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Unit
Kinematics
Unit Structure
Cover Page
The unit title is highlighted and the lear-
ning objectives presented. An index of
the contents according to the 5-E Model
is also provided. The digital version also
includes an activity to review the skills
and knowledge required to undertake
the unit.
Engage
A video and a related activity are available
with the digital version. Both versions
have a summary on page one. Different
activities are proposed for the video;
some of these may be interactive in the
digital version, but they all contain open-
ended questions.
Explore
This exploratory and discovery activity is
devised to mobilize prior knowledge and
check it against the results obtained from
the experience. The digital version con-
tains the necessary multimedia resources
required for this activity: simulators, videos,
interactivities, etc.
4 science-bits.com
Unit Structure
Explain
The unit’s key concepts are formally and
systematically addressed. The digital ver-
sion includes a wide range of multimedia
resources to facilitate understanding of
the ideas presented. The printable version
includes all basic graphical elements and
references to the digital resources availa-
ble. The digital version may also include
reinforcement or enrichment activities.
Elaborate
In this section, the newly acquired
knowledge can be applied in a practical
way. Thus, a problem-solving activity is
proposed, one which requires the applica-
tion of the concepts, attitudes, and pro-
cedures learned throughout the unit. The
digital version may provide multimedia
tools (such as simulators or videos) to help
develop and solve the activity.
Exercises
Each of the concepts addressed in the
“Explain” section is related to interactive
or open-ended exercises with the aim of
consolidating the topics covered through
practice. The printable version includes all
the exercises except for reinforcement or
enrichment activities, and they are orga-
nized in accordance with the contents
from the “Explain” section.
science-bits.com 5
Kinematics
Index
· Engage
· Motions 08
· Explore
· The Kinematics Lab 10
· Explain
· Motion 18
· Frames of Reference 19
· Path, Distance, and Displacement 19
· Displacement Vector 20
· Velocity 20
· Speed and Velocity 20
· Velocity Vector 21
· Velocity and Position-Time Graphs 21
· Average Velocity and Instantaneous
Velocity 22
· Acceleration Vector 23
· Acceleration and Velocity-Time Graphs 23
· Acceleration Vector 24
· Motions with Constant Acceleration 25
· Uniform Linear Motion (ULM) 26
· Interpreting ULM 27
· ULM of Two Objects 27
· Uniformly Accelerated Motion (UAM) 28
· Velocity Equation 28
· Position Equation 29
· Free Fall 29
· Uniform Circular Motion (UCM) 30
· Angular and Linear Quantities 31
· Velocity, Acceleration, and Turning Radius 32
· Elaborate
· Speedometer Design and Setup 33
· Exercises 37
6 www.science-bits.com
www.science-bits.com 7
Engage
Motions
Video
We can all predict where an object in motion is headed to. We do this
intuitively, drawing on our experience.
We can more or less predict where a ball in motion will fall, or when we’ll
reach our destination, or how fast we need to go to catch up with a run-
ner ahead of us in a race.
Intuition, however, does not help us predict the outcome of certain com-
plex motions. When that’s the case, we need to resort to kinematics, the
field of physics that studies motion.
For example, we use telescopes and radars to detect the presence of as-
teroids approaching Earth.
But, what kind of data do we need to obtain from an asteroid to find out
whether the asteroid is going to hit the Earth or just fly past us?
8 science-bits.com
Questions
science-bits.com 9
Exploramos
Explore
10 science-bits.com
Air Track with Launcher
a. The simulator in the digital version allows you to launch a glider with
varying impulses along an air track with one photogate mounted on it. The
position of the photogate along the track can be changed.
Explore how the glider moves over the air track after launch, varying the
impulse and position of the photogate.
Don’t forget to switch on the air blower or else the track won’t work.
Simulator
b. If the photogate is fixed at a single position, how does the time measured
by the photogate change as the glider is launched with increasingly greater
impulses?
The time measured by the photogate [does not vary / decreases / in-
creases].
c. For a given impulse, the time measured by the photogate depends on the
position it holds relative to the launcher. What type of relationship is this?
The time measured by the photogate [does not vary / decreases with /
increases with] the distance between the photogate and the launch end
of the track.
d. We want to know the object’s speed, but the photogate does not pro-
vide this information directly.
How would you calculate the speed at which the glider travels from when
it is launched until it passes by the photogate?
e. Calculate the glider’s speed for the four impulse marks of the launcher
using the simulator in the digital version:
Express your result in cm/s and correct to one decimal place.
Mark 1: ....... cm/s
Mark 2: ....... cm/s
Mark 3: ....... cm/s
Mark 4: ....... cm/s
science-bits.com 11
Using several photogates provides more information regarding the
glider’s motion. Four photogates are mounted on the air track, each one
separated from the next by the same distance.
Simulator
f. Explore the motion of the experimental glider using the four photogates,
and observe how the times recorded relate to one another.
g. Select the experimental conditions used in your last test with the air
track. Next, fill in the table with the following data:
1.
The distance between each pair of consecutive photogates.
2.
The time taken by the glider between each pair of consecutive pho-
Tables togates.
3.
The speed of the glider between each pair of consecutive photogates.
h. Compare your results to the results of students who have entered differ-
ent impulses or different distance marks in their tables.
What regular patterns can you find? Select the correct options:
In all tests, the glider’s speed between photogates 1 and 2 is the same as
between photogates 2 and 3 and photogates 3 and 4.
In all tests, the time taken by the glider to travel from photogates 1 to
2 is the same as between photogates 2 and 3, and photogates 3 and 4.
The glider’s speed depends on the distance between the photogates.
25 50 Given the same initial impulse, the greater the distance between consecu-
tive photogates, the greater the time taken by the glider to cover the dis-
tance.
12 science-bits.com
i. Graphically represent the position and time data you obtained using the air
track simulator with four photogates in the digital version.
Interactivity
Launch: [1 / 2 / 3 / 4] Distance between photogates: [10 cm / 15 cm / 20 cm / 25c m]
j. Compare your graph to the graphs by students who have entered dif-
ferent impulse values or different distances between photogates in their
tables. What patterns do you observe? Select the correct options:
The greater the glider’s speed, the greater the slope of the straight line.
The position-time graph is a straight line because, for any given impulse,
the glider always takes the same time to travel a given distance on the air
track.
