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AoS - 4 - What Are Modular Rules and What Do They Mean For You?
AoS - 4 - What Are Modular Rules and What Do They Mean For You?
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28 Mar 24
The new edition of Warhammer Age of Sigmar has been revealed, with a totally fresh
look to the core rules, featuring refinements and tweaks that make the world’s greatest
fantasy miniatures game even better. We’ve mentioned modular rules as one of these
Put simply, the game is divided into Core Rules and Advanced Rules. The Core Rules are
quick to learn, and cover moving, fighting, shooting, unit coherency, and everything
else you need to know to play a simple battle from start to finish with objectives and
terrain. The Advanced Rules cover Commands, Terrain, Magic, Army Composition,
Command Models, and Battle Tactics. As any experienced player will tell you, these are
all vital for in-depth, tactical games of Warhammer Age of Sigmar, so what makes them
modular?
“Modularity is born from the idea that Warhammer Age of Sigmar is much more than
just a game,” continues Matt, the man in charge of the rules. “It’s essentially a platform
that supports many types of games. People play Warhammer Age of Sigmar as a
narrative experience, a competitive tournament game, at sizes ranging from huge
mega battles with hundreds of miniatures to smaller format games like Spearhead,
and everything in between.
“The current General’s Handbook is set in Andtor and focused on magic. It’s one of my
favourite seasons, but in practice, it ends up being a little bit awkward for newer
players because the rules are split between Primal Magic rules at the beginning of the
book, and the standard magic rules they interact with deep in the core rules at the
back of the book,” explains Matt.
So, how will modularity impact this? “In the future, we could simply replace the magic
module entirely with a ‘Magic of Andtor’ module, as an example. This could seamlessly
integrate thematic modifications to the magic rules for that battlepack, without
resorting to extensive Core Rules errata or layers of extra rules on top.”
There are also other benefits, as Matt explains: “Say, for example, we find out during
the course of a season of Matched Play that the economy of Command points isn’t
quite right for competitive play. We don’t need to issue an errata online; instead, we
The potential for this system is huge, and it helps clearly delineate certain aspects of
the rules for both beginners and experienced players, creating clear steps to follow
when teaching the game. The team has plenty of ideas on how this might shake things
up in the future, and you’ll see from the start of the new edition how it works in
practice. Tomorrow, we’ll be back with a look at one of the most exciting and unique
aspects of Warhammer Age of Sigmar, the tactical twist known as the priority roll.
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