Professional Documents
Culture Documents
ImagineFX - June 2024 UK
ImagineFX - June 2024 UK
48
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Your art 10 24
10 FXPosé
A round-up of digital art submitted by
you, featuring Artist of the Month Pablo
Pereira, plus incredible work from Yare
Yue, Aleksandra Alekseeva, Polina Bivol,
L.J. Koh and Emanuel Freitas Dias.
22 The Rookies
Marin Le Tourneau takes on a challenge
in their Ghibli-inspired illustration.
34 Artist in Residence:
Charles Ratteray
Venture into the mixed-media lab of the
concept designer and storyboard artist.
Features
40 Interview: The art of
Grégory Fromenteau
The art of Grégory Fromenteau
The artist talks about his switch from
animation to video games, and why he
still adores using traditional mediums. 34 48
48 Sketchbook:
Robert Laszlo Kiss
We take a peek at pages packed full with
unique mechanical designs and more.
Regulars
6 Next month
8 Subscriptions
Artist in Residence: Sketchbook:
38 Recent editions
Charles Ratteray Robert Laszlo Kiss
39 Letters
4
Issue 239
64 68
Workshops
56 Illustrate a magical character
Cover artist Selenada talks us through
how she created her stunningly detailed
artwork with Clip Studio Paint.
Traditional Artist
86 Traditional FXPosé
The finest traditional art, sent in by you!
Illustrate a magical character
92 Create an epic comic battle
Uko Smith pits X-Men’s Storm and Magik
76 92 against each other in a dynamic scene.
96 First Impressions:
Scott Brundage
The illustrator explores his development
as an artist and shares some of his work.
1 Go to the website
Type this into your browser’s address bar.
https://ifxm.ag/clip-studio
5
Next month
Editorial
Editor Rob Redman rob.redman@futurenet.com
LEARN TO PAINT
Art Editor Daniel Vincent
Production Editor Henry Burridge
Contributors
Dominic Carter, Tanya Combrinck, Charles Ratteray, Robert
Pro illustrator Raide puts her spin on UK Group Commercial Director Clare Dove
Advertising Director Matt Johnston
matthew.johnston@futurenet.com, 01225 442244
Production
Group Head of Production Mark Constance
Senior Production Manager Matt Eglinton
Senior Ad Production Manager Jo Crosby
Production Manager Vivienne Calvert
Digital Editions Manager Jason Hudson
Management
Group Art Director Dean Usher
Content Director Chris George
Global Head of Design Rodney Dive
Managing Director Stuart Williams
Commercial Finance Director Tania Bruning
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1
Pablo Pereira
LOCATION: Spain MEDIA: PaintTool SAI 2 WEB: www.instagram.com/breri_
2
1 SAMURAI KID
“An excellent example of
what I mean by mixing the
past and the present in my
illustrations. A rare example
of an uncovered face, too.”
2 MOBILE CASE
“Lots of people asked
me for this mobile phone
case. I started to believe it
could be a good idea, so I
made it real.”
3 BY THE SWORD
“This was part of a pair
of redraws I did recently. I
aimed to ensure that I was
improving at drawing. Truly
one of my favourites.”
4 KITSUNE X
“I made this as part of a
collaboration with XPPen.
They wanted me to integrate
an X somewhere in the piece,
so I sculpted it onto the
character’s mask.”
5 DRIFTING AWAY
“I wanted to get a sense
of movement in this one,
which is why I put so many
stripes floating all over the
place. I also needed some
parkour references.”
10
5
1
1 SMILING FACE
“I wanted to make this
character both cute and
creepy. What would be more
suitable than a clown doll?”
3 CONVALLARIA LAKE
“Another piece from my
TRIP series. I didn’t want the
series to be too fantastical
and grand, so it was more of
a stop-start in terms of the
subject matter and design.”
4 BABY GREED
“A Halloween-themed
character design. The greedy
baby doll uses its gigantic
mouth to fill his empty shell
by swallowing all kinds of
different sweets.”
2 3
1 LOVE
“Love can be beautiful and
attractive, but also treacherous
2 DEMETRIA
“A commercial illustration of
a game character. I adore cold
3 WHITE-HAIRED GIRL
“This art piece comes from
my experiments with colour and
4 MODERN GEISHA
“Here I was searching for an
interesting look. I settled on one
and dangerous.” colour palettes, especially neons form. I don’t know why, but white inspired by Japanese culture,
and pearlescent colours.” hair is my favourite for drawing.” painted in neon colours.”
1
1 THE EMPEROR’S MERCY
“This 40K fan art scene
depicts the Emperor of
Mankind displaying his full
divinity amid the darkened
halls and blinding his guards,
who became traitors. I took
inspiration from neoclassical
paintings of Julius Caesar’s
assassination.”
2 GUILLIMAN AND
HELBRECHT
“With this piece, I wanted to
recreate the look and
composition of a Lionel
Royer painting. I focused the
lighting and colour to draw
attention to individuals in a
sea of bodies.”
3 SANGUINIUS
VERSUS HORUS
“This is a 40K fan-favourite
scene of a final, tragic duel
between loving brothers. I
took inspiration from The
Fallen Angel by Alexandre
Cabanel in the expressions
of anger and betrayal.”
2
1 POISONOUS ROUTINE
“Potion-making can be very fun if you have
all the right ingredients in the right places, a
2 CATCHING TIME
“If fish were clouds in the sky, would
they still be so easy to catch? I wanted this
carnivorous cauldron, and one delicious toad. illustration to portray childlike hope and a
A helpful magic pet toad, of course.” belief in impossible miracles.”
4 THE EMPRESS
“This piece illustrates the tender love
for the most precious treasure in a trove:
the royal dragon. It’s the only being that
the Empress admires.”
1 KNIGHT
“Imagine a knight walking
through a fantasy forest. I used
2 GRAVEYARD
“Spirits walk through the
cemetery while the crows keep
3 HEALING TEMPLE
“An image about spiritual
and physical healing. I brought
4 PILOT
“It’s difficult for me to use
monochromatic colours. But
strong colours and a powerful a watch out for any evil spirits together contrasting colours and here I paired them with a strong,
composition, as simplicity is that could interfere with the rest architecture that refer to the idea graphic design so the scene can
always better.” of the dead.” of angels and healing.” be understood from afar.”
