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Editor’s letter

Welcome to… EDITOR’S CHOICE Three of my top


picks this month…

48

In this month’s magazine we


turn our focus on a number of
exceptionally talented artists, as
well as some of their tools, tips
and techniques. First off, we
Mighty mechs and spaceship designs
have our beautifully whimsical Animal-inspired machinery and flying cars abound in
cover art, which was created by the sketchbook of concept artist Robert Laszlo Kiss.
the talented Selenada. If this
kind of art speaks to you, make 68
sure to check out her tutorial on its creation, and
dive into Clip Studio Paint to follow along. There’s
even a great timelapse video of her process too!
Elsewhere, we talk to Grégory Fromenteau about
his years in the business, getting into the world of
video game art and the value of traditional media.
Not only that, but we caught up with four artists to
discuss their advice for filling art with narrative.
In our tutorial section, we have the latest in Draw futuristic vehicle designs
Charlie Pickard’s course on art fundamentals, this John A. Frye shares his workflow for painting stunning
time looking at values; a basic yet hugely important science fiction vehicles from scratch using Photoshop.
skill to learn. And we bring yet more training too,
covering how to paint hard-surface sci-fi vehicles 76
and using 3D to aid your artistic workflow.
Lastly we and the wider community reflect on the
loss of the legendary manga artist Akira Toriyama.
I hope you enjoy the issue.

Editor Develop 3D skills for concept art


Rob.Redman@futurenet.com Learn how to infuse tools such as Blender into your
process with this fantastic tutorial by Gaëlle Seguillon.

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Your art 10 24
10 FXPosé
A round-up of digital art submitted by
you, featuring Artist of the Month Pablo
Pereira, plus incredible work from Yare
Yue, Aleksandra Alekseeva, Polina Bivol,
L.J. Koh and Emanuel Freitas Dias.

22 The Rookies
Marin Le Tourneau takes on a challenge
in their Ghibli-inspired illustration.

News and events


24 How to tell a story in an image
We speak to four artists about telling
FXPosé How to tell a story in an image
human narratives through symbolism.

30 A tribute to Akira Toriyama 40


Artists remember the legendary Dragon
Ball creator and his impact on their work.

32 Get set for Vertex 2024!


Discover all the fun that awaits you at our
upcoming festival of digital art in London.

34 Artist in Residence:
Charles Ratteray
Venture into the mixed-media lab of the
concept designer and storyboard artist.

Features
40 Interview: The art of
Grégory Fromenteau
The art of Grégory Fromenteau
The artist talks about his switch from
animation to video games, and why he
still adores using traditional mediums. 34 48
48 Sketchbook:
Robert Laszlo Kiss
We take a peek at pages packed full with
unique mechanical designs and more.

Regulars
6 Next month
8 Subscriptions
Artist in Residence: Sketchbook:
38 Recent editions
Charles Ratteray Robert Laszlo Kiss
39 Letters

4
Issue 239

64 68
Workshops
56 Illustrate a magical character
Cover artist Selenada talks us through
how she created her stunningly detailed
artwork with Clip Studio Paint.

62 Recreate gouache effects


Why Choro Choi’s dip into traditional art
has presented her with new digital ideas.

64 Simplify the value scale


Simplify the value scale Learn to draw sci-fi vehicles
Create powerful paintings with the help
of Charlie Pickard’s starter guide for
56 ensuring you get values just right.

68 Learn to draw futuristic


vehicle designs
One brush is all John A. Frye requires as
he builds a sci-fi vehicle in Photoshop.

74 Draw fast and jot down ideas


Ashot Avetisyan makes sure that he never
forgets an idea for his future projects.

76 Develop 3D skills for


concept art designs
Top concept artist Gaëlle Seguillon takes
inspiration from The Lord of the Rings.

82 Start off with simple shapes


Brandon Le explains how he created a
page://92
complex scene from basic building blocks.

Traditional Artist
86 Traditional FXPosé
The finest traditional art, sent in by you!
Illustrate a magical character
92 Create an epic comic battle
Uko Smith pits X-Men’s Storm and Magik
76 92 against each other in a dynamic scene.

96 First Impressions:
Scott Brundage
The illustrator explores his development
as an artist and shares some of his work.

Develop 3D concept art skills


GET YOUR
82 RESOURCES

1 Go to the website
Type this into your browser’s address bar.
https://ifxm.ag/clip-studio

Start with simple shapes Create an epic comic battle


2 Click the download link
Find your files ready for download.

3 Download what you need…


Save the files or watch the videos.

5
Next month

Editorial
Editor Rob Redman rob.redman@futurenet.com

LEARN TO PAINT
Art Editor Daniel Vincent
Production Editor Henry Burridge
Contributors
Dominic Carter, Tanya Combrinck, Charles Ratteray, Robert

ICONIC FAN ART


Laszlo Kiss, Ulyana Regener, Choro Choi, Charlie Pickard, John
A. Frye, Ashot Avetisyan, Gaëlle Seguillon, Brandon Le, Uko
Smith, Scott Brundage, Gary Stuckey
Advertising
Media packs are available on request
Chief Revenue Officer Zack Sullivan

Pro illustrator Raide puts her spin on UK Group Commercial Director Clare Dove
Advertising Director Matt Johnston
matthew.johnston@futurenet.com, 01225 442244

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9
1

THE PLACE TO SHARE YOUR DIGITAL ART

Pablo Pereira
LOCATION: Spain MEDIA: PaintTool SAI 2 WEB: www.instagram.com/breri_

Pablo is an illustrator and graphic design student.


They are well known for mixing ancient and trendy
themes. “I’m especially in love with Japanese masks.
You’ll hardly see an uncovered face in my artwork!”

2
1 SAMURAI KID
“An excellent example of
what I mean by mixing the
past and the present in my
illustrations. A rare example
of an uncovered face, too.”

2 MOBILE CASE
“Lots of people asked
me for this mobile phone
case. I started to believe it
could be a good idea, so I
made it real.”

3 BY THE SWORD
“This was part of a pair
of redraws I did recently. I
aimed to ensure that I was
improving at drawing. Truly
one of my favourites.”

4 KITSUNE X
“I made this as part of a
collaboration with XPPen.
They wanted me to integrate
an X somewhere in the piece,
so I sculpted it onto the
character’s mask.”

5 DRIFTING AWAY
“I wanted to get a sense
of movement in this one,
which is why I put so many
stripes floating all over the
place. I also needed some
parkour references.”

10
5

Want to submit your work? Visit http://ifxm.ag/getinifx 11


2
Yare Yue
LOCATION: China MEDIA: Photoshop, Blender WEB: zero0.artstation.com

Yare has been working in the CG industry since 2013 in both


game art and development. They now work as a freelance
artist, expanding their repertoire and exploring new styles.

1
1 SMILING FACE
“I wanted to make this
character both cute and
creepy. What would be more
suitable than a clown doll?”

2 TRIP: WIND OF SOUND


“This is from my personal
series, TRIP. A child and his
cat escape reality into a
fantasy realm. I wanted to
physically transform sound
into a relic for exploration.”

3 CONVALLARIA LAKE
“Another piece from my
TRIP series. I didn’t want the
series to be too fantastical
and grand, so it was more of
a stop-start in terms of the
subject matter and design.”

4 BABY GREED
“A Halloween-themed
character design. The greedy
baby doll uses its gigantic
mouth to fill his empty shell
by swallowing all kinds of
different sweets.”

12 Want to submit your work? Visit http://ifxm.ag/getinifx


4

Want to submit your work? Visit http://ifxm.ag/getinifx 13


Aleksandra Alekseeva
LOCATION: Serbia MEDIA: Photoshop, Procreate WEB: www.artstation.com/aleksandraalekseeva

Aleksandra is an illustrator and concept artist working in the game


development industry. She prefers to create fantasy settings, and
most of all loves to draw girls. “It’s my pleasure and comfort zone.”

2 3

1 LOVE
“Love can be beautiful and
attractive, but also treacherous
2 DEMETRIA
“A commercial illustration of
a game character. I adore cold
3 WHITE-HAIRED GIRL
“This art piece comes from
my experiments with colour and
4 MODERN GEISHA
“Here I was searching for an
interesting look. I settled on one
and dangerous.” colour palettes, especially neons form. I don’t know why, but white inspired by Japanese culture,
and pearlescent colours.” hair is my favourite for drawing.” painted in neon colours.”

14 Want to submit your work? Visit http://ifxm.ag/getinifx


4

Want to submit your work? Visit http://ifxm.ag/getinifx 15


L.J. Koh
LOCATION: Singapore MEDIA: Procreate, Photoshop WEB: www.artstation.com/kheljay

L.J. Koh is a commercial artist specialising in Warhammer 40,000 fan art.


“I’ve worked for the likes of Wizards of the Coast and Games Workshop,
and like to replicate neoclassical art in modern sci-fi and fantasy settings.”

1
1 THE EMPEROR’S MERCY
“This 40K fan art scene
depicts the Emperor of
Mankind displaying his full
divinity amid the darkened
halls and blinding his guards,
who became traitors. I took
inspiration from neoclassical
paintings of Julius Caesar’s
assassination.”

2 GUILLIMAN AND
HELBRECHT
“With this piece, I wanted to
recreate the look and
composition of a Lionel
Royer painting. I focused the
lighting and colour to draw
attention to individuals in a
sea of bodies.”

16 Want to submit your work? Visit http://ifxm.ag/getinifx


3

3 SANGUINIUS
VERSUS HORUS
“This is a 40K fan-favourite
scene of a final, tragic duel
between loving brothers. I
took inspiration from The
Fallen Angel by Alexandre
Cabanel in the expressions
of anger and betrayal.”

4 THE ANGEL’S INFERNO


“A scene of the 40K
Blood Angels commander
Dante on a personalised
throne looking back at his
10,000 years of endless war.
I pushed the angelic heraldry
really hard to capture the
grand melancholy of the
grimdark universe.”

Want to submit your work? Visit http://ifxm.ag/getinifx 17


Polina Bivol
LOCATION: Georgia MEDIA: Procreate, Photoshop WEB: www.artstation.com/bivol

Polina is a freelance fantasy illustrator represented by TomatoFarm Agency.


She uses whimsical shape language and gouache-like brushes to add more
expression to her art. Her latest hobby is frame-by-frame animation.

2
1 POISONOUS ROUTINE
“Potion-making can be very fun if you have
all the right ingredients in the right places, a
2 CATCHING TIME
“If fish were clouds in the sky, would
they still be so easy to catch? I wanted this
carnivorous cauldron, and one delicious toad. illustration to portray childlike hope and a
A helpful magic pet toad, of course.” belief in impossible miracles.”

3 MIDNIGHT FLARE PICKING


“This illustration is all about the
friendliest witch gathering the cutest little
flares on the most charming night in a
world full of magic, not fear.”

4 THE EMPRESS
“This piece illustrates the tender love
for the most precious treasure in a trove:
the royal dragon. It’s the only being that
the Empress admires.”

18 Want to submit your work? Visit http://ifxm.ag/getinifx


4

Want to submit your work? Visit http://ifxm.ag/getinifx 19


Emanuel Freitas Dias
LOCATION: Brazil MEDIA: Photoshop, Blender WEB: www.artstation.com/emanueldias

Emanuel likes to bring personal themes to his work, including spirituality,


strong emotions and metaphors. He takes a lot of inspiration from the
cinema and daily life to make the viewer reflect on themselves a little.

1 KNIGHT
“Imagine a knight walking
through a fantasy forest. I used
2 GRAVEYARD
“Spirits walk through the
cemetery while the crows keep
3 HEALING TEMPLE
“An image about spiritual
and physical healing. I brought
4 PILOT
“It’s difficult for me to use
monochromatic colours. But
strong colours and a powerful a watch out for any evil spirits together contrasting colours and here I paired them with a strong,
composition, as simplicity is that could interfere with the rest architecture that refer to the idea graphic design so the scene can
always better.” of the dead.” of angels and healing.” be understood from afar.”

20 Want to submit your work? Visit http://ifxm.ag/getinifx


3

Do you want to see your art on these pages? Then email five pieces of your work and a short explanation
about each artwork, along with a photo and a few details about yourself, to fxpose@imaginefx.com

Want to submit your work? Visit http://ifxm.ag/getinifx 21


The Rookies is a platform
to help digital artists
get discovered without
having to compete
with professionals for
attention. You’ll get to
the front page of those
sites one day, but for now,
we’ve got your back and
want to help turn your
passion for creative media
into a successful career.

WWW.THEROOKIES.CO

Howl’s Flying Castle


YEAR CREATED: 2023 MEDIA: Photoshop

“This illustration is based on the movie Howl’s Moving Castle by


Hayao Miyazaki. The goal was to create an illustration and interpret
the colours and shapes into the Ghibli style. The composition, as
well as finding the best way to treat my brushstrokes, proved to be
a challenge, but so rewarding. I’m happy I pushed through it!”