The slope of the straight line depends on the distance between pho-
togates.
In all cases, the position-time graph of the gliders is a straight line.
The graph is a straight line because it takes longer for the glider to travel
the distance between photogates C and D than between photogates A
and B.
Conclusions (I)
To know the speed of an object in motion, we When the position-time graph of these mo-
need to measure the time taken to cover a tions is represented, the slope of the straight
given distance. line plotted is the ratio between the change
of position and time elapsed, that is, the
You noticed how, when launching an object on
speed. That’s why the slope increases with
a friction-free air track, it moves with constant
the object’s speed.
speed: the ratio between the change of po-
sition (measured from the distance between
photogates) and the time taken to cover this
distance is constant throughout the track, re-
gardless of the position of the photogates.
science-bits.com 13
Tilting the Air Track
a. Now, let’s analyze a more complex motion and tilt the track for an in-
clined plane experiment. This time, the glider is not launched but dropped,
and it will move down the track due to the pull of gravity.
Explore the motion of the glider using the simulator in the digital version.
Vary the tilt of the track and the position of the photogate.
Simulator Slope
b. Determine a position for the photogate and drop the glider with the
three different tilts available in the simulator.
How do the tilt of the air track and recorded time relate?
The time measured by the photogate [does not vary / increases / de-
creases] as the air track is tilted more.
c. Therefore, what can you say about the relationship between the tilt of the
air track and the speed at which the glider travels the distance between the
initial position and the photogate?
The speed [does not vary / increases / decreases] as the air track is tilted
more.
d. You will use four photogates separated by the same distance to study
how the glider travels down the track in detail.
Use the simulator in the digital version to vary the tilt of the track and posi-
tion of the photogates. Then, check the time measurements.
Simulator Slope
1.
The distance between each pair of consecutive photogates.
2.
The time taken by the glider to cover the distance between two con-
secutive photogates.
3.
The average speed of the glider between each pair of consecutive
photogates, calculated as the ratio between distance between photo-
gates and time taken to cover it.
14 science-bits.com
Tables
f. Compare your results to the results of students who have entered differ-
ent slopes and distances between photogates in their tables.
Complete the following text to describe the regularities you have observed.
Regardless of the position of the four photogates, the time taken by
the glider to travel from photogate 3 to photogate 4 is [the same as /
greater than / less than] the time taken to travel from photogate 2 to
photogate 3, and this amount of time is [the same as / greater than /
less than] the time taken to travel from photogate 1 to photogate 2.
Therefore, the speed of the glider between photogates 3 and 4 is al-
ways [the same as / greater than / less than] the speed it travels at
between photogates 1 and 2.
g. Graphically represent the position and time data obtained using the air
track simulator with an inclined plane and four photogates in the digital
version.
Interactivity
Time (s) Position (cm)
......... .........
......... .........
......... .........
......... .........
......... .........
h. Compare your graph and the graphs of students who have used other
slopes and distances between the photogates.
What conclusions can you draw regarding the shape of the plotted posi-
tion-time graphs?
science-bits.com 15
i. We saw how, as the glider moves down the air track, the time taken to
cover the distance between two consecutive photogates decreases, while
the glider’s speed increases.
But, at what rate does the glider’s speed increase?
A quantity in kinematics relates the change of speed to the time elapsed.
This quantity quantifies the rate at which the speed of a moving object
changes.
What’s the name of this quantity? And how is it defined?
j. Let’s have a close look this time at how the glider’s speed varies as it moves
down the tilted air track using more complex photogates.
These photogates indicate the time it takes the glider to reach them and
the glider’s speed as it travels by them. Explore this simulator in the digital
version.
Simulator
Slope
k. Select the values for the slope and the distance between the photogates
that you used in the simulator. Next, enter the following data in the table:
1.
The speed at which the glider travels past a photogate and the differ-
ence in speed between each pair of consecutive photogates.
2.
The time taken by the glider to cover the distance between two con-
secutive photogates.
Tables 3.
The glider’s acceleration between each pair of consecutive photogates,
that is, the rate of change in the speed over time elapsed.
l. Compare your results to the results of the students who have entered
different experimental conditions in their tables. Complete the following
statements about the patterns you have found:
The glider’s acceleration [does not depend on / increases with / de-
creases with] the distance between photogates.
16 science-bits.com
The glider’s acceleration [does not depend on / increases with / de-
creases with] the tilt of the air track.
For a given tilt, the acceleration calculated for the glider [is not con-
stant / is constant].
m. Graphically represent the speed and time data you obtained using the Interactivity
air track simulator with four complex photogates.
n. Compare your graph and the graphs from the students who have used
different tilts or distances between photogates. What patterns can you ob-
serve? Select the correct options.
The slope of the straight line depends on the tilt of the air track.
The greater the acceleration of the glider, the greater the slope of the
straight line.
In all cases, the plotted speed-time graph of the gliders is a straight line.
The slope of the straight line depends on the distance between the
photogates.
Conclusions (II)
We observed how an object trave- When representing the speed-time
ling along a tilted air track gradu- graph of this motion, the slope of
ally moves faster. Also, we saw the increasing line obtained is the
how this motion occurs with con- value of acceleration. The greater
stant acceleration, so the change the acceleration, the greater the in-
of speed experienced by the mov- crease in speed in a given time, and
ing object is proportional to the the greater the slope of the graph.
time elapsed.
However, the position-time graph
of this motion is not a straight line
When an object travels because the object’s change of po-
along a straight line with sition is not directly proportional
constant acceleration, it is in to the time elapsed.
uniformly accelerated mo-
tion (UAM).
science-bits.com 17
Explain
Motion
Therefore, if you are flying in an airplane, the fuselage and the seats are
not moving because their positions do not change with respect to you.
In contrast, for a person who didn’t board your plane, the airplane and
Animation everything in it are moving because their positions change with respect
to the person.
The motion of an object is relative because Two different frames of reference are used The soda can is at rest with respect to the
it depends on the reference frame used to lo- to determine whether the blue soda can on first frame of reference: it hasn’t changed its
cate the positions it occupies over time. the plane is moving. The first frame is located position. In contrast, the soda can—as well
inside the plane, on a tray near the soda can. as the airplane— is moving with respect to
The second frame is on a tree on the ground. the second frame.
