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2. YOUR CHARACTER’S ARCHETYPE 4.

THE KILLER’S MASK


1-1 Actor 4-1 Influencer 1-1 Alien Mask 4-1 Gas Mask
1-2 Artist 4-2 IT / Programmer 1-2 Animal Head 4-2 Guy Fawkes Mask
1-3 Beat Cop 4-3 Janitor 1-3 Anime Mask 4-3 Hockey Mask
1-4 Bully 4-4 Jock 1-4 Sun Glasses 4-4 Human Flesh
1-5 Cashier 4-5 Journalist 1-5 Ski Mask 4-5 Jack O’Lantern
1-6 CEO 4-6 Nun / Monk 1-6 Bandages 4-6 Mascot Head
2-1 Clown 5-1 Nurse / Doctor 2-1 Big Hat 5-1 Masquerade Mask
2-2 Conman 5-2 Office Worker 2-2 Biker Helmet 5-2 Pantyhose
2-3 Convict / Felon 5-3 Paramedic 2-3 Burlap Sack 5-3 Paper Bag
2-4 Delivery Person 5-4 Politician 2-4 Cardboard Mask 5-4 Paper Plate
2-5 Detective 5-5 Preacher 2-5 Carnival Mask 5-5 Plague Doctor
2-6 Drug Dealer 5-6 Private Eye 2-6 Cartoon Character 5-6 Skull / Skeleton
3-1 Escort 6-1 Psychiatrist 3-1 Celebrity Mask 6-1 Surgical Mask
3-2 Exorcist 6-2 Psychic 3-2 Clown Mask/Makeup 6-2 Theater Mask
3-3 Ghost Hunter 6-3 Socialite 3-3 Devil Mask 6-3 TV / Monitor
3-4 Goth 6-4 Taxi Driver 3-4 Dinosaur Mask 6-4 VR Headset
3-5 Hitchhiker 6-5 Teacher 3-5 Doll Mask 6-5 Veil / Wedding Veil
© M. Kirin, 2023 3-6 Horror Writer 6-6 Virgin 3-6 Eyepatch 6-6 Welded Metal Mask
3. YOUR CHARACTER’S SECRET 5. THE KILLER’S WEAPON
ONE PAGE LEFT is a solo role-playing game about surviving a 1-1 You’re not who you claim to be 1-1 Axe 4-1 Katana
horror movie. Your character will be chased by a killer of your own 1-2 You lost your dream job 1-2 Baseball Bat 4-2 Knife
creation. Over the course of the game you will journal your 1-3 You just lost your partner/spouse 1-3 Bow & Arrow 4-3 Lead Pipe
experiences on a single sheet of paper. If you ever run out of space or 1-4 You are taking care of a child 1-4 Buzz Saw 4-4 Machete
Luck, your story will come to a tragic end. Will you survive the night? 1-5 You recently retired / quit your crappy job 1-5 Cane 4-5 Musket
1-6 You have a physical disability 1-6 Chainsaw 4-6 Nail Gun
2-1 You were recently released from a mental facility 2-1 Claws 5-1 Pickaxe
In order to play this game you will need the following: a six-sided die 2-2 You recently escaped police custody 2-2 Cleaver 5-2 Pitchfork
(d6), a black pen, a red pen, a marker, and a sheet of paper (Letter/A4 2-3 You are obsessed with horror movies 2-3 Crowbar 5-3 Revolver
recommended). Playtime is between 30 minutes to an hour or more. 2-4 You bullied someone so bad they nearly died 2-4 Folding Chair 5-4 Rope & Noose
2-5 Garrote/Piano Wire 5-5 Scalpel
The goal of this game is to create a journal entry similar to what you 2-5 You ran away from home
2-6 Giant Scissors 5-6 Screwdriver
might find in a horror survival video game as part of environmental 2-6 You are camping out in the wilderness
3-1 Guitar 6-1 Scythe
3-1 You recenly won the lottery
storytelling. Expect chaos and disorganization. This being a horror 3-2 You recently got out of rehab
3-2 Hacksaw 6-2 Shank
game mood is of the utmost importance; consider dimming the lights 3-3 Hammer 6-3 Shovel
3-3 Someone you love recently went missing 3-4 Hockey Stick 6-4 Spear
and putting on a spooky playlist (such as this one: bit.ly/onepageleft). 3-4 You got a letter from your biological parents 3-5 Hook & Chain 6-5 Straight Razor
3-5 You got a weird call from your ex 3-6 Ice Pick 6-6 Wrench
You begin ONE PAGE LEFT by creating your character and then 3-6 You recently got out of an abusive relationship
4-1 You recently inherited the family fortune 6. THE KILLER’S TRAIT
the killer. Your character will be trapped in a strange mansion with
4-2 You have been having visions of your own death 1-1 Behaves Robotically 4-1 Horns
this monster hot on their heels. Do each of the following steps in order: 4-3 When you were young you used to talk to ghosts 1-2 Broken Shackles 4-2 Hot as Hell
4-4 You are obssessed with conspiracy theories 1-3 Burnt Skin 4-3 Long Neck
1. YOUR LUCKY NUMBER 4-5 You inherited a strange artifact/item 1-4 Constantly Crying 4-4 Metallic Voice
Pick a number between one and six, write it out as a word in the 4-6 Your blog/channel recently blew up 1-5 Constantly Laughing 4-5 Music Follows Them
1-6 Covered in Mold 4-6 Only Seen in Mirrors
middle of your page, then draw a rectangle around it. This is your 5-1 You are a criminal informant
2-1 Covered in Scars 5-1 Prosthetics
lucky number. From now on (including character/killer creation) any 5-2 There's something only you can fix
2-2 Covered in Tattoos 5-2 Huge Muscles
5-3 Your loved one is in the hospital right now