22
The Rookies

Artist
PROFILE
Marin Le Tourneau
LOCATION: France
Marin, who is also known as
Iracema, is a second year concept
art student at Bellecour École in
Lyon, France, and has had a
passion for art since childhood.
www.therookies.co/u/Iracema

23
ARTIST NEWS, SOFTWARE EVENTS

AT THE CORE OF THE DIGITAL ART COMMUNITY

Eleonor Piteira made “Most of my inspiration comes


Secret Keeper as part from older stories and the
of the 2021 Month of sense of wonder and mystery
Love, a challenge with they hold, but also the relation
the prompt ‘silence’. they have to human nature,”
says Amanda Ramsey.

How to tell
a story in
an image
Narrative masters Tanya Combrinck that only a human can do, for example
using narrative to capture emotion,
use to build your image. Titus explains
keywords “are broadly understood by
talks to four artists about using visual and convey something personal about most people, but mean very different
elements to imbue their work with themselves in their work. and personal things to everyone”. For
example: “While cosy might be under
personal and universal human stories PAINTING WITH WORDS blankets, it also might be by a fire, or
Some narratives will work better than on a patio with a nice drink.” These are
While generative AI can produce others in paintings. Consider situations all literal scenarios that you could
images with superficial visual appeal, that feature opposing paint to evoke a feeling of cosiness.
especially to those who haven’t seen forces or some form of “Understanding that these words
much AI art, they tend to fall apart tension. Senior concept mean different things to different
under closer inspection. Elements artist Titus Lunter says: people will help you understand your
are assembled almost randomly, and “Interesting stories are own voice,” Titus adds.
the overall image lacks the meaning, inherently about conflict.” Your unique voice and perspective
coherence and intention that can Once you’ve found your conflict, is what makes your work different to
only come from a human artist. you need to define it in words. Your everyone else’s. He says: “In a way,
A way artists can fight back against choice of words is important, because you and your painting are having a
generative AI is to lean into the things these will be the keywords that you dialogue on how to best capture

24
TRIBUTES TO GET SET FOR LIBRARY OF
A MASTER VERTEX 2024 INSPIRATION
Remembering Akira Discover why you won’t We peek inside the
Toriyama, an influential want to miss out on book-filled studio of
figure of manga and attending our digital art Charles Ratteray, who
creator of Dragon Ball, conference, and meet a tells us all about the
whose incredible work selection of the expert collection of artwork he
has proved inspirational artists who will be creates that traverses
to countless artists. sharing their talents. many mediums.
Page 30 Page 32 Page 34

“Art is a personal thing. And


not every piece is meant to
be enjoyed by everyone,”
says Titus Lunter.

GET
15% OFF
https://bit.ly
/4917 t8r
Save money
on Titus
Lunter’s conc
ept art
course with co
de
IMAGINEFX

©Wizards of the Coast


“Adult life is all about
getting disentangled
from the influences
of other people, and
forming ourselves
in our own image,”
says Kim Myatt.

Titus says: “I wanted to show


the viewer a very alien structure
but in a casual, familiar way.”

25
ImagineNation News

“I tried to achieve as much as I could with a few


brushstrokes, as if I only had a second,” says Titus.

what you want to say and what


that means.” This happens in two
ways: your choice of what to paint,
and how you use elements such as
the composition, colour and texture
used to paint it.
“One of the things that gets easily
forgotten nowadays is that painting,
and thus storytelling, is a deeply
personal journey, which comes to be
thanks to introspection, exploration,
and creating a bunch of terrible
paintings,” Titus explains. “The end
result is a reflection of the journey
you’ve gone on to try and define
these keywords in a way that fits you
best as a painter.”
Some of the best stories you can

The trick with


symbolism is to
pick which part
you lay on thick
work with are those that are familiar
to people, such as folklore and ancient
mythology, because a fresh take on
something people think they already
know about is usually compelling.
These types of stories are often told
through the language of symbolism. “I incorporated imagery and which you simply allow the viewer then “think about my own personal
from the original story
Similar to Titus’s use of keywords, – the pomegranate, key, to arrive at themselves.” experiences, and how they relate to
he adds that “symbolism walks a and narcissus – and the story I want to tell”.
tightrope between being deeply
have a bident and the
symbol of Hades both USE YOUR EXPERIENCES In one of her paintings, which is
hidden on the clothes,”
personal and universally understood. Amanda says of The
An artist whose narrative-heavy body based on the Ancient Greek Homeric
The biggest mistake people make is Change of the Seasons. of work is largely based Hymn to Demeter, Amanda added
to be too literal and put all their eggs around creating retellings roses and twisting tree branches to
into one basket by trying to tell the of traditional stories is the background. She explains: “They
entire story through just one of the Amanda “A.J.” Ramsey. give me a feeling of youthfulness,
fundamentals, like the drawing, or the Her way of going on the nostalgia, and a sense of mystery
colour, and so on. But the trick with journey that Titus describes is to first that’s entirely personal to me.”
using symbolism is to pick which part lay out the scene that will convey the She also added blackberry bushes
of the story you want to lay on thick, familiar story to an audience, and because they are something from her

26
Artist news, software & events
INDUSTRY INSIGHT
“Don’t be afraid to seek out
that depth, and go hard on WORKING TO
A BRIEF
adding all sorts of meaning
to your work,” says Titus.

Titus Lunter discusses effective


communication for commissions

If you’re given a brief to create


an image that tells a story, what
are some typical challenges
you might encounter, and how
do you deal with them?
The biggest challenge is using the
same language. Each topic is
quite personal and people have
their own opinion of what it
should look like, so getting on
the same page can be difficult.
Good communication and an
understanding of what’s at the
heart of the story is the most
©Wizards of the Coast

important thing.
The majority of my time is
spent on figuring out what it is
exactly I want to say. We need to
use more nuanced words in
“I like a bit of theatricality order to paint a more nuanced
and a dramatic flair, and to
invoke a certain degree picture. Being on the nose is fine
of awe,” says Eleonor. sometimes, but then what about
capturing that feeling when your
loved one just walked out of the
door to go on a long trip, and
you’re just not that hungry for
dinner anymore?
A challenge coming from that
last bit is that we can sometimes
be way too literal, trying to paint
exactly what’s going on with
lines and shapes, but sometimes
an emotion or story doesn’t want
to be told that way. Think about
something epic, like a massive
explosion, but painted tightly; it
risks becoming dull. Slap some
paint on there with gusto, and
all of a sudden the texture of the
paint is trying to capture some of
that energy that’s in the brief!
You have a lot of great tools at
your disposal; colour, texture,
life, and because they have symbolic value, and so on. They each carry
meanings relevant to the story. This is a part of the story and together
a key technique for Amanda; to use paint a full, rich picture. This is a
elements that are deeply personal to result of a personal journey only
her but also have universal meanings an artist can take and can’t be
for others to perceive. replicated by a machine with no
She offers a word of warning for understanding of these things.
those who put a lot of themselves into
their art: “Be prepared for nobody to Titus Lunter is an illustrator
Of her painting A Quiet Place, understand your artwork,” she says. and concept artist specialising
Kim says: “I wanted to show in environmental storytelling
the relief and feeling of safety “Don’t be upset; they’re just reflecting and worldbuilding.
and comfort that comes with their own experience and knowledge https://tituslunter.com
escaping into a quiet place.”
of the story you’re trying to tell.”

27
ImagineNation News

“Stories are being lost to time, like nature is being


consumed by concrete jungles,” says Amanda.

Folklore and traditional stories


are often culturally significant and
held up as almost sacred by some.
Amanda is sensitive to this. “I try so
hard to do it justice,” she says. “I
research a lot before committing to a
piece. I’ve denied creating paintings
because I didn’t know enough and
was worried I would disrespect it.”

SHOWING RESPECT
Another artist who draws inspiration
from mythology and
folklore, Kim Myatt
agrees that sometimes
there is a responsibility for
artists to be respectful
towards the original work.
“On the one hand I believe all artists Eleonor says: “Storytelling in laying beneath her duvet, mingled
illustration is about showing
should be free to represent whatever meaning with intention; this with autumn leaves. It’s about going
inspires them in whatever way they can be as literal as you wish.” through a difficult time, “wanting to
want. But on the other hand, if it’s escape into a dream and wake up
released on the internet especially, when the stress is over,” she says.
people will take the artist’s rendition In another, we see a boy being
as gospel and consider it ‘canon’. This manipulated by disembodied hands
can be bad when folklore taken from that represent the influence of other
a specific culture is attached.” people’s opinions. Of the piece, she
Kim has first-hand experience, explains: “I wanted to express the idea
having seen this happen to elements of how words from your past can push
from her own culture. She reflects: and pull you in directions you might
“Although it’s nice to have something not want to go.”
recognised, it’s annoying to see things Kim points out that your use of
added that weren’t there originally, symbology is going to land differently
especially when the original folklore with every viewer. “Something that
it’s drawing from has been crushed by makes me cringe might be cool to
colonialism and needs preservation.” someone else,” she says, before also
Kim’s images tell deeply personal explaining that she thinks similarly to
stories about her own life, and she Amanda. “I find it helpful to develop
uses her art as a source of comfort. your own understanding of motifs and
One of her paintings depicts a woman symbols – what do these things mean

28
Artist news, software & events

Kim’s painting Deep in a Dream is


about a stressful time in her life. “I
like the strange contrast between
being somewhere comfortable,
like your bed, in an unfamiliar
environment,” she says.

The cover of Veronica Roth’s


novella When Among Crows.
“Though seemingly simple,
each element has underlying
meaning,” says Eleonor.

I find it helpful to develop your own


understanding of motifs and symbols;
what do these things mean for you?
for you – and mix that into the use of “You’ll want to make sure the most
more universal symbolism.” important elements in the illustration
are readable. You want people to look
SIMPLE SYMBOLISM at your illustration and understand
In her work as a freelance illustrator, what they’re seeing, so you can hook “Symbolism should be because you like it. The cool factor
used to gently guide the
Eleonor Piteira creates them into looking at your work with viewer, to suggest should not be ignored, so have fun
images for book covers more attention.” rather than scream it in with the process!”
their face,” says Titus.
and trading card games If there are secondary elements that If you’d like to learn about these
that convey a specific are key to your story, you can draw topics in more depth, Titus Lunter has
narrative. Her advice is to up a hierarchical list and give them an developed his own course about
simplify your idea, as it’s easy for your appropriate level of prominence within adding story, history and functionality
point to get lost if you use too many your image. to your architectural concepts, which
symbolic elements. “Choose just one “It’s all about being intentional with is available through Domestika. Visit
element for the focal point, and build your choices,” she says. “But not https://bit.ly/4917t8r and use the
your illustration to serve the purpose everything needs to have a reason to code IMAGINEFX to get a 15 per cent
of bringing attention to that,” she says. be there, sometimes it might just be discount. Offer ends 5 July, 2024.

29
ImagineNation News

Tribute
A

Akira Toriyama
To

Remembering a legend Artists from across the world pay homage His manga was first created in 1984,
to the influential manga artist and genius creator of Dragon Ball and the journey of Son Goku is now
told through anime, movies and more,
remaining a global phenomenon that
The overwhelming outpouring of little robotic girl, her inventor, and their has touched the lives of so many.
grief that followed the devastating many misadventures, the series was an The indelible mark Akira has left on
news of Akira Toriyama’s passing award winner and swiftly adapted into the lives and careers of generations of
says everything about the impact he an anime that ran for more than 200 fans was demonstrated by the many
had on the art world. To some he was episodes on Japanese television. touching personal tributes and articles
a hero, to others a master or a sensei. But it was Dragon Ball for which written following the announcement
Akira’s career was propelled by his Akira was known best, and launched of his passing.
manga series Dr. Slump. The story of a him into worldwide consciousness. Rest in peace, Akira Toriyama.

30
Artist news, software & events

Forty years on from its


“As a kid I had never seen creation, Akira Toriyama’s
Dragon Ball franchise is
anything like Dragon Ball, still a phenomenon.
and it really inspired me to
draw and push myself, and
keeps inspiring me to this
day. He had such an impact

Photographs: STR/JIJI Press/AFP via Getty and RICHARD A. BROOKS/AFP via Getty Images
on my artistic journey, as
with everyone else. RIP
Akira Toriyama.”
Max Grecke

“Dragon Ball Z and Dr.