18 science-bits.com
Frames of Reference
50 m
50 m
50 m
20 m 20 m
60 m
The length of the path is the distance traveled by the moving object.
Often, you don’t need to know exactly all the positions held by a moving
object. Instead, you only need to know the change in position resulting
from that motion.
Displacement is the distance between the initial and final positions of
a moving object.
Displacement and distance traveled are the same only when the trajectory
is on a straight line and the moving object travels in the same direction.
science-bits.com 19
Animation
Displacement Displacement
Distance Distance
Path Path
In most motions, distance traveled and dis- If the path is not a straight line, the distance Distance traveled and displacement are only
placement are not the same. traveled is always greater than the displace- the same whenever the path is a straight line
ment. and motion occurs in the same direction.
Displacement Vector
Animation
Although two moving objects may have traveled from the same point
of origin and have covered the same distance, we can’t know whether
they reached the same point unless we know the direction they have
moved in.
Displacement is not only the distance between the initial and final posi-
Final tions of a moving object along a path: it also has a direction. That’s why
position we say that displacement is a vector.
Final
position Displacement is a vector with the initial position of the moving
object at the origin and the final position at the end.
Initial position
Velocity
Speed and Velocity
A full description of motion must include time. This variable brings new
quantities into play, such as speed and velocity.
Both speed and velocity measure how quick an object moves. However,
they are not equivalent:
20 science-bits.com
Gallery
d = 500 m Δx = xB – xA = 250 m
Δt = 25 s Δt = 25 s
s = d = 20 m/s v = Δx = 10 m/s
Δt Δt
Speed Velocity
Speed (s) is the distance traveled by an object in motion (d) over a Velocity (v) is the displacement or change of position (Δx) experienced
designated interval of time (Δt). by an object in motion over time (Δt).
Speed is a scalar quantity, a number that does not inform us about the Since displacement is a vector, velocity is also a vector: it tells us how
direction of motion. quick a motion is and informs us about the direction of motion.
Velocity Vector
The speed an object is moving at does not tell us where it is moving to.
That’s why we need to define velocity.
v1 v1
v2 v2
Magnitude Direction
Magnitude (size), the numeric value of The arrowhead of the velocity vector points
velocity, is expressed as the length of the in the direction of movement.
vector. The magnitude of the velocity vector Although their speeds are the same (as rep-
corresponds to the speed in motions along a resented by vectors of the same size), the
straight line and in one direction. velocities of these dolphins are different be-
The speed of the plane is twice that of the cause they have different directions.
car. Therefore, the plane’s velocity vector is
twice the length of that of the car.
science-bits.com 21
The position of a moving object at any instant in time can be represent-
ed in position-time graphs.
When an object moves at a constant velocity, its position-time graph
is a straight line. The faster the object, the greater the slope of this
Animation straight line.
v = 10 m/s
40 40 40
35 35 35
30 30 30
25 25 25
Position (m)
Position (m)
Position (m)
v = 5 m/s v = 5 m/s
20 20 20
5m
15 15 15
1s
5m
10 10 10
1s
5m
5 5 5
1s
5m
0 0 0
0 1 2 3 4 0 1s 1 2 3 4 0 1 2 3 4
Time (s) Time (s) Time (s)
These two cars travel at a constant velocity for 4 seconds. The graph for the blue car shows how it trav- If we divide the height of each of these tri-
The blue car travels at 5 m/s, and the red car at 10 m/s. els 5 meters every second. angles by the length of its base, we obtain a
Since both of them are traveling at a constant velocity, measurement of the slope of the line, which
the position vs. time graph for each car is a straight line gives us the velocity of the blue car.
with a different slope.
The graph for the red To calculate the slope of
40 40
car shows how it travels this line, we divide the
35 35 v = 10 m/s
10 meters every second. triangle’s height by the
10 m 1s
30 30 length of its base. In this
1s
25 25 way, we obtain the veloci-
Position (m)
Position (m)
20
10 m
20
ty of the red car. The great-
1s er the velocity, the steeper
15 15
10 m the slope of the line.
10 10
1s
5 5
10 m
0 0
0 1s 1 2 3 4 0 1 2 3 4
Time (s) Time (s)
22 science-bits.com
The trains have the same average velocity, but their instantaneous ve-
locities are different.
Animation
When instantaneous velocity of an object in motion changes, its posi-
tion-time graph is not a straight line.
150
100 Average velocity
50 20 m/s
0
0 5 10 15
Time (s)
150
100 Average velocity
50 20 m/s
0
0 5 10 15
Time (s)
Acceleration
Acceleration and Velocity-Time Graphs
Velocity is not constant in most motions. The quantity that describes
how instantaneous velocity changes over time is called acceleration.
Δv v − vi
a= = f
Δt tf − ti
science-bits.com 23
Animation
16 16 16
Velocity (m/s)
Velocity (m/s)
Velocity (m/s)
12 12 12
8 8 8
4 4 4
0 0 0
0 2 4 6 8 10 12 14 16 0 2 4 6 8 10 12 14 16 0 2 4 6 8 10 12 14 16
Time (s) Time (s) Time (s)
When there’s no acceleration, the object Velocity decreases as the object slows down, Acceleration does not tell us whether the ob-
moves at a constant velocity. and the slope on the velocity-time graph is ject is moving or not: it is zero whether it is at
negative. rest or moving at a constant velocity.
16 16
Velocity (m/s)
Velocity (m/s)
12 12
8 8
4 4
0 0
0 2 4 6 8 10 12 14 16 0 2 4 6 8 10 12 14 16
Time (s) Time (s)
When acceleration is positive, the object Regardless of the value for the velocity, if this
gradually moves faster. velocity remains constant, the acceleration is
zero.
Acceleration Vector
Any change occurring to the velocity vector is an acceleration.
A moving object has acceleration when it increases or reduces its velocity,
but also when it turns.
24 science-bits.com
Animation
16 16
v
Velocidad (m/s)
Velocidad (m/s)
12
v 12
v
a 8
a 8
a
4 4
0 0
The effect of acceleration on velocity depends The car on this rollercoaster travels faster and Now the car gradually slows down because
on their relative direction. faster because the acceleration vector has the acceleration vector is in the opposite
the same direction as the velocity vector. direction of the velocity vector.
16
Velocidad (m/s)
v 12 v
8
a
a
4
0
When the acceleration and velocity are in When the acceleration is zero, the car’s
different directions—the velocity vector velocity remains constant.
changes its direction and a turn happens.
