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Impact of Interactive Motivation To Students’ Participation

An Action Research

Presented to the College of Education

of Don Honorio Ventura State University

in Partial Fulfillment for the Requirements for

EDUC 426- Teaching Internship

Submitted by:

Alvarado, Melanie R.

Manio, Annabel B.

Manio, Annalyn B.

Rodriguez, April S.

Sanchez, Morellia O.

College of Education

Don Honorio Ventura State University

June 2023

DON HONORIO VENTURA STATE UNIVERSITY


IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

Approval Sheet

This classroom-based action research entitled “IMPACT OF INTERACTIVE

MOTIVATION TO STUDENTS’ PARTICIPATION.” prepared and submitted

by Melanie R. Alvarado, Annalyn B. Manio, Annabel B. Manio, April S.

Rodriguez, and Morellia O. Sanchez, in partial fulfillment of the requirements

for the EDUC 426-Teaching Internship.

Action Research Committee

Passed by the Action Research Committee with a grade of _____ on

June 06, 2023.

Wilfredo Q. Cunanan, EdD

Research Adviser

Tricia Gayle, MASPEd Grace A. Mendoza, EdD

Panelist Panelist

Approved and accepted in partial fulfillment of the requirements for

the EDUC 426- Teaching Internship

RIZA B. LINTAG, EdD

Dean, College of Education

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

Abstract

The purpose of this study was to use interactive motivation to increase the

participation of Grade 9-Luke students from San Vicente National High School. The

researchers were inspired to conduct this action research after noticing a lack of student

participation in class discussions during their teaching internship. The researchers utilized

a descriptive-qualitative research design. It is an effective tool for acquiring information

on a certain group or phenomenon. In addition, the researchers used interactive

motivational activities such as "4 pics 1 word, scrabble word, guess the gibberish, and

sing the lyrics" for a month to assess their effectiveness before and after implementing

them with the students. The participants were chosen using the purposive sampling

technique; the researchers conducted a semi-structured interview with open-ended

questions, and the interview with the participants was transcribed afterwards. Moreover,

the researchers also made use of thematic analysis, which is an approach used to examine

qualitative data by carefully reviewing a collection of information and identifying

recurring patterns and significant ideas within the data in order to discover overarching

themes. Additionally, the findings showed that interactive motivation had a positive

impact on the students’ studies and improved their participation. In conclusion, the

themes such as gaining confidence, improved academic performance, and a positive

learning environment made it evident that the intervention was a success. Lastly, this

study is recommended for teachers, schools, and future researchers to increase students’

participation.

Keyword: Interactive motivation, increase participation

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

Acknowledgement

The researchers would like to express their gratitude to their action research

adviser, Wilfredo Q. Cunanan, as well as the principal of San Vicente National High

School, Annabelle T. Laxamana, for allowing the researchers to conduct an interview at

the school. Additionally, the researchers would also like to express their gratitude to

Anthonette T. Calma, the adviser of the participants, who granted permission for the

researchers to execute their intervention. Furthermore, Riza B. Lintag, Dean of the

College of Education, and the panel members who invested time and effort in improving

this paper. The researchers could not have carried out such a successful action research

study without the assistance and recommendations of these experts.

The researchers are also sincerely grateful to the students of Grade 9 (St. Luke)

at San Vicente National High School for their willingness to participate and share their

personal experiences in this study. Without their involvement and statements, this study

would not have been possible. They are a vital component of the study's success.

The researchers extended their appreciation to their parents, who never

questioned the researchers' moral and financial demands but instead provided assistance.

They also thank their colleagues who supported and inspired them to complete this study.

Lastly, the researchers express gratitude to God Almighty, who gave them the strength

and capability to successfully complete this study. They genuinely appreciate everything

that has been done to make this action research such an incredible experience.

-The Researchers

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

Table of Contents

Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .i

Acknowledgement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . ii

Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii

I. Context and Rationale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

II. Action Research Question . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

III. Innovation, Intervention, and Strategy . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . 7

IV. Methodology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

A. Research Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

B. Participants and/or other Sources of Information:: . . . . . . . . . . . . . . . . . . . . 9

C. Research Instrument . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

D. Data Gathering Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

E. Data Analysis Plan . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . 10

V. Findings and Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11

Theme 1: Students’ participation before incorporating interactive motivation. . . . . . . . .11

Lack of Motivation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

Lack of Knowledge and Comprehension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12

Lack of Concentration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

Lack of Confidence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . 13

Theme 2: Students’ participation after incorporating interactive motivation . . . . . . . . 14

Gained Confidence . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

Improved Academic Performance . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . 15

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Positive Learning Environment . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . 16

Theme 3: Impact of interactive motivation to students’ participation . . . . . . . . . . . . . 17

VI. Conclusion and Recommendation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

A. Summary of Findings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

B. Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

C. Recommendation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

D. Reflection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

VII. References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

Table of Coding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . 30

A. Documentation of Intervention . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

B. Questionnaire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

C. Letter of Consent to Conduct an Interview: . . . . . . . . . . . . . . . . . . . . . . . . . . 33

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

I. CONTEXT AND RATIONALE

Three (3) weeks upon the deployment of one of the researchers at San Vicente

National High School, they noticed different problems inside the classroom, particularly

among Grade 9 students. Among the five (5) sections they are handling, one (1) of them

composed of students who don’t participate in class. These students struggle to speak up

to share their ideas during the discussions. Aside from being quiet, they also have

difficulty focusing on the lesson. There are times the researchers catch them looking out

the window, not paying attention, and sometimes just dozing off in the middle of class. It

was so bad she had asked her Cooperating Teacher if she was doing something wrong in

the discussion, but the Cooperating Teacher informed her that these students are just

having difficulty participating in the discussion.