Slump were a big part of my
childhood. Rest in peace
Toriyama Akira.”
Goro Fujita

“Rest in peace to the manga


legend Akira Toriyama. The
artistry and monumental
impact of Dragon Ball will
live on in the hearts of fans
and creators for generations
to come.”
Cartoon Network

“Ride those clouds Mr “No words can explain how “RIP Legend. This one hits big inspiration for cultivating
Toriyama. Thank you for all Toriyama Sensei influenced hard. You were such a big my love for anime and art. A
the reasons Asian teens have us all. We’ve made friends, inspiration for us all. Thank true art hero of my childhood.
the wildest hair. Just Saiyan.” discovered Japanese culture, you for everything, sensei.” As we grieve for the loss of
Dustin Nguyen and developed a love for Hicham Habchi Toriyama Sensei, he is also an
manga thanks to his worlds. important reminder for us to
“There’s no way for me to Some of us even became “Rest in peace Akira Toriyama. continue pursuing our artistic
write up exactly what Akira artists. His work, style and He is unarguably the most dreams and the legacy of
Toriyama meant to me. My influence, lives on in all of us influential artist of these past human creativity celebrated by
whole life would have been and beyond. His legacy lives decades, who inspired millions so many generations, which
different, so much of my forever. It’s a day to think and of kids all over the world and can never be replaced by any
childhood revolved around be grateful about everything across generations to pick up a generative process. RIP.”
his creations, and to this day he left us. Thank you Sensei.” pencil and ‘draw a Goku’.” Stanley ‘Artgerm’ Lau
I reference his work and Toni Infante Nico Delort
design style. I didn’t know “Rest in peace king. Thanks
Akira Toriyama, but I loved “Very heartbreaking news “Dragon Ball was for millions for everything.”
him. Thank you. RIP.” to come out about Akira of us the first anime and Mad Boogie Creations
Dave Rapoza Toriyama’s sudden passing. He manga we ever saw without
was one of the greatest to ever even knowing what it was. The “Mr Toriyama was one of my
“RIP to the masterful Akira do it; his stories and characters colours, the richness of action biggest inspirations. Without
Toriyama. A brilliant artist, filled millions with joy and and design, the humour, the him and his impactful work, I
craftsman and storyteller inspiration. Almost every artist epic: all Toriyama. We were would not have been so
whose reach will extend for that I know was in some way children just watching Tom captivated by art and stories as
generations. A huge loss for inspired by his amazing gift. and Jerry and Disney stuff. a child. His influence to not
creators and fans alike.” Rest in peace legend.” Imagine the impact.” just myself but so many others
Joe Quinones Tony Daniel Matías Bergara around the world cannot be
measured. My condolences to
“Adios to one of the most “Wow, I can’t believe it! Rest “Thank you Akira Toriyama, his family.”
important and influential in peace Toriyama Sensei, and the one who taught me to Karla Ortiz
artists of our lifetime. thank you for all of your overcome my limits. Thank
Gracias, maestro Akira incredible work.” you, for everything.” “All the childhood memories,
Toriyama.” Karla Diaz Dan Mora watching the anime on TV,
Jorge R. Gutierrez copying the way he drew
“That one hurt. Thank you for “It’s a sad day knowing the muscles and cloth folds. Thank
“Rest in peace. Thanks for the great adventures master. passing of Akira Toriyama. I you for all the fun, Toriyama
everything Akira Toriyama.” RIP Akira Toriyama.” grew up watching Dr. Slump Sensei. Rest in power.”
LightBox Expo Pascal Blanché and Dragon Ball, and he was a Kael Ngu

31
ImagineNation News
The new home of Vertex,
London’s Business Design
Centre, is a fantastic venue.

Get set for Five things…


… you must see on

Vertex 2024!
your visit to Vertex!

Unforgettable event Our artist-focused festival returns in person


1 Insightful talks
from top artists
Industry pros will be sharing
their stories and career journeys.

with a host of speakers from the biggest names in the business

Vertex is back as a live


event this year, taking
together our community and the
industry, and now it’s back again
2 Learn new skills
in our workshops
If you’re looking to level up
then Vertex is the place to be, with
live workshops from pro artists on
place in London on 19 to give attendees a packed day all manner of subjects.

3
April, and ImagineFX of practical inspiration,” he says.
Editor Rob Redman “If you’re out to get inspired, Expert demos
explains why you should join us. or learn a new skill, Vertex is the Peek over the shoulders of
“Before the pandemic we launched place to be. You’ll hear about the pro artists as they work.

4
Vertex, an art festival that brought journeys of your heroes, gain
insights from their experiences, Portfolio reviews
and watch as they run live demos. Sign up for a portfolio review
“Interested in the cutting-edge to get invaluable advice from
innovations of creative tools? Get the people who count and move a
hands-on with them in the expo area! step closer to your dream job.

5
And if you need some tips to land your
dream gig, book a slot with our expert Try out new tech
portfolio reviewers to get ahead.” Tour the exhibition to
Vertex 2024 will take place on explore all the latest tools
Friday, 19 April at the Business Design and technology to help you with
Get your hands on the latest tools and tech to see
Centre in London. For info and to buy your artistic endeavours.
what could benefit your workflow. tickets visit www.vertexconf.com.

32
Artist news, software & events

FEATURED
ARTISTS AT
VERTEX
From video game designers to big screen
Alina
Fedaseyenka
The associate
RaidesArt and
LeffiesArt
The top twin
J.M. Blay
The founder
of production
Pablo Carpio
Pablo is a
concept artist
art director at illustrators company Blay and art director
hit-makers and more in between, meet nDreams, Alina are an ideal Studios has who has linked
our incredible line-up of industry experts was integral in duo to share worked on films up with the likes
the success of their advice including Guardians of the of Disney, Pixar and Marvel
ready to share their wealth of insights hit VR game Synapse. for collaborative working. Galaxy and The Hobbit. Studios in his career.
https://bit.ly/3IHvWoK raiffiesart.com www.blay.info www.pablocarpio.com

Dolph Souza Charlie Pickard Nana Dhebuadze HaZ Dulull Thomas Elliott Glen Southern
Dolph has a Figurative artist The freelance After starting Interested in 3D expert Glen
penchant for Charlie is also concept artist out in VFX, HaZ wargarming? runs his own
design-driven an author and specialises in switched to Then you won’t studio, and has
animation and trainer who has environments directing and want to miss out worked with
storytelling, and written a variety and keyframes, producing films, on the former Netflix, LEGO,
will be part of a panel on of tutorials on anatomy and has previously worked and co-founded his own Games Workshop artist’s Adidas and many other big
video game marketing. and more for ImagineFX. with Wizards of the Coast. company, HaZimation. special talk at Vertex! names during his career.
https://bit.ly/3TiKeRm https://bit.ly/3R3Dcz3 www.nanadhebuadze.com https://hazimation.com https://bit.ly/3TLy7Ou www.southerngfx.co.uk

Hazel Mead Mike Griggs Simon Hughes Anna Hollinrake Andy Poyiadgi Dylan Sisson
Hazel has no Mike is a digital Union VFX The co-founder Andy has a Veteran Dylan
fear of tackling content creation creative director and creative background in has been a key
taboos in her consultant who Simon’s CV also director at indie commercials, figure at Pixar
illustrations. She has decades of includes time at game studio video games since 1999, and
creates stunning experience in studios such as Electric Saint, and broadcast has contributed
art and diverse characters solving pixel problems for Cinesite and DNEG, plus a Anna has worked on video promos, and is a published to the development of its
with meaning and story. a range of global brands. host of major film titles. game and TV projects. comic author and artist. RenderMan software.
www.hazelmead.com www.creativebloke.com www.unionvfx.com https://annahollinrake.com www.ajpoyiadgi.com www.dylansisson.com

David Levy Brynn Metheney Ibby Karim Rafi Nizam Jane Paton Pernille Ørum
Internationally Monster maker Ibby is an art An all-round Jane is the lead Pernille was the
known concept Brynn has had director at ICHI, creative, Rafi is compositor at lead character
artist David, a hand in both and combines an independent Union VFX and designer for DC
whose movie publishing and his talents for showrunner and has experience Super Hero Girls
credits include films. At Vertex, ideation and has 25 years of at a number of and made her
Star Wars, will talk about she’s set to deliver a talk on incredible visual execution experience in the media big studios in the sector, comic art debut on Mark
developing his own IP. crafting creature designs. in video game projects. and entertainment worlds. such as ILM and Cinesite. Miller’s Hit-Girl in 2019.
https://vyleart.com www.brynnart.com www.ichi-worldwide.com https://bit.ly/3TpVICS www.unionvfx.com www.pernilleoe.dk

33
ImagineNation Artist in Residence

My web camera for taking I hung these string lights This sculpture was given
Zoom calls. On the wall up in the studio to create to me as a gift, rather than
next to it you can see a some general ambient being made by me. It’s
limited-run promotional lighting. I much prefer to just something that I like
poster from Riddick, have low-level lighting to keep among all of
which I storyboarded on. when I’m in the studio. my woodworkings.

Charles Ratteray
Here you can see my light A printout of the branding
box, which I’ll use when I’m logo that I use for myself. It
creating my initial sketches was also going to be a test
and concept ideas before I piece for the cover of the
get to scanning them in. sketchbook I’m working on.

Page-turner Library meets laboratory in the artist’s


studio, packed with inspiration and a mix of media

I often think of my concept work. On the other side of the By the window, I put most of my
workspace as a lab. I room I have a wall that I’ve set aside wooden artworks that I’ve drawn on
spend so many of my for brainstorming. I like the idea of with markers, pens and pencils. I really
waking, working hours writing out ideas as they come to me, enjoy making things with my hands in
experimenting in here, and have taken a section of that wall 3D space and have paintings, clay
tinkering, fashioning, ingesting new and layered it with a roll of whiteboard sculptures, and pieces of wood that
knowledge, and fostering explosions film, which allows me to quickly jot I’ve treated and drawn on dotted all
of creativity. I have several areas down ideas with Col-Erase markers. I throughout the studio.
designated for different activities. like leaving it up like that because I can Traditional art is truly my favourite,
The Cintiq area is where I do all my remind myself with notes and quotes and I usually reserve that form of
digital professional storyboard and as I go in and out of the room. expression as gifts for people, or

34
Artist news, software & events

I spend a lot of time in


the library each day. I’ll sit
on the couch as I go from
book to book, and often
take an organic approach
to studying, going through
an array of titles. I love how
everything is in arm’s reach
for cross-referencing.

35
ImagineNation Artist in Residence

Sketch of a character
I’d been toying with but
hadn’t realised fully. He’s a
man seasoned in the arts of
war; a swordsman by trade.

The shelf on the left is reserved for As I don’t really keep sketchbooks
graphic novels and omnibuses, and so much as drawers full of loose
books on film directing, editing and sketches, I’ll often put them on the
cinematography, while the top shelf wall to see differently at a glance,
features artbooks from many films. juxtaposed with each other.

for personal use. I typically express


what I like to call freestyle art, which is
I’ll find myself expressing
art that’s allowed to flow freely from
my subconscious and through to my
plenty of symbolic, abstract
hands, manifesting as it is without any writing and shapes
judgement. I’ll find myself expressing
lots of symbolic, abstract writing and in both the arts and filmmaking. The
shapes. The characters can manifest, majority of the books in the library
blending and morphing into the next are technical or graphic novels and
stream of elements. related to architecture.
I love my library. I reference many As far as the lighting goes in the
subjects daily to further my awareness studio, I prefer soft light. During the
day I like to have the windows and
blinds open, and the beige-coloured
drapes offer a nice softening of the
light. In the evening, however, I enjoy
controlled low-lit amber LED lighting
accompanied by string lights. I also
like to burn candles and incense, as
both set a pleasant tone in the studio
with lingering aromatic notes.
Charles is an LA-based storyboard artist,
concept designer and illustrator who has
The typical setup I’ll have
when I engage in a creative worked in the entertainment industry for
sketch session. Papers,
pens, and a light table at
25 years with major companies including
I often draw on blocks of wood with ink, paint pens
the ready to refine ideas Marvel, Netflix, Riot Games and Disney. and coloured pencils. Sometimes I burn them with a
with traditional tools.
www.artstation.com/charlesratteray torch lighter for an airbrush gradient effect.

36
Artist news, software & events

This shelf is comprised of


books on technical figure
drawing, anatomy, writing,
improv and traditional
acting, as well as fashion
and graphic design.

A sculpture experiment I called Surrender. It Check out a collection of the characters drawn on
features a seated man with his shoulders at an my sketching pages, all beautifully arranged into a
off-angle and multiple arms grasping the base. single-page compilation.

A large pen and ink drawing


treated with watercolour-
type shading for the tone.
The ideas on the wall are
written with Col-Erase. A Halloween-style plastic mask that was first painted black with spray paint,
before being drawn on using my acrylic paint pens.

Sketch compilations from


a page of the sketchbook
that I’m currently working
on and developing.