There are other more complex motions, but the acceleration vector is not
constant or the acceleration vector is neither parallel nor perpendicular
to the velocity vector.
science-bits.com 25
Interactivity
apar = 0 apar = ct ≠ 0
Motion Uniform Uniformly
accelerated
aperp= 0 Linear
aperp= ct ≠ 0 Circular
ULM. There’s no acceleration in uniform linear motion: the path
is a straight line and velocity has a constant magnitude. A space
aperp perpendicular acceleration probe far away from the gravitational pull of a star or a puck
apar parallel acceleration sliding across a smooth ice rink (with little friction) are exam-
ct constant ples of this motion.
x = x0 + v · (t – t0)
26 science-bits.com
To determine the posi-
tion (x) of a moving object
v =
along a straight line, all Animation
you need is one number— x – x0
with a positive or negative v =
t – t0
sign—because this mo- Inferring the equation for ULM.
x – x0
tion is in one dimension. v · (t – t0) = · (t – t0)
t – t0
Interpreting ULM
An object with ULM moves along a straight line in only two directions
with respect to a given frame of reference: either forward or backward.
In the equation for ULM, when the velocity value has a positive sign it
means that the object is moving forward, whereas a negative sign indi-
cates that it’s moving backward.
The position-time graph of a ULM is always a straight line. Analyzing
this graph, we can obtain the parameters of its motion equation:
The slope of the straight line is the moving object’s velocity (v).
Upward sloping lines correspond to objects moving with a posi-
tive velocity, whereas downward sloping lines correspond to ob-
jects moving with a negative velocity.
The cut-off point of the straight line on the vertical axis of the
graph is the object’s initial position (x0), provided that t0 = 0. Simulator
Initial
position 6
x0 (m) 0 5 10
4
–5 0 5 2
Velocity, v (m/s) 0
0 1 2 3 4 5 6 7 8 9 10
Time (s)
science-bits.com 27
Through simultaneous analysis we can find if, for example, two objects
moving in ULM along the same straight line will run into one another
Animations and the position where and when this will occur. We can do that by ei-
ther using their position-time graphs or their equations of motion.
4 va = 2 m /s vb = –1 m /s
3
2
1
0
0 1 2 3
Time (s) xa0 = 0 m 4m xb0 = 6 m
Two objects moving in ULM along the same linear path can ei-
ther intersect in a single position (and at one single instant of
time) depending on their initial positions and their velocities, or
never cross one another.
28 science-bits.com
Simulator
200
Velocity (m/s)
100 Time (s)
0
Initial velocity, v0 (m/s) -100
-200 -100 0 100 200 -200
Acceleration, a (m/s2)
0 1 2 3 4 5 6 7 8 9 10
-50 -40 -30 -20 -10 0 10 20 30 40 50
Position Equation
The change in velocity for an object in UAM is directly proportional to
the time elapsed. That’s why velocity-time graphs are straight lines
with upward or downward slopes, depending on whether acceleration Animation
is positive or negative, respectively.
12
1
x = x0 + v0 · (t − t0) + · a · (t − t0 )2 6
2
0 Time (s)
0 2 4 6
This is the equation of motion for UAM. With
Velocity (m/s)
Free Fall
Due to the effect of Earth’s gravitational pull, all objects falling freely—
with no air friction slowing them down—are in uniformly accelerated
motion. The value for acceleration is the same for all objects, and is di-
rected toward the center of the Earth.
The acceleration due to Earth’s gravity (g) is the same for all ob-
jects regardless of their mass and density: approximately 9.81 m/s2.
A simplified version of the motion equation for UAM for free fall can
be determined, considering that initial velocity of the falling object is
zero, that is, it has not been thrown downward.
1
x = x0 − · g · (t − t0 )2
2
science-bits.com 29
Animation The frame of reference is considered to be at ground level. Accordingly, all
positions above ground are positive—they correspond to the altitude the
object is at—and gravity’s acceleration is negative.
t=0s t=0s
x = 44.1 m x = 44.1 m 0
v = 0 m/s v = 0 m/s
t=1s t=1s -5
x = 39.2 m x = 39.2 m
v = -9.8 m/s v = -9.8 m/s -10
Velocity (m/s)
t=2s t=2s
x = 24.5 m x = 24.5 m -15
v = -19.6 m/s v = -19.6 m/s
-20
t=3s t=3s
x=0m x=0m -25
v = -29.4 m/s v = -29.4 m/s
Time (s)
-30
0 1 2 3
An object in free fall follows UAM. The velocity magnitude of This increase is 9.8 m/s per second, the acceleration due to
an object in free fall increases with the time elapsed. gravity. The object’s velocity is negative because our frame
of reference is at ground level and the positions above it are
positive.
t=0s 45 t=0s 45
x = 44.1 m x = 44.1 m
v = 0 m/s 40 v = 0 m/s 40
t=1s 35 t=1s 35
x = 39.2 m x = 39.2 m
v = -9.8 m/s 30 v = -9.8 m/s 30
Position (m)
Position (m)
25 25
t=2s t=2s
x = 24.5 m 20 x = 24.5 m 20
v = -19.6 m/s v = -19.6 m/s
15 15
t=3s 10 t=3s 10
x=0m x=0m
v = -29.4 m/s
5 v = -29.4 m/s
5
Time (s) Time (s)
0 0
0 1 2 3 0 1 2 3
Since the object gradually moves faster, the displacement it This gives rise to a position-time graph shaped like a parabola
undergoes in one second is greater and greater. (like with any other UAM) and decreasing, because the object’s
position coordinate is gradually smaller.
30 science-bits.com
Angular velocity (ω) is the angle swept by a moving object (Δθ) in
an interval of time (Δt): ω = Δθ = θ – θ0
Δt t – t0
0s 25 s 25 s
Δθ = 0° Δs = 0 mm Δθ = 150° Δs = 80 mm Δθ 30°
ω= = = 6°/s
Δt 5s
The tip of the hand of this stopwatch The circular path (Δs) and angle swept This way, we see how the hand’s angu-
follows a uniform circular motion. by the hand (Δθ) increase proportion- lar velocity (ω) is constant because it
ally to the time elapsed. takes the same time to sweep the same
angle.
science-bits.com 31
Animation
To calculate the length of the arc corre- This definition of radian is applicable to
sponding to an angle of 3 radians, multiply circumferences of any radius.
the length of the radius by three.
v2
r=
an
Simulator
r = 3.5 m
2 3 4 2 3 4
32 science-bits.com
Elaborate
In this activity you will design, set up, and build a digital bike
speedometer to measure the speed and the distance traveled.
