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Abstract
Purpose – In recent years, there has been a “heritagisation” of pop culture, including music, whereby cultural
institutions, such as galleries and museums in primarily Western countries, have run exhibitions based on pop
culture to successfully market to a new audience of visitors. The purpose of this qualitative study is to explore
the issue of the “heritagisation” of pop culture by museums and observe visitor response to a specific music-
related exhibition, linking intangible and tangible elements of the exhibition to provide a framework to
understand the visitor experience.
Design/methodology/approach – The purpose will be achieved by observing the “heritagisation” of pop
culture in the literature and past exhibitions, proposing how cultural institutions have linked the intangible and
tangible elements of music in pop culture for an exhibition and observe visitors’ feedback from online
comments posted on Tripadvisor undertaken during the original “David Bowie is” exhibition at the Victoria
and Albert Museum (V&A), London.
Findings – From the Leximancer analysis, a new conceptual framework for visitor experience at an exhibition
was developed, which contains three visitor-related categories: pre-exhibition, exhibition space and exhibition
experience, with five themes (tickets, exhibition, displayed objects, David Bowie and visitors) and 41 text
concepts.
Practical implications – For cultural institutions the implications are that there can be opportunities to
curate exhibitions on pop culture or music-related themes, which can include intangible and tangible elements,
such as songs, videos, tickets, costumes, musical instruments and posters. These exhibitions can also explore
the changing socio/political/historical/cultural background that contextualises pop cultural history.
Originality/value – This theory-building study advances the body of knowledge as it links music in pop
culture and cultural institutions, specifically in this case a highly successful music-related exhibition at a
museum, and provides a theoretical model based on tangibility elements. Further, it analyses museum visitor
comments by using the qualitative software program, Leximancer, to develop a new conceptual framework for
visitor experience.
Keywords Museums, Music, Visitors, David Bowie
Paper type Research paper
Introduction
Museums provide an important service to society as they research, collect and display objects
of historic and cultural significance to the general public for educational and entertainment
purposes. At times being located in large, imposing, old buildings, where some people may
not feel comfortable visiting as the museum is believed to be full of ancient relics, dusty
exhibits and boring stories about people they have never heard of that they last visited as a
school child (Carrier, 2001). But museums have been changing, moving from being
“essentially object-based” focused on their collection (McLean, 1994) to becoming more
service-centric (Alcaraz et al., 2009), visitor focused (Kirezli, 2011), interactive and experiential
(Hooper-Greenhill, 2000; Hyun et al., 2018) to increase the visitors’ enjoyment and education Arts and the Market
(Casey, 2001; Gilmore and Rentschler, 2002). With a problem of falling numbers of visitors © Emerald Publishing Limited
2056-4945
(Jones, 2017), the GLAM sector (galleries, libraries, archives and museums) has taken on the DOI 10.1108/AAM-08-2020-0026
AAM “marketing concept”, whereby organisations achieve their goals by “knowing the needs and
wants of target markets and delivering the desired satisfaction better than competitors do”
(Kotler and Armstrong, 2010).
The use of marketing activities by museums and other GLAM institutions has been
discussed for many years (Ekstrom, 2020; Kotler and Levy, 1969; Gilmore and Rentschler,
2002; Kotler et al., 2008; McLean, 2012). However, the use of digitalised interactive activities,
like social media including websites, Facebook, Twitter, Instagram and third-party sites, like
TripAdvisor, by museums with the aim of ticket sales has been relative new, and not without
some criticism (Kim, 2016). Past research has also connected the important link between
museums and the service delivery experience (Packer and Ballantyne, 2002; Lagrosen, 2003;
Alcaraz et al., 2009; Camarero and Garrido, 2012). So, as well as enhancing the visitor’s
experience, museums must keep in mind their professional service practice of curating
exhibitions that can contribute a better understanding of topics, issues, people, cultures and
history. Over the last few years, pop culture, particularly music, has been a theme of several
successful exhibitions at museums that have provided both education and entertainment to
visitors (Waller and Waller, 2016), including those who may not usually attend public
programing at cultural institutions.