Do you want to see your art on these pages? Then email five pieces of your work and a short explanation
about each artwork, along with a photo and a few details about yourself, to fxpose@imaginefx.com
WWW.THEROOKIES.CO
22
The Rookies
Artist
PROFILE
Marin Le Tourneau
LOCATION: France
Marin, who is also known as
Iracema, is a second year concept
art student at Bellecour École in
Lyon, France, and has had a
passion for art since childhood.
www.therookies.co/u/Iracema
23
ARTIST NEWS, SOFTWARE EVENTS
How to tell
a story in
an image
Narrative masters Tanya Combrinck that only a human can do, for example
using narrative to capture emotion,
use to build your image. Titus explains
keywords “are broadly understood by
talks to four artists about using visual and convey something personal about most people, but mean very different
elements to imbue their work with themselves in their work. and personal things to everyone”. For
example: “While cosy might be under
personal and universal human stories PAINTING WITH WORDS blankets, it also might be by a fire, or
Some narratives will work better than on a patio with a nice drink.” These are
While generative AI can produce others in paintings. Consider situations all literal scenarios that you could
images with superficial visual appeal, that feature opposing paint to evoke a feeling of cosiness.
especially to those who haven’t seen forces or some form of “Understanding that these words
much AI art, they tend to fall apart tension. Senior concept mean different things to different
under closer inspection. Elements artist Titus Lunter says: people will help you understand your
are assembled almost randomly, and “Interesting stories are own voice,” Titus adds.
the overall image lacks the meaning, inherently about conflict.” Your unique voice and perspective
coherence and intention that can Once you’ve found your conflict, is what makes your work different to
only come from a human artist. you need to define it in words. Your everyone else’s. He says: “In a way,
A way artists can fight back against choice of words is important, because you and your painting are having a
generative AI is to lean into the things these will be the keywords that you dialogue on how to best capture
24
TRIBUTES TO GET SET FOR LIBRARY OF
A MASTER VERTEX 2024 INSPIRATION
Remembering Akira Discover why you won’t We peek inside the
Toriyama, an influential want to miss out on book-filled studio of
figure of manga and attending our digital art Charles Ratteray, who
creator of Dragon Ball, conference, and meet a tells us all about the
whose incredible work selection of the expert collection of artwork he
has proved inspirational artists who will be creates that traverses
to countless artists. sharing their talents. many mediums.
Page 30 Page 32 Page 34
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15% OFF
https://bit.ly
/4917 t8r
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on Titus
Lunter’s conc
ept art
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IMAGINEFX
25
ImagineNation News
26
Artist news, software & events
INDUSTRY INSIGHT
“Don’t be afraid to seek out
that depth, and go hard on WORKING TO
A BRIEF
adding all sorts of meaning
to your work,” says Titus.
important thing.
The majority of my time is
spent on figuring out what it is
exactly I want to say. We need to
use more nuanced words in
“I like a bit of theatricality order to paint a more nuanced
and a dramatic flair, and to
invoke a certain degree picture. Being on the nose is fine
of awe,” says Eleonor. sometimes, but then what about
capturing that feeling when your
loved one just walked out of the
door to go on a long trip, and
you’re just not that hungry for
dinner anymore?
A challenge coming from that
last bit is that we can sometimes
be way too literal, trying to paint
exactly what’s going on with
lines and shapes, but sometimes
an emotion or story doesn’t want
to be told that way. Think about
something epic, like a massive
explosion, but painted tightly; it
risks becoming dull. Slap some
paint on there with gusto, and
all of a sudden the texture of the
paint is trying to capture some of
that energy that’s in the brief!
You have a lot of great tools at
your disposal; colour, texture,
life, and because they have symbolic value, and so on. They each carry
meanings relevant to the story. This is a part of the story and together
a key technique for Amanda; to use paint a full, rich picture. This is a
elements that are deeply personal to result of a personal journey only
her but also have universal meanings an artist can take and can’t be
for others to perceive. replicated by a machine with no
She offers a word of warning for understanding of these things.
those who put a lot of themselves into
their art: “Be prepared for nobody to Titus Lunter is an illustrator
Of her painting A Quiet Place, understand your artwork,” she says. and concept artist specialising
Kim says: “I wanted to show in environmental storytelling
the relief and feeling of safety “Don’t be upset; they’re just reflecting and worldbuilding.
and comfort that comes with their own experience and knowledge https://tituslunter.com
escaping into a quiet place.”
of the story you’re trying to tell.”
27
ImagineNation News
SHOWING RESPECT
Another artist who draws inspiration
from mythology and
folklore, Kim Myatt
agrees that sometimes
there is a responsibility for
artists to be respectful
towards the original work.
“On the one hand I believe all artists Eleonor says: “Storytelling in laying beneath her duvet, mingled
illustration is about showing
should be free to represent whatever meaning with intention; this with autumn leaves. It’s about going
inspires them in whatever way they can be as literal as you wish.” through a difficult time, “wanting to
want. But on the other hand, if it’s escape into a dream and wake up
released on the internet especially, when the stress is over,” she says.
people will take the artist’s rendition In another, we see a boy being
as gospel and consider it ‘canon’. This manipulated by disembodied hands
can be bad when folklore taken from that represent the influence of other
a specific culture is attached.” people’s opinions. Of the piece, she
Kim has first-hand experience, explains: “I wanted to express the idea
having seen this happen to elements of how words from your past can push
from her own culture. She reflects: and pull you in directions you might
“Although it’s nice to have something not want to go.”
recognised, it’s annoying to see things Kim points out that your use of
added that weren’t there originally, symbology is going to land differently
especially when the original folklore with every viewer. “Something that
it’s drawing from has been crushed by makes me cringe might be cool to
colonialism and needs preservation.” someone else,” she says, before also
Kim’s images tell deeply personal explaining that she thinks similarly to
stories about her own life, and she Amanda. “I find it helpful to develop
uses her art as a source of comfort. your own understanding of motifs and
One of her paintings depicts a woman symbols – what do these things mean
28
Artist news, software & events
29
ImagineNation News
Tribute
A
Akira Toriyama
To
Remembering a legend Artists from across the world pay homage His manga was first created in 1984,
to the influential manga artist and genius creator of Dragon Ball and the journey of Son Goku is now
told through anime, movies and more,
remaining a global phenomenon that
The overwhelming outpouring of little robotic girl, her inventor, and their has touched the lives of so many.
grief that followed the devastating many misadventures, the series was an The indelible mark Akira has left on
news of Akira Toriyama’s passing award winner and swiftly adapted into the lives and careers of generations of
says everything about the impact he an anime that ran for more than 200 fans was demonstrated by the many
had on the art world. To some he was episodes on Japanese television. touching personal tributes and articles
a hero, to others a master or a sensei. But it was Dragon Ball for which written following the announcement
Akira’s career was propelled by his Akira was known best, and launched of his passing.
manga series Dr. Slump. The story of a him into worldwide consciousness. Rest in peace, Akira Toriyama.
30
Artist news, software & events
Photographs: STR/JIJI Press/AFP via Getty and RICHARD A. BROOKS/AFP via Getty Images
on my artistic journey, as
with everyone else. RIP
Akira Toriyama.”