A small LCD screen that shows the speed and distance traveled.
Counting Turns
The digital speedometer is based on the relationship between the dis-
tance traveled by the bicycle and the number of times the wheel turns.
Measure the diameter of one of the wheels on your bike and answer
the following questions.
?
science-bits.com 33
Task
a. How many meters does your bike travel every time the wheel rotates
once?
b. How many turns does this wheel need to rotate for the bicycle to cover
one kilometer?
c. So, the perimeter is calculated from the wheels’ diameter. The distance
traveled is obtained by multiplying that length by the total number of turns.
That said, keeping count of the spins of a wheel is no easy task.
How would you go about counting how many times the bicycle wheel
turns?
Every time the magnet passes by the magnetic switch, the switch
sends an electric signal to the microprocessor.
With the signal and the wheel’s radius, the microprocessor calculates
the distance traveled by the bicycle. However, you need to set up the
microprocessor first so that it can correctly transform the signal into a
figure.
34 science-bits.com
Interactivity
Show distance Magnetic switch
traveled on the screen is turned on
[..........] [..........]
[..........] [..........]
b. For your algorithm to work on a processor, you need to define the vari-
ables it uses.
The following are instructions to define the algorithm’s variables, which
come into effect when the processor is activated. Select a suitable name for
each of the variables.
For this exercise, consider a wheel’s radius of 33 cm.
a. The interactive resource in the digital version shows the orders needed
to calculate and display the bicycle’s speed on the screen.
[..........] [..........]
science-bits.com 35
b. In this case, you also need to determine the algorithm’s variables and
start the timer.
These instructions are followed once the processor is activated. Select a
suitable name for each of the variables below.
For this exercise, consider a wheel’s radius of 33 cm.
Set [distance traveled / perimeter / radius / timer / speed] = 0 (in meters per
second)
Set [distance traveled / perimeter / radius / timer / speed] = 0.33 (in meters)
Set [distance traveled / perimeter / radius / timer / speed] = 2 · π · [distance
traveled / perimeter / radius / timer / speed] (in meters)
Start [distance traveled / perimeter / radius / timer / speed] (in seconds)
36 science-bits.com
EXERCISES
Motion Frames of Reference
–5 0 5
science-bits.com 37
EXERCISES
6. Coordinates of a Point on a Plane c. Rank the following distances, from longest to
Indicate the coordinates of the points plotted on shortest.
the graph:
A.
3,100 nautical miles
A = (.........., ..........) B = (.........., ..........)
B. 200 feet
C = (.........., ..........) D = (.........., ..........)
C.
3,400 miles
E = (.........., ..........)
D. 1 kilometer
5 y axis E.
1,400 yards
F.
1,200 meters
–5
38 science-bits.com
EXERCISES
Displacement Vector Image C shows two tractors that have traveled
[the same distance / different distances] and
whose displacement is [the same / the same,
9. Boat Maneuvers but in the opposite direction].
Observe the displacement vectors of the boats
in the image and indicate whether the following The tractors in image D have traveled [the same
statements are true or false: distance / different distances] and their dis-
placement is [the same / the same, but in the
opposite direction].
Image A. Image B.
science-bits.com 39
EXERCISES
c. Convert the following velocities from m/s to knots d. Rank the following means of transport based on
(kn), and vice versa. Remember: one knot equals one their velocity, from fastest to slowest.
nautical mile per hour, and one nautical mile is equal
to 1,852 m. Give your answer correct to one decimal A.
A car moving at 100 km/h.
place. B.
A motorbike moving at 100 mph.
7 kn = .......... m/s 151 m/s = .......... kn C.
A motorboat moving at 100 kn.
Velocity Vector
Image A. Image B.
Image C. Image D.
q q
Image E.
q q
40 science-bits.com
EXERCISES
c. Which one of these representations of the veloc- 15. An Aerial Tramway
ity vector at the 7th second of the tractor’s motion This is the position-time graph of a cable car ride.
is correct? The graph displays four different sections.
35
30
25
Position (km)
20
q q 3
15
2 4
10
5
1
0
0 15 30 45 60 75 90 105 120 135
Time (min)
q q a. What is the distance covered in each of the four
sections?
Velocity and Position-Time Graphs Section 1: .......... km Section 2: .......... km
Section 3: .......... km Section 4: .......... km
14. Position-Time Graph
This table displays the position occupied by a mov- b. What are the totals for distance traveled and
ing object at different moments in time. displacement in this motion?
Use the interactivity in the digital version. Total distance traveled: .......... km
Total displacement: .......... km
Represent the position-time graph of the motion.
c. What is the period of time it takes the cable car
Time (s) Position (cm) to cover each of the four sections?
0 2 Section 1: .......... min Section 2: .......... min
1 5
Section 3: .......... min Section 4: .......... min
2 5
3 5 d. In which section is the cable car at rest? For how
4 5 long? In section [1 / 2 / 3 / 4]. It is at rest for ..........
5 6
minutes.
6 5
7 4 e. In which section of the ride does the cable car
8 3 move the slowest? What is the average velocity of
that section? In section [1 / 2 / 3 / 4], and the aver-
age velocity is ........... km/min, that is, .......... km/h.
science-bits.com 41
EXERCISES
Average Velocity and Instantaneous Time (s) Position (cm)
Velocity 0 ..........
1 ..........
16. Velocity from Graphs 2 ..........
Study this position-time graph. 3 ..........
4 ..........
5 ..........
28 6 ..........
Position-Time Graph
24
20
Position (m)
16
12
0
0 1 2 3 4 5 6 7 8
Time (s)
b. Calculate the average velocity of the object in c. Calculate the average velocity of the marble dur-
motion throughout its overall motion. ing each of the following time intervals:
Write your answers correct to one decimal place, if Between 0 s and 1 s: .......... cm/s
necessary. Between 3 s and 4 s: .......... cm/s
.......... m/s
Between 1 s and 2 s: .......... cm/s
17. Analysis of a Simple Motion
Carefully watch the motion of a marble in this Between 4 s and 5 s: .......... cm/s
experimental video of the digital version. Between 2 and 3 s: .......... cm/s
a. Open the graph editor in the digital version and Between 5 s and 6 s: .......... m/s
complete the table with the values for the position
of the marble at every second. Next, draw the cor- d. What’s the marble’s average velocity?
responding position-time graph. Express the result correct to two decimal places.
