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QUICKSTART
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G NAT EL LI
, Umberto PI
an ce sc o N EPIT EL LO
BY: Fr sco N EPIT EL
LO
W R IT T EN TOR : France
C R EA T IV E DIR EC icc ar do M IN ET T I
R PG ,R
lh er m e G OU LA RT Eric K EL LE
Y
ION : G ui ar” KOEPP,
PRODUC T EL LO , Ja son “Polar Be
EPIT
Francesco N los C A RVA LH
O
EDIT ING: A NCH I, Car
G : Re na to FR
M A R K ET IN T IS
eu H A R LAU DE ST EFA N
EC TOR : Mathi ROLI , Si lvia
AR T D IR
LA YO U T : M ichele PA
ND
DESIGN A
GR A PH IC

A DDIT IO
Matteo CER
COV ER A R
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A PH IC S: A

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ntonio D’AC

CROSA , colo
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H IL LE , G

rs by Giorg ia
SSON, Dany
LA N ZA
OR IZ IO
abriel BU RG
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SA , Jérémy M A SSON
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C T U S, G io rg ia LA N ZA
Nicola s FRU
COLOR S:
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ico la s FRUC T U
M A PS: N ino,
: David PR ET I Marco Beltram
PU BL ISH ER uera Stefano
ar a Av e, M ichela Baù, Br Fo rt is,
ING: Chi o, Luca Don
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PL AY T EST ana Dag gian el lo,
sim o C am polucci, Tizi er Sa m ue l, Nicola Sa ntar
Mas o Pe ra ssi , M an
itello, Lorenz dica Perludo
Giu lia no Nep ssocia zione Lu
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Federic o sco.
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© 2024 CMON out pr ior ex pr
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Table of Contents
WELCOME CLOSE COMBAT ATTACK........................................32
ASSIGNING HITS IN CLOSE COMBAT.................33

TO PLAGUE BEARER 3 TARGETING PRIORITY ORDER............................33


DISENGAGE..................................................................33
COMBAT MOVES.........................................................34
THE WORLD OF PLAGUE BEARER ................ 4 IMPROVISED MOVES.................................................34

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HOW DID WE GET HERE?..........................................4
KINGDOM OF THE DEAD..........................................5 ZOMBIE PHASE..................................................... 35
SURVIVORS....................................................................5 ZOMBIE ATTACKS......................................................35

THE PLAYERS...........................................................6 DAMAGE.................................................................. 36


RULES FOR THE PLAYERS.........................................6 INFLICTING DAMAGE..............................................36

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SUFFERING DAMAGE...............................................36
THE GAMEMASTER ..............................................7
RULES FOR THE GAMEMASTER.............................7 RECOVERY.....................................................37
SO WHAT DO WE DO? ........................................8 RESTING................................................................... 37
THINGS NEEDED TO PLAY .................................9 THE GAMEMASTER.....................................38
DICE..............................................................................9 PROLONGED ACTIONS...................................... 38
OPPOSED ACTIONS...................................................38
D6 AND D66..............................................................9 SEARCHING.................................................................38
PREGENERATED SURVIVORS............................9
1. ROWENA - EXECUTIONER..................................10 TROUBLE.......................................................40

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2. LISA - POACHER......................................................12
3. AHMAD - TRAVELNG POET................................ 14
4. VIVIENNE - NOBLEWOMAN..............................16
5. BROTHER IRATUS - MONK.................................18
6. OLGA - FARMER......................................................20
OTHER FORMS OF TROUBLE.........................40
CONDITIONS...........................................................41
SOURCES OF DAMAGE......................................41
FALLING........................................................................41
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THE PREGENERATED FIRE.................................................................................41
SURVIVOR FOLIOS.......................................22
ACTIONS........................................................ 24 BLOOD AND WINE 43
ACTION DICE POOLS..........................................24 THE CLOCK IS TICKING!....................................44
BONUS DICE.................................................................24
PENALTY DICE............................................................25 INTRODUCTION....................................................45
AN UNEXPECTED THREAT....................................45
DICE RESULTS........................................................ 25 SEARCHING.................................................................45
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QUALITY RATING......................................................25 THE MANOR................................................................46


FORCING SUCCESSES........................................ 26 LOCATIONS............................................................47
MORE THAN 12 DICE (AND LESS THAN 1)........27 BLOODGRAPE HILL..................................................47
PERILOUS SCENES.............................................. 27 BLOODGRAPE MANOR............................................48
ROLLING TROUBLE..................................................27 EVENTS.................................................................... 59
FERVOR GAIN..............................................................28 MALACHOR’S AGENDA............................................59
ACTION DESCRIPTIONS.................................... 28 TIME TRACK........................................................... 59
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ATHLETICS ACTIONS...............................................28
ATTITUDE ACTIONS................................................28 AFTERMATH..........................................................60
COMBAT ACTIONS....................................................29 ADVERSARIES AND
MAGIC ACTIONS........................................................29 OTHER CHARACTERS................................. 60
PERCEPTION ACTIONS............................................29 THE VINE OF LIFE AND DEATH............................60
SURVIVAL ACTIONS..................................................29 BROTHER COLUMBANUS....................................... 61
COMBAT........................................................ 30 FLESH SIGIL.................................................................. 61
MALACHOR THE NECROMANCER...................... 61
ZOMBICIDE, OR NOT?........................................30 SIR ÉTIENNE................................