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QUICKSTART
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G NAT EL LI
, Umberto PI
an ce sc o N EPIT EL LO
BY: Fr sco N EPIT EL
LO
W R IT T EN TOR : France
C R EA T IV E DIR EC icc ar do M IN ET T I
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lh er m e G OU LA RT Eric K EL LE
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PRODUC T EL LO , Ja son “Polar Be
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Francesco N los C A RVA LH
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EDIT ING: A NCH I, Car
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M A R K ET IN T IS
eu H A R LAU DE ST EFA N
EC TOR : Mathi ROLI , Si lvia
AR T D IR
LA YO U T : M ichele PA
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DESIGN A
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Matteo CER
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SA , Jérémy M A SSON
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COLOR S:
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: David PR ET I Marco Beltram
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PL AY T EST ana Dag gian el lo,
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HOW DID WE GET HERE?..........................................4
KINGDOM OF THE DEAD..........................................5 ZOMBIE PHASE..................................................... 35
SURVIVORS....................................................................5 ZOMBIE ATTACKS......................................................35
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SUFFERING DAMAGE...............................................36
THE GAMEMASTER ..............................................7
RULES FOR THE GAMEMASTER.............................7 RECOVERY.....................................................37
SO WHAT DO WE DO? ........................................8 RESTING................................................................... 37
THINGS NEEDED TO PLAY .................................9 THE GAMEMASTER.....................................38
DICE..............................................................................9 PROLONGED ACTIONS...................................... 38
OPPOSED ACTIONS...................................................38
D6 AND D66..............................................................9 SEARCHING.................................................................38
PREGENERATED SURVIVORS............................9
1. ROWENA - EXECUTIONER..................................10 TROUBLE.......................................................40
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2. LISA - POACHER......................................................12
3. AHMAD - TRAVELNG POET................................ 14
4. VIVIENNE - NOBLEWOMAN..............................16
5. BROTHER IRATUS - MONK.................................18
6. OLGA - FARMER......................................................20
OTHER FORMS OF TROUBLE.........................40
CONDITIONS...........................................................41
SOURCES OF DAMAGE......................................41
FALLING........................................................................41
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THE PREGENERATED FIRE.................................................................................41
SURVIVOR FOLIOS.......................................22
ACTIONS........................................................ 24 BLOOD AND WINE 43
ACTION DICE POOLS..........................................24 THE CLOCK IS TICKING!....................................44
BONUS DICE.................................................................24
PENALTY DICE............................................................25 INTRODUCTION....................................................45
AN UNEXPECTED THREAT....................................45
DICE RESULTS........................................................ 25 SEARCHING.................................................................45
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ATHLETICS ACTIONS...............................................28
ATTITUDE ACTIONS................................................28 AFTERMATH..........................................................60
COMBAT ACTIONS....................................................29 ADVERSARIES AND
MAGIC ACTIONS........................................................29 OTHER CHARACTERS................................. 60
PERCEPTION ACTIONS............................................29 THE VINE OF LIFE AND DEATH............................60
SURVIVAL ACTIONS..................................................29 BROTHER COLUMBANUS....................................... 61
COMBAT........................................................ 30 FLESH SIGIL.................................................................. 61
MALACHOR THE NECROMANCER...................... 61
ZOMBICIDE, OR NOT?........................................30 SIR ÉTIENNE................................................................62
WEAPONS.....................................................................30
COMBAT SEQUENCE.......................................... 31
APPENDIX......................................................63
OPENING VOLLEY...................................................... 31 SEARCH RESULTS................................................ 63
COMBAT ROUNDS.....................................................32 DRAGON BILE..............................................................64
THE ROD OF EPHIGENIUS......................................64
SURVIVOR PHASE................................................ 32
LEVEL OF ENGAGEMENT........................................32 MAPS........................................................................ 65
2
THE WORLD OF PLAGUE BEARER 4
PREGENERATED SURVIVORS 10
ACTIONS 24
COMBAT 30
RECOVERY 37
THE GAMEMASTER 38
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TROUBLE 40
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Welcome
to Plague Bearer
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for themselves and the King, and we starved. So, The world you knew ended yesterday. Let’s be hon-
when the Necromancers appeared, summoning un- est, as grim as it was, life in those days was bliss
dead hordes from cursed cemeteries, we weren’t real- compared to today. Now, the world is a nightmare
ly surprised. landscape of shuffling feet and grasping hands,
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slack-jawed mouths, and bloodshot eyes.