The researchers immediately knew that this was a problem that needed to be

solved or it might bring more problems in the future. The students' attention is the most

crucial thing that teachers should maintain. Recent events, like the pandemic, have

greatly affected students' participation in class. The DepEd implemented online classes,

which caused the students to forget how to participate in a face-to-face setup and listen to

a full hour of discussions. It is significant to regain their attention span so that they will

know when to use their activeness.

Before the discussion begins, the researchers realized that using interactive

motivation will help to get the students interested and encourage them to participate more

in the teacher's questions. An engaging class discussion is not dependent on how the

teacher speaks or how the students participate; it is a two-way process. Hence, the

researcher wanted to employ interactive motivation to help make the students'

participation increase. In addition, students’ participation is an important aspect of their

education. Students learn to express themselves in a way that others can understand when

they speak up in class. They learn how to obtain information to improve their

understanding of a topic by asking questions. The teachers can benefit from class

participation as well as adjusting their instruction based on what the students don't

understand by asking them questions. (Shore's, 2017)

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The Pandemic they have experienced is one of the reasons for the student's

difficulties with not speaking or participating in class. As stated by Fegert (2020), it is not

exaggerated to say that the COVID-19 Pandemic may change people forever. People all

over the world face unimaginable challenges. How people work, interact, and conduct

their daily lives has been deconstructed by the forced adoption of a new way of living.

Given all of this, it shouldn't be shocking that people's confidence has declined.

This was supported by Schritter in his article published in College of Distinction, where

he claimed that most students would rather choose to stay quiet instead of raising their

hands and volunteering to speak in front of others because of their fear of saying the

wrong thing or sounding silly in front of their classmates.

Classroom participation is important because learning is a part of the entire

classroom experience, not just between the student and the teacher. When students

participate, they learn from one another and internalize the information more effectively.

“As a teacher, I may explain something in a way that I believe is clear, but then a student

asks me a question that causes me to reconsider whether I should restate it differently.

Students who are able to share their opinions in small class discussions feel a personal

reward from it. Participation in the class also increases the student's enjoyment of the

class.” Cimmino (2007) stated.

Schritter (2023) also added that, despite the numerous benefits of class

participation, the vast majority of students do not contribute to their classes on a regular

basis. Students may choose not to participate in class for a variety of reasons, including

class size, time constraints, and course policies. Larger classes, for example, have been

shown to increase students' public speaking fears as they struggle with the idea of sharing

their ideas in front of a large group of people.

However, this statement by Schritter was rejected by Ecole in his post “Importance of

preparation and planning for teachers”. According to him, a teacher should be constantly

knowledgeable about the subject matter. It needs to develop a strategy and consider "how

to educate, what to teach, and why to teach." The knowledge must be presented by the

teacher in a style that makes pupils feel motivated to learn. In order to make the students

feel motivated to listen to the entire discussion, teachers should do careful planning and

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preparation to help the pupils. To ensure that students are engaged, that their learning is

maximized, and that the day moves along quickly, teachers should constantly make

adequate plans

Therefore, with all that stated above, the researchers ponder how to make the

class discussions more engaging for the students. Incorporating motivational games into

the classroom before the discussion is one of the strategies the researchers planned to use

to encourage students participation. According to teaching strategies, motivational games

for students are activities that encourage collaboration, communication, and original

problem-solving. In this kind of game, students often work together through motivational

games where you can get the attention of your students. This is a fun way to engage

students in the learning process, break up long lectures, and increase motivation by

playing motivational games. They are an effective way to maintain students' interest in

important subjects.

Due to modernization, interactive motivation has become a part of creative

thinking, strategic thinking, positive thinking, problem solving and learning strategies,

not only in business organizations but also for students of all age groups (Forbes, 2007).

Encouraging student motivation is a challenging yet essential element of education that

teachers must take into account. Yarborough & Fedesco. (2020). A blog posted on The

Echosystem (2022) described interactive motivation as an instructional approach that

aims to actively involve students in the process of acquiring knowledge, often utilizing

technology and games that are related to the lesson. It stands in contrast to more passive

methods, such as the conventional lecture format. According to an article “Benefits of

classroom games'’, studies show that playing games in the classroom can increase overall

motivation. Learning, paying attention, and participating in class activities become more

motivating for the students. They can also be an excellent tool for managing a classroom

and inspiring students.

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According to Bouslog in her article “Effective Teaching Strategies Used in

Today’s Classrooms” (2019), the use of teaching tactics in the classroom is essential.

Teachers would randomly project material that doesn't connect with students or interest

them without the usage of a technique. Strategies foster engagement, connection, and

enthusiasm in the delivery of the content. Some students can even use such techniques

independently when they learn new content once they become familiar with the numerous

ways teachers employ. It may appear insignificant but gamified icebreakers can help

teachers develop deep connections with their pupils. Establishing a friendly atmosphere

where students aren't scared to ask questions or take academic chances requires first

breaking the ice (McGhee, 2015).

Turtenwald in her article “Motivational Activities for the Classroom”, sustaining

motivation and fostering collaboration among students in the classroom can present a

challenging task for teachers throughout the academic year. Employing motivational

activities within the classroom can contribute to a cohesive learning environment and

cultivate students' intrinsic desire to collaborate and acquire knowledge collectively.

These activities can be seamlessly integrated into any classroom setting, serving as

valuable resources for teachers. Sager (2023), also found out in his study that playing

games in the classroom might boost student enthusiasm in general. The motivation of the

students to learn, pay close attention, and engage in class activities increases. They can

also be an excellent tool for classroom management and motivation. Games are useful at

this stage because they lower anxiety, boost pleasant emotions, and boost self-confidence

because learners can freely practice the language effectively without worrying about

being punished or criticized (Thanh, 2020).