The purpose of this qualitative study is to explore the issue of the “heritagisation” of pop
culture by museums and observe visitor response to a specific music-related exhibition,
linking intangible and tangible elements of the exhibition to provide a framework to
understand the visitor experience. More specifically, the aims of this theory-building paper
are to (1) present the issue of the heritagisation of pop culture and, particularly music, to
propose a theoretical model that represents the relationships of forms of tangibility and
visitor experience at a music-related exhibition and (2) analyse online comments from visitors
to a highly successful music-related exhibition at a museum to discover their response to the
exhibition and any related themes to develop a conceptual framework for visitor experience
at an exhibition. The exhibition chosen for this qualitative study is the “David Bowie is”
exhibition at the Victoria and Albert Museum (V&A), London, which has since become “the
most successful touring exhibition in the cultural institution’s 164-year history” (Nankervis,
2016). This study advances the body of knowledge as it links music in pop culture and GLAM
cultural institutions by providing a theoretical model based on tangibility elements. Further,
it analyses museum visitor comments by using the qualitative software program,
Leximancer (2013) to develop a new conceptual framework for visitor experience at an
exhibition.
Background
Digitalisation and cultural heritage
Digital media, reproduction and devices have changed our socio-cultural practices, which are
linked to collective memories, oral traditions, material objects, performance and ritual that are
elements which embody our cultural heritage (Giaccardi, 2012; Smith, 2006), and thereby
changed museum practice. The relationship between digital media and cultural heritage can
be best understood by viewing the impact of digital technologies and social media on cultural
heritage practice (Berry, 2012; da Silva et al., 2013; Harrison, 2013), knowledge (Giaccardi,
2012), conservation (Smith, 2006; Zhou et al., 2012), documentation (Stuedahl and Mortberg,
2012; Waller and Waller, 2018) and exhibition (Bearman and Geber, 2008; Wang and Lin,
2018). The use of digitalisation also increases the capacity for digital storage, including still
images, video and sound access and transparency, and social engagement through sharing
and connecting with audiences (Giaccardi, 2012; Stuedahl and Mortberg, 2012), as well as
engaging with new audiences and spaces (Jafari et al., 2013; Malpas, 2008). Digitalisation is
also capable of managing and navigating historical information along with current user-
related information, like location of the museum and future events (da Silva et al., 2013). This Pop culture
can also disrupt the past limitations of the physical space, as well as business hours, to
provide the public access to collections at any time of the day (Zhou et al., 2012). This links
with the idea that heritage is an ongoing process that has both tangible (physical) and
intangible (immaterial) elements.
The interaction between digitalisation and cultural heritage has enabled heritage
conservation and documentation as a communication medium and a tool, which has the
capacity to change the way in which museums create, distribute, store and converse cultural
heritage and knowledge (Berry, 2012; Giaccardi, 2012; Schnapp and Presner, 2009). However,
when looking at the conservation and documentation of the intangible nature of cultural
heritage practice, it is rather difficult due its immaterial or historic state (da Silva et al., 2013;
Waller and Waller, 2018). Where possible the conservation and documentation of cultural
heritage creates “digital representations,” which can be stored and accessed along with being
transparent and unrestricted to the public (da Silva et al., 2013, p. 3). These digital
representations, whether authentic originals or reproductions, made by “using digital virtual
reality technologies”, are found on social mediums or other platforms like the home website
and are not seen to be as replacements of in person presentation (Stuedahl and Mortberg,
2012; Zhou et al., 2012). Further, by encouraging and developing public engagement with a
project that links heritage conservation and documentation, this can lead to the
“sustainability of intangible cultural heritage” (Stuedahl and Mortberg, 2012, p. 110).
Such digital use of cultural heritage can also connect and engage with the general public
who can access information and collection objects or respond with comments or criticism
online (Waller and Waller, 2019). This can be done by using interactive online social media
sites or “owned” social media including websites, Facebook, Twitter and Instagram or by
third-party websites like TripAdvisor and Yelp.
Public engagement
Museums and other institutions like art galleries, heritage sites and education centres are
encouraged to adopt new media technologies and procedures to stimulate and maintain
visitor engagement in the space or with the collection (Barrett, 2011; Bearman and Geber,
2008; Simon, 2010). This is because the institutions should be reflective of the society they
belong to and each should strive to continue to be a significant body for collecting,
conserving, documenting and displaying objects and to suit the needs of their audience
(Bearman and Geber, 2008). Digitalisation plays a role in maintaining cultural heritage
practice and knowledge as it allows for “more participatory ways for interacting with
heritage objects and concerns” (Giaccardi, 2012, p. 1), which include public “co-creation and
reflection” (Stuedahl and Mortberg, 2012, p. 107). This reflection by the public can be an
important source of feedback and evaluation.