37
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WHILE
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Issue 238 Issue 237 Issue 236 Issue 235


May 2024 April 2024 March 2024 February 2024
We go all out on manga with a Learn how to design incredible This month’s awesome cover star Become a master of anatomy as
full feast of tutorials, including the book cover art with bestselling Daniela Uhlig shows you her pro expert artists share their insights.
vibrant cover from our star artist artist and author Tony DiTerlizzi. techniques for creating Procreate We learn to unleash the power of
Julio Cesar. Blizzard’s Airi Pan DC artist Liam Sharp also talks portraits. Plus, we discover what foreshortening, and speak to the
shares her mission statement in about his creative formula, and life is like in the games industry, legendary Disney teacher Glenn
our big interview, plus we visit we get expert advice on painting and how Aaron Blaise made an Vilppu. Plus, discover 15 must-see
Wayne Barlowe’s curious studio. a ferocious fire-breathing dragon. adorable Disney-style animation. tips to improve your sketches!

BUY PRINT EDITIONS


OF IMAGINEFX AT: bit.ly/ifxbackissues
38
Letters

New works that have


YOUR FEEDBACK & OPINIONS grabbed our attention
Contact the editor, Rob Redman,
on mail@imaginefx.com or write
to ImagineFX, Future Publishing,
Quay House, The Ambury,
Bath, BA1 1UA, England
Follow us on X:
x.com/imaginefx
Our last issue featured wonderful work from the
Find us on Facebook: sketchbook of ChrissaBug.
facebook.com/imaginefx
Share your artwork via #imaginefx: I’ve got the bug
instagram.com/imaginefxmagazine I just wanted to write in and say thanks
for sharing ChrissaBug’s sketchbook. I’m
a massive fan of hers and follow her on
Instagram, but there’s something extra Mate Jako
special about seeing my favourite artists @EntennStudio
in print. Can we get more please?!
Dahlia, via email

Rob replies Hi there, Dahlia. I’m so


pleased that you enjoyed our look into
Chrissa’s sketchbook. We did too! I’m all
for following fantastic artists online and
you do get some early glimpses of new
work, or even upcoming projects, but you’re
quite right; seeing someone appear in print
is very special indeed. It feels that little
more permanent for a start. Online, as
soon as you scroll down you’re likely to
Fundamentally fantastic Master the basics of
figure drawing with our
never see a piece again, but every time you
Hi Rob, I use a variety of mediums in series by Charlie Pickard. flick through a magazine you’re reunited
my art, from watercolours to Procreate. with that gorgeous art.
I’ve always found that it’s really easy to
get information about projects and Manga-tastic!
pieces of art, which can be very useful. ImagineFX team, you’ve blown things Eric Messinger
However, it can be much more difficult out of the water with your last issue! @ericmessingerart
to build up the fundamental skills that Being a huge anime and manga fan, I
make you a better artist. was so happy to see you cover it in such
That’s why I wanted to say thank you! depth. Not simply because there was a
I’ve been reading Charlie Pickard’s series lot of it, but because it was really varied. I
and it’s exactly this kind of information don’t think a lot of people understand
that I believe will help people learn to how many styles of manga there are and
develop their creativity. At least, that’s to see it in my favourite art magazine
how I feel about it. was awesome. Thank you!
Andrea, via email Micky, via email

Rob replies I couldn’t agree more there Rob replies Thanks so much for the
Andrea! There’s definitely a place for kind words. I always love to hear such
walkthroughs on existing artwork, as so enthusiastic responses to the magazine! As
many people like insights into how others DID YOU MISS for your thoughts on manga, you’re quite
approach their work, but I think it’s true to THE PREVIOUS right. It’s easy to think of manga as cutesie, Jess Amy
say that if you can become a master of the PACKED ISSUE? big-eyed, teenage girls, massive swords, @jessamyart
Don’t worry –
fundamentals, then that allows so much you can get hold and odd creatures, but there’s a huge
more scope for creativity. Understanding of issue 238 variety in terms of content and art style. If you’ve created art that you want us to
light, form and values gives power to the We’re fans here too, so look out for more shout about simply tag us on X or Instagram,
at ifxm.ag/ and use the hashtag #imaginefx
ideas that every creative has. single-ifx. coverage in the future.

39
40
T HE A RT O F
Dominic Carter
talks to the artist
about getting into
games, the value of
traditional mediums,
and beating burnout

régory Fromenteau isn’t


afraid to change things up.
Over the course of his career,
which now spans more than 20
years, he’s shifted from animation
to video games and picked up a
diverse range of skills in the process. We caught up
with him to learn more about his work, and why he’s
reverting to traditional mediums as generative AI starts
to creep into the art industry.

How did you get started as an artist, and what has your
IN THE CANAL
career been like so far? Grégory’s whimsical
Fish & Ships series sees
Since I was a child, I’ve been addicted to painting. I’ve always nautical craft strapped
Grégory Fromenteau

existed in a sci-fi and fantasy world. I was drawing ideas to oversized marine life.

41
Interview
Artist
PROFILE
Grégory Fromenteau
LOCATION: Canada
FAVOURITE ARTISTS: Jean
Giraud, Mike Mignola, Enrico
Marini, Craig Mullins
MEDIA: Photoshop, Procreate,
watercolours, ink
WEB: www.artstation.com/greg-f

from the novels I was reading,


which included classics by Asimov
and Tolkien. Comics were also always
available to me, and I liked to mimic
their epic scenarios or even combine
characters from other comic books.
So it should come as no surprise
that I studied literature and art, and
earned a baccalaureate. I then studied
a master’s in visual communication
after learning about new media and
3D, which was in its early stages.
I started off as a generalist artist in
the cartoon industry; everything from
layout to modelling, and texturing to
lighting and rendering was covered. It
was an excellent way to discover new
methods and learn how the whole SEAL RIDER
business operated. An explorer takes to the skies
on a miraculous flying seal.
Then, after three years, I made the
decision to jump into video games,
which had kind of been my objective How has your art developed, and what ultimately inspired me to pursue
ever since I began working with 3D. I what has driven those changes? art direction.
relocated to Montreal in order to work I’ve dabbled in everything, from
in this field, and I’ve been doing it for concept art and level design through You’re the executive art director at
17 years now. Over that time, I’ve to animation, but what I like the best Behaviour Interactive. What does
worked in a wide variety of roles on is the completion of a full project. I this position involve?
well-known series like Prince of Persia, worked as a lighting artist for a long It’s a new role for me. As the executive
Assassin’s Creed, and Tom Clancy’s time because I loved the technical art director, I directly manage the art
Rainbow Six, and I’ve learned a lot challenges of striving to produce the directors and I’m also in charge of the
from each production. Making video CITROËN DS best results. I believe that constructing visual quality we deliver at Behaviour
games continues to be fun for me, A classic car finds a worlds and figuring out how to make Interactive. So instead of me just being
new home in a strange,
especially the execution. futuristic world. things fit together more attractively is responsible for one specific project, I’m
overseeing them all; giving guidance
and support to the art directors and
creative directors, and sharing my
insights from my past projects.
I really enjoy it. The exchanges with
the teams and the responsibility to
find solutions that achieve the best
quality are exciting and motivating for
me. I’m always proud of what we can
accomplish as a group of artists from
different backgrounds. On top of this,
I actively participate in the hiring and
training to promote and motivate our
art community at the studio.

What made you decide to move from


the animation industry to games?
That’s a good question. Well, firstly I
love video games. And secondly, I
think the real-time rendering was
appealing as it allowed me to see

42
Grégory Fromenteau
RHINO BEETLE
FLYING DISTRICT KEEPING
IT REEL
It’s not just the
underwater critters
who take to the skies
in Grégory’s art.
Grégory shares his
top demo reel tips for
aspiring game artists
applying for jobs

1 Make sure there’s consistency


in your portfolio. Avoid too
much variety and skills that you
haven’t mastered yet.

2 Focus on the tasks and


skills you want to do, rather
than those you ‘could do’ but
don’t particularly enjoy doing.

3 Be aware of what currently


exists on the market and
what the company that you’re
applying to produces.

4 Apply for a specific position,


even if you have a variety of
skills. Mention those other skills
FISH & SHIP during the interview, but don’t
A medieval city soars forget about the position you’re
through the sky on the
back of a giant goldfish. being interviewed for.

5 My final tip is simple: be


yourself and be honest!

MOOSE RIDER
A futuristic rider
saddles up on an
unconventional
mode of transport.

I’ve dabbled
in everything,
from concept art
and level design
to animation
43
Interview
TURTLE SHIP
Move over Discworld,
this flying turtle is
coming through with
a galleon on its back.

all the results right away, rather challenge. The games need to run on
than waiting hours for rendering and consoles with a good frame rate, so
compositing, which is what I was used pretty much everything involved is
to in the animation industry. a compromise. With video game
A video game where you control a production, it’s always 50 per cent
3D character gives you the pleasant technical art; it’s all about finding the
sensation of being a part of the movie solutions to make a title work and
as opposed to just viewing it. My achieve a certain level of quality, so
experience playing the original Prince everyone has to contribute and rely on
of Persia: The Sands of Time game is each other. Every millisecond counts, MOON FISH on Instagram or ArtStation first thing
and everyone on the team is key to By working with in the morning. After that, it becomes
what inspired me to play a lot more traditional inks, Fish &
later on. I had no idea that I would go that success, so I’d say that there is Ships gains a suitably more about diving into the projects
old-fashioned feel.
on to work on the series throughout some freedom, but you achieve it in a that we’re working on right now and
my professional life. very different way. collaborating closely with my group
of art directors, making sure we’re
How is working in the video games What does your average working focusing on the proper priorities and
industry different? day look like?
It’s a different world. There are more
technical constraints, but I do like the
To get my head going and see new
things, I like to look at some artwork
Like many artists, I’m never
completely content with my
work and rarely proud of it
providing high-level feedback. I like to
occasionally draw when I have time.

Do you ever feel burnout? And if so,


how do you deal with it?
Yes, I do, and I believe that’s typical.
How do I handle the fact that we can’t
all be incredibly creative 100 per cent
of the time? I simply accept it and
move on because my brain is telling
FERRARI 250 GTO me that I need a break.
As a self-confessed All artists need creative breaks, so
petrolhead, cars often
feature in Grégory’s art. instead of getting frustrated, I do

44
Grégory Fromenteau
NEW RIDER
A new motorcyclist prepares
themselves before zooming
off on their futuristic bike.

FERRARI 330 P4
A driver takes their Ferrari out for
a spin on the roads of tomorrow.

something completely different like would be the one I created a few years
taking a stroll, snapping photos, or ago using vintage cars that I’d adored
talking to friends. The inspiration as a child and imagined them in
generally returns rather quickly, so I’d dystopian sci-fi settings.
say the key is to avoid trying too hard Drawing vehicles is something I’ve
or getting discouraged. always enjoyed, even though it may be
challenging to get the right lighting
Of all the work you’ve created so far, and reflections. Nevertheless, I was
what are you most proud of? still pleased with how these pieces
Just like many other artists, I’m never turned out. I worked on this series for
completely content with my work and several months, taking my time and
OVER THE ROOFTOPS rarely proud of it. If I had to choose meeting no deadlines. It was exciting
Is it a bird, is it a plane? Nope, it’s another of Grégory’s whimsical whales
carrying a classic ship through the clouds. one series that I particularly liked, it to bring back these vintage cars

45
Interview
VIEW FROM THE TOP
The characters and
perspective bring an
extra dimension to this
detailed illustration.

FANTASTICAL
UNDERSEA
INSPIRATION
Grégory on the creation of his
work Passing By Over the City
I love top-down views with extreme
perspective, they’re great for showing off
tons of details while maintaining a focal
point. Drawing whales with ships strapped
to them is something I regularly do in my
Fish & Ships series.
For this one, I started with a rough
sketch of the whale and the ship, and gave
them a steampunk twist. I usually gather a
bunch of references, and in this case I
looked up sailboats and old train engines.
The city was the second thing added as I
wanted more depth besides the clouds.
Then I added the foreground character,
before including the ocean with the little
boats at the end.
Adding depth to a drawing is something
I really enjoy, and I even imagine how I
could separate the image into layers to
make a parallax animation with it later on.
Once this is done I do a clean ink pass, add
most of the details and remove what’s left
of my rough pencil sketch. I then scan the
image and move it over to Procreate for a
colour pass. I use the basic Watercolour
brush, but sometimes use real watercolour
on paper, depending on the time I have.

46
Grégory Fromenteau
NEW BOAT READY TO SAIL
I see no fish; this ship appears to be
waiting for aquatic assistance.

HOUSE ON THE ROCK


Who wouldn’t want to live in a remote castle
surrounded by flying goldfish?

and entertaining to hear the


responses of people who had no idea
that they existed.