According to Johnson (2012), in his book “Kick- Start Your Class”, teachers use

interactive motivation to engage students. Because it is a collection of fun and simple

educational icebreaker activities that get students excited and engaged from the very first

minute of class. These activities are great to use with students at all levels, and many of

the activities include variations and modifications for different groups. Research has

shown that the use of icebreakers increases student motivation by creating an emotional

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connection between the student and school. In as little as five minutes, a creative

icebreaker can engage students' brains, encourage critical thinking, and much more.

As stated by Dela Cruz (2020), classroom-based motivational tasks may

strengthen self-confidence where students will feel more confident after completing the

activities because it will help them interact with their classmates, teamwork, and

communication. Motivational activities may also help the students to be productive

because they will be able to have participation in the teaching-learning process.

However, teachers should not use the same icebreaker in every lesson. It is crucial

to include the appropriate icebreaker in the discussion. The activities that instructors

include in their lesson plans should encourage students to engage with their individual

learning and help them feel more firmly linked to one another as well as their instructor

(Dorfner & Zakerzadeh, 2021). As claimed by Meador (2019), students are better served

when teachers use a variety of tactics rather than just one or two. Having variety ensures

that students never get bored. Also, it guarantees that students will probably be exposed

to techniques that fit their desired, unique learning style. The use of a range of teaching

techniques will interest students more and make for enjoyable learning. In the end, a

teacher should match the tactics they employ to the pupils they are working with and the

subject matter they are instructing.

According to research, incorporating games into the classroom can boost

engagement, promote emotional and social development, and motivate learners to take

risks in life (Nguyen, 2021). As stated in an article called “Application of the Educational

Game to Enhance Student Learning” published in 2021, gaming has gained popularity in

the field of education recently. Its benefits include giving students the chance to study in

a multi-sensory, active, and exploratory setting, among others. In particular, students may

utilize these game - based learning for hands-on learning to improve their problem-

solving and decision-making abilities in an interactive learning environment.

Any educational program would benefit from including games in the classroom.

Advantages include improved student engagement and innovative approaches to

engaging all types of learners. Together with fostering social-emotional learning,

activities offer chances to practice critical thinking. While games may not be the only

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

way to improve learning, they do add a valuable element to an educational strategy that

equips students for both life inside and outside of the classroom (Hugoboom, 2022).

Furthermore, a study published in 2021 stated that educational games have the

ability to help a child increase their learning skills. These games aid young children by

providing compelling visual information that can improve their learning growth. As

stated in an article called “English Language Assessment '', Educators and medical

professionals agree that play should be viewed as serious learning. Children learn critical

thinking skills and other talents via play that help them flourish in the future, including

language learning. Games are such incredible learning tools because they strike the

perfect blend between fun and difficulty.In addition, building trust with the students is

one of the first things teachers must do to get them interested in the discussion. Aside

from that, it is also significant to communicate with them in a fun but educational way to

unlock the barriers that hinder their learning (Vicente, 2017).

The ideal way to manage a classroom is to set clear goals, engage students with

fun activities and relevant teachings, give them choices, and recognize their successes.

Teachers are responsible for their students' growth inside the classroom and purposefully

create opportunities for trust-building during the course preparation process (Burns,

2022).

To sum up, the researchers want to investigate and solve the existing problem by

implementing motivational strategies to improve the learner’s participation. This will

motivate the learners to participate during the lesson. This will also get the learners’

attention at the beginning of the class hour and will give them the notion that the

discussion is interesting.

II. ACTION RESEARCH QUESTION

The researchers believed that this study was essential for addressing students'

participation during the discussion. This study aimed to increase participation of the

grade 9 students at San Vicente National High School through the integration of

interactive motivation before the discussion. It specifically sought to answer the

following:

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1. How is the participants’ classroom participation be described before the intervention?

2. How is the participants’ classroom participation be described after the intervention?

3. Did implementing interactive motivation made an impact on the Grade 9 students'

participation?

III. PROPOSED INNOVATION, INTERVENTION, AND STRATEGY

The researchers incorporated interactive motivation inside the classroom as an

innovation. This required all the students to participate in different games or activities

before starting the lesson proper. Before the intervention, the researchers informed the

students about the purpose of the research and also asked for their participation. The

researchers carefully planned different interactive motivations that will be used for the

month of the intervention. They made sure that these motivational activities were inclined

in the lesson and the lesson objectives.

However, the Cooperating Teacher informed the student-teacher intern, one of the

researchers, that according to DepEd’s new guidelines, only one module will be

discussed in a week including all the activities and performance tasks regarding the

lesson. With that in mind, the researchers were able to incorporate four (4) interactive

motivations in a span of one (1) month. Each motivation was done during Tuesdays,

since the students’ schedule for the subject is on Mondays, Tuesdays and Fridays from

7:30AM to 8:30AM and Mondays are usually for Flag Raising Ceremony and cleaning

the classroom. Therefore, the following motivational activities were used by the

researchers every Tuesdays:

● 4 pics 1 word: This was the first interactive motivation the researchers

incorporated before the discussion. In this activity, the student-teacher intern, one

of the researchers, showed four (4) pictures that are connected by one common

word. The students had to analyze what is the connection of each picture to one

another, in the end, the correct word will be the title of the lesson for the day.

● Guess the Gibberish: Since the lesson for that week was about different types of

play, the researchers thought that incorporating this motivation would be a good

idea. In this activity, the student-teacher intern, one of the researchers, gave five

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(5) gibberish, which are phrases that don't make sense and the students had to read

it aloud for numerous times to get the correct word. The category of this game

was about movie or kdrama titles which were inclined to the lesson.

● Sing the Lyric: This interactive motivation was the most challenging, as this

activity required students to sing the lyrics given by the researcher. The researcher

made a box that has five (5) different definitions inside which students have to

sing in a specific tune. For example, “‘It is the emotion the author wants his or her

readers to feel’ sing the lyric in the tune of jingle bells.” The definitions would be

encountered later on in the discussion.