The average velocity is .......... cm/s.
04.00 s
e. What distance would the marble cover if it was
moving at that velocity for 20 s?
Express the result as a whole number.
A distance of .......... cm.
42 science-bits.com
EXERCISES
18. Problems in the Dining Car c. One hour after having started its journey, the
The kitchen crew on a train traveling between train passes again by the first stop, 60 km from the
two distant cities have just realized that they for- point of departure.
got to load the ingredients to cook today’s menu
For the train to arrive on time, how long will it take
when at the first stop. The only solution they
it to travel the remaining distance?
think of is to go back to the train station.
Express your result correct to one decimal place, if
a. Which of these graphs do you think describes
necessary.
this train’s motion?
Graph [A / B / C]. It will take the train ........ hours and ......... minutes.
necessary.
At ......... km/h
essary.
.......... m/s
science-bits.com 43
EXERCISES
21. Acceleration in the Amusement Park
In a free fall ride, the fearless passengers reach a 720
velocity of 19.95 m/s 2.1 s after being dropped. 640
a. Calculate the passengers’ acceleration in this time 560
interval. 480
Speed (km/h)
Give your result correct to one decimal place. 400
320
.......... m/s2
240
b. What will the passengers’ velocity be 2.3 seconds 160
after being dropped if acceleration remains con- 80
stant? 0
0 15 30 45 60 75 90 105 120 135 150
Give your result correct to two decimal places. Time (min)
.......... m/s
c. At a given instant during the fall, the maximum a. What do the horizontal segments on the graph
velocity is 30 m/s. From this instant, an acceleration represent?
of –13.5 m/s2 acts on the passengers until the ride
comes to a stop. q Stages of the flight when the plane’s velocity
remains constant.
How long does it take the passengers to stop?
q
Stages of the flight when the plane is at rest.
Write the result correct to two decimal places.
q Stages of the flight when the plane’s constant
.......... s acceleration is different from zero.
22. Braking b. What do the rising and falling lines on the graph
a. A driver going down a road brakes the car to a represent?
stop.
q
Stages of the flight when the plane is at rest.
Which instantaneous speed is greater: the initial
speed or final speed? q Stages of the flight when the plane has a spe-
cific constant acceleration different from zero.
q
The initial speed.
q
Stages of the flight when the plane’s velocity
q
The final speed.
remains constant.
q
They are the same.
c. Complete the following text:
b. Suppose the speed of the car was 24 m/s and it
took 2 seconds to come to a stop. When the plane’s velocity increases, accelera-
tion is [positive / negative] and the slope on
Calculate the change in speed and the acceleration the graph is [positive / negative]. In contrast,
of the car. when the plane’s velocity decreases, accelera-
Use the negative sign “–” if the final speed is lower tion is [positive / negative] and the slope on
than initial speed. the graph is [positive / negative].
Change in speed: .......... m/s d. Express the plane’s velocity 15 minutes and
Acceleration: .......... m/s2 45 minutes into the flight, in meters per second.
Give your results correct to two decimal places.
23. Air Travel
This graph shows the changes in an airplane’s Speed at 15th minute: .......... m/s
velocity during its 2.5 h flight. Carefully study the Speed at 45th minute: ......... m/s
graph and answer the following questions:
44 science-bits.com
EXERCISES
e. What is the plane’s acceleration during this time
interval?
Give your result correct to three decimal places.
.......... m/s2
Acceleration Vector
Image A. Image B.
24. Vector Quantities
Watch the video in the digital version and answer
the following questions:
a. Which statements are true for the section in
which the marble climbs up the inclined plane?
Acceleration is in the same direction as the
motion.
Velocity points in the opposite direction to the Image C. Image D.
motion.
d. Which of the images depicts the descent of the
Acceleration is in the opposite direction to the marble down the inclined plane?
motion.
Image [A / B / C / D]
Velocity points in the same direction as the
motion. e. Complete the following text.
Velocity and acceleration are both in the same
As the marble slows down, the acceleration and
direction.
velocity vectors point in [opposite directions /
the same direction]. In contrast, as it accelerates,
the acceleration and velocity vectors point in
[opposite directions / the same direction].
Velocity and acceleration are both in the same a. What are the parameters of the equation of mo-
direction. tion?
Velocity points in the same direction as the Give your answer as a whole number.
motion. The parameters are:
Acceleration points in the same direction as the x0 = ..........
motion. t0 = ..........
Velocity points in the opposite direction to the v = ..........
motion
b. Which of these expressions would you use to
Acceleration is in opposite direction to the know the cyclist’s position relative to time if he is
motion. in ULM?
c. Which of the following images depicts the ascent x − x0
q v=
of the marble up the inclined plane? (t − t0)
Image [A / B / C / D] x − x0
q t= + t0
v
q
x = x0 + v · (t − t0)
science-bits.com 45
EXERCISES
c. Recall that the cyclist is in ULM and complete the 27. 100-Meter Dash
table with the cyclist’s locations at the following in- An athlete in the 100-meter dash accelerates dur-
stants in time. ing the first few meters and reaches her highest
Write your answers correct to one decimal place, if velocity after 2.5 seconds, exactly after having
necessary. covered 18 meters. After this point, the athlete
covers the rest of the race in ULM at a velocity of
Time (s) Position (m)
about 10.2 m/s.
46 science-bits.com
EXERCISES
24 20 4 20
18 15 3 15
Position (km)
Position (km)
Position (km)
Position (km)
12 10 2 10
6 5 1 5
0 0 0 0
0 2 4 6 8 10 0 1.5 3 4.5 6 7.5 0 2.5 5 7.5 10 12.5 0 1.5 3 4.5 6 7.5
Time (h) Time (h) Time (h) Time (h)
x = .......... + .......... · t
science-bits.com 47
EXERCISES
60 15
32 10
8 45 10
Position (km)
Position (km)
Position (km)
Position (km)
24
6 5
16 30
4
8 15 0
2
0 0 0 -5
0 2 4 6 8 10 0 2.5 5 7.5 10 0 1.5 3 4.5 0.5 1 1.5 2 2.5 3
Time (h) Time (h) Time (h) Time (h)
32. Inferring the Equation of Motion a. Solve the system of equations and select the cor-
In uniform linear motion, the change of position rect expressions to calculate the velocity.