Past studies have focused on areas like motivations and expectations of visitors through
segmentation studies (Barrett, 2011; Poria et al., 2006), which are used to ensure the museum
management understands and communicate effectively with their potential visitors (Falk and
Dierking, 2016; Wu et al., 2010), and conduct post-event evaluation for “visitor feedback
loops” to consider for future events (Gilmore and Rentschler, 2002; Harrison and Shaw, 2004;
Rowley, 1999). Although some feedback can be embarrassing to the institution, it can be an
insightful form of electronic consumer feedback (Madzık et al., 2005; Waller and Waller, 2019).
The role of the general public, and more specifically the visitor, has also evolved to be
important reactors, investigators and interpreters of information, as well as dispersers of
knowledge, and even as content creators (Jafari et al., 2013; Olson, 2013). This participatory
level of engagement in cultural heritage practice and knowledge by individuals, like industry
participants, collectors, hobbyists and fans, can occur from within the museum space or
AAM cyberspace, including museums or individuals’ social network sites, like Facebook or Twitter
(da Silva et al., 2013; Jafari et al., 2013; Jenkins, 2014; Olson, 2013; Stuedahl and Mortberg,
2012). Examples can include people donating intangible and tangible objects, such as old film,
video, recordings, notes, tickets, photographs, posters, objects and clothing. This
engagement, combined with digitalisation activities discussed above, has the ability to
invite in new audiences and engage with the community like never before, along with the
formation of cyberspaces for interaction and dialogue on relevant topics.
David Bowie is
There have been several music-related exhibitions that have been run at major history and art
museums around the world, such as exhibitions of ABBA, The Beatles and The Rolling
Stones. These exhibitions have obtained objects from various sources, including record
companies, fans, collectors and the musician’s personal archive, and involved the visitor
encouraging them to interact in some way. One exhibition that has been so successful that it
has toured to international destinations was “David Bowie is” (2013–current). This exhibition
was first mounted by the V&A, London in 2013, and soon became the fastest-selling
exhibition in the V&A’s history selling over 67,000 advance tickets, and then it started an
international touring exhibition it become “the most successful touring exhibition in the
cultural institution’s 164-year history” (Nankervis, 2016), with exhibitions being held in
Toronto, S~ao Paulo, Berlin, Chicago, Paris, Melbourne, Groningen, Tokyo, Bologna and
Barcelona. The retrospective of the life and career of David Bowie contained over 300 objects
including handwritten lyrics, more than 50 original costumes, set designs, album artwork,
photographs, interviews and rare concert footage. The material was collected by The David
Bowie Archive, which is his personal collection of memorabilia, and “demonstrates how
Bowie’s work has both influenced and been influenced by wider movements in art, design,
theatre and contemporary culture and focusses on his creative processes, shifting style and
collaborative work with diverse designers in the fields of fashion, sound, graphics, theatre and
film” (www.vam.ac.uk/content/articles/t/touring-exhibition-david-bowie-is/). This is a
significant example of a type of that exhibition transformed the value of pop culture-
related objects from items of everyday and personal use to museum objects that were
catalogued and viewed in museums by a broad public audience.
Methodology
To appreciate visitors’ feelings about a music-related exhibition, a historical analysis of visitor
feedback to the exhibition on TripAdvisor was undertaken on the original “David Bowie is”
exhibition at the V&A London in 2013. The David Bowie exhibition was chosen because it was
a highly successful pop culture/music exhibition that was sold out at the time of the original
exhibition, became the focus of a documentary film “David Bowie Is Happening Now (2013)” and
continued as a touring exhibition years after visiting various countries in Europe, North
America, South America, Asia and Australia from 2013 to 2018 (Nankervis, 2016; von Aue,
Music Costumes
Exhibition
Video Instruments
Listening Merchandise
VISITOR EXPERIENCE
Memories Enjoyment
Figure 1.