● Scrabbled words: In this activity, the researcher created five (5) scrabbled words

that the students would encounter in the discussion. These words were vocabulary

words which would be present in the discussion of the poem “Dream Deferred”

by Langston Hughes.

After incorporating the proposed innovation and intervention, the researchers then

observed the improvement of the students in terms of participation and sharing ideas

inside the classroom. It is noticeable how students were able to raise their hands

confidently during the discussion since they were encouraged by the interactive

motivation before it. Their grades also improved since they were able to participate and

focus on the discussion.

IV. METHODOLOGY

a. Research Design

This study employed a descriptive qualitative research design to identify Grade 9

students’ experiences with integrating motivational techniques such as interactive

motivation as an innovation. The goal of descriptive research, according to McCombes

(2022), is to investigate one or more variables using a variety of research techniques.

Furthermore, Sirisilla (2023) stated that descriptive research design is a powerful tool for

gathering information about a specific group or phenomenon. This type of research

accurately and thoroughly describes the characteristics and behaviors of a specific

population or subject. By observing and collecting data on the subject, descriptive

research allows researchers to learn more about a specific problem and provides

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insightful information that can guide future research. As a result, qualitative researchers

investigate social life's meanings, interpretations, symbols, processes, and relationships,

(Bhandari 2023), whereas descriptive qualitative analysis is a study that uses words to

describe events, data, or reality to solve a research problem.

b. Participants and/or other Sources of Information

The study focused on a particular class in Grade 9 section St. Luke studying at San

Vicente National High School. The whole class was observed by the researchers, and

they also chose ten (10) participants for the intervirew based on their willingness and

availability.

According to Dworkin (2012), there is some discussion over “how many”

interviews “are enough,” and some qualitative research experts stay clear of the subject

altogether. Numerous publications, book chapters, and articles encourage consulting and

say that 5 to 50 participants are sufficient. Hence, the extent of the study will be restricted

by the data that will be acquired from the 10 participants with qualitative data. These

participants were selected using purposive random sampling techniques. Furthermore,

they emphasize the significance of accessibility, engagement, and the capacity to express

ideas and viewpoints in a clear, expressive, and considerate manner in relation to

experience and knowledge.

c. Research Instrument

Purposive sampling was the method used in this study. According to Etikan, et al.

(2016), the purposive sampling technique is a non-random technique that doesn't require

underlying theories or a specific number of participants. The researchers used open-ended

questions and semi-structured interview guidelines; the researchers collected data from

each participant. As stated by Doyle (2020), in a semi-structured interview, the

interviewer does not strictly follow a predetermined set of questions, they will ask more

open-ended questions, allowing for conversation with the interviewee, as opposed to

straightforward question and response format.

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d. Data Gathering Methods

After incorporating the proposed innovation and intervention for a month, the

researchers proceeded to the next step of the action research which is the interview.

Because of the DepEd memorandum, which is to implement a shortened period for the

month of May, the researchers decided to conduct an online interview to the students

instead in order to avoid exceeding time and overlapping with other subjects. The

researchers gave a letter of consent to interview the students from 1PM - 3PM to the

Principal. The researchers then chose 10 participants based on their availability, internet

connection, and willingness to participate in the study.

Moreover, the identified students underwent orientation to verify their

participation and informed them of what to expect during the interview. The researchers

interviewed the participants with the help of an interview guide which was based on the

research questions. The researchers also allowed the participants to answer in the

language they are comfortable with to fully be able to share their ideas and experiences.

Aside from that, the researchers used open-ended questions so their answers will not be

limited to “yes” or “no”. After the interview, the researchers transcribed all the answers

of the participants verbatim. They also used tables of coding and thematic analysis to

create themes. The researchers then continued to observe the students if the innovation

was a success.

e. Data Analysis Plan

The researchers observed and integrated the intervention for a month. Then, they

collected the data through interviews after the interactive motivation was implemented.

They analyzed the following responses by utilizing a table of coding. The researchers

used the table to organize the collected data in order to identify the essential information.

Through labeling the words or phrases, they made sub-themes, then categorized them as

final themes. The researchers also made use of thematic analysis which is an approach

used to examine qualitative data by carefully reviewing a collection of information and

identifying recurring patterns and significant ideas within the data in order to discover

overarching themes. This was done to ensure that the interactive motivation improved the

participation of grade 9 students.

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V. FINDINGS AND DISCUSSION

This chapter discussed the outcomes of the interview with the participants as well as

the established themes that emerged from the thematic analysis.

Students’ Participation Before Incorporating Interactive Motivation.

The researchers gathered data about the level of participation of Grade 9 students

before incorporating interactive motivation. Researchers have seen the different negative

factors that the students face when interactive motivation is not implemented in the

classroom. These factors are lacking in the following: (a) motivation, (b) knowledge and

comprehension, (c) concentration, and (d) confidence.

Lack of Motivation

Motivation in the four corners of the classroom is important and can affect the

academic performance of the students. It is the reason behind students' actions, or what

motivates them to act in the way they do, and the mechanism that starts, directs, and

sustains goal-oriented behaviors (Cherry, 2023). Motivation is also one of the key aspects

of attracting students' and teachers' attention, and its existence in the classroom has been

the foundation of the learning process for many years (Acedillo, 2023). On the other hand,

researchers have seen that students lack motivation in the classroom for the following

reasons:

“And yung mga challenges po ay yung mga wala pong fun ang klase

nakakaboring kung puro discussion lang po kasi at hindi po nakaka enjoy.” (And

the challenges are the ones that are not fun; the class is boring if it's just

discussion and you don't enjoy it.) and “Parang wala pong tao kapag hindi nag

paparticipate mga students boring po ganyan.” (It seems like there is no one

when the students don't participate; it's boring.) -P2

“Konti lang po yung mga nag pa-participate kasi yung iba po naboboringan po

sila kasi puro discussion po, ganon.” (There are only a few who participate

because the others get bored because it's all discussion.) -P9

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“Malaking impact po kasi parang walang buhay ang classroom kapag walang

nag paparticipate and naapektuhan din po kami in a way na parang kami lang

lagi nag paparticipate tapos ang iba po hindi. (It has a big impact because the

classroom seems lifeless when no one participates, and we are also affected in a

way that it seems like we are the only ones who always participate and then the

others don't.) - P1

Lack of Knowledge and Comprehension

One reason students will not speak out is that they have nothing informative to

say or no idea to share about the topic. In addition, students may not understand the

question as it was presented, or they may not understand the work assigned to the class

(Zakrajsek, 2018). Students are disinterested in participating when the educational

content and materials appear irrelevant to them. Teachers understand that such content

and materials must correspond to students' interests and requirements. However, because

expectations vary from student to student, they may not meet all of them. Furthermore,

students will not participate in asking questions or participating in discussions if they are

still having difficulty understanding the course (Djoub, 2019) The following statements

are evidence that students lack ideas and understanding. Most of the participants say that

they have no notions, which is why they cannot express themselves. The following

comments reveal the stated theme:

“Minsan po hindi din kasi po minsan talagang nahihiya kami or clueless…”

(Sometimes not, because sometimes we are clueless...) -P1

“Hindi po, kasi minsan po hindi ko po gets yung lesson, kasi po wala man akong

idea.” (No, because sometimes I don’t get the lesson, because I have no idea.) - P5

“Sometimes po comfortable po ako pero more on natatakot po ako mag share

kasi wala po akong idea sa topic ganyan po kaya nag hehesitate po ako

sumagot.” (Sometimes I'm comfortable, but more often I'm afraid to share

because I have no idea about the topic, so I hesitate to answer) -P2.

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Lack of Concentration

Concentration is described as the ability to focus our full attention on something

while ignoring other distractions. The majority of students are dissatisfied with their

ability to concentrate and believe they are not working as efficiently as they would like

(Target Study, 2018). The participants lack focus because they are not listening to the

discussion, as stated in the following line:

Iilan lang po nakikinig, ma’am. Tapos ulit ulit lang po ang mga nagtataas ang iba

hindi talaga (Only some students are paying attention; those who raise their hands

are the only ones who are paying attention; others are not.)- P1

“Makikipagkuwentuhan sa students tapos magdidiscuss si ma'am. Tapos di

naman nakikinig.” (I will have a conversation with the students, and then ma'am

will discuss. Then they don't listen.) - P6

"Ano po, minsan nahihiya po sila or minsan hindi po nila alam yung sagot dahil

po minsan hindi po sila nakikinig.” (Sometimes they feel shy, or they don't know

the answer because they don't listen.) -P9

Lack of Confidence

Self-confidence is the ability to believe in one's own skills. It offers possibilities

and motivates learners to try new risks, be creative in their learning experiences, and put

effort into their schoolwork. A lack of confidence, on the other hand, might undermine

the motivation required for overcoming obstacles and diminish interest in experiencing

something new (Freeman, 2023). There are things that can affect the confidence of the

students, and these are the following:

“Para po sa akin is natatakot po ang iba na sumagot or mag share ng mga

thoughts nila baka po mali mga sagot nila ganon po.” (For me, others are afraid

to answer or share their thoughts because their answers might be wrong.) -P2

“Yes po ano po siguro po mababa po yung confidence nila kasi po nahihiya po

sila ganon siguro po iniisip po nila pag tatawanan sila tsaka iniisip din po nila

siguro na mali po yung sagot nila kaya hindi na po sila nag paparticipate.’ (Yes,

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maybe their confidence is low because they are shy; possibly they fear being

laughed at; and maybe they believe that their answer is wrong, which is why they

did not participate.) - P3

“Ano po ma’am, may idea po kaso hindi maexpress yung idea ko po dahil

sa confidence po.” (I have an idea, but I can't express it because of my

confidence.) - P4

“Ano po ma'am minsan mahihiya specially po sa mga teacher kase po minsan like

iniisip ko po na syempre ma d-disappoint yung mga teachers tyaka po kahihiyan

din po sa section nmin yon.” (Sometimes shy, especially with the teachers,

because sometimes I think that the teachers will be disappointed, and that is also a

shame for our section.) - P8

Students’ Participation After Incorporating Interactive Motivation.

After introducing interactive motivation, the researchers collected data on the

amount of participation of Grade 9 students. When interactive motivation is used in the

classroom, researchers have noticed positive outcomes. The knowledge and expertise of

the participants, as well as the range of situations and obstacles they have faced, enable

them to contribute to the study. There are 3 (three) themes that emerged: a.) gained

confidence b.) improved academic performance c.) a positive learning environment.

Gained Confidence

Participants indicated that their experience with the interactive motivation when

the researchers implemented it provided them with a lot of confidence as they were now

able to express their thoughts and discuss their opinions in class. As stated by Gill (2017),

confident learners are more ready to learn, challenge themselves, and have greater

resilience in the face of tough transitions such as transferring schools. Indeed, confidence

has been cited as the most important predictor of academic accomplishment. The

following are statements from participants that led to the development of this theme:

Like, nabibigyan na po ng confident yung iba kasi hindi na po masyadong

nahihirapan or nahihiya kasi po mas comfortable napo silang sumagot. (It gave

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us confidence; the other students are not struggling or shy because they are now

comfortable to answer.)- P1

Opo kasi po naging confident po ako and nag improve po grades ko dahil sa

participation po nakakasagot na po ako sa klase. (Yes, because I became

confident and my grades improved because of my participation, and I can answer

in the class.) – P2

Opo kasi po pag nag paparticipate po ako ganon tumataas po yung confidence ko.