You’ve released a second volume of


your sketchbooks. What do you feel
you’ve learned about your work by
putting these together?
During the pandemic, I returned to
traditional drawing, and was surprised
by how much people liked it. It all
still holds great interest among people
in addition to digital art.
Don’t forget to give yourself
started when I participated in Inktober
2020, and many of my friends began What’s next for you? Do you have
a break sometimes; trial and
requesting prints. I decided to compile any exciting projects coming up, or error are part of the process
them into a book, and because it was are there areas you’d like to explore?
well received, I made the decision to I’ll continue to draw for sure, and yes I require and how difficult it will be. I
publish a second volume last year. do have some very exciting projects have no clue if it’ll eventually end up
I’ve appreciated it since it contains coming up that I can’t talk about yet. A in something, but I’m curious to give it
much more personal work, which is lot of people asked me to do a comic a try. Otherwise, traditional sculpting
different from what I draw on a daily book with my Fish & Ships universe, F40 AT A RED LIGHT is also something I’d like to get back
basis. There are no restrictions, and so that’s something I might look into, Even in the future, into. Traditional art is a medium that
classic cars must obey
I’m pleased to find that traditional art but I also know how much work it’ll the rules of the road. is more and more appealing for me,
which is surprisingly timed with the
rise of AI in the art world. So we’ll see!

What advice would you give to


aspiring artists?
Be curious about everything, don’t
restrain yourself to only what you like.
Art of all sorts should be a point of
interest, and your brain will remember
what might be valuable in the future.
Draw, and have fun doing it. Don’t
become a frustrated artist. Enjoying
what you do is more important than
likes on social media. Keep an eye on
the technical aspect of the video game
industry, as it’s an important part of
the equation. You don’t need to be an
expert, but do be aware of what exists.
And don’t forget to give yourself a
break sometimes; trial and error are
part of the process.

47
Artist
PROFILE
Robert Laszlo Kiss
LOCATION: The Netherlands

r t
Having studied industrial

o be
engineering at university,

R
Robert merged his career
with a passion for concept
art and went on to work on
Guerrilla Games titles such as Killzone:

iss
Shadow Fall and Horizon Zero Dawn.

K
Currently freelance, he also creates

szlo
content on YouTube and Instagram.

La
www.robertlkiss.com

e
rial background as h WANDERER
ust s
ows his ind s mechanical design
“Fineliners and ink wash are two

t a r tist sh of my favourite mediums to use. I’m

The concep variety of marvellou


not the most comfortable with colour,
so working with values in a traditional

a
constructs
way is where it’s at for me, especially
since I grew up with a lot of
art like this.”

SPACESHIP
INTERIOR
HAVOCH “Interior explorations for a hero
ship. I love the gravity created by
SPIDER
“During one Inktober,
acceleration that forces ships to have
vertical architecture. It’s interesting
having to think about design that
I came up with this little has to work with both
spider robot that can be gravity and 0G.”
carried around and released
close to the front line. The FISH SHIP
“An ink wash sketch from a previous Inktober
mech scurries over to the
enemy and makes chaos. where the prompt was ‘fish’. That year I tried to only
It was a fun sketch draw spaceships based on the prompts. It’s quite a fun
to work on.” challenge to set for myself, and I ended up with
a couple of interesting designs.”

48
Sketchbook Robert Laszlo Kiss
THE
GREATER GOOD
“Ever since I discovered the
Tau in Warhammer 40,000:
Dawn of War – Dark Crusade,
they became my favourite
faction in that universe. I
love their design and feel
I should draw them
more often.”

CYBERPUNK CAR
APC “I’m pretty sure I was inspired

CRAFT
“Another ship from the
by Fernando Correa’s amazing
cyberpunk car sketches. This was a
year or so before Cyberpunk 2077
Inktober series where I was came out, coincidentally, and I
drawing ink wash ships. The found myself really getting
prompt was ‘armour’, and I into watercolour during
wanted to do a spacecraft that time.”
that was sort of a mix of
something like a Boxer
SCOUT
APC and a gunship. I
was quite happy
BALL MECH
“One of my favourite
with the end Inktober sketches, as I was
result.” coming up with it while
doing the pre-sketch with
pencils. I liked the silly idea of
the eyeball in a mech with
no arms and the results
were good. It made
me like ink wash
even more!”

I liked the silly idea of the


eyeball in a mech with no arms.
The final results were good

49
LIFE DRAWINGS
“I love life sketching in parks. I have a
small travel watercolour set and usually
carry a mixed-media sketchbook. On hot
summer days I love sitting in parks
and sketching what I see.”

MECH WALKER
“Inspired by Star Wars, my
version of a Sandcrawler mixed with
an AT-AT walker. A good old marker
sketch with fineliners, this is
my comfort zone.”

WATERCOLOUR
MARKERS
“I have a set of watercolour markers
that are a bit hard to control. They’re
quite saturated and can cake on
quickly. But it’s a fun challenge
to figure out a way to work
with them.”

HOVER CAR
“One of my favourite things to do is
take old school cars, rip off their wheels,
and put hover engines and technology on
them. Also, drawing with fountain
pens can be quite fun.”

50
Sketchbook Robert Laszlo Kiss
LOOP RUNNER
“I love time travel and time loops, so when
one of the Inktober prompts was ‘loop’, I just
had to come up with something based on
time travel. This is a particle accelerator
testing teleportation tech.”

COOL BOI
“Another of my
cyberpunk-phase
drawings in watercolour
and gouache. I’m still in
the uncomfortable phase
with gouache and hope
one day I can use it
as easily as I do the
watercolours.”

It’s not necessarily


about being good, but
enjoying the process

EXO ROVER
“With this sketch, I started feeling quite
comfortable with my fineliner and watercolour
workflow. It’s not necessarily about being
good but enjoying the process and the
medium, even if the results aren’t
what you wanted.”

FIGHTER CRAFT
“Again my bread and butter fineliner
and markers, which are the fastest way
for me to sketch. No undo, no erasing,
living with your mistakes and
building on them.”

51
KAIJU
FIGHTER
“I tried more of
an illustration style

HERO SHIP
with my markers. It’s
not my preferred way
“I love sci-fi hero ships. I wanted to of using markers as I
SILLY create my own inspired by Cowboy Bebop, feel stiff throughout
the whole rendering
AA CAR
The Expanse, Firefly and Star Wars: Knights of the
Old Republic. I had this idea of a slightly U-boat process. I guess I
“One of the inspired design that also lends to a small, have to do this
examples where I specialised crew and their more often to
didn’t think too much quarters.” get used
about the design. I to it.”
just wanted to try
out a new set of
watercolours
that I got.”

DREDGE
FISH STUDIES
“I love video games, not just
because they’re fun to play but
also as they inspire me to create.
These are studies I did based on
the different types of fish that
you can catch in the game
Dredge. I loved all the
game’s art.”

52
Sketchbook Robert Laszlo Kiss
WOLF GUARD
“With my limited knowledge
of Warhammer 40K I find space
marines the least interesting things
to draw from that universe. That
said, the ornate power armour of a
Terminator does make me happy,
especially when I can vary my
watercolours and challenge
myself with the
materials.”

CARGO
MOVER SHIP
“For last year’s
Shiptember, I did all
the drawings in fountain
pen, which was super
fun! I love functional,
industrial-looking ships
over warships. This
ship moves cargo
containers.”

SKETCHING IS FUN
“Sometimes I just sketch aimlessly as a reminder
of how I drew when I was young, especially if I want
to try out some new tools, in this case watercolour
markers. I like to combine these explorations
with studies; it’s always good to brush
up on those figures.”

ROBO
CHEETAH
“I love taking human or
animal poses and turning
them into robots. This was
either a dog or a cheetah I
assembled into a mechanical
beast. You can take the
speed and dynamism
of a photo into your
drawings like
this one.”

Sometimes I just
sketch aimlessly as a
reminder of how I drew
when I was younger

Do you want to share your sketches with your fellow ImagineFX readers? Send us an email with a
selection of your art, captions for each piece and a photo and bio of yourself to sketchbook@imaginefx.com

53
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54
GET YOUR
RESOURCES
See page 5 now!

Workshop assets
are available…
Download your resources by turning to
page 5. And if you see the video workshop badge,
you can watch the artist in action, too.

Advice from the world’s best artists


56 68 This issue:
56 Illustrate a
magical character
Follow along as cover artist
Selenada walks through her
step-by-step workflow.

62 Recreate gouache
effects digitally
Choro Choi takes an element
from her traditional art hobby
over to the digital arena.
62 64 Simplifying
the value scale
In the fifth part of his series,
Charlie Pickard explains the
importance of values.

68 Draw futuristic
vehicle designs
John A. Frye hops into his time
machine as he constructs a sleek
sci-fi vehicle using Photoshop.

74 Draw fast and jot


down your ideas
Ashot Avetisyan advises you to
76 82 note all your creative ideas in
case they come in handy.

76 Develop 3D skills
for concept art
Find out how to use Blender and
more in Gaëlle Seguillon’s scene,
inspired by John Howe’s art.

82 Start off with


simple shapes
Brandon Le uses basic building
blocks to create a terrifying
leviathan for his artwork.

55
Workshops

56
In depth Magical character art

Clip Studio Paint


ILLUSTRATE
A MAGICAL
CHARACTER
Selenada crafts a stunningly detailed artwork
using the wealth of tools in Clip Studio Paint

Artist For this illustration, I


PROFILE was asked to create a
fun, bright image with
Selenada the theme of making
LOCATION: Switzerland
artwork magical by
Ulyana Regener, also the developers behind the digital
known as Selenada, has
been fascinated with the
drawing app Clip Studio Paint.
fantastical since she was Although it was my first time
a child. After swapping painting with the software, I found
her path from music to
art, she has worked on
myself completely immersed in the
illustrations for an array world of digital art from start to
of leading publishers finish. It features a wide variety of
seeking her touch of
magic and immersion. brushes and I loved how the colours
https://bit.ly/3wWAchw mix and blend just as they do when
working in traditional media.
In this walkthrough, I’ll show you
how to use Clip Studio Paint’s many
features to make each stage of the
painting process smoother, from the
first sketches right the way through
to the painting and making those
final tweaks for the perfect image.
Now I’ve tried the app, I can’t wait to
explore more possibilities with it in
my next artwork!

57
Workshops

Rough sketches
1 Start with a few rough
colour sketches to meet the
brief, aiming for simplicity. I
like to keep lines and colours on
separate layers so the painting
process is easier later on. At this
point, I avoid polishing any
details, as the concepts are still
fluid and subject to change.
This allows me to focus on the
overall composition and mood
without getting distracted by
any intricacies that may evolve.

Model exploration
2 The 3D design models in
Clip Studio Paint offer an easy
way to explore various angles
and compositions, and are good
for getting accurate proportions
and hand placement. With this
tool, I adjusted the character’s
pose for precision and realism.
This guarantees the finished art
is both natural and balanced.

Repaint the sketch Refine sketch lines for painting


3Once the sketch is approved, start to refine it. I embraced a shift 4 Hide the colour sketch layer, and refine or remove unnecessary
from a galaxy to a rainbow theme, integrating a new background and details. During this process, I used fine line brushes found in the vast
reworking the brushstrokes to unleash a spectrum of colours, lifting library of Clip Studio Assets. These tools enable precision when you’re
the backdrop’s luminance and injecting a burst of vibrancy. defining contours and enhancing the clarity of the composition.

58
In depth Magical character art

Build the 3D shapes


6 With the layers set to Alpha Lock, start to paint in
shadows to make the shapes appear 3D. I prefer to start
with the face, as it’s the focal point of this illustration.
Colour block with Lasso Fill Once there’s enough shape to the colours, hide your
5 Block in the shapes of the skin, clothes, hair and paint splash on separate sketch lines layer and continue painting in more detail.
layers with the Lasso Fill tool and Alpha Lock each layer. As my sketch lines are For this illustration, I’m using the default thick paint
loose with a lot of gaps, it’s easier to use the Lasso Fill tool to draw the outlines of brushes within Clip Studio Paint. I really like how well
the fill areas. If any areas need adjustments to the shape, go back in with the Lasso they emulate traditional media, which allows me to
Fill set to transparency and adjust the shapes. achieve the desired artistic look.

BEFORE

AFTER

Switching the brooch


Paint satin clothes 8 After painting the glass accessories from my sketch
7 I decided on a glossy satin for the dress in this illustration to get a sleek and design, I decided to paint a new brooch that matched the
elegant look. Express the texture by combining sharp highlights and shadows in elegant feel. I kept the layer with the original design and
the fabric’s creases. I particularly did this around the brooch where the fabric is then used Layer Comps with different combinations to
bunched together in small folds. On the larger areas of the fabric, blend softly and quickly compare how they came together, before settling
leave visible brushstrokes to represent the texture. on the new feathered design for the brooch.

59
Workshops

Create shadows and atmospheric light on the skin


9 While painting the skin, make sure to add warm tones in the shadows, as well as reflective rim lighting from the background. On the
left of areas like her neck and arms I added subtle blue, which reflects atmospheric light from the sky and bounces onto her skin from the side
opposite the sun, creating a balanced interplay of light. With a bounce light from her arm and clothes, these nuances add depth and realism.