Linking intangible and
tangible elements with
visitor experience
2018). TripAdvisor, www.tripadvisor.com, is a popular digital forum and recognised as the Pop culture
world’s largest travel site where people can post reviews on hotels, restaurants and attractions.
It was chosen as the source of digitalised, online reviews of the V&A exhibition as it felt that as
it was not directly connected to the V&A the visitors would more freely comment their real
opinion of the exhibition than they would directly on the V&A Facebook or websites, and it has
been used in other studies (Miguens et al., 2008; O’Connor, 2008). A review of V&A sites did not
find a large number of comments and those posted were positive. Although there is concern
with the authenticity of TripAdvisor reviews as being biased (Ayeh et al., 2013; Mayzlin et al.,
2014), it is noted that this study is observing a limited-time cultural attraction and not a
privately-run hotel or restaurant, which is hoping for repeat commercial business, it is believed
that there would be limited chance of fake reviews (Keates, 2007).
A historical analysis was undertaken of the TripAdvisor reviews of the “David Bowie
is” exhibition as the focus of the analysis was limited to only during the time that the
exhibition ran 23 March–11 August 2013 (Tripadvisor, 2013). This was to get an
understanding of visitors’ experience at the time of the exhibition and not asking visitors
to think back and reflect on their feelings, which could be more favourable than their
experience at the time. The analysis found a total of 181 reviews, of which most were very
positive in their rating out of 5–5 stars 133 (73%); 4 stars 36 (19.5%); 3 stars 9 (5%); 2 stars
2 (1%) and 1 star 1 (0.5%). The reviews were copied onto a word document and edited to
keep only what was written in the review. The word data were first inputted into a word
cloud generator (www.wordclouds.com), which found the most mentioned words were
Bowie (334), exhibition (219), David (179), see (91) and tickets (81). While the words
“Bowie”, “exhibition” and “David” would have been expected to be mentioned when
describing a David Bowie exhibition, the mentioning of “tickets” would have been very
important to visitors to the popular exhibition.
The words were then inputted into the qualitative software program, Leximancer https://
info.leximancer.com/. This program transforms “lexical co-occurrence information from
natural language into semantic patterns in an unsupervised manner” and uses algorithms to
calculate semantic meanings and relationships (Smith and Humphreys, 2006, p. 262). It is also
a software package that has been used in the past, including marketing and tourism studies,
to discover themes hidden in open text (Dann, 2010; Sotiriadou et al., 2014; Tkaczynski et al.,
2015; Tseng et al., 2015).
Results
To analyse comments from visitors to a music-related exhibition at a museum to discover
themes behind their responses, the procedure recommended by Leximancer was followed
(Leximancer, 2013; Smith, 2017), as well as previous studies that used Leximancer (including
Sotiriadou et al., 2014). After adjusting the “theme bubbles” as recommended by Smith (2017),
a Concept Map was developed which contains five themes (tickets, exhibition, displayed
objects, David Bowie and visitors) and 41 text concepts (which are main words which
identified as being repeated within the themes). The conceptual map framework is displayed
in Figure 2, which graphically shows the relationship and connections between the themes
and the smaller text concepts inside the balloons, which are explained below.
Reviewing the themes it was decided that they formed three main visitor experience-
related categories: (1) pre-exhibition–tickets, (2) exhibition space–David Bowie, exhibition
and visitors, and (3) exhibition experience–displayed objects. Table 1 presents the thematic
summary, which includes the five theme names ranked by the connectivity score, being the
degree that the theme is connected to the other concepts in the map (Leximancer, 2013), 41
text concepts that occurred across the themes, the hits or times the concept was mentioned
and the percentage relevance for each concept proportionality in relation to each other based
AAM
Figure 2.
Conceptual mapping of
themes for visitor
experience
on the concept “exhibition” being the main term mentioned and for each theme on the most
mentioned concept in the theme (Sotiriadou et al., 2014).
The following gives examples of the five themes, including direct quotes from the
comments, based on the three visitor experience-related categories pre-exhibition, exhibition
space and exhibition experience. Note that some quotes will include words that are relevant to
more than one text concept, which is why there is a high degree on connectivity with some
themes, and the overlapping of theme bubbles.