(Yes, because I participate, and my confidence has grown.)- P3

Mas marami na po yung mga nag pa-participate like mas masigla na po yung

class pag ganon and naging confident po kami (There are a lot of students who

participated; it is more energetic inside the classroom, and we became confident.)

- P9

Improved Academic Performance

One of the advantages noted by the participants was an improvement in their

grades as a result of actively participating in the class discussion. As mentioned by

Schritter (2023), studies suggest that when students' efforts are factored into their final

grade, they participate more. In some courses, professors require students to participate in

class and include it in every student’s final grade. Participation can mean anything from

asking questions to leading discussions. The subsequent comments reveal the stated

theme:

Opo nung first quarter po kasi medjo nahihiya po ako kasi pinangunahan po ng

hiya ko kaya po bumaba grades ko pero nung 2nd quarter po at nakakapg

incorporate po ng icebreaker is tumaas po confident ko na sumagot sa klase like

nag paparticipate napo ako and masasabi kopo na nag improve po. (In the first

quarter, I was a little bit shy, which is why my grades became low, but in the 2nd

quarter, when the interactive motivation was introduced, I was now confident to

answer in the class, and I participated well, so I can say that it improved.) - P1

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

Nag improve po grades ko dahil sa participation po nakakasagot na po ako sa

klase. (My grades improved because of my participation, and I can now answer in

the class.) - P2

Tumaas po yung characterism ko. Like yung character po yung sa grades ganon,

kasi po yung confidence ko na bu-boost po. (My character grades have improved,

like, character in my grades since my confidence has increased.)- P9

Positive Learning Environment

One of the most crucial components of a classroom is establishing an environment

that the students will enjoy and that makes them feel comfortable. According to Verma

(2019), a positive classroom environment helps children enhance their attention, reduce

anxiety, and assist their emotional and behavioral regulation. Learners are more likely to

acquire more motivation when educators build a positive learning culture, which leads to

excellent learning results. Participants stated that their classroom now fosters a positive

environment, which explains why they are not hesitant to express their thoughts in front

of the class. The comments that follow emphasize the theme:

Opo kasi naging positive po ang environment kasi po nagiging enjoyable ang po

ang klase at ang lahat nakakapag participate po lahat. (Yes, because the class

has become a positive environment because the class is now enjoyable and almost

all students are now participating.)- P1

Yun pong ano po like, para po syang mas nakatulong and naging masaya at di na

nakakatakot sumagot kaya naging positive po ang environment (like, it is helpful,

and it became happy and it doesn't scared anymore when answering that is why it

became a positive environment)- P2

Yes, po naging positive environment po. (Yes, it became a positive environment.)

-P8

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Impact of Interactive Motivation to Students’ Participation.

The researcher's purpose is to come up with a plan of action that would help

learners increase their participation in the classroom and bring out their best. The

researchers collect excellent feedback from participants on the interactive motivation they

utilize in the classroom, which helps students improve their level of participation. The

researchers can conclude that the intervention they conducted had a positive influence on

the students' participation. The responses of the participants were apparent:

Syempre naman po ma'am, malaking tulong po and effective po sya. (Of course,

ma'am it help us a lot and it is effective) -P1

Opo, ma'am sobra po. (Yes ma'am so much) - P2

Opo ma'am (Yes, ma'am ) -P3

Yes po, napakalaking tulong po nya samin (Yes, it helps us a lot for us) -P6

Opo, maganda po impact samin ng icebreaker. (Yes, the impact of the icebreaker

was good for us.) -P7

Aside from their answers, the researchers also observed that the students are now

confidently raising their hands and sharing their ideas and opinions during the discussion.

One advantage of implementing interactive motivation is that it can affect the intellectual

capacity of the learners. That is why students can now create and acquire ideas from

interactive motivation related to the topic and express them in class. Furthermore, the

impact of interactive motivation is evident on their grades since they now participate and

focus in the discussion.

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

VI. CONCLUSION AND RECOMMENDATION

This chapter contains the study's summary of findings, conclusion, reflection and

recommendations based on the result of the study.

Summary of Findings

After an in-depth analysis of the given data by the participants, the researchers came up

with the following findings of the study:

1. Students’ participation before incorporating interactive motivation.

Other participants stated in their responses that before implementing interactive

motivation, their participation in the classroom was unsatisfactory. Most of their

classmates are not engaging in the discussion, claiming they don't have an idea about the

topic; others are scared to answer or express their ideas; and others are not confident

enough to speak in front of their peers. They also mentioned that their classrooms were

not enjoyable at first. As a result, the researchers believe an intervention is required to

address the existing issues in the classroom.

2. Students’ participation after incorporating interactive motivation.

According to the participants' statements, after incorporating interactive

motivation, the students' participation improved. They greatly benefited from the

intervention made by the researchers by gaining insight into the topic the teacher covered.

The themes generated by the researchers also showed how the students' self-confidence

had increased, enabling them to freely express their views and opinions inside the

classroom without hesitation. The participants also mentioned that the classroom has

evolved into a positive environment where they can now learn and have fun at the same

time. They also assert that interactive motivation assisted them in achieving higher grades.

3. Impact of interactive motivation to students’ participation.

The researchers observed that implementing the interactive motivation increased

the participation of grade 9 students at San Vicente National High School. Participation

in the classroom allows students to develop and improve their communication abilities.

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

They learn how to convey their ideas clearly, actively listen to others, engage in

courteous arguments, and successfully articulate their beliefs. These communication

abilities are essential for the academic, personal, and professional success of the

participants.

Conclusion

After reviewing the study’s summary of data, the researchers were able to

conclude the following:

1. This action research provides information about the impact of interactive

motivation on students’ participation. Based on the findings, it is shown that

students were having difficulty participating in class discussions before the

researchers incorporated interactive motivation. They are less motivated, less

focused, less confident, and less knowledgeable to participate in the class

discussion.