(Δx) is linearly related to the time elapsed (Δt).
That’s why knowing the position of the moving q v = t1 − t2
x1 − x2
object in two instants in time is enough to work
out the equation of the motion. q v = 2 − x1
x
t2 − t1
With this information in mind, and assuming that t −t
q v= 2 1
t0 = 0, it is possible to infer the initial position of the x1 − x2
object (x0) and the velocity (v) algebraically. x −x
q v= 1 2
t1 − t2
x1 is the position of the object at instant t1 and x2 is
its position at instant t2. Knowing that both cases b. Complete the equation of motion for an object
comply with the equation of motion for ULM, the in ULM knowing its position was 32 m after 5 s
following equations can be expressed as: and 92 m 15 s after starting to move.
Consider t0 = 0 and that quantities are expressed in
x1 = x0 + v · t1 SI units.
x2 = x0 + v · t2 x = .......... + .......... · t
These two equations are a system of equations 33. What’s the Equation?
with two unknowns, x0 and v. Solving this system A horse galloping down the straight of a racetrack
of equations will give us the variables needed to at a constant velocity goes past the 5 meter posi-
form the equation of motion. tion 3 seconds after starting the stopwatch, and
past the 40 meter position after 6.5 seconds.
a. What’s the horse’s velocity in meters per second?
(t2, x 2)
b. What was the horse’s position when t = 0 seconds?
t2 − t 1 x = 40 + 5 · (t – 6.5) x = 5 + 10 · t
x = –25 + 10 · t x = 5 + 10 · (t – 3)
48 science-bits.com
EXERCISES
ULM of Two Objects a. In the digital version, access the graph editor,
complete the table, and represent the motion of
34. Trains Colliding the two planes to try and graphically solve the exact
Due to a railroad switch error, the Paris-Berlin train time when the two planes meet in mid-air.
traveling a distance of 1,040 kilometers and the b. At what instant in time do the two planes meet?
opposite Berlin-Paris train, are both traveling at
They meet .......... s after the start of the maneuver.
120 km/h on the same rail track.
However, between kilometers 450 and 570 as
measured from Paris, the rail track divides in two,
allowing the two trains to safely travel past one Time (s) Position A Position B
(m) (m)
another.
0 ........... ...........
a. If the Paris train’s initial position is 0 km, what’s the 5 ........... ...........
initial position of the Berlin train? 10 ........... ...........
science-bits.com 49
EXERCISES
a. Use conversion factors and express her velocity in Velocity Equation
meters per minute.
Give your result correct to one decimal place. 37. Safety Stop Switch
In an industrial warehouse, the boxes on a con-
She walks at .......... meters per minute. veyor belt move at a specific velocity. Suddenly,
someone activates the safety stop switch. The
b. How long will it take her to make it to school?
device applies an acceleration of –11 m/s2 to the
Give your result correct to one decimal place. belt, and it comes to a stop 0.9 seconds after that.
It will take her .......... minutes to make it to a. What was the initial velocity of the boxes, ex-
school. pressed in meters per second?
c. Five minutes after she has left home, her dad no- Give your answer correct to one decimal place.
tices she has left her breakfast behind.
b. If, with the same initial velocity, the magnitude
How fast does her dad need to walk, at a mini- of acceleration was half as large as above, how long
mum, to be able to catch up with her before she would it have taken to stop, expressed in seconds?
arrives to the school?
Give your answer correct to one decimal place.
Give your result correct to one decimal place.
He will have to move at ......... meters per minute. 38. Reading Graphs
These three graphs correspond to objects in uni-
d. Which of the graphs in the gallery correctly rep- formly acceleration motions.
resents the moment when the father catches up
Identify initial velocity v0 and acceleration (a) con-
with his daughter right when she arrives to school?
sidering that time t0 = 0.
qGraph A qGraph B
q
Graph C q
Graph D Graph A represents a motion with initial veloc-
ity v0 = .......... and acceleration a = ..........
1 km 1 km Graph B represents a motion with initial velocity
Graph A Graph B
v0 = .......... and acceleration a = ..........
Position
Position
0 0
0 Time 0 Time
1 km 1 km
40
Graph C Graph D
30
Position
Position
v (m/s)
20
10
0 0 Graph A.
0 Time 0 Time
0
0 1 2 3 4 5
Daughter Dad t (s)
2
e. The father actually rode his bike to bring the
sandwich to his daughter, at a constant velocity of
400 meters per minute. 1
v (m/s)
6
v (m/s) 10
v (m/s)
4
5
2
Graph C. Graph C.
0 0
0 2 4 6 8 10 0 2 4 6 8 10
t (s) t (s)
0 7.5
-2
Graph A. 5
-4
x (m)
2.5
0 2 4 6 8 10
t (s)
0
10
-2.5
5 0 1.5 3 4.5 6
t (s)
v (m/s)
0
Study the graph and complete the following state-
-5
Graph B.
ments:
-10 At initial time t = 0 s, the moving object is in
0 1 2 3 4 5 position x0 = [−2.4 / −1.2 / 0 / 1.2 / 2.4] m.
t (s)
science-bits.com 51
EXERCISES
At time t = [0 / 1.4 / 3 / 4.2 / 5.5 / 6.1] s, the a. Write the equations of position of both the car
object passes by position x0 = 0 m. and motorcycle according to
During the first .......... seconds, the object travels 1
x = x0 + v0 · t + · a · t2
with [positive / negative] velocity. After that, it 2
travels with [positive / negative] velocity. 1
Car: x = .......... + .......... · t + .......... · t 2
2
At time t = ......... s, the object changes its direc- 1
Motorcycle: x = .......... + .......... · t + ..........· t 2
tion. 2
The acceleration of this motion is [positive /
b. At what precise instant in time will the two con-
negative].
tenders cross the finish line?
