Flying Sword - Monster

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{"name":"Flying

Sword","size":"small","type":"Construct","tag":"","alignment":"unaligned","hitDice"
:5,"armorName":"natural
armor","shieldBonus":0,"natArmorBonus":5,"otherArmorDesc":"17 (natural
armor)","speed":0,"burrowSpeed":0,"climbSpeed":0,"flySpeed":50,"hover":true,"swimSp
eed":0,"customHP":false,"customSpeed":false,"hpText":"5","speedDesc":"0 ft., fly 50
ft.
(hover)","strPoints":12,"dexPoints":15,"conPoints":11,"intPoints":1,"wisPoints":5,"
chaPoints":1,"blindsight":60,"blind":true,"darkvision":0,"tremorsense":0,"truesight
":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The flying sword
can take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The flying sword regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the flying
sword can invoke the ambient magic to take lair actions. On initiative count 20
(losing initiative ties), the flying sword can take one lair action to cause one of
the following effects:","lairDescriptionEnd":"The flying sword can't repeat an
effect until they have all been used, and it can't use the same effect two rounds
in a row.","isMythic":false,"mythicDescription":"If the flying sword's mythic trait
is active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the flying sword's lair is warped by the creature's presence, which creates one or
more of the following effects:","regionalDescriptionEnd":"If the flying sword dies,
the first two effects fade over the course of 3d10 days.","properties":
[],"abilities":[{"name":"Antimagic Susceptibility","desc":"The sword is
incapacitated while in the area of an antimagic field. If targeted by dispel magic,
the sword must succeed on a Constitution saving throw against the caster's spell
save DC or fall unconscious for 1 minute."},{"name":"False
Appearance","desc":"While the sword remains motionless and isn't flying, it is
indistinguishable from a normal sword."}],"actions":
[{"name":"Longsword","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one
target. _Hit:_ 5 (1d8 + 1) slashing damage."}],"bonusActions":[],"reactions":
[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":
[{"name":"dex","order":1}],"skills":[],"damagetypes":[{"name":"poison","note":"
(Immune)","type":"i"},{"name":"psychic","note":"
(Immune)","type":"i"}],"specialdamage":[],"conditions":[{"name":"blinded"},
{"name":"charmed"},{"name":"deafened"},{"name":"frightened"},{"name":"paralyzed"},
{"name":"petrified"},{"name":"poisoned"}],"languages":
[],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separa
tionPoint":1,"damage":[]}

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