“Hell is coming to Earth!”, shout the prophets of
Doom. Wrong. Hell has always been here. It’s an empty, deserted realm where the busy sounds
of village life and of farmers in the fields have been
replaced by the moaning dead and the screaming of
the few ones who still fight to stay alive.
You might not be the most pious friar or the loyal but rather, how you can stop them.
farmer anymore. Battling animated cadavers takes
its toll on one’s mind. But you’re still alive and plan You certainly don’t stand a chance if you continue
on staying that way. You’re a Survivor. arguing on the whys while the dead shamble all
over the place. Walkers, runners, and crawlers fill
This booklet is a quickstart for the Plague Bearer the village streets. The fields have more animated
roleplaying game. These are not the complete rules, corpses than wheat!
but instead a primer that allows you and your
friends to jump directly into the action of an apoc- And while the majority of them still resemble what
alyptic world where Necromancers rule the land they were before, some have changed so much that
and survivors fight the dead to stay alive! you could not believe they were ever human.
5
Yes, I’m talking about abominations, the most dan- But they also say the King rides on a griffin when
gerous servants in the Necromancer’s arsenal. he goes to battle, and you have never seen a griffin
to Plague Bearer
in your life…
Welcome
Are you familiar with tabletop roleplaying
SURVIVORS
games? I bet you are. If not, read this section So, the bottom line is that you are on your own.
You are Survivors, probably just a handful of in-
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carefully, especially the part about Players
and the Gamemaster (GM for short). dividuals out of hundreds who died in gruesome
ways. You should better focus on what’s happen-
ing in your area, the Duchy of Wulfsburg — your
home, the place where you’ve lived all your life.
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Blood and Wine
But here is some good news: you survived because
KINGDOM OF THE DEAD you possess abilities that allowed you to defeat ev-
When it happened, you were plowing the fields, erything this grim, undead world put before you.
milking cows, or on the road to sell your wares at At least, so far. You refused to just lay down and die,
the local market. It was an ordinary day. But now, or let desperation crush you. You embraced des-
you’re hiding in a cellar, an abandoned farm, or the peration instead, and used it as a weapon to slash,
local smithy with a few others. smash, burn, and otherwise exterminate hordes of
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The village, the church, the guard towers, the fields,
they’re all still there for the most part. A few places
went up in flames in the first days. But now, what
revenants with fire, blade, or magic.
There must be others like you out there. You were Zombies?
not the strongest person in the village, but you What do we call the walking dead?
made it. So, others must have too, and you can find Animated cadavers, the infected, walk-
them. There must be still warriors around, healers, ers, revenants… all these are synonyms for
artisans, and maybe even a magician or two. You Zombies that you may consider more appro-
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might get along well and build a larger community. priate to a medieval setting like that of the
Maybe start over. Old Kingdom. Otherwise, just call them
Zombies. We’ll do that once in a while.
Maybe.
If you listen to the rumors, the entire Old Kingdom
has been overrun by the dead, but you can’t be
sure. News travels slowly, especially since most
messengers have been killed and their horses eaten.
Some say that the King is still alive in the capital,
Kingsburg, and is preparing to leave his castle in
arms and come to the rescue of his beloved subjects.