(1) Pre-exhibition
Tickets
As the David Bowie exhibition was extremely popular, being the V&A’s fastest-selling
exhibition to date, the theme of tickets was the main issue mentioned in the comments. These
included stories, warnings and suggestions about purchasing tickets and long queues,
such as
We couldn’t get per-booked tickets do had to buy them when we got there. After getting the tickets
we had to wait over an hour.
. . . ask to get in a bit before the start time on your tickets!
Joined the V&A members club solely to get tickets to this event. . .and it was worth it.
Get there early to buy tickets for David Bowie’s exhibition as it is a timed visit. Very well put together
and it is quite an experience.
This retrospective encompasses the life and times, the influences and passions that made David
Bowie one of the great rock stars of our time. Without question his intellectual view point, his
theatrical flair and background and his acute awareness of society brought out a unique point of
view in his music.
So many artefacts from his stage and writing career, being really close to the phenomenon David
Bowie as actor and musician and influence on anything else like fashion, etc.
Exhibition
As it was a was an exhibition on David Bowie, it is understandable that the words
“exhibition” and “Bowie” were commonly occurring but connected to these words were those
mentioning that they were a “fan” and “enjoyed”. For example,
AAM As a Bowie fan for over 40 years I was really looking forward to this, and I was not disappointed.
Went to V&A for Bowie exhibition 5th June really enjoyed it.
Visitors
The final theme was on fellow visitors and was more negative than all of the other themes. As
the exhibition was so popular, it also meant that there were crowds there, which some people
commented on. For example,
There were about 50 people in front of us but, by opening at 10a.m., around 300 after us. . .
Too many people going in at once making it a bit difficult to get near everything. Be prepared to
spend a couple of hours just on this.
I think they let in far too many people and should have staggered the entry a bit more. At the start
about 50 people all trying to look at fairly small exhibits.
It is a very interesting exhibition and worth a visit, but unfortunately the number of other people also
beguiled by Bowie meant that it was too crowded.
Discussion
This study has observed the issue of the “heritagisation” of pop music culture by GLAM
institutions with the help of digitisation to market to a broader audience and presents the case
of the “David Bowie is” exhibition by the V&A Museum and analysed visitor response to a
specific music-related exhibition. This is seen as part of the movement “towards the
repositioning of popular music as cultural heritage”, with the emphasis on both intangible and
tangible elements, such as music, pictures, posters and videos, plus entry tickets, costumes
and musical instruments (Bennett and Rogers, 2016). The exhibitions displayed a variety of
everyday objects related to music creation and performance, as well as “fan practice” which
encourage public engagement (Leonard, 2007, p. 162). Also, the displaying of tangible objects
can promote an intangible reaction from the visitor, for example, framed posters have the
capacity to evoke memories of events and feelings of anticipation.
For cultural institutions, the practical implication from this study is that it is important
that their offerings should not remain stagnant and reinforce the idea that they are old,
imposing buildings holding boring, dusty objects. The GLAM sector is changing, becoming
more marketing focused and appealing as a social space for new visitors to interact with the
material they can engage with (Kotler and Levy, 1969; Kotler and Armstrong, 2010). This
means that, from a marketing perspective, the cultural institutions should not be totally
product-focused just because the “product” (collection or even building) has not changed in
100 years, but focus on being service-centric, relevant, interactive and engaging to satisfy its
visitor base and attract new visitors (McLean, 1994; Alcaraz et al., 2009). This is being
achieved by curating pop culture-based exhibitions that appeal to a broader market, some
who may have not been to a museum since a school excursion.
This study has focused on the heritagisation of music, but as was mentioned above there
are other examples of “heritagisation”, “museumification” or “artification” of popular culture,
which has included films and television series. Of particular interest is that there have been a
number of successful exhibitions that have attracted new interest and audiences with
exhibitions focused on fashion, apparel and luxury brands, such Christian Dior, Chanel, Louis
Vuitton and Alexander McQueen, as well as particular brands and products, like Coca-Cola,
The Laughing Cow, Maton Guitars, sports shoes and handbags (Chaney et al., 2018; Ekstrom,
2020). For example, the exhibition “Bags: Inside Out” presents the history and social
importance of bags “from designer handbags to despatch boxes, vanity cases to military
AAM rucksacks” (Bags: Inside Out, 2021) and is also at the V&A Museum, London. This type of
exhibition presents some everyday objects, such as handbags, backpacks and luggage, and
not only heritagises them but by redefining the idea of art and its place in the museum, it
raises them to a piece of art, thereby undergoing a process of artification (Kapferer, 2014;
Shapiro, 2019). This artification is not just occurring in museums as luxury brands are also
ratifying their stores (Vukadin et al., 2019), and it is occurring in the wine industry (Joy, et al.,
2021). This is an area that needs further research.
