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using UnityEngine;

public class JumpController : MonoBehaviour


{
public float jumpForce = 10f; // Adjust the force for jumping
private Rigidbody rb;

private void Start()


{
rb = GetComponent<Rigidbody>();
}

private void Update()


{
if (Input.GetKeyDown(KeyCode.Space)) // Customize the input key for jumping
{
Jump();
}
}

private void Jump()


{
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
}
} using UnityEngine;

public class JumpController : MonoBehaviour


{
public float jumpForce = 10f; // Adjust the force for jumping
private Rigidbody rb;

private void Start()


{
rb = GetComponent<Rigidbody>();
}

private void Update()


{
if (Input.GetKeyDown(KeyCode.Space)) // Customize the input key for jumping
{
Jump();
}
}

private void Jump()


{
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
}
}
using UnityEngine;

public class JumpController : MonoBehaviour


{
public float jumpForce = 10f; // Adjust the force for jumping
private Rigidbody rb;

private void Start()


{
rb = GetComponent<Rigidbody>();
}

private void Update()


{
if (Input.GetKeyDown(KeyCode.Space)) // Customize the input key for jumping
{
Jump();
}
}

private void Jump()


{
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
}
}
using UnityEngine;

public class JumpController : MonoBehaviour


{
public float jumpForce = 10f; // Adjust the force for jumping
private Rigidbody rb;

private void Start()


{
rb = GetComponent<Rigidbody>();
}

private void Update()


{
if (Input.GetKeyDown(KeyCode.Space)) // Customize the input key for jumping
{
Jump();
}
}

private void Jump()


{
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
}
}21312312

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