10 Make corrections with the Liquify tool


While painting, I often use the Liquify tool to fix the shapes, such as adjusting the belt and the fabric around it here. This tool is handy for
small tweaks later on so I don’t have to repaint everything. It’s super easy to use, which helps a lot when I need to change details that don’t look
right. Using the Liquify tool often throughout my work makes it simple to keep everything looking just the way I want.

60
In depth Magical character art

BEFORE AFTER

Develop details in the background


11 When you’re satisfied with the character’s rendering, add a little more detail to the background. For instance, I refined the clouds while
keeping the shapes soft and painterly. I tried a few variations of the design until I was satisfied with the soft and fluffy look, and then added
some stars and sparkles to provide a little extra detail without being too distracting from the focal points of the image.

Colour adjustments with Overlay 13 Chromatic aberration


As a last step, I use the filters for Chromatic Aberration and Noise to soften
12 Once the painting is done, I made some colour the overall look. I apply Chromatic Aberration to the brightest parts of the image,
adjustments to brighten the image and add some more such as the jewellery and highlights, to intensify the glow effect and make the
glow to the fabric and glass accessories, painting over on scene more radiant. Lastly, I add a fine Colour Noise over the entire image, and
layers set to the Overlay and Soft Light blending modes. adjust the opacity of these two layers until I’m happy.

61
62
Technique focus “I’m interested in
images of bones,
perhaps because they
RECREATE evoke death and reveal
the brighter aspects of
GOUACHE life by contrast. This is the first in a
series of images based on photos of
skulls and animal bones. I started by
EFFECTS making a pencil sketch in Procreate,
Discover why Choro Choi then coloured it in Photoshop and
Workshops

Procreate. Lately I’ve been painting


has imbued visuals from using gouache and found a love
traditional art into her for the unpredictable effects
of traditional mediums. I
latest digital pieces wanted to add that to my
CG art, so I used rough
brushes and restrained
myself from modifying
the strokes to recreate
a similar look.”
Artist
PROFILE
Choro Choi
LOCATION:
The Netherlands

Choro is a concept artist


in the gaming industry
who currently works at
Guerrilla Games. She
majored in fine arts and
specialises in concepts
with a sci-fi, military feel.
https://bit.ly/3IAYZtV
Tech Focus Traditional touches

63
Workshops

Artist insight
PART 5: SIMPLIFY
THE VALUE SCALE
Charlie Pickard introduces his top advice for achieving strong
values in your artwork to create clear and powerful imagery

Artist Values are, without a imagery can’t be overstated. They’re the number one area for making
PROFILE doubt, the most vital
consideration when
the most vital element for conveying
solidity, atmosphere and readability
improvement in beginner artworks.
When speaking of value, simplicity
Charlie you’re creating an within your work. is important for strengthening our
Pickard image. The full extent Much has been said and written imagery, but this can often be hard
LOCATION: England
of the role that values play in making on this point in art training, and to understand and achieve. Here,
Charlie is a classically believable paintings and strong quite rightly so. It’s almost always we’ll go through the basics.
trained fine artist and
illustrator who works,
exhibits and teaches out
of his studio in London.
https://bit.ly/3R3Dcz3

DID
YOU MISS
PARTS 1-4?
See pag e 38 to buy
235-238 an issues
d catch up
on Charlie P
ickard’s
expert tips!

1 THE IMPORTANCE In the bottom image,


OF PROPER VALUES where the colour has been
One simple way to see just isolated and the value taken
how important values are is out, it’s a whole different
to isolate them out, as I’ve story. While the ghost of an
done in this image. On the image remains, it’s almost
first image to the right, I’ve entirely broken. Without the
isolated the value qualities value structure to hold it up,
and erased the colour info. the colours become difficult
Note that while some of the to read because the value
flavour of the image has holds together 90 per cent
been lost, the scene itself is of any image, and this can’t
still easily understandable, be forgotten. The following
retaining its easy-to-read are a few strategies that I’ve
forms, clear depth and found helpful in tackling this
material qualities. element of painting.

64
Artist insight Simplifying values

2 DECEPTIVE VISUALS are exactly the same value! I’ve


One somewhat surprising element of connected these values together to
value is that our eyes often lie to us. demonstrate this.
We’re actually subject to a number However, you can see, even with
of illusions that wreak havoc on our this adjustment to the image, the
ability to observe accurately. We can illusion is quite difficult to dispel. We
exhibit one of these illusions clearly can’t help but see these values as
thanks to this image. different. This illusion battles against
It may be hard to believe, but the us whenever we settle down to
highlighted black square in the light create a painting and it’s incredibly
and the white square in the shadow important we understand it.

When speaking of value, simplicity


is important to strengthen imagery,
but this can be hard to understand

3 THE SIMULTANEOUS
CONTRAST ILLUSION
The cause of this illusion is that our
vision is actually surprisingly limited.
We have a much smaller range of
values available to our eyes than
we’re often presented with in nature.
Due to this, our eyes rely on certain
tricks to fully understand nature.
One of these tricks is called
simultaneous contrast and it’s the
major cause of this illusion. We can
see this effect all the more clearly if 4 START SIMPLE subject is excellent to establish
we isolate it, as above. The three No wonder we have difficulty the all-important context as
central dots are all the same value. painting reality. When we can’t quickly as possible to avoid the
However, as we surround that value even see nature accurately, how effects of this illusion in our work.
with darker backgrounds, we make can we hope to replicate or Approaching artworks in this
this central dot look brighter. This design it? The key is to see our way also has the added benefit of
happens because the eye does not subjects in terms of their context. forcing us to simplify our thinking
see values individually, but as a Generally, it’s important to not and to engage with the largest
relationship with surrounding values. delve too far into the details of a decisions in our pieces. In this
This is how the previous illusion subject without first seeing it in way, we’re forced to leave out any
works. The square in the shadow is the full context of an image. My unnecessary information and get
surrounded by darker squares and favourite tool for getting to this better practiced at dealing with
so appears white, and the square in context easily and quickly is via the most fundamental values that
the light is surrounded by lighter value grouping. contain the main message of the
squares, so appears black. This leads This is where we take our image. If we can learn to properly
us to an important realisation when complex subject and then simplify control these, we can become
we’re painting: we can’t judge any it into three sharp values. This powerful visual communicators
values individually, and must see simplified way of looking at the in our imagery.
them as they are in a relationship.

65
Workshops

5 EXAMPLES WITHIN bridging the gap between these two


THE NATURAL WORLD large groups of value. These are the
Another element of this grouping is three values that we’re typically
how, alongside it being an effective looking for in objects when we
tool for design, it’s also an effect we approach painting in this way: the
can powerfully observe in natural light group, the dark group and the
lighting. In this image of a planar halftone group. They are the most
sphere, see how closely the values in fundamental separations in value
the lights and darks group together. and will have the biggest impact on
Also note that there’s a clear band the images that we create if we put
of halftone planes that emerge, our focus on them.

6 APPLY THIS KNOWLEDGE TO


YOUR MORE COMPLEX IMAGES
Understanding values in this way is the real trick to
representing all subjects, and it works well regardless of the
complexity we’re presented with. While the individual textures
and details of a subject might be overwhelmingly complex,
this exercise offers us a way to get at the most impactful and
important message of the work.
As you can see in this landscape, while there’s a fair amount
of details and textures in the final image, the main composition
and sense of depth is captured quite well within the first few
broad values. If we can design our images to read even in this
heavily simplified way, we can be sure that all of the details we
add on top will not disturb the larger read of the image, and
the details will hang together well.

7 DECIDE WHERE to escape the trap of


YOU WANT DETAIL always aiming to capture
Once you’ve got to grips our reference exactly. This
with expressing those first forces us to focus more
three values, try expanding fully on designing our Details in
the lights,
them to five. Most images image, which is the path to
and darks
will be clear enough in five the most powerful effects simplified
values, and it’s rarely we can access as artists.
necessary to push beyond The simplest way to start
this. In fact, straying away thinking of this is to pick
from five values can often where you want the main
lead to a confusing effect details of the image to sit.
on the eye of our audience. Will they be contained in
However, the subjects the lights or the shadows?
we’re presented with will Each choice has a different
often have more than effect on the expression of Details in
these, meaning some level the image. Information in the darks,
of editing is needed to get the lights tends to talk a lot and lights
a result with this clarity of about form and volume, simplified
values. The necessity of whereas information in the
editing out elements in shadows can emphasise a
imagery that this approach more airy atmosphere in
encourages also allows us an image. Try them both!

66
Artist insight Simplifying values

8 LIMIT THE SCALE from our subject. The best


FOR EXPRESSION way to approach this area
Another element that this of expression is to limit the
simplifying of our values amount of value scale we
enables us to do is think use in an image.
about how particular You can see one effect
values impact emotions, of this in the images to the
which should always be right. Note the difference
the main motivating factor in expression of these two
behind our designs. images. By limiting myself
Think of the value scale to the higher values on the
similar to a musical scale. scale, I created a low
Just like how a song can contrast, high key image.
feel emotionally different if Try explore this yourself,
it’s played in a major or a limiting your scale on an
minor key, we can draw image and seeing how it High key, low contrast Low key, high contrast
out different emotions makes you feel. Airy and ethereal Earthy and impactful

Tints
Spectral colours
plus white tend
to feel light,
fresh and
ethereal

Spectral ‘pure’
colours

10 START WITH YOUR


Shades
STRONGEST COLOUR
The simplest way I’ve found to
Spectral colours
plus black tend explore this is to start our image with
to feel heavy, a ‘harmony’ colour. In the case of this
muddy, earthy painting, that was magenta. I wanted
and ethereal a powerful touch of this colour all
throughout the image.
To get the most out of this strong
9 CHOOSE YOUR PLACE The lightest high chroma colours are magenta, I was forced to deliberately
ON THE VALUE SCALE the yellows, with the darkest being subdue how dark I went with my
As we start to approach thinking the blues and violets. shadows. You’re able to set your
of values in this more designed and We also notice that, generally, the value groups anywhere you like on
expressive way, we can expand this most impactful area of the value the scale as long as you respect their
design approach to the level and scale tends to hang around the relationships. Try it out for yourself
area of the colour wheel we want to middle. Therefore, if we want to get and see how far you can push it.
create our image in as well. full use out of a particular colour, it Happy painting!
The first thing to realise here is makes sense to keep our initial value
that every colour has a ‘home’ value; choices closer to the middle of the
a level of brightness at which the scale if we’re eager to explore a ARTISTS’ MASTER SERIES:
COLOR & LIGHT
colour can be the most saturated. stronger colour. This article is an excerpt from the Artists’
Master Series book that Charlie wrote in

Most images will be clear enough


partnership with 3dtotal Publishing. In the
book, he delves into this and many more
topics in greater detail, with in-depth

with just five values, and it’s rarely tutorials from other artists featured.
To carry on learning, check it out at

necessary to push beyond this https://bit.ly/4837PM9.

67
Workshops

Photoshop
DRAW FUTURISTIC
VEHICLE DESIGNS
John A. Frye uses just a single brush to transform his messy
thumbnail into a bold and colourful hard-surface creation

Artist In this workshop I’ll value contrast, and bold colours. A for the entire illustration. You don’t
PROFILE guide you through my
workflow of essential
viewer-first approach to the legibility
of the design, attractiveness of the
have to use every tool in a software
application to produce impactful
John A. Frye and logical steps to image, and details that draw in the and realistic illustrations. My process
LOCATION: US
creating a clear and audience are all essential ingredients of drawing is similar to sketching
John works as an art impactful illustration of a futuristic of a successful illustration that sells with coloured pencils on paper, but
educator and vehicle
designer. His artbook,
vehicle. The fundamental differences the design’s intentions. I’ll also help comes with the benefit of using
Fryewerk 2.0: Concept between illustrating hard-surface you to understand the order of my layers and the undo button!
Vehicle Illustrations, will design or vehicle illustrations versus operations during the process, which Hopefully this workshop will
be available soon.
www.fryewerk.com
human, animal or other natural starts with nailing down perspective open your mind to the potential to
forms will become clear. to ensure the vehicle feels as though render shiny, colourful and realistic
A major part of what makes my it exists in a 3D space. hard-surface vehicles by practising
illustration work distinctive is careful You may be surprised how simple and building off the fundamental
consideration of the silhouette of the my Photoshop process is, and much elements of my illustration process
form, purposeful application of can be achieved using a single brush explained here.