2. The students' participation and willingness to share their ideas and opinions

increased after the researchers integrated interactive motivation before the

discussion. They are encouraged to speak up and participate in the motivation that

the energy carries out until the lesson proper. The interactive motivation not only

helped them gain confidence but it also improved their academic performance.

Most importantly, the classroom environment changed into a positive learning

environment, which allows them to speak their mind and contribute to the

learning process.

3. Based on the participants' responses in the interview and the researchers'

observation, it is evident that interactive motivation has a big impact on the

students' participation. They can now raise their hands confidently without

worrying about what their classmates would say since they are encouraged by the

game they played before the discussion. Their test scores are also increasing since

they are now able to focus on the discussion.

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

Recommendation

Based on the findings and conclusions of the study, the following

recommendations are presented:

1. Teachers should consider a wide range of tactics because doing so enables them

to meet the different needs of their students, encourage participation, stimulate critical

thinking, build inclusive classrooms, and adjust to ever-changing conditions. Teachers

can help students achieve their full potential by doing this and enhancing the learning

process. Moreover, students participate more actively in class when interactive

motivation is included. In order to catch the students' attention and make them enjoy the

class, teachers should constantly continue using interactive motivation before proceeding

to the discussion.

2. Schools have a responsibility to provide an inclusive and equal learning

environment for all children. Schools should encourage teachers to employ alternative

tactics, such as interactive motivational strategy, to guarantee that students participate

and share their thoughts, as well as to boost their confidence inside the classroom, so that

students with diverse skills and learning preferences have equal possibilities to achieve.

3. Future researchers may use this study to support their investigations into how to

increase the participation of students.

Reflection

Sitting in a four-cornered classroom for six hours and listening to the discussion is

not an easy task; it can be boring or ineffective sometimes. Therefore, it is the

responsibility of the teacher to not only share his or her knowledge with the class but also

engage the students in the discussion. Having afternoon classes will surely bore the

students especially if the teacher is not integrating a strategy that will get the attention of

the students. Incorporating games that are related to the lesson will surely energize the

students and make them want to listen to the teacher.

This action research gave the researchers a solution on how to make each

discussion engaging and fun for the students that will help them improve their class'

performance. The thought of helping the students participate in the discussion and

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

eventually improve their performance became the motivation for the researchers to come

up with the idea of integrating interactive motivation before the discussion. Through

observation, the researchers check all the available data to solve the problem when

teaching Grade 9 students.

Coming up with action research for the first time is a difficult task. As future

educators, the researchers went through countless discussions to come up with a solution

that would lead to the betterment of the students, especially when it comes to the

participation of Grade 9 students at San Vicente National High School. However, with a

lot of hard work and compassion, the results shown helped the researchers identify

improvements in student participation through interactive motivation.

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Zakerzadeh. (2021). Academic Games as a Form of Increasing Student Engagement

in Remote Teaching. https://link.springer.com/article/10.1007/s43683-021-00048-x

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discussions

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION
TABLE OF CODING

ID KEYPOINT CODE

SOP 1: How is the participants’ classroom participation be described before the


intervention?

P2 And yung mga challenges po ay yung mga wala pong fun Lack of Motivation
ang klase nakakaboring kung puro discussion lang po kasi
at hindi po nakaka enjoy. and Parang wala pong tao kapag
hindi nag paparticipate mga students boring po ganyan.

P9 Konti lang po yung mga nag pa-participate kasi yung iba po Lack of Motivation
naboboringan po sila kasi puro discussion po, ganon.

P1 Malaking impact po kasi parang walang buhay ang Lack of Motivation


classroom kapag walang nag paparticipate and naapektuhan
din po kami in a way na parang kami lang lagi

P1 Minsan po hindi din kasi po minsan talagang nahihiya kami Lack of Knowledge
or clueless… and Comprehension

P5 Hindi po, kasi minsan po hindi ko po gets yung lesson, kasi Lack of Knowledge
po wala man akong idea. and Comprehension

P2 Sometimes po comfortable po ako pero more on natatakot Lack of Knowledge


po ako mag share kasi wala po akong idea sa topic ganyan and Comprehension
po kaya nag hehesitate po ako sumagot.

P1 Iilan lang po nakikinig, ma’am. Tapos ulit ulit lang po ang Lack of
mga nagtataas ang iba hindi talaga Concentration

P6 Makikipagkuwentuhan sa students tapos magdidiscuss si Lack of


ma'am. Tapos di naman nakikinig. Concentration

P9 Ano po, minsan nahihiya po sila or minsan hindi po nila Lack of


alam yung sagot dahil po minsan hindi po sila nakikinig. Concentration

P2 Para po sa akin is natatakot po ang iba na sumagot or mag Lack of Confidence


share ng mga thoughts nila baka po mali mga sagot nila
ganon po.

P3 “Yes po ano po siguro po mababa po yung confidence nila Lack of Confidence


kasi po nahihiya po sila ganon siguro po iniisip po nila pag
tatawanan sila tsaka iniisip din po nila siguro na mali po
yung sagot nila kaya hindi na po sila nag paparticipate.’

P4 Ano po ma’am, may idea po kaso hindi maexpress yung Lack of Confidence
idea ko po dahil sa confidence po.

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P8 “Ano po ma'am minsan mahihiya specially po sa mga Lack of Confidence


teacher kase po minsan like iniisip ko po na syempre ma d-
disappoint yung mga teachers tyaka po kahihiyan din po sa
section nmin yon.

SOP 2: How is the participants’ classroom participation be described after the


intervention?

P1 Like, nabibigyan na po ng confident yung iba kasi hindi na Gained Confidence


po masyadong nahihirapan or nahihiya kasi po mas
comfortable napo silang sumagot.