Max Grecke
“Ride those clouds Mr “No words can explain how “RIP Legend. This one hits big inspiration for cultivating
Toriyama. Thank you for all Toriyama Sensei influenced hard. You were such a big my love for anime and art. A
the reasons Asian teens have us all. We’ve made friends, inspiration for us all. Thank true art hero of my childhood.
the wildest hair. Just Saiyan.” discovered Japanese culture, you for everything, sensei.” As we grieve for the loss of
Dustin Nguyen and developed a love for Hicham Habchi Toriyama Sensei, he is also an
manga thanks to his worlds. important reminder for us to
“There’s no way for me to Some of us even became “Rest in peace Akira Toriyama. continue pursuing our artistic
write up exactly what Akira artists. His work, style and He is unarguably the most dreams and the legacy of
Toriyama meant to me. My influence, lives on in all of us influential artist of these past human creativity celebrated by
whole life would have been and beyond. His legacy lives decades, who inspired millions so many generations, which
different, so much of my forever. It’s a day to think and of kids all over the world and can never be replaced by any
childhood revolved around be grateful about everything across generations to pick up a generative process. RIP.”
his creations, and to this day he left us. Thank you Sensei.” pencil and ‘draw a Goku’.” Stanley ‘Artgerm’ Lau
I reference his work and Toni Infante Nico Delort
design style. I didn’t know “Rest in peace king. Thanks
Akira Toriyama, but I loved “Very heartbreaking news “Dragon Ball was for millions for everything.”
him. Thank you. RIP.” to come out about Akira of us the first anime and Mad Boogie Creations
Dave Rapoza Toriyama’s sudden passing. He manga we ever saw without
was one of the greatest to ever even knowing what it was. The “Mr Toriyama was one of my
“RIP to the masterful Akira do it; his stories and characters colours, the richness of action biggest inspirations. Without
Toriyama. A brilliant artist, filled millions with joy and and design, the humour, the him and his impactful work, I
craftsman and storyteller inspiration. Almost every artist epic: all Toriyama. We were would not have been so
whose reach will extend for that I know was in some way children just watching Tom captivated by art and stories as
generations. A huge loss for inspired by his amazing gift. and Jerry and Disney stuff. a child. His influence to not
creators and fans alike.” Rest in peace legend.” Imagine the impact.” just myself but so many others
Joe Quinones Tony Daniel Matías Bergara around the world cannot be
measured. My condolences to
“Adios to one of the most “Wow, I can’t believe it! Rest “Thank you Akira Toriyama, his family.”
important and influential in peace Toriyama Sensei, and the one who taught me to Karla Ortiz
artists of our lifetime. thank you for all of your overcome my limits. Thank
Gracias, maestro Akira incredible work.” you, for everything.” “All the childhood memories,
Toriyama.” Karla Diaz Dan Mora watching the anime on TV,
Jorge R. Gutierrez copying the way he drew
“That one hurt. Thank you for “It’s a sad day knowing the muscles and cloth folds. Thank
“Rest in peace. Thanks for the great adventures master. passing of Akira Toriyama. I you for all the fun, Toriyama
everything Akira Toriyama.” RIP Akira Toriyama.” grew up watching Dr. Slump Sensei. Rest in power.”
LightBox Expo Pascal Blanché and Dragon Ball, and he was a Kael Ngu
31
ImagineNation News
The new home of Vertex,
London’s Business Design
Centre, is a fantastic venue.
Vertex 2024!
your visit to Vertex!
3
April, and ImagineFX of practical inspiration,” he says.
Editor Rob Redman “If you’re out to get inspired, Expert demos
explains why you should join us. or learn a new skill, Vertex is the Peek over the shoulders of
“Before the pandemic we launched place to be. You’ll hear about the pro artists as they work.
4
Vertex, an art festival that brought journeys of your heroes, gain
insights from their experiences, Portfolio reviews
and watch as they run live demos. Sign up for a portfolio review
“Interested in the cutting-edge to get invaluable advice from
innovations of creative tools? Get the people who count and move a
hands-on with them in the expo area! step closer to your dream job.
5
And if you need some tips to land your
dream gig, book a slot with our expert Try out new tech
portfolio reviewers to get ahead.” Tour the exhibition to
Vertex 2024 will take place on explore all the latest tools
Friday, 19 April at the Business Design and technology to help you with
Get your hands on the latest tools and tech to see
Centre in London. For info and to buy your artistic endeavours.
what could benefit your workflow. tickets visit www.vertexconf.com.
32
Artist news, software & events
FEATURED
ARTISTS AT
VERTEX
From video game designers to big screen
Alina
Fedaseyenka
The associate
RaidesArt and
LeffiesArt
The top twin
J.M. Blay
The founder
of production
Pablo Carpio
Pablo is a
concept artist
art director at illustrators company Blay and art director
hit-makers and more in between, meet nDreams, Alina are an ideal Studios has who has linked
our incredible line-up of industry experts was integral in duo to share worked on films up with the likes
the success of their advice including Guardians of the of Disney, Pixar and Marvel
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Dolph Souza Charlie Pickard Nana Dhebuadze HaZ Dulull Thomas Elliott Glen Southern
Dolph has a Figurative artist The freelance After starting Interested in 3D expert Glen
penchant for Charlie is also concept artist out in VFX, HaZ wargarming? runs his own
design-driven an author and specialises in switched to Then you won’t studio, and has
animation and trainer who has environments directing and want to miss out worked with
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will be part of a panel on of tutorials on anatomy and has previously worked and co-founded his own Games Workshop artist’s Adidas and many other big
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Hazel Mead Mike Griggs Simon Hughes Anna Hollinrake Andy Poyiadgi Dylan Sisson
Hazel has no Mike is a digital Union VFX The co-founder Andy has a Veteran Dylan
fear of tackling content creation creative director and creative background in has been a key
taboos in her consultant who Simon’s CV also director at indie commercials, figure at Pixar
illustrations. She has decades of includes time at game studio video games since 1999, and
creates stunning experience in studios such as Electric Saint, and broadcast has contributed
art and diverse characters solving pixel problems for Cinesite and DNEG, plus a Anna has worked on video promos, and is a published to the development of its
with meaning and story. a range of global brands. host of major film titles. game and TV projects. comic author and artist. RenderMan software.
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David Levy Brynn Metheney Ibby Karim Rafi Nizam Jane Paton Pernille Ørum
Internationally Monster maker Ibby is an art An all-round Jane is the lead Pernille was the
known concept Brynn has had director at ICHI, creative, Rafi is compositor at lead character
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whose movie publishing and his talents for showrunner and has experience Super Hero Girls
credits include films. At Vertex, ideation and has 25 years of at a number of and made her
Star Wars, will talk about she’s set to deliver a talk on incredible visual execution experience in the media big studios in the sector, comic art debut on Mark
developing his own IP. crafting creature designs. in video game projects. and entertainment worlds. such as ILM and Cinesite. Miller’s Hit-Girl in 2019.
https://vyleart.com www.brynnart.com www.ichi-worldwide.com https://bit.ly/3TpVICS www.unionvfx.com www.pernilleoe.dk
33
ImagineNation Artist in Residence
My web camera for taking I hung these string lights This sculpture was given
Zoom calls. On the wall up in the studio to create to me as a gift, rather than
next to it you can see a some general ambient being made by me. It’s
limited-run promotional lighting. I much prefer to just something that I like
poster from Riddick, have low-level lighting to keep among all of
which I storyboarded on. when I’m in the studio. my woodworkings.