The theoretical implications of the study are that the discourse led to the proposal a
conceptual model showing relationships of forms of tangibility and visitor experience at a
cultural exhibition (Figure 1). Further, the review comments from visitors to the David Bowie
exhibition at the V&A on TripAdvisor support the model presented in Figure 1. The
Leximancer analysis identifying displayed objects as a theme in the exhibition, which
included intangible and tangible elements, with the text concepts such as costumes, music,
lyrics, audio and sound. It further developed a conceptual framework for visitor experience
with three visitor experience-related categories: pre-exhibition, exhibition space and
exhibition experience (Figure 2). As the model indicates, there are important intangible
and tangible elements that can be connected to an exhibition, which can add to the visitor
experience. If a new visitor has a positive experience at an exhibition, then he/she is more
likely to share his/her experience, personally or online via social media, and possibly return
for another exhibition in the future.
Finally, there can be some valuable implications for a museum to hold an exhibition with
pop culture/music-related themes, including generating publicity for the institution, raising
awareness among the non-museum visitors and increasing revenue via ticket and
merchandise sales. However, there can also be problems if a museum is seen as forgetting
its role in the community and just chasing the sponsorship or box-office dollar. Being
perceived as being subordinate to large commercial interests as they promote their corporate
agenda or accepting sponsorship from a company in a controversial industry or that has
questionable work practices can bring negative publicity to the institution and is an ethical
concern for the museum sector (Waller and Waller, 2016). It is, therefore, important for
institutions to also consider potential issues of credibility, objectivity, reputation and
independence and not just the financial benefits when it comes to what exhibitions will be
presented.
Conclusion
The purpose of this qualitative study is to explore the issue of the “heritagisation” of pop
culture by the V&A Museum and observe visitor response to a specific music-related
exhibition, linking intangible and tangible elements of the exhibition to provide a framework
to understand the visitor experience. From the discussion, including issues related to
digitalisation, public engagement and various music-related exhibitions, it appears that
exhibitions devoted to pop music genres have established their popularity with visitors at a
number of major museums globally. This would confirm the “heritagisation of pop culture” as
an established phenomenon. For cultural institutions, like those in the GLAM sector, the
implications are that there can be opportunities to curate exhibitions on pop culture/music-
related themes, which can include intangible and tangible elements, such as songs, videos,
costumes, musical instruments and posters, as well as exploring the changing socio-/political/
historical/cultural background that contextualises music’s development. Objects for the
exhibitions could also be sourced from the general public, including industry people,
collectors and fans, plus digitalisation and social media can be associated with music to
improve interactive exhibit activities in the online and offline environment. These can be used
to enhance the visitors’ experience and be a valuable marketing tool for the institution.
Further research is recommended in the area of the power of pop culture as a marketing Pop culture
tool for cultural institutions, especially the intangible and tangible aspects. The value of the
visitor experience in such exhibitions needs continuous measurement, as well as asking what
could be some future trends in museum exhibitions, including framing future exhibitions as
being heritigasation or artification of the objects. A comparison of visitor feedback could be
made between an exhibition based on pop culture themes and one that might be on more
traditional themes for museums, such as ancient Greek or Roman exhibitions. Due to the
limitations and concerns about the reliability of TripAdvisor reviews, a future study may
compare owned social media (Facebook and Twitter) and third-party review sites
(TripAdvisor and Yelp). This study has focused on museums, but several musicians have
proven themselves to creative painters and visual artists, including Bob Dylan, Joni Mitchell,
Ronnie Wood and Tony Bennett, so it would be interesting to see if art galleries would curate
exhibitions by celebrity musicians. Visitor, and non-visitor, opinions are also valuable to
cultural institutions to ensure that they can appeal to current and new visitors in the future.
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