P2 Opo kasi po naging confident po ako and nag improve po Gained Confidence
grades ko dahil sa participation po nakakasagot na po ako
sa klase.

P3 Opo kasi po pag nag paparticipate po ako ganon tumataas Gained Confidence
po yung confidence ko.

P9 Mas marami na po yung mga nag pa-participate like mas Gained Confidence
masigla na po yung class pag ganon and naging confident
po kami.

P1 Opo nung first quarter po kasi medjo nahihiya po ako kasi Improved Academic
pinangunahan po ng hiya ko kaya po bumaba grades ko Performance
pero nung 2nd quarter po at nakakapg incorporate po ng
icebreaker is tumaas po confident ko na sumagot sa klase
like nag paparticipate napo ako and masasabi kopo na nag
improve po.

P2 Nag improve po grades ko dahil sa participation po Improved Academic


nakakasagot na po ako sa klase. Performance

P9 Tumaas po yung characterism ko. Like yung character po Improved Academic


yung sa grades ganon, kasi po yung confidence ko na bu- Performance
boost po.

P1 Opo kasi naging positive po ang environment kasi po Positive Learning


nagiging enjoyable ang po ang klase at ang lahat nakakapag Environment
participate po lahat.

P2 Yun pong ano po like, para po syang mas nakatulong and Positive Learning
naging masaya at di na nakakatakot sumagot kaya naging Environment
positive po ang environment.

P8 Yes, po naging positive environment po. Positive Learning


Environment

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

Appendix A

Documentation of Intervention

Week 1: 4 pics 1 word

This is the first time the researchers integrated an interactive motivation in the
classroom. As seen in the picture, the students are still not familiar with the materials that
are pasted on the board. The lesson for the day is about play synopsis, that's why one of
the researchers used 4 pics 1 word as an interactive motivation and she uses pictures such
as stage, children playing, theater and drama. By this first motivation, the students’
participation is already very evident since most of them raised their hands and shared
their ideas during the discussion.

Week 2: Guess the Gibberish

The picture shows the second interactive motivation the researchers integrated in
the class. It is called “Guess the Gibberish.” One of the researchers, the student-teacher
intern, gives 5 sets of gibberish. These are phrases that don't make sense at all and the
students have to read it aloud for numerous times to get the correct word or phrase. The
category in this game are Movie and / or Kdrama titles since the lesson is about the
different types of play. In this picture, you can see students trying to read the word the
researcher is holding.

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

Week 3: Sing the lyrics

This one is actually a challenging interactive motivation not only for the students
but also for the student-teacher intern, the researcher, as she doesn't know what to expect
for the outcome. The lesson is about the tone and mood of the author. Therefore, the
researchers thought that they would incorporate an interactive motivation where the
students have to sing. The researcher is holding a box which contains 5 definitions that
they have to sing in a specific tune. For example, "'this is the emotion that the author
wants his / her readers to feel'" sing the lyrics to the tune of Jingle Bells." At first, the
researchers were hesitant to use it since the students may feel shy to sing in front of their
classmates. However, in the end, they are very participative and they sing all the lyrics
with enthusiasm.

Week 4: Scrabbled words

The lesson for this one is the poem 'Dream Deferred' by Langston Hughes.
Therefore, the researchers incorporated scrabbled words which they will encounter in the
poem. There are 5 sets of jumbled letters that the students have to arrange in order to get
the correct word and learn the definition. Since this is the fourth and last interactive
motivation the researchers will incorporate, it can be seen that the students are all excited
to raise their hands and answer.

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

Appendix B

Questionnaire

SEMI-STRUCTURED INTERVIEW GUIDE

“IMPACT OF INTERACTIVE MOTIVATION TO

STUDENTS’ PARTICIPATION.”

The present study is designed to increase the participation of Grade 9 students

through interactive motivation.

In line with this, the researchers will seek to answer the three (3) action research

questions:

1. How is the participants’ classroom participation be described before the intervention?

2. How is the participants’ classroom participation be described after the intervention?

3. Did implementing interactive motivation increase the Grade 9 students' participation?

SOP 1: Students’ participation before incorporating interactive motivation.

1. How would you describe the level of participation in class discussions and activities

before interactive motivation were introduced? Was there a noticeable difference in the

level of engagement among your classmates?

2. What factors do you think contributed to the lower level of participation in class

discussions and activities before interactive motivation were introduced? Were there any

specific challenges or barriers that students faced?

3. Did you feel comfortable participating in class discussions before interactive

motivation was introduced? If not, what were some of the reasons why you may have felt

hesitant to engage with your peers?

4. What impact do you think the lack of participation may have had on the overall

classroom environment? Did this affect your motivation to participate in class activities?

5. Looking back, what improvements do you think could have been made to increase

participation before interactive motivation were introduced? Were there any strategies or

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IMPACT OF INTERACTIVE MOTIVATION TO STUDENTS’ PARTICIPATION

activities that you believe would have been effective in promoting engagement among

students?

SOP 2: Students’ participation after incorporating interactive motivation.

1. Have you noticed any changes in the level of participation among your classmates

since the incorporation of interactive motivation at the beginning of class? If so, can you

describe what those changes are?

2. Which interactive motivation activities have you found to be the most effective in

helping you feel more comfortable participating in class discussions? How do these

activities help you break the ice and engage with your peers?

3. Have you seen any improvements in your grades or academic performance as a result

of increased participation in class discussions? How do you think interactive motivation

has contributed to these improvements?

4. Do you feel that the use of icebreakers has helped to create a more positive and

inclusive classroom environment? How has this impacted your motivation to participate

in class?

5. What advice would you give to teachers who are considering incorporating interactive

motivation into their classroom routines? How do you think these activities can help

students feel more comfortable and engaged in the learning process?

SOP 3: Did implementing interactive motivation increase the Grade 9 students'

participation?

DON HONORIO VENTURA STATE UNIVERSITY

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