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Registering App for Ad Network Attribution

Updating conversion value to 3


Initializing UnityPurchasing via Codeless IAP
UnityIAP Version: 3.0.1
Current authorization status: RESTRICTED
Requesting authorization...
Requesting authorization to iOS...
UnityAppTrackingTransparencyCallback received: 1
AuthorizationStatus: RESTRICTED
Obtaining IDFA from iOS...
IDFA:
UnityIAP: Initialization complete with 6 items
FCM: registration token received, but no listener set yet - cached the token.
FCM: Initialize Firebase Messaging
FCM: Using FCM senderID 174472533780
FCM: new registration token received.
FCM: Retrieve registration token
FCM: Retrieve registration token
Received Registration Token:
eQqD9xApR06opQeBdoXn5v:APA91bEhlVh7DfTTJ7yBBdqLxbr3AXpnZMsBT09mUD-
C0AWk7_v7IXbkWThRhumPFKQt69qEUKUIgKQ2x1IWhv6DE25JtRnyz8gX5HgD40DTXS_VOuhedEC03Nyg-
PsUia1WNYlxgGV0
Adapter: GADMobileAds not ready.
FCM: new registration token received.
FCM: Retrieve registration token
Received Registration Token: eEmIJdnT30eMmH-
ijqeFCP:APA91bHgQ8QiipmPyfkCsLs0Ut6HjY2DCv7kCp3ZqXMnRmJLmTwJUGvy9BskfFhLQ_75S-
OwrVPvPg5tiwed0Z4vnswS9v2PQio_-4kTqfyEbY4O_q9ntgTvUIq-xSbdO7bkbb0wQCWj
Instance already instantiated DebugMenu (DebugCustom)
Instance already instantiated CrossSceneManager (AdManager)
Instance already instantiated CrossSceneManager (AppTrackingTransparencyManager)
Registering App for Ad Network Attribution
Updating conversion value to 3
Instance already instantiated CrossSceneManager (FirebaseManager)
Instance already instantiated CrossSceneManager (GameDataManager)
Current authorization status: RESTRICTED
Requesting authorization...
Requesting authorization to iOS...
UnityAppTrackingTransparencyCallback received: 1
AuthorizationStatus: RESTRICTED
Obtaining IDFA from iOS...
IDFA:
AuthorizationStatus: RESTRICTED
Obtaining IDFA from iOS...
IDFA:
Setting UnityAds metadata with key 'gdpr.consent' to value: @YES
HandleRewardedAdFailedToLoad event received with message: Failed to receive ad with
error: Request Error: No ad to show from all configured ad networks.
Int Ad Failed To Load received with message: Failed to receive ad with error:
Request Error: No ad to show from all configured ad networks.
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less
than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at
<00000000000000000000000000000000>:0)
TournamentUIManager.RemoveHost () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less


than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at
<00000000000000000000000000000000>:0)
TournamentUIManager.RemoveHost () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less


than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at
<00000000000000000000000000000000>:0)
TournamentUIManager.RemoveHost () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less


than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at
<00000000000000000000000000000000>:0)
TournamentUIManager.RemoveHost () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less


than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at
<00000000000000000000000000000000>:0)
TournamentUIManager.RemoveHost () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

Trying to create tournament...


ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less
than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
TournamentAdvanced.ApplyOptions () (at <00000000000000000000000000000000>:0)
TournamentCreation+<CreateTournamentFunction>d__47.MoveNext () (at
<00000000000000000000000000000000>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) (at
<00000000000000000000000000000000>:0)

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