RESOURCES

PHOTOSHOP
CUSTOM BRUSHES:
THE BRUSH FOR
PRETTY MUCH
EVERYTHING

This is it! Set it to draw


Be happy with your thumbnail Lock into 3D space
or erase and use it like a
pencil, lightly glazing to
1 It’s important to ideate spontaneously, but still 2 This is the ‘eat your vegetables’ part of the piece;
mix with other colours;
for big, rough textural
iterate thoughtfully on paper or digitally until you arrive it might not be exciting, but perspective construction is
application to add some at a sketch that grabs you as a messy thumbnail. The essential for a solid-looking vehicle. Creating a three-axis
soul and grit into your silhouette of the vehicle should be playful. While this perspective grid as a guide helps to lock in the volume
image; or shrink it to a
few pixels in diameter
design is a cube, the orange background dances around and symmetry. Perspectives that are akin to telephoto
and apply with pressure the shape with carved out and protruding geometries. lens images, with vanishing points far off the page, are a
to get clean, clear hard- You don’t need the details finalised yet, but the overall little easier to illustrate and also communicate accurate
surface edges.
shape should be distinctive and clear. proportions with little distortion to the viewer.

68
In depth Futuristic vehicles

69
Workshops

Lighting colour pass


4 Build up value incrementally. Start with an idea of
Background value and silhouette lighting your shape with a dark, medium and light side.
3 Float the line drawing on top as a Multiply layer, and then fill the page with The upper-facing surfaces will get a bluish sky tone, while
values. Apply a background value with textural strokes; here I used an analogue the side of the vehicle is shaded and reflecting warmth
texture of scanned tinted gesso on masonite. Next, blockout the vehicle shape with from the environment. The transition fillets get a dark,
one value. Apply a transparent pixel lock to this vehicle layer so you can work neutral value to emphasise the change in direction of the
loosely on top and retain a clean perimeter to the shape. surfaces. Don’t go full white or full black yet, be subtle.

Punchy background contrast


6 With the background as a separate layer, it’s easy to
manipulate independently from the vehicle. With the
Increase the values pearl white tone of the vehicle established, it’s clear that a
5 Sketch with light pressure, glazing value upon value to bring up contrast contrasting darker value will help to make the rig pop off
in the lighting. A greyish-blue was dusted over the warm tones on the side of the the page. The bluish toning to the background helps to
vehicle to give interest and depth that a single hue doesn’t. Shaded areas may have connect it with the tones established on the vehicle itself.
some bounced warm tones, but the overall hue is blue-grey. Gradating darker at the top provides a feeling of depth.

70
In depth Futuristic vehicles

Create reflections on the surfaces of your vehicle


7 Reflections are tricky, but a lot of fun to create. Think of flat surfaces like a lake; the hinged gull-wing door sits on this silvery white lake
and appears as a mirror image. Curved surfaces compress the reflected image (the side edges of cube), while the flatter surfaces stretch out
reflected shapes. It’s also good to bring in some brilliant pure white on the roof to show sunlit-reflected dazzle.

71
Workshops

Under the glass


8To render transparent parts of a vehicle, first draw
the details that will sit underneath the glass. These sensor Throw in a touch of glare
cluster details are tinted as if they’re under the shadow of 9 Lightly sketch a bluish-white toned glare from the sky over the glassed areas.
tinted glass, in this case blue. The curved headlight and The Fresnel effect leads to more glare on the upper-facing glass that angles away
warning lamp are essentially chrome with the upward- from you, while the forward-facing surfaces of the glass are more transparent. Glare
facing surfaces light blue, and downward-facing surfaces adds light value opacity. Also note the fit and finish of the glass-to-body area is a
darker, earthy tones. Tint the warning lamp bright blue. clean and clear black cutline. Maintain precise edges on all parts.

Line and colour


11 Hard-surface illustration requires an attention to
Add dazzling highlights detail. Draw in panel lines with clean, clear fine black
10 The sun provides a brilliant spot of pure white to complete the glass illusion. lines, while the edges of panels can get thin highlights
The scattering of reflected solar glare stretches and bends around the curved glass indicating a tiny curved edge. Adding an accent colour
panel. You can also add light and sketchy streaks parallel to the sunlight to suggest with a green stripe adds character, but also helps show
scratches on the glass panel that catch the light. Edge away from the more clinical the shape of the vehicle by draping over its curves. Add
rendering with a painterly application of highlights. in some secondary orange detail in small amounts too.

72
In depth Futuristic vehicles

Place additional interesting details onto the vehicle


12 Having a large mental library of surface details allows you to add interest to the form. Draw a grid of perforation holes that are initially
flat, then use warp tools to make them appear as though they sit on the surface. All the text and graphics should be illustrated flat on a separate
layer, before being warped to fit the perspective and form. If you need perspective guidance, use your three-axis grid to check the alignment.

14 Across the finish line


Go over all the edges and perimeters with a

13 Greeble in the voids


In the movie model-making industry, adding bits of faux mechanical tech is
small-diameter brush to ensure a clean finish, and add
characters to the scene to establish scale. However, as the
called greebling. For our vehicle, we can place elements of geometry in the open vehicle is the star, downplay the characters either by
areas between the front wheel pontoons using a muted dark colour palette, and facing them away from the viewer or obscuring the faces.
work from back to front to get overlapping depth. The vertical light bar’s blue lens Check the overall image value and colour contrast and
tint should match the upper lights behind the sensor windows. make adjustments as necessary for maximum impact.

73
Workshops

74
Tech Focus Recording ideas

Technique focus
DRAW FAST AND
JOT DOWN IDEAS
Ashot Avetisyan designs a squad of fearsome
beasts while keeping notes for future projects

“To create this set of When I get started, I draw a lot of


berserkers, warriors things quickly so that my hand can
and mercenaries, I keep up with my imagination. While
listened to a lot of epic I’m working, whenever I have an
music. I also studied interesting idea for a character, I like
the anatomy of people and animals, to write about it in my notes. That
as well as looking over the shapes of way I won’t forget anything and I’ll
various mechanisms, plants and a remember to draw them in future
selection of raw materials. when creating other characters.”

Artist
PROFILE
Ashot
Avetisyan
LOCATION: Armenia

Yerevan-based Ashot is
a concept artist who has
worked in the gaming
industry since 2019. He
enjoys experimenting
with different art styles
and discovering new
techniques that can be
used in his work.
https://bit.ly/49ZQG73

75
Workshops

Blender, Photoshop & 3DCoat


DEVELOP 3D SKILLS
FOR CONCEPT ART
Gaëlle Seguillon creates a breathtaking fantasy environment
by combining a selection of techniques within her workflow

76
In depth Develop 3D skills

Artist This image, which to the art of the legendary The Lord Usually, the challenge is more
PROFILE I’ve titled Storm Peaks,
is one that I believe
of the Rings artist John Howe, who
captures Middle-Earth so well.
technical than being about finding
inspiration. When I start on a project
Gaëlle reflects my overall While I admire a lot of artists, I’ve or with a brief, I begin with research
Seguillon
LOCATION: France workflow pretty well, never really been inspired by a single and find things that inspire me.
because it has combined 2D, CGI particular artist. What really inspires I’d describe my style and aesthetic
Gaëlle is a concept artist
specialising in digital
and brainstorming elements. me is, simply, nature. I totally love to as very realistic and photographic.
environments who uses When I start, the first step is going transcribe the beauty of nature in Specifically, I like to play with depth
CG, digital painting and to be the brief, from a client or from terms of playing with depth of field of field and natural light to depict
photobashing. Her work
includes Star Wars Jedi:
myself. Here I wanted a mountain and different lenses; especially when natural environments. I’m always
Survivor and Jurassic environment, with dramatic lighting I shoot photos. I like to picture them trying to bring more storytelling to
World: Fallen Kingdom. and Gothic ruins. While working on in a natural history style and think it my images, and that’s what makes an
https://bit.ly/4ah4rhl
this piece, I wanted it to be a homage makes the image more believable. image stand out.

77
AdobeStock/Daniil
Workshops

AdobeStock/jctabb
Seek out the right references and moods
1 To get going, I picked out a mountain photo that I particularly liked to get an idea for the lighting, angle and composition, as I thought
it would give me a good head start. Additionally, I drew inspiration from photographs of buildings, snakes and fish as starting points for the
fantasy elements, which includes dragons and a ruined hilltop fort; essential motifs in John Howe’s work.

Create a sense of perspective


3 The tilt wasn’t really intended, but rather it’s a
strong perspective to give almost a feeling of vertigo.
Inspiration to preliminary sketch Usually when I work with a client, this is the first step
2 Filled with plenty of ideas for the composition and lighting inspired by my that I’ll show them to make sure I’m going in the right
references, I moved on to making an initial sketch for the project. The first step is to direction. If this sketch is approved, then I start to think
import the references into Photoshop, paint over them, and sketch my idea for the about how I’m going to make the final image. But even
piece. When I was satisfied with the composition and lighting, this became my still, this sketch is something that I do quickly to ensure
guide for developing the rest of the process. the image concept is going to work.

78
In depth Develop 3D skills

Place and texture the ruins


5 The next step was to start doing the ruins in 3D.
I decided to create a set of different parts of ruins that I
could use to kitbash. To do that, it was a simple geometric
that I textured in 3DCoat, software that allows you to
Decide on your tools project a photo and paint it where you want. For this, I
4 From the sketch, I started to consider whether I was going to do the work in used some of my own cathedral reference images, and
2D or 3D. I quickly understood that I was never going to do the buildings in 2D painted the photo directly onto the geometry. If you look
because the perspective is very strong. It’s hard to draw something with this angle, closely it’s actually quite dirty, although I wasn’t all that
so I decided to use 3D for the ruins and 2D for the rest, and to use photobashing fussed, as painting the photos onto the geometry means
because I already had good photos to refer to. I modified the photos that I had to that it already looks realistic. The geometry itself is very
match the composition sketch I made. Also, I used that as a landmark in the image simple as there aren’t many polygons; with this method
background so I’d know where to put my ruins. it’s the textures that makes the details.

Apply geometry to the image


6 When I’d made the ruins, the challenge was that in
my 3D scenes it was difficult to figure out what camera
angle would match my sketch given that the perspective
was strong. I didn’t see any flat ground, which made it
challenging to figure out where to put my ruins and
judge the correct focal length. To get around this issue, I
decided that I needed geometry from the mountains so
I’d have somewhere to put my ruins, or else everything
would be empty. It was a bit hard to visualise, but as I
started from a photo of my own, I knew the locations,
and created photogrammetry of the mountain myself,
because I couldn’t go there and take lots of photos.

Photogrammetry
7 and camera
I went to Google Maps and took
lots of screenshots from the 3D
view of this specific mountain in
the Alps. I fed those screenshots
through some photogrammetry
software, which was able to
recreate the 3D geometry of the
area. When I had this geometry, I
then needed to create a camera
and place it in the right position
and perspective to match the
initial sketch. With that sorted,
I could place my ruins however
I wanted, with the perspective
working nicely.

79
Workshops

Simplify the image to bring out the key areas


8 As some areas were looking a little hard to read, I tried to give more depth to the ruins. Sometimes, especially when working with CG, it
tends to look highly detailed everywhere, and so I’m trying to simplify the image a touch. That’s why, from the CG render, I began to lose the
background. I wanted my focal point to be those ruins on the left, which is why I put the light coming through the windows, as well as some
mist, and more contrast and detail in this area, plus a flock of birds.

BEFORE

AFTER

10 Final render
The orientation of the ruins on the right is designed
to bring the attention back to the main ruins. I like to
render the occlusion when I need to see more details in
the geometry, and I like to use a direct diffuser when I
Focal points and lighting need to increase the highlights. I usually use the depth to
9 With the ruins on top, I was happy with the layout, and just had to light and add more haze to an image, or to grade the background
render it. This is something I had in mind from the beginning, as I knew where I differently to the foreground to create more atmosphere
wanted the focal point to be. That’s why creating the initial sketch is so important, and depth within the image. Here, the different grading
as that’s when I decided the general appearance of the image. helps to distinguish between the ruins and rocks.

80
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Workshops

Technique focus
START OFF WITH
SIMPLE SHAPES
Concept artist Brandon Le begins with the
basics as he crafts an imposing leviathan

“After sketching some The Mirror tool saved me a lot


thumbnail concepts to of time here, then I did a quick and
determine the focus of dirty modelling job on the armour.
this piece, I jumped This was achieved with basic shapes
straight into Blender as I wasn’t focused on good topology.
to model all the main components. I For the textures, I used the Quixel
started off with the primary shape of Megascans library and combined
the leviathan, and then modelled rusty metals with sand and dirt. I
the bone structure of the jaw using then photobashed additional effects
Blender’s Sculpt mode. in Photoshop to finish.”

82
Tech Focus Creating with shapes

Artist
PROFILE
Brandon Le
LOCATION: Canada

Brandon is a professional
concept artist with six
years of experience. He
is currently working for
Activision Blizzard, and
was most recently part of
the team on Call of Duty:
Modern Warfare III.
https://bit.ly/3VpwyqK

83
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Traditional Artist
Inspiration and advice from the best pro artists

92 96

This issue:
86
86 Traditional FXPosé
Discover this month’s selection
of the finest traditional art,
which has been sent in by you!