time you roll the dice and your lucky number comes up, you must 2-3 Cultish Robes 5-3 Rotting Flesh
5-4 Your spouse is going into childbirth 2-4 Clockwork Noises 5-4 Silent Footsteps
draw one symbol of Luck on your page. This symbol can be anything, 5-5 You witnessed a murder when you were young 2-5 Emits Coldness 5-5 Speaks like a Child
a heart, a smiley face, a four-leaf clover, etc. Decide what your Luck 5-6 You just got laid with your dream person 2-6 Emits Fog 5-6 Surrounded by Static
will look like, and draw 1 Luck somewhere on your sheet. 6-1 You're looking for a new start in a new city 3-1 Extra Limbs 6-1 Tall and Slender
6-2 You found a weird book in the local library 3-2 Extra Long Fingers 6-2 Tantalizing Voice
For steps 2-6 you will roll the six-sided die (d6) twice, keping in mind 6-3 Your art has been torturing you… 3-3 Has Gills 6-3 Very Long Hair
6-4 You are part of an affair 3-4 Glowing Brand 6-4 Walks on all Fours
the order of the numbers rolled, then reference the list and record your 6-5 You've been invited to the party of the year 3-5 Glowing Eyes 6-5 Wedding Dress
result somewhere on your page. Do this for every list, then flip the 6-6 You are blackmailing someone 3-6 Has No Shadow 6-6 Wide Frame
page over to step into the mansion.
OPENING SEQUENCE EXPLORE THE MANSION
Do the following three prompts in order: From now on, repeat the next two steps in order:
1. At the top of the page, introduce your character the 1. Roll. You may draw an X on one Luck to increase/decrease the value of the number rolled by 1. Either way,
same way you would do in a diary. Describe yourself record the final number on the margins of the page.
and your problems but don’t linger… 2. Using the table below, do the prompt with the number you rolled starting from the top and working your way
2. Turn the page upside down and draw/describe the down (example: if you rolled 1 for the first time you would do prompt [1], the second time you roll 1 you would do
killer as you would a nightmare. prompt [11], and so on). Don’t forget to keep track of what numbers you’ve rolled on the page.
3. Your character wakes up inside a strange mansion,
DON’T RUN OUT OF LUCK OR SPACE
their head and heart pounding. Write down what goes
Overwrite/Overdraw allow you to write/draw over previous prompts. If you ever write/draw over a previous prompt
through their mind in these dizzying moments.
by mistake, X one Luck. If you ever need to X one Luck but have none left, do the prompt labeled [Outta Luck]
instead. If you ever run out of space to do a prompt, do the prompt labeled [Dead End] instead.
[Outta Luck] The killer jumps out
[2] The killer bursts through the [3] You witness the killer murder [4] You find yourself in the [5] You find yourself in the
[1] You are hiding in a closet. of the shadows and strikes a
front doors of the mansion and someone else. You are unable to mansion’s basement, before the mansion’s chapel. The killer
Through the crack of the door, you killing blow. Your story has come
you flee. As you run, you see help them. The victim calls out to corpse of someone you knew. murders someone at the altar
see the killer looking for you. to an unfortunate end. You have
bloody words on the wall. In red, you feverishly. In red ink, write Who was this person? How did while hooded figures chant. In red
What’s going through your mind? one final breath, Roll and
record what you saw. down what they said. they end up here? ink, write their chant three times.
overwrite that many words.
[22] You run up a spiral staircase [33] You find yourself wandering [44] You find yourself in a room [55] You step into a ballroom full [Dead End] The killer’s got you in
[11] You find yourself in a room
that appears to go on forever. into a room filled with bizarre where the killer stores the trophies of masked people laughing, a corner. There is nowhere left to
filled with strange meats hanging
Draw a spiral, then along the works of art. Turn the page they’ve taken from their victims. dancing, and partaking in other run. Your story has come to an end
on hooks. Put your pen in your
entire length of the spiral write clockwise and draw or describe Without realizing it, you take one pleasures. Their masks are without fanfare. Using a marker,
mouth and draw what they look
down what is keeping you going. the most messed up piece of art in of these trophies. Draw it or nothing like the killer’s. Draw it or overdraw a zero across the entire
like or write a single word.