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chosen Survivor as if they themselves were plunged suggestions to fill in the blanks!
into a world infested by the undead and equipped
to confront the threat. ◆ Always
Rule #2: Describe your Survivor’s Actions -
tell the GM and the other players what
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But if it wasn’t clear already, the stories told in your Survivor is doing, or, to phrase it better,
Plague Bearer are not dreary tales about people what you are doing. Be specific when you de-
slowly driven to madness by living in a world over- scribe what you’re doing and how you do it,
run by Zombies. The Survivors in this game are without making unnecessary references to the
true die-hards, veterans of the Apocalypse who are rules of the game.
ready to do whatever it takes to rise above the mis-
ery and death. ◆ Rule #3: Act as a group as much as possible -
Cooperative play will enhance your chances of
to Plague Bearer
One player in every group is the exception, as one your case, it’s even more important. Whenever
person won’t play a single individual, but will in- you can, infuse your scenes with the wicked
Welcome
stead assume the role of the Gamemaster. This is humor of Zombicide. Hordes of Walkers risk
the person in charge of managing the Old Kingdom becoming boring unless you add the occasion-
itself, and describing it to the other players. al undead cow mooing in the yard, the dead
hangman shambling around dragging the gal-
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If you’re going to be the GM, you will play as a lows, or even the local tax collector with a bag
referee and a storyteller. You’ll challenge the oth- of body parts instead of coins.
er players with the many dangers of the world of
Plague Bearer, generously giving them a moment of While it may seem daunting at first, the task of the
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respite once in a while. Gamemaster is an extremely satisfying experience.
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to (un)life. Everything that happens in the
world is up to you and should be communi-
cated to the players as vividly as possible.
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◆ Rule #2: You are not the Enemy – While
you will often confront the players with des-
perate odds, your role is to create interesting
situations for them to get into trouble, not to
punish them. Use the entire arsenal of Plague
Bearer to evoke the right mood and suspense,
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SO WHAT DO WE DO? Thou shalt
righteously arm yourself
The motto of Zombicide the board game is team up,
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gear up, level up, take’em down! This simple man- Every task needs the right tools, and fighting is no
tra can be translated in medieval terms to summa- exception. Forget about knightly weapons or the
rize what you will do playing Plague Bearer. code of chivalry, and never carry just one weapon!
Thou shalt Always look to get more loot. Axes and swords lose
fight alongside your comrades their edge, armor breaks and shields splinter, more
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to Plague Bearer
Necromancers and their minions, you must cease
being the deer and become the wolf! Custom Dice?
Welcome
If you would like to have more dice at the
Thou shalt table, you can use any number of your own
not suffer a necromancer to live regular 6-sided dice. Just be sure to have 12
dice, and remember that a 6 corresponds to
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At the end of the day, one thing matters the most: a Torch and a 1 is a Zombie Head!
destroy all the Zombies you encounter and kill their
Necromancer masters! Their legions are growing in
number every day.
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Blood and Wine
Get your daily Zombicide! Plan and execute good
strategies, reducing your chance of suffering any ca-
sualties. For every one of you that falls, another one
of them rises.
THINGS NEEDED
TO PLAY e
To play Plague Bearer you need a handful of phys-
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ical components. These include one Survivor Folio
for each player in the game (see the next section),
and a set of six-sided dice.. Pregenerated
Survivors
DICE
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1. Rowena - Executioner
“I used to lop off heads for business,
and I expected the clients to stay
dead. Now, I have to kill everyone
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a second time. I wonder if the
Duke is paying double...”
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Rowena was an executioner, the big,
masked goon who beheaded, hanged,
or otherwise ended the criminals con-
Starting Skills:
1. Tough — You gain a boost of +2 Hit
Points (both current and maximum).
2.
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Occupation Executioner
Hit Points
7
Looks Big, scarred and 5+2
Armor
tough
Level/xp -1
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Strain
-2
-3
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Skills Fervor
Muscle Brains Guts
3 1 2 Tough
Attitude 2
Combat 3
Convince
Fight
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Lore
Shoot
Hearten
Defend
Reaper
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Magic 1 Cast Sense Ward
Giant Strength
Perception 2 Spot Rumors Scout
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Conditions
Gear
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Hand 1 sack 1
Weapon Great Axe
Hand 2 sack 2
body 1 sack 3
Melee 0 4 5+ 2 2 Two-Handed
body 2 sack 4
Weapon Dagger
body 3 sack 5
body 4 sack 6
Melee 0 1 4+ 1 1 -