42. Take-Off Runway Use the respective equations of position replacing x
A new passenger plane model is being validated. by the value of their positions on the finish line: 100
To know the airports it can fly to and from, we meters. Give your answers correct to one decimal
need to know the minimum length needed for place.
take-off. Like other passenger planes, the veloc-
The car crosses the finish line after .......... seconds,
ity required for take-off is around 75 meters per
whereas the motorcycle crosses the finish line
second at a minimum.
after ......... seconds.
a. Complete the equations of motion knowing that
Who won the race?
during take-off, the plane has a constant accelera-
tion of 1.5 m/s2. [The motorcycle / The car] won the race.
Enter the values for x0 (in m), v0 (in m/s) and a 44. Stopping Distance
(in m/s2). Consider that t0 = 0. When on the road, it is important to keep a safe
Equation of velocity: v = .......... + .......... · t distance from the vehicle in front of us moving
in the same direction. If that car suddenly brakes,
Equation of position:
the stopping distance should allow us to brake
x = .......... + .......... · t + 1 .......... · t 2 in time and avoid a collision.
2
b. Use one of the previous equations to calculate Stopping distance consists of two components:
how much time the plane needs to reach its take-off 1.
Reaction distance: the distance you travel
velocity. during the reaction time. It’s the time it takes
The plane takes .......... seconds to reach its mini- you to apply the brake pedal once the car
mum take-off velocity. ahead of you has braked.
52 science-bits.com
EXERCISES
This time is never less than 0.75 seconds. When the vehicle travels at 120 km/h, its
velocity is [more than twice / twice / less than
Considering this piece of data, what is the mini-
twice / half ] the velocity of the vehicle trave-
mum distance traveled—reaction distance—by
ling at 60 km/h. However, both the braking
the vehicle before it starts to brake?
distance and stopping distance at 120 km/h
Give your result correct to one decimal place. are [more than twice / twice / less than twice
Traveling at 60 km/h, the distance traveled dur- / half ] the braking and stopping distances at
ing the reaction time is at least ............ meters. 60 km/h.
b. Therefore, what are the braking distances? Air friction is neglected in this situation. Also, recall
that gravity’s acceleration is g = 9.81 m/s2.
Give your answer as a whole number.
[Yes, he will / No, he won’t] move out of the
At 60 km/h, the braking distance is ............ way in time, because the brick takes ......... sec-
meters. onds to reach the ground.
At 120 km/h, the braking distance is ............
meters. 46. Feather vs. Apple Challenge
Suppose you drop a feather and an apple at the
Stopping Distance exact same time and from the same height.
a. After having calculated the reaction distance and a. Which of the two objects will hit the ground first?
braking distance, calculate the stopping distances Why?
for the two velocities.
b. Watch the video in the digital version. Does it
Give your answers as whole numbers. match your prediction? How can you justify what
At 60 km/h, the minimum stopping distance is occurs in the video?
............ meters.
At 120 km/h, the minimum stopping distance
is ............ meters.
science-bits.com 53
EXERCISES
c. Can we say that the motions of the feather and Consider g = 10 m/s2.
apple are free-fall motions?
v = .......... − .......... · t
Reason out your answer. 1 2
x = .......... + .......... · t + ·t
2
d. Let’s repeat the experiment, but this time the ob-
jects are placed inside 2 containers. b. In the digital version, use the graph editor to
complete the table and graphically represent the
Watch the video in the digital version. How can you
passenger’s velocity on the ride relative to time.
explain what happens?
Write your answers in the table and correct to one
decimal place.
47. Vertical Launch c. In the digital version, use the graph editor or
On an amusement ride, a passenger is safely complete the table and graphically represent the
harnessed. In this slingshot-like ride, the passenger passenger’s position on the ride relative to time.
is propelled vertically at a velocity of 10 m/s. It
reaches a maximum height and drops in free fall Write your answers in the table correct to one deci-
back to its original position, which now is occupied mal place.
by a thick mattress. Time (s) Position (m)
A vertical launch can be described in the same 0 .........
0.2 .........
terms as a free fall, but with an initial velocity differ- .........
0.5
ent than zero. 0.8 .........
1 .........
a. Complete the equations of motion for the pas-
1.2 .........
senger on this ride. .........
1.5
1.8 .........
2 .........
54 science-bits.com
EXERCISES
b. What angle does the train travel in 10 seconds?
Give your result in degrees.
.......... degrees
d. Carefully observe the graphs you created and state Angular and Linear Quantities
whether the following statements are true or false:
50. A Swing Ride
The object moves with negative velocity up
A chair swing ride turns at an angular velocity of
until time t = 1 s. Right after that, its motion
2.2 rad/s. The carousel consists of inside and out-
changes direction.
side rows of chairs for riders.
When the object reaches its maximum height,
it has zero acceleration. a. What chairs undergo a greater linear velocity?
The object’s height peaks at time t = 1 s. Right [The outside chairs / The inside chairs / All the
after that, it begins to drop. chairs alike]
The object moves with positive velocity up until b. What chairs undergo a greater angular velocity?
time t = 1 s. Right after that, its motion changes
direction. [The outside chairs / The inside chairs / All the
chairs alike]
When the object is moving upwards, its accel-
eration vector points upwards, and when the c. The outside chairs describe a circular path with
object is moving down, its acceleration vector a radius of 6.4 m, whereas the path of the inside
points downwards. chairs is a circle with a radius of 2.4 m.
What is the linear velocity of each row of chairs?
Uniform Circular Motion (UCM)
Give your answers correct to one decimal place.
48. The Hands of a Clock Outside row of chairs: .......... m/s
The hands of a clock travel 360° at different velocities.
Inside row of chairs: .......... m/s
What is the angular velocity of the three hands?
d. What is the length of the circular path traveled
Give your answers correct to three decimal places, by the chairs in 20 seconds?
if necessary.
Give your answer correct to one decimal place.
Second hand: ........... °/s Minute hand: ........... °/s
Outside row of chairs: .......... m
Hour hand: ........... °/s
Inside row of chairs: .......... m
49. A Toy Train
A toy train running on batteries moves along a
circular path. It takes the train 30 seconds to com-
plete one lap.
a. What’s the train’s angular velocity?
Give your result in degrees per second.
.......... degrees per second
science-bits.com 55
EXERCISES
Velocity, Acceleration, and Turning Radius
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NOTES
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NOTES
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Kinematics
Related Units:
Waves
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