th level (2D8
and 2D8) and 17th level (3D8 and 3D8).
0 Guidance
1 Action Verbal-Somatic
1 Minute Touch
Concentration
You touch one willing creature. Once before the spell ends, the
target can roll a D4 and add the number rolled to one ability
check of its choice. It can roll the die before or after making the
ability check. The spell then ends.
0 Gust
1 Action Verbal-Somatic
0 Hand of Radiance
1 Action Verbal-Somatic
Cleric Evocation
Xanathar's Guide to Everything
0 Infestation
1 Action Verbal-Somatic-Material
0 Light
1 Action Verbal-Material
1 Hour Touch
Material:
Description
Class Evocation
Tasha's Cauldron of Everything
0 Lighting Lure
1 Action Verbal
Class Evocation
Player's Handbook
0 Mage Hand
1 Action Verbal-Somatic
Class Conjuration
Xanathar's Guide to Everything / Elemental Evil Player's Companion
0 Magic Stone
1 Minute Touch
Description
Class Transmutation
Player's Handbook
0 Mending
1 Minute Verbal-Somatic-Material
Instantaneous Touch
Material:
Description
Class Transmutation
Player's Handbook
0 Message
1 Action Verbal-Somatic-Material
Class Transmutation
Tasha's Cauldron of Everything
0 Mind Sliver
1 Action Verbal
Class Enchantment
Player's Handbook
0 Minor Illusion
1 Action Somatic-Material
Class Illusion
Xanathar's Guide to Everything
0 Mold Earth
1 Action Somatic
Class Transmutation
Player's Handbook
0 Poison Spray
1 Action Verbal-Somatic
Class Conjuration
Player's Handbook
0 Prestidigitation
1 Action Verbal-Somatic
Class Transmutation
Xanathar's Guide to Everything
0 Primal Savagery
1 Action Somatic
Instantaneous Self
Description
Druid Transmutation
Player's Handbook
0 Produce Flame
1 Action Verbal-Somatic
10 Minutes Self
Description
Class Conjuration
Player's Handbook
0 Ray of Frost
1 Action Verbal-Somatic
Class Evocation
Player's Handbook
0 Resistance
1 Action Verbal-Somatic-Material
1 Minute Touch
Concentration
Material:
Description
Class Abjuration
Player's Handbook
0 Sacred Flame
1 Action Verbal-Somatic
Class Evocation
Explorer's Guide to Wildemount
0 Sapping Sting
1 Action Verbal-Somatic
Class Necromancy
Xanathar's Guide to Everything
0 Shape Water
1 Action Somatic
Class Transmutation
Player's Handbook
0 Shillelagh
1 Minute Touch
Material:
Description
Druid Transmutation
Player's Handbook
0 Shocking Grasp
1 Action Verbal-Somatic
Instantaneous Touch
Description
Class Evocation
Player's Handbook
1 Action Verbal-Somatic
Instantaneous Touch
Description
Class Necromancy
Tasha's Cauldron of Everything
0 Sword Burst
1 Action Verbal
Class Conjuration
Player's Handbook
0 Thaumaturgy
1 Action Verbal
Cleric Transmutation
Player's Handbook
0 Thorn Whip
1 Action Verbal-Somatic-Material
Class Transmutation
Xanathar's Guide to Everything
0 Thunderclap
1 Action Somatic
Class Evocation
Xanathar's Guide to Everything
1 Action Verbal-Somatic
Class Necromancy
Player's Handbook
0 True Strike
1 Action Somatic
Class Divination
Player's Handbook
0 Vicious Mockery
1 Action Verbal
Bard Enchantment
Unearthed Arcana 36 - Starter Spells
0 Virtue
1 Action Verbal-Somatic
1 Round Touch
Description
Class Abjuration
Critical Role
0 Wristpocket
1 Action Somatic
Instantaneous Touch
You flick your wrist with a flourish, causing a single object that
weighs no more than 5 pounds (2,25kg) that you (and only you)
hold in your hand to vanish. The object is transported and
stored within a small extradimensional personal pocket plane.
The object remains there until this cantrip is cast again, upon
which it is immediately transported back into your grasp. You
cannot store an object while one already occupies the
extradimensional pocket.
Class Conjuration
Xanathar's Guide to Everything
0 Word of Radiance
1 Action Verbal-Material
Class Evocation
Source
0 NAME
Time Verbal-Somatic-Material
Duration Range
Description
Class School