Why do you still run? this room. describe it. Then draw 1 Luck. describe it. page.
[222] You evade the killer by [555] You find yourself in a dusty
[111] You are hiding in a [333] You stumble into a large [444] You find yourself in a room [6] X one Luck. The killer jumps
going down a chute and library. Before you is a lectern
crawlspace but you hear the killer dining room with a feast laid housing a strange experiment. out of the shadows and strikes!
something soft breaks your fall. with a large tome open to some
nearby. They are repeating the out… except the plates are piled You cannot stop staring at that You’re hurt but you manage to get
When you come to, you find arcane diagrams. You cannot stay
same sentence over and over. up with body parts. Using your thing. Draw or describe the away. Roll, then in red ink draw
yourself in a room full of bodies. for long, but you learn something
Close your eyes and overwrite non-dominant hand, write down creature in the cage, then using a that many scars across the page.
Using your non-dominant hand, about the killer. Record your
what you hear. what goes through your mind. marker overdraw a cage around it.
draw or describe what you see. findings.
[1111] You ran into an old [2222] You believe you’ve made [3333] You find yourself in room [4444] You hear awful screams [66] X one Luck. You find
[5555] You find yourself in the
elevator and the doors closed it out of the mansion but find that houses an open casket. The coming from a nearby room. yourself in the killer’s secret
mansion’s depths, surrounded by
behind you. You feel the walls yourself in a hedge maze. The corpse within is dressed as though Through the crack of the door you chambers. Inside this accursed
walls of carved rock and earth. At
closing in. Turn the page upside killer is hot on your trail. Close for a funeral. For a moment of see the killer torturing another place, you learn the killer’s
the back of this place you find a
down, then draw or describe the your eyes then, using a marker, madness, you think you hear the victim. In red ink and using your motives and their connection to
shrine to the killer. What does it
bizarre control pannel in this overdraw your way out of the corpse speaking to you. In red ink, non-dominant hand, write down the mansion. In red ink, write what
look like? Draw or describe it.
elevator. maze. write what you think you heard. what you hear. you’ve learned.
[666 ~ Killer End] X one Luck.
[33333 ~ Scar End] The killer has
[22222 ~ Escape End] You are [44444 ~ Mirror End] You find You and the killer clash on the
[11111 ~ Rat End] You locked you trapped with your back to the [55555 ~ Cult End] The killer has
running for your life and the killer yourself inside an impossible rooftop of the mansion. Driven to
yourself up in the attic of the mansion’s balcony. Faced with dragged you into a dark room. All
is right behind you—but you don’t room. The walls, floor, and ceiling survive you take the killer’s
mansion and awaited rescue. How certain doom, you jump into around you are hooded figures
stop. You keep going until your are covered in rust. As your mind weapon and strike back at them.
long did it take? Roll: (1) The darkness. When you come to chanting in a strange language.
body gives out, and when you do, begins to slip away, you find The killer falls! What happens
longest hour of your life, (2) Until you’re in a hospital—you’re alive You are taken to the center of the
you wake up somewhere else. yourself looking into a mirror. next? Roll: (1) You don the
dawn, (3) A couple days, (4) A but you’ve suffered a terrible loss. room. You are to be sacrificed, but
Roll: (1) You’re home, (2) You’re What do you see? Roll: (1) The killer’s mask, (2) You awake in a
week, (5) You are still waiting, (6) Roll: (1) You lost a part of your to whom? Roll: (1) God, (2) The
in an open grave, (3) You’re in a Killer, (2) Your Final Moments, hospital room, (3) You are
They are never going to find you. body, (2) You lost one of your Devil, (3) The Mansion, (4) An
padded room, (4) You’re in a jail (3) A Shadow Shaped Like a victorious but succumb to your
In the hours where your hope was senses, (3) You lost someone dear Eldritch Monstrosity, (5) A Living
cell, (5) You’re in a hotel room, Person, (4) A Monster, (5) A wounds, (4) You awake in jail as
tested, you dreamt of a rat that to you, (4) You lost your future, Shadow, (6) The End of the
(6) You’re in a church. Using a Child, (6) An Animal. Your mind the lead suspect in the murders, (5)
could talk. Using a marker, (5) You lost your spark, (6) You World. In your final moments you
marker, overdraw this place or is broken beyond repair. Using a You are reunited with your loved
overdraw the rat from your lost an item dear to you. Using a see a symbol appear on your skin.
describe it, then overwrite the first marker, overdraw a mirror, then ones, (6) You watch the mansion
dreams and overwrite the words marker, overdraw what the killer Using a marker, overdraw the
thought that comes to your overdraw or overwrite what you collapse. This movie has come to
they told you. took from you, what you will brand that foretells your doom.
exhausted mind. see inside of it. an end, overdraw your final
never get back.
message before the credits roll.

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