Charles Ratteray
Here you can see my light A printout of the branding
box, which I’ll use when I’m logo that I use for myself. It
creating my initial sketches was also going to be a test
and concept ideas before I piece for the cover of the
get to scanning them in. sketchbook I’m working on.
I often think of my concept work. On the other side of the By the window, I put most of my
workspace as a lab. I room I have a wall that I’ve set aside wooden artworks that I’ve drawn on
spend so many of my for brainstorming. I like the idea of with markers, pens and pencils. I really
waking, working hours writing out ideas as they come to me, enjoy making things with my hands in
experimenting in here, and have taken a section of that wall 3D space and have paintings, clay
tinkering, fashioning, ingesting new and layered it with a roll of whiteboard sculptures, and pieces of wood that
knowledge, and fostering explosions film, which allows me to quickly jot I’ve treated and drawn on dotted all
of creativity. I have several areas down ideas with Col-Erase markers. I throughout the studio.
designated for different activities. like leaving it up like that because I can Traditional art is truly my favourite,
The Cintiq area is where I do all my remind myself with notes and quotes and I usually reserve that form of
digital professional storyboard and as I go in and out of the room. expression as gifts for people, or
34
Artist news, software & events
35
ImagineNation Artist in Residence
Sketch of a character
I’d been toying with but
hadn’t realised fully. He’s a
man seasoned in the arts of
war; a swordsman by trade.
The shelf on the left is reserved for As I don’t really keep sketchbooks
graphic novels and omnibuses, and so much as drawers full of loose
books on film directing, editing and sketches, I’ll often put them on the
cinematography, while the top shelf wall to see differently at a glance,
features artbooks from many films. juxtaposed with each other.
36
Artist news, software & events
A sculpture experiment I called Surrender. It Check out a collection of the characters drawn on
features a seated man with his shoulders at an my sketching pages, all beautifully arranged into a
off-angle and multiple arms grasping the base. single-page compilation.
37
Complete your collection!
Rob replies I couldn’t agree more there Rob replies Thanks so much for the
Andrea! There’s definitely a place for kind words. I always love to hear such
walkthroughs on existing artwork, as so enthusiastic responses to the magazine! As
many people like insights into how others DID YOU MISS for your thoughts on manga, you’re quite
approach their work, but I think it’s true to THE PREVIOUS right. It’s easy to think of manga as cutesie, Jess Amy
say that if you can become a master of the PACKED ISSUE? big-eyed, teenage girls, massive swords, @jessamyart
Don’t worry –
fundamentals, then that allows so much you can get hold and odd creatures, but there’s a huge
more scope for creativity. Understanding of issue 238 variety in terms of content and art style. If you’ve created art that you want us to
light, form and values gives power to the We’re fans here too, so look out for more shout about simply tag us on X or Instagram,
at ifxm.ag/ and use the hashtag #imaginefx
ideas that every creative has. single-ifx. coverage in the future.
39
40
T HE A RT O F
Dominic Carter
talks to the artist
about getting into
games, the value of
traditional mediums,
and beating burnout
How did you get started as an artist, and what has your
IN THE CANAL
career been like so far? Grégory’s whimsical
Fish & Ships series sees
Since I was a child, I’ve been addicted to painting. I’ve always nautical craft strapped
Grégory Fromenteau
existed in a sci-fi and fantasy world. I was drawing ideas to oversized marine life.
41
Interview
Artist
PROFILE
Grégory Fromenteau
LOCATION: Canada
FAVOURITE ARTISTS: Jean
Giraud, Mike Mignola, Enrico
Marini, Craig Mullins
MEDIA: Photoshop, Procreate,
watercolours, ink
WEB: www.artstation.com/greg-f
42
Grégory Fromenteau
RHINO BEETLE
FLYING DISTRICT KEEPING
IT REEL
It’s not just the
underwater critters
who take to the skies
in Grégory’s art.
Grégory shares his
top demo reel tips for
aspiring game artists
applying for jobs
MOOSE RIDER
A futuristic rider
saddles up on an
unconventional
mode of transport.
I’ve dabbled
in everything,
from concept art
and level design
to animation
43
Interview
TURTLE SHIP
Move over Discworld,
this flying turtle is
coming through with
a galleon on its back.
all the results right away, rather challenge. The games need to run on
than waiting hours for rendering and consoles with a good frame rate, so
compositing, which is what I was used pretty much everything involved is
to in the animation industry. a compromise. With video game
A video game where you control a production, it’s always 50 per cent
3D character gives you the pleasant technical art; it’s all about finding the
sensation of being a part of the movie solutions to make a title work and
as opposed to just viewing it. My achieve a certain level of quality, so
experience playing the original Prince everyone has to contribute and rely on
of Persia: The Sands of Time game is each other. Every millisecond counts, MOON FISH on Instagram or ArtStation first thing
and everyone on the team is key to By working with in the morning. After that, it becomes
what inspired me to play a lot more traditional inks, Fish &
later on. I had no idea that I would go that success, so I’d say that there is Ships gains a suitably more about diving into the projects
old-fashioned feel.
on to work on the series throughout some freedom, but you achieve it in a that we’re working on right now and
my professional life. very different way. collaborating closely with my group
of art directors, making sure we’re
How is working in the video games What does your average working focusing on the proper priorities and
industry different? day look like?
It’s a different world. There are more
technical constraints, but I do like the
To get my head going and see new
things, I like to look at some artwork
Like many artists, I’m never
completely content with my
work and rarely proud of it
providing high-level feedback. I like to
occasionally draw when I have time.
44
Grégory Fromenteau
NEW RIDER
A new motorcyclist prepares
themselves before zooming
off on their futuristic bike.
FERRARI 330 P4
A driver takes their Ferrari out for
a spin on the roads of tomorrow.
something completely different like would be the one I created a few years
taking a stroll, snapping photos, or ago using vintage cars that I’d adored
talking to friends. The inspiration as a child and imagined them in
generally returns rather quickly, so I’d dystopian sci-fi settings.
say the key is to avoid trying too hard Drawing vehicles is something I’ve
or getting discouraged. always enjoyed, even though it may be
challenging to get the right lighting
Of all the work you’ve created so far, and reflections. Nevertheless, I was
what are you most proud of? still pleased with how these pieces
Just like many other artists, I’m never turned out. I worked on this series for
completely content with my work and several months, taking my time and
OVER THE ROOFTOPS rarely proud of it. If I had to choose meeting no deadlines. It was exciting
Is it a bird, is it a plane? Nope, it’s another of Grégory’s whimsical whales
carrying a classic ship through the clouds. one series that I particularly liked, it to bring back these vintage cars
45
Interview
VIEW FROM THE TOP
The characters and
perspective bring an
extra dimension to this
detailed illustration.
FANTASTICAL
UNDERSEA
INSPIRATION
Grégory on the creation of his
work Passing By Over the City
I love top-down views with extreme
perspective, they’re great for showing off
tons of details while maintaining a focal
point. Drawing whales with ships strapped
to them is something I regularly do in my
Fish & Ships series.
For this one, I started with a rough
sketch of the whale and the ship, and gave
them a steampunk twist. I usually gather a
bunch of references, and in this case I
looked up sailboats and old train engines.
The city was the second thing added as I
wanted more depth besides the clouds.
Then I added the foreground character,
before including the ocean with the little
boats at the end.
Adding depth to a drawing is something
I really enjoy, and I even imagine how I
could separate the image into layers to
make a parallax animation with it later on.
Once this is done I do a clean ink pass, add
most of the details and remove what’s left
of my rough pencil sketch. I then scan the
image and move it over to Procreate for a
colour pass. I use the basic Watercolour
brush, but sometimes use real watercolour
on paper, depending on the time I have.
46
Grégory Fromenteau
NEW BOAT READY TO SAIL
I see no fish; this ship appears to be
waiting for aquatic assistance.
47
Artist
PROFILE
Robert Laszlo Kiss
LOCATION: The Netherlands
r t
Having studied industrial
o be
engineering at university,
R
Robert merged his career
with a passion for concept
art and went on to work on
Guerrilla Games titles such as Killzone:
iss
Shadow Fall and Horizon Zero Dawn.
K
Currently freelance, he also creates
szlo
content on YouTube and Instagram.
La
www.robertlkiss.com
e
rial background as h WANDERER
ust s
ows his ind s mechanical design
“Fineliners and ink wash are two
a
constructs
way is where it’s at for me, especially
since I grew up with a lot of
art like this.”
SPACESHIP
INTERIOR
HAVOCH “Interior explorations for a hero
ship. I love the gravity created by
SPIDER
“During one Inktober,
acceleration that forces ships to have
vertical architecture. It’s interesting
having to think about design that
I came up with this little has to work with both
spider robot that can be gravity and 0G.”
carried around and released
close to the front line. The FISH SHIP
“An ink wash sketch from a previous Inktober
mech scurries over to the
enemy and makes chaos. where the prompt was ‘fish’. That year I tried to only
It was a fun sketch draw spaceships based on the prompts. It’s quite a fun
to work on.” challenge to set for myself, and I ended up with
a couple of interesting designs.”
48
Sketchbook Robert Laszlo Kiss
THE
GREATER GOOD
“Ever since I discovered the
Tau in Warhammer 40,000:
Dawn of War – Dark Crusade,
they became my favourite
faction in that universe. I
love their design and feel
I should draw them
more often.”
CYBERPUNK CAR
APC “I’m pretty sure I was inspired
CRAFT
“Another ship from the
by Fernando Correa’s amazing
cyberpunk car sketches. This was a
year or so before Cyberpunk 2077
Inktober series where I was came out, coincidentally, and I
drawing ink wash ships. The found myself really getting
prompt was ‘armour’, and I into watercolour during
wanted to do a spacecraft that time.”
that was sort of a mix of
something like a Boxer
SCOUT
APC and a gunship. I
was quite happy
BALL MECH
“One of my favourite
with the end Inktober sketches, as I was
result.” coming up with it while
doing the pre-sketch with
pencils. I liked the silly idea of
the eyeball in a mech with
no arms and the results
were good. It made
me like ink wash
even more!”
49
LIFE DRAWINGS
“I love life sketching in parks. I have a
small travel watercolour set and usually
carry a mixed-media sketchbook. On hot
summer days I love sitting in parks
and sketching what I see.”
MECH WALKER
“Inspired by Star Wars, my
version of a Sandcrawler mixed with
an AT-AT walker. A good old marker
sketch with fineliners, this is
my comfort zone.”
WATERCOLOUR
MARKERS
“I have a set of watercolour markers
that are a bit hard to control. They’re
quite saturated and can cake on
quickly. But it’s a fun challenge
to figure out a way to work
with them.”
HOVER CAR
“One of my favourite things to do is
take old school cars, rip off their wheels,
and put hover engines and technology on
them. Also, drawing with fountain
pens can be quite fun.”
50
Sketchbook Robert Laszlo Kiss
LOOP RUNNER
“I love time travel and time loops, so when
one of the Inktober prompts was ‘loop’, I just
had to come up with something based on
time travel. This is a particle accelerator
testing teleportation tech.”
COOL BOI
“Another of my
cyberpunk-phase
drawings in watercolour
and gouache. I’m still in
the uncomfortable phase
with gouache and hope
one day I can use it
as easily as I do the
watercolours.”
EXO ROVER
“With this sketch, I started feeling quite
comfortable with my fineliner and watercolour
workflow. It’s not necessarily about being
good but enjoying the process and the
medium, even if the results aren’t
what you wanted.”
FIGHTER CRAFT
“Again my bread and butter fineliner
and markers, which are the fastest way
for me to sketch. No undo, no erasing,
living with your mistakes and
building on them.”
51
KAIJU
FIGHTER
“I tried more of
an illustration style
HERO SHIP
with my markers. It’s
not my preferred way
“I love sci-fi hero ships. I wanted to of using markers as I
SILLY create my own inspired by Cowboy Bebop, feel stiff throughout
the whole rendering
AA CAR
The Expanse, Firefly and Star Wars: Knights of the
Old Republic. I had this idea of a slightly U-boat process. I guess I
“One of the inspired design that also lends to a small, have to do this
examples where I specialised crew and their more often to
didn’t think too much quarters.” get used
about the design. I to it.”
just wanted to try
out a new set of
watercolours
that I got.”
DREDGE
FISH STUDIES
“I love video games, not just
because they’re fun to play but
also as they inspire me to create.
These are studies I did based on
the different types of fish that
you can catch in the game
Dredge. I loved all the
game’s art.”
52
Sketchbook Robert Laszlo Kiss
WOLF GUARD
“With my limited knowledge
of Warhammer 40K I find space
marines the least interesting things
to draw from that universe. That
said, the ornate power armour of a
Terminator does make me happy,
especially when I can vary my
watercolours and challenge
myself with the
materials.”
CARGO
MOVER SHIP
“For last year’s
Shiptember, I did all
the drawings in fountain
pen, which was super
fun! I love functional,
industrial-looking ships
over warships. This
ship moves cargo
containers.”
SKETCHING IS FUN
“Sometimes I just sketch aimlessly as a reminder
of how I drew when I was young, especially if I want
to try out some new tools, in this case watercolour
markers. I like to combine these explorations
with studies; it’s always good to brush
up on those figures.”
ROBO
CHEETAH
“I love taking human or
animal poses and turning
them into robots. This was
either a dog or a cheetah I
assembled into a mechanical
beast. You can take the
speed and dynamism
of a photo into your
drawings like
this one.”
Sometimes I just
sketch aimlessly as a
reminder of how I drew
when I was younger
Do you want to share your sketches with your fellow ImagineFX readers? Send us an email with a
selection of your art, captions for each piece and a photo and bio of yourself to sketchbook@imaginefx.com
53
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54
GET YOUR
RESOURCES
See page 5 now!
Workshop assets
are available…
Download your resources by turning to
page 5. And if you see the video workshop badge,
you can watch the artist in action, too.
62 Recreate gouache
effects digitally
Choro Choi takes an element
from her traditional art hobby
over to the digital arena.
62 64 Simplifying
the value scale
In the fifth part of his series,
Charlie Pickard explains the
importance of values.
68 Draw futuristic
vehicle designs
John A. Frye hops into his time
machine as he constructs a sleek
sci-fi vehicle using Photoshop.
76 Develop 3D skills
for concept art
Find out how to use Blender and
more in Gaëlle Seguillon’s scene,
inspired by John Howe’s art.
55
Workshops
56
In depth Magical character art
57
Workshops
Rough sketches
1 Start with a few rough
colour sketches to meet the
brief, aiming for simplicity. I
like to keep lines and colours on
separate layers so the painting
process is easier later on. At this
point, I avoid polishing any
details, as the concepts are still
fluid and subject to change.
This allows me to focus on the
overall composition and mood
without getting distracted by
any intricacies that may evolve.
Model exploration
2 The 3D design models in
Clip Studio Paint offer an easy
way to explore various angles
and compositions, and are good
for getting accurate proportions
and hand placement. With this
tool, I adjusted the character’s
pose for precision and realism.
This guarantees the finished art
is both natural and balanced.
58
In depth Magical character art
BEFORE
AFTER
59
Workshops
60
In depth Magical character art
BEFORE AFTER
61
62
Technique focus “I’m interested in
images of bones,
perhaps because they
RECREATE evoke death and reveal
the brighter aspects of
GOUACHE life by contrast. This is the first in a
series of images based on photos of
skulls and animal bones. I started by
EFFECTS making a pencil sketch in Procreate,
Discover why Choro Choi then coloured it in Photoshop and
Workshops
63
Workshops
Artist insight
PART 5: SIMPLIFY
THE VALUE SCALE
Charlie Pickard introduces his top advice for achieving strong
values in your artwork to create clear and powerful imagery
Artist Values are, without a imagery can’t be overstated. They’re the number one area for making
PROFILE doubt, the most vital
consideration when
the most vital element for conveying
solidity, atmosphere and readability
improvement in beginner artworks.
When speaking of value, simplicity
Charlie you’re creating an within your work. is important for strengthening our
Pickard image. The full extent Much has been said and written imagery, but this can often be hard
LOCATION: England
of the role that values play in making on this point in art training, and to understand and achieve. Here,
Charlie is a classically believable paintings and strong quite rightly so. It’s almost always we’ll go through the basics.
trained fine artist and
illustrator who works,
exhibits and teaches out
of his studio in London.
https://bit.ly/3R3Dcz3
DID
YOU MISS
PARTS 1-4?
See pag e 38 to buy
235-238 an issues
d catch up
on Charlie P
ickard’s
expert tips!
64
Artist insight Simplifying values
3 THE SIMULTANEOUS
CONTRAST ILLUSION
The cause of this illusion is that our
vision is actually surprisingly limited.
We have a much smaller range of
values available to our eyes than
we’re often presented with in nature.
Due to this, our eyes rely on certain
tricks to fully understand nature.
One of these tricks is called
simultaneous contrast and it’s the
major cause of this illusion. We can
see this effect all the more clearly if 4 START SIMPLE subject is excellent to establish
we isolate it, as above. The three No wonder we have difficulty the all-important context as
central dots are all the same value. painting reality. When we can’t quickly as possible to avoid the
However, as we surround that value even see nature accurately, how effects of this illusion in our work.
with darker backgrounds, we make can we hope to replicate or Approaching artworks in this
this central dot look brighter. This design it? The key is to see our way also has the added benefit of
happens because the eye does not subjects in terms of their context. forcing us to simplify our thinking
see values individually, but as a Generally, it’s important to not and to engage with the largest
relationship with surrounding values. delve too far into the details of a decisions in our pieces. In this
This is how the previous illusion subject without first seeing it in way, we’re forced to leave out any
works. The square in the shadow is the full context of an image. My unnecessary information and get
surrounded by darker squares and favourite tool for getting to this better practiced at dealing with
so appears white, and the square in context easily and quickly is via the most fundamental values that
the light is surrounded by lighter value grouping. contain the main message of the
squares, so appears black. This leads This is where we take our image. If we can learn to properly
us to an important realisation when complex subject and then simplify control these, we can become
we’re painting: we can’t judge any it into three sharp values. This powerful visual communicators
values individually, and must see simplified way of looking at the in our imagery.
them as they are in a relationship.
65
Workshops
66
Artist insight Simplifying values
Tints
Spectral colours
plus white tend
to feel light,
fresh and
ethereal
Spectral ‘pure’
colours
with just five values, and it’s rarely tutorials from other artists featured.
To carry on learning, check it out at
67
Workshops
Photoshop
DRAW FUTURISTIC
VEHICLE DESIGNS
John A. Frye uses just a single brush to transform his messy
thumbnail into a bold and colourful hard-surface creation
Artist In this workshop I’ll value contrast, and bold colours. A for the entire illustration. You don’t
PROFILE guide you through my
workflow of essential
viewer-first approach to the legibility
of the design, attractiveness of the
have to use every tool in a software
application to produce impactful
John A. Frye and logical steps to image, and details that draw in the and realistic illustrations. My process
LOCATION: US
creating a clear and audience are all essential ingredients of drawing is similar to sketching
John works as an art impactful illustration of a futuristic of a successful illustration that sells with coloured pencils on paper, but
educator and vehicle
designer. His artbook,
vehicle. The fundamental differences the design’s intentions. I’ll also help comes with the benefit of using
Fryewerk 2.0: Concept between illustrating hard-surface you to understand the order of my layers and the undo button!
Vehicle Illustrations, will design or vehicle illustrations versus operations during the process, which Hopefully this workshop will
be available soon.
www.fryewerk.com
human, animal or other natural starts with nailing down perspective open your mind to the potential to
forms will become clear. to ensure the vehicle feels as though render shiny, colourful and realistic
A major part of what makes my it exists in a 3D space. hard-surface vehicles by practising
illustration work distinctive is careful You may be surprised how simple and building off the fundamental
consideration of the silhouette of the my Photoshop process is, and much elements of my illustration process
form, purposeful application of can be achieved using a single brush explained here.
RESOURCES
PHOTOSHOP
CUSTOM BRUSHES:
THE BRUSH FOR
PRETTY MUCH
EVERYTHING
68
In depth Futuristic vehicles
69
Workshops
70
In depth Futuristic vehicles
71
Workshops
72
In depth Futuristic vehicles
73
Workshops
74
Tech Focus Recording ideas
Technique focus
DRAW FAST AND
JOT DOWN IDEAS
Ashot Avetisyan designs a squad of fearsome
beasts while keeping notes for future projects
Artist
PROFILE
Ashot
Avetisyan
LOCATION: Armenia
Yerevan-based Ashot is
a concept artist who has
worked in the gaming
industry since 2019. He
enjoys experimenting
with different art styles
and discovering new
techniques that can be
used in his work.
https://bit.ly/49ZQG73
75
Workshops
76
In depth Develop 3D skills
Artist This image, which to the art of the legendary The Lord Usually, the challenge is more
PROFILE I’ve titled Storm Peaks,
is one that I believe
of the Rings artist John Howe, who
captures Middle-Earth so well.
technical than being about finding
inspiration. When I start on a project
Gaëlle reflects my overall While I admire a lot of artists, I’ve or with a brief, I begin with research
Seguillon
LOCATION: France workflow pretty well, never really been inspired by a single and find things that inspire me.
because it has combined 2D, CGI particular artist. What really inspires I’d describe my style and aesthetic
Gaëlle is a concept artist
specialising in digital
and brainstorming elements. me is, simply, nature. I totally love to as very realistic and photographic.
environments who uses When I start, the first step is going transcribe the beauty of nature in Specifically, I like to play with depth
CG, digital painting and to be the brief, from a client or from terms of playing with depth of field of field and natural light to depict
photobashing. Her work
includes Star Wars Jedi:
myself. Here I wanted a mountain and different lenses; especially when natural environments. I’m always
Survivor and Jurassic environment, with dramatic lighting I shoot photos. I like to picture them trying to bring more storytelling to
World: Fallen Kingdom. and Gothic ruins. While working on in a natural history style and think it my images, and that’s what makes an
https://bit.ly/4ah4rhl
this piece, I wanted it to be a homage makes the image more believable. image stand out.
77
AdobeStock/Daniil
Workshops
AdobeStock/jctabb
Seek out the right references and moods
1 To get going, I picked out a mountain photo that I particularly liked to get an idea for the lighting, angle and composition, as I thought
it would give me a good head start. Additionally, I drew inspiration from photographs of buildings, snakes and fish as starting points for the
fantasy elements, which includes dragons and a ruined hilltop fort; essential motifs in John Howe’s work.
78
In depth Develop 3D skills
Photogrammetry
7 and camera
I went to Google Maps and took
lots of screenshots from the 3D
view of this specific mountain in
the Alps. I fed those screenshots
through some photogrammetry
software, which was able to
recreate the 3D geometry of the
area. When I had this geometry, I
then needed to create a camera
and place it in the right position
and perspective to match the
initial sketch. With that sorted,
I could place my ruins however
I wanted, with the perspective
working nicely.
79
Workshops
BEFORE
AFTER
10 Final render
The orientation of the ruins on the right is designed
to bring the attention back to the main ruins. I like to
render the occlusion when I need to see more details in
the geometry, and I like to use a direct diffuser when I
Focal points and lighting need to increase the highlights. I usually use the depth to
9 With the ruins on top, I was happy with the layout, and just had to light and add more haze to an image, or to grade the background
render it. This is something I had in mind from the beginning, as I knew where I differently to the foreground to create more atmosphere
wanted the focal point to be. That’s why creating the initial sketch is so important, and depth within the image. Here, the different grading
as that’s when I decided the general appearance of the image. helps to distinguish between the ruins and rocks.
80
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Buy now at
Technique focus
START OFF WITH
SIMPLE SHAPES
Concept artist Brandon Le begins with the
basics as he crafts an imposing leviathan
82
Tech Focus Creating with shapes
Artist
PROFILE
Brandon Le
LOCATION: Canada
Brandon is a professional
concept artist with six
years of experience. He
is currently working for
Activision Blizzard, and
was most recently part of
the team on Call of Duty:
Modern Warfare III.
https://bit.ly/3VpwyqK
83
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Traditional Artist
Inspiration and advice from the best pro artists
92 96
This issue:
86
86 Traditional FXPosé
Discover this month’s selection
of the finest traditional art,
which has been sent in by you!
92 Create an epic
comic battle scene
Uko Smith delves into the details
of his electrifying X-Men piece.
96 First Impressions:
Scott Brundage
The artist talks about his work,
including book covers and more.
85
Traditional Artist FXPosé
Kelly Sparks
LOCATION: US MEDIA: Pencils, acrylic WEB: www.kellysparksart.com
1 THE MERMULE
“Sketching in pencil is the best! Sometimes
I use references to start, but fill in details and
2 WHEN WE DREAM, WE CAN FLY
“This personal piece started as a sketch
of three horses. It’s inspired by Pharaoh’s
3 HOW TO HAVE AN ADVENTURE
“An illustrative portrait, commissioned to
feature a young grandchild with a dragon, a
expressions from memory and imagination.” Horses, an artwork I loved as a child.” book, and daffodils.”
Teal Newcomb
LOCATION: US MEDIA: Watercolour WEB: www.metalkirin.com
1 FAERIE SPECIMEN
“A researcher examines a common moth
that has become infected with the parasitic
2 FAERIE FOREST NIGHTFALL
“I did a lot of worldbuilding as a child.
Coming back to it as an adult has been both
2
4 SPELLWEAVER
“A lot of my work is very organic and
unplanned. This one started as a stream-
of-thought doodle in my sketchbook.”
Jack AC Art
LOCATION: Thailand MEDIA: Pencils, marker pens WEB: www.skool.com/doodle-gang-2993
Jack is a digital and doodle artist who collaborates with others from around
the world. “I adore all art forms, but doodle art holds a special place for its
freedom and ease. Creating brings me joy, and I cherish every medium.”
3 AKHA
“The Akha people, an indigenous group from
Southeast Asia, celebrate their heritage with intricate
traditional headdresses. In my doodle art, I honour
Akha women, showcasing their beauty and pride.”
Pencil Watercolour
CREATE AN EPIC
COMIC BATTLE
Illustrator UKO SMITH breaks down the key details as he builds an
action-packed scene featuring two classic X-Men characters
T
his piece started its life as After that, I work on the final flow. I also made a focal point by
a commission, but when pencils. As I love spontaneity, I don’t using lightning and other elements
that didn’t materialise, I have to fully pencil every detail out. of the characters’ designs. Once these
pretty much made it my Since the greyscale comp, I made decisions are in place, I move to the
own. My process begins some changes to the action for Storm early colour stages and final touches.
with a series of preliminary sketches, to make her more dynamic. I wanted Uko is an illustrator, concept
and I pick the best from the batch to a more sweeping design from top-left artist and storyteller working
progress with. Next I’ll do a greyscale to bottom-right. Extending Storm’s for industry clients, personal
comp to give me a roadmap for the leg made sense here, as did pointing projects and commissions.
visual interest. Magik’s toe to further add to the www.instagram.com/ukosmith.
1 FIRST SKETCHES
In the initial pencil stages, it’s important
to have the right feel at the beginning. You
2 DESIGN FEATURES
In this final pencil sketch, you can see
that I had some specific lightning effects in
3 INITIAL COLOURS
As the piece evolved, I started out with
the skin tones first and then worked on the
can see the position of Storm’s leg, which mind to help with the overall design in the character that had my interest at that point
changed in the final piece. I know this initial top-left corner of the image. Nevertheless, with some base watercolour tones. I won’t
sketch could probably work, but I wanted it I still felt that some design elements were normally do any inking work until the later
more dynamic, so I considered gymnastics. missing. So instead of wasting my time stages of the image. For me, this is a way
I felt Storm’s posture was too stunted and trying to figure that out, I decided that I of being able to keep the piece loose while
didn’t flow, and wanted to elongate her was going to allow the piece to be more retaining some energy, and being able to
with that serious hamstring stretch. organic and let it come to me. create some happy accidents.
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Artist insight Epic fight scenes
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Traditional Artist Workshops
Lightning control
There was already going to be plenty
of white with Storm’s hair, fur boots
and the lightning effects, but I didn’t
want these different elements to all
compete. With that in mind, I wanted
Storm’s hair and fur boots to stand
out, while also subduing the lightning
and keeping its reflective effect to a
minimum, just letting the energy of
the lightning help with the design
rather than being the focus.
Focal points
One of the keys to this design was to create
a focus, which could be helped by using the
lightning, the flow of Magik’s loin cloth, and
by utilising the lighting effects from Storm.
Even though I wanted to really work the
lighting effects, I was wary of that taking
away from the overall design by becoming
the sole focus. Instead, I only wanted certain Interesting poses
areas where you could see the lighting play I believe female characters have
off the characters. some of the best curves and shapes,
and I try to create points of interest
when it comes to the design of a
figure on a page. Showing the bend
of a waist and a slight twisting of the
midsection are all the little elements
that can make a piece enjoyable, for
both the viewer and myself.
MATERIALS
PAINTS
Liquid acrylics
Watercolours
BRUSHES
Aqua and synthetic
Late addition
I think every artist has their
watercolour brushes special part of a piece that they
enjoy the most once it’s done.
MISCELLANEOUS
For me, it’s the flow of the loin
Airbrush cloth, which aids the design and
Polychromos colour also enables it to fade out. This
pencils part wasn’t planned until the
very latest stages of the image,
Strathmore 400
when it was time to wrap it up.
Series watercolour
paper
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95
Traditional Artist Interview
First Impressions
Scott Brundage
The illustrator reveals
his journey through
the world of art
Publisher HarperCollins
end of high school.
It was more my parents hoping to
find something I was interested in
since it definitely wasn’t sports or
anything active. I was a pale and
very indoorsy child. I’m still pale,
but I go outside a bit more. Having TIME TRACERS: THE Tell us about your first paid range. That being said, I’m still
a great teacher expose me to good STOLEN SUMMERS commission. Does it stand as a pretty happy with them.
One of the more complex covers
comics, show me great illustrators, I’ve designed, but no complaints representation of your talent?
and keep me engaged in wanting painting bugs with human feet. It was a full-page and handful of What’s the last piece you finished,
to make fun pictures was a spot illustrations for the AARP and how do the two differ?
blessing that I didn’t really Bulletin. The art director called me I just finished an illustration for the
appreciate until years later. on the phone, a very dated phrase Wall Street Journal. Oddly enough,
now, and I was so sure one of my both that and my first gig have an
What, outside of art, has friends was messing with me. He orange-coloured bull in the mix.
most influenced your work ended the call with, ‘This is the The biggest difference is that my
through the years? most widely distributed publication technique is way more confident
Probably just all the media I’ve in America, so no pressure’. now. The latest image is a lot more
consumed. Books, comics,
movies; anything that required
a bit of attention and inspired
Seeing living proof there wasn’t
me to doodle with new ideas and
images in mind.
some secret to making a great image
by hand was hugely motivating
Is there a painting you saw in
your formative years that I haven’t looked at them in a realistic, even if the animals have
tin
changed everything? while, but all the main hallmarks some slight expressions. I’ve gotten
Published in AARP Bulle
It would probably be the first time of my work are there: the lightly away from being a watercolour
I saw an artist start and finish a cartooned people and animals, lots purist and created the piece mainly
professional-level drawing in ink. of facial expressions to push the in acrylic coloured inks. It’s just a
I don’t even remember the guy’s idea across. But you can tell I was much more professional and slick-
name, but he let me keep this hesitant with a lot of mark-making, looking illustration.
drawing and I stared at it for days. not great at specific anatomy (some
Seeing living proof that there wasn’t EARLY WORK wonky hands) and I wasn’t editing Is making a living as an artist all
My first paid commission for
some secret to making a great image AARP Bulletin, about the funds the images much after scanning my you thought it would be?
by hand was hugely motivating. It in social security shrinking. work. So overall the paintings felt I knew it was famously a low-paying
Hopefully you can see the jump
kept me aiming higher. in quality since. kind of pale and lacked a full value job, and that classic starving
96
Scott Brundage
97
Traditional Artist Interview
Publisher Hyperion
What advice would you give to
Each cover in this series was a two-image reveal,
your younger self? usually of a normal human then morphed to a
That’s a hard question since I keep monster. The cover was lenticular, so you tilt the
book and get the second image.
thanking my younger self for
drawing as much as he did. Maybe
I’d suggest he look into designing
for animation earlier on, as well as
wholly digital. It could have been
helpful to have those skills in my
Every single expression is
embracing digital art sooner. Much
of my current work is a hybrid of
back pocket sooner. based on me making a specific
digital and traditional media, but How has the industry of art face in front of a camera
everything I’ve done in animation is changed for good since you’ve
been working in it? published somewhere, or pay to get
Published in Wall Street Journal
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