92 Create an epic
comic battle scene
Uko Smith delves into the details
of his electrifying X-Men piece.

96 First Impressions:
Scott Brundage
The artist talks about his work,
including book covers and more.

85
Traditional Artist FXPosé

SHOWCASING THE FINEST TRADITIONAL ARTISTS

Kelly Sparks
LOCATION: US MEDIA: Pencils, acrylic WEB: www.kellysparksart.com

Independent artist Kelly creates fantasy portraits and


enjoys sketching horses from memory as meditative
practice, but admits that most end up as unicorns.

1 THE MERMULE
“Sketching in pencil is the best! Sometimes
I use references to start, but fill in details and
2 WHEN WE DREAM, WE CAN FLY
“This personal piece started as a sketch
of three horses. It’s inspired by Pharaoh’s
3 HOW TO HAVE AN ADVENTURE
“An illustrative portrait, commissioned to
feature a young grandchild with a dragon, a
expressions from memory and imagination.” Horses, an artwork I loved as a child.” book, and daffodils.”

86 Want to submit your work? Visit http://ifxm.ag/getinifx


Inspirational art

Want to submit your work? Visit http://ifxm.ag/getinifx 87


Traditional Artist FXPosé

Teal Newcomb
LOCATION: US MEDIA: Watercolour WEB: www.metalkirin.com

Teal works primarily in watercolour with accents of acrylic gouache


and coloured pencil. A nature enthusiast from a young age, they draw
inspiration from the often overlooked details in the world around them.

1 FAERIE SPECIMEN
“A researcher examines a common moth
that has become infected with the parasitic
2 FAERIE FOREST NIGHTFALL
“I did a lot of worldbuilding as a child.
Coming back to it as an adult has been both
2

Faerie Cordyceps.” nostalgic and kind of soothing.”

3 ALICE AND THE FLOWERS


“A reinterpretation of Alice’s meeting
with the Flowers of Wonderland.”

4 SPELLWEAVER
“A lot of my work is very organic and
unplanned. This one started as a stream-
of-thought doodle in my sketchbook.”

88 Want to submit your work? Visit http://ifxm.ag/getinifx


Inspirational art

Want to submit your work? Visit http://ifxm.ag/getinifx 89


Traditional Artist FXPosé

Jack AC Art
LOCATION: Thailand MEDIA: Pencils, marker pens WEB: www.skool.com/doodle-gang-2993

Jack is a digital and doodle artist who collaborates with others from around
the world. “I adore all art forms, but doodle art holds a special place for its
freedom and ease. Creating brings me joy, and I cherish every medium.”

90 Want to submit your work? Visit http://ifxm.ag/getinifx


Inspirational art

1 MAGIC FULL PAGE DOODLE ART


“I embraced the full spectrum of
emotions creating this captivating
2 DIFFERENT TYPES OF PEOPLE
“With this image, I celebrated
diversity, portraying individuals from
2

page of doodle art, weaving a tale of various backgrounds and cultures.


resilience, liberation, and the triumph Each unique feature highlights the
of growth against oppression.” beauty and richness we can find
throughout humanity.”

3 AKHA
“The Akha people, an indigenous group from
Southeast Asia, celebrate their heritage with intricate
traditional headdresses. In my doodle art, I honour
Akha women, showcasing their beauty and pride.”

Want to submit your work? Visit http://ifxm.ag/getinifx 91


Traditional Artist Workshops

Pencil Watercolour
CREATE AN EPIC
COMIC BATTLE
Illustrator UKO SMITH breaks down the key details as he builds an
action-packed scene featuring two classic X-Men characters

T
his piece started its life as After that, I work on the final flow. I also made a focal point by
a commission, but when pencils. As I love spontaneity, I don’t using lightning and other elements
that didn’t materialise, I have to fully pencil every detail out. of the characters’ designs. Once these
pretty much made it my Since the greyscale comp, I made decisions are in place, I move to the
own. My process begins some changes to the action for Storm early colour stages and final touches.
with a series of preliminary sketches, to make her more dynamic. I wanted Uko is an illustrator, concept
and I pick the best from the batch to a more sweeping design from top-left artist and storyteller working
progress with. Next I’ll do a greyscale to bottom-right. Extending Storm’s for industry clients, personal
comp to give me a roadmap for the leg made sense here, as did pointing projects and commissions.
visual interest. Magik’s toe to further add to the www.instagram.com/ukosmith.

Step-by-step: Compose a dynamic fight

1 FIRST SKETCHES
In the initial pencil stages, it’s important
to have the right feel at the beginning. You
2 DESIGN FEATURES
In this final pencil sketch, you can see
that I had some specific lightning effects in
3 INITIAL COLOURS
As the piece evolved, I started out with
the skin tones first and then worked on the
can see the position of Storm’s leg, which mind to help with the overall design in the character that had my interest at that point
changed in the final piece. I know this initial top-left corner of the image. Nevertheless, with some base watercolour tones. I won’t
sketch could probably work, but I wanted it I still felt that some design elements were normally do any inking work until the later
more dynamic, so I considered gymnastics. missing. So instead of wasting my time stages of the image. For me, this is a way
I felt Storm’s posture was too stunted and trying to figure that out, I decided that I of being able to keep the piece loose while
didn’t flow, and wanted to elongate her was going to allow the piece to be more retaining some energy, and being able to
with that serious hamstring stretch. organic and let it come to me. create some happy accidents.

92
Artist insight Epic fight scenes

93
Traditional Artist Workshops

In-depth: Electrifying elements

Lightning control
There was already going to be plenty
of white with Storm’s hair, fur boots
and the lightning effects, but I didn’t
want these different elements to all
compete. With that in mind, I wanted
Storm’s hair and fur boots to stand
out, while also subduing the lightning
and keeping its reflective effect to a
minimum, just letting the energy of
the lightning help with the design
rather than being the focus.

Focal points
One of the keys to this design was to create
a focus, which could be helped by using the
lightning, the flow of Magik’s loin cloth, and
by utilising the lighting effects from Storm.
Even though I wanted to really work the
lighting effects, I was wary of that taking
away from the overall design by becoming
the sole focus. Instead, I only wanted certain Interesting poses
areas where you could see the lighting play I believe female characters have
off the characters. some of the best curves and shapes,
and I try to create points of interest
when it comes to the design of a
figure on a page. Showing the bend
of a waist and a slight twisting of the
midsection are all the little elements
that can make a piece enjoyable, for
both the viewer and myself.

MATERIALS
PAINTS
Liquid acrylics
Watercolours
BRUSHES
Aqua and synthetic
Late addition
I think every artist has their
watercolour brushes special part of a piece that they
enjoy the most once it’s done.
MISCELLANEOUS
For me, it’s the flow of the loin
Airbrush cloth, which aids the design and
Polychromos colour also enables it to fade out. This
pencils part wasn’t planned until the
very latest stages of the image,
Strathmore 400
when it was time to wrap it up.
Series watercolour
paper

94
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95
Traditional Artist Interview

First Impressions
Scott Brundage
The illustrator reveals
his journey through
the world of art

Where did you grow


up and how has this
influenced your art?
I grew up in Danbury,
Connecticut, which is
a relatively mundane suburb about
90 minutes from New York City.
The big influence from growing up
there was a great cartooning teacher
with whom I took weekly lessons,
starting in second grade through the

Publisher HarperCollins
end of high school.
It was more my parents hoping to
find something I was interested in
since it definitely wasn’t sports or
anything active. I was a pale and
very indoorsy child. I’m still pale,
but I go outside a bit more. Having TIME TRACERS: THE Tell us about your first paid range. That being said, I’m still
a great teacher expose me to good STOLEN SUMMERS commission. Does it stand as a pretty happy with them.
One of the more complex covers
comics, show me great illustrators, I’ve designed, but no complaints representation of your talent?
and keep me engaged in wanting painting bugs with human feet. It was a full-page and handful of What’s the last piece you finished,
to make fun pictures was a spot illustrations for the AARP and how do the two differ?
blessing that I didn’t really Bulletin. The art director called me I just finished an illustration for the
appreciate until years later. on the phone, a very dated phrase Wall Street Journal. Oddly enough,
now, and I was so sure one of my both that and my first gig have an
What, outside of art, has friends was messing with me. He orange-coloured bull in the mix.
most influenced your work ended the call with, ‘This is the The biggest difference is that my
through the years? most widely distributed publication technique is way more confident
Probably just all the media I’ve in America, so no pressure’. now. The latest image is a lot more
consumed. Books, comics,
movies; anything that required
a bit of attention and inspired
Seeing living proof there wasn’t
me to doodle with new ideas and
images in mind.
some secret to making a great image
by hand was hugely motivating
Is there a painting you saw in
your formative years that I haven’t looked at them in a realistic, even if the animals have
tin

changed everything? while, but all the main hallmarks some slight expressions. I’ve gotten
Published in AARP Bulle

It would probably be the first time of my work are there: the lightly away from being a watercolour
I saw an artist start and finish a cartooned people and animals, lots purist and created the piece mainly
professional-level drawing in ink. of facial expressions to push the in acrylic coloured inks. It’s just a
I don’t even remember the guy’s idea across. But you can tell I was much more professional and slick-
name, but he let me keep this hesitant with a lot of mark-making, looking illustration.
drawing and I stared at it for days. not great at specific anatomy (some
Seeing living proof that there wasn’t EARLY WORK wonky hands) and I wasn’t editing Is making a living as an artist all
My first paid commission for
some secret to making a great image AARP Bulletin, about the funds the images much after scanning my you thought it would be?
by hand was hugely motivating. It in social security shrinking. work. So overall the paintings felt I knew it was famously a low-paying
Hopefully you can see the jump
kept me aiming higher. in quality since. kind of pale and lacked a full value job, and that classic starving

96
Scott Brundage

FLASHBACK FOUR #3:


THE POMPEII DISASTER
Super fun series to work on!
As I progressed in my career,
I really came to appreciate
doing research to inform all
Publisher HarperCollins the details in my work.

97
Traditional Artist Interview

artist trope is stubbornly still


around. It took me a good 10 or so
years to be able to fully support
myself through my work.
I think that a good thing was not
having a clear idea of how the
income would come. I focused on
making a lot of work and chasing
the avenues that opened before me.
Because of that, I ended up with a
toe in a bunch of markets and had a
very diverse portfolio. I frequently
went from signing for animation
and advertising, then to overnight
editorial gigs, to full-on picture
books. I wish the industry was
healthier and I had more income,
but I’m pretty sure most people in
any industry would say the same.

MUTANT MANTIS LUNCH LADIES!

Publisher Hyperion
What advice would you give to
Each cover in this series was a two-image reveal,
your younger self? usually of a normal human then morphed to a
That’s a hard question since I keep monster. The cover was lenticular, so you tilt the
book and get the second image.
thanking my younger self for
drawing as much as he did. Maybe
I’d suggest he look into designing
for animation earlier on, as well as
wholly digital. It could have been
helpful to have those skills in my
Every single expression is
embracing digital art sooner. Much
of my current work is a hybrid of
back pocket sooner. based on me making a specific
digital and traditional media, but How has the industry of art face in front of a camera
everything I’ve done in animation is changed for good since you’ve
been working in it? published somewhere, or pay to get
Published in Wall Street Journal

What a refreshing question when a mentorship and work one-on-one


I’m most often hit with doom and with that same hero. The career is
gloom stories about this industry; difficult to start with, it only makes
low budgets, fewer outlets, and the sense to share the knowledge with a
demon of AI. I think the biggest and younger generation.
best change that I’ve seen through
my career has been how open What character or scene you’ve
professionals have been about their made do you most identify with?
process. When I started, most artists As the majority of my work is
protected their workflow like some zombies, businessmen, critters or
sort of proprietary secret recipe that
MONSTERS IN THE BRINY middle-grade children in danger,
I loved working on this picture
needed to be protected at all costs. book! I submitted an initial that’s tough. That said, every single
finish after a 90-hour week on
However, nowadays you can a cartoon, not realising how expression – one of my stylistic
CHEWING UP THE INTERNET likely find a step-by-step guide from unfinished it looked. After I calling cards – is based on me
A lot of my editorial work is taking dry subjects and wisely took another pass, it’s
making fun images to accompany them. your artistic hero either online or now one of my favourite covers. making a specific face in front of a
camera. My laptop is a hall of shame
full of me making distorted faces.

What are your next steps?


I’ve been refocusing on illustration
work lately since the last animated
series I designed on got cancelled
along with the last writers’ strike.
I’m aiming to expand the markets I
work in, trying to dip a toe into
Publisher Sleeping Bear Press

more gaming and fantasy work.


We’ll see how it goes!
Illustrator Scott Brundage has worked on
book covers, animation, and for editorial
clients such as The New York Times. Visit
www.scottbrundage.com to learn more.

98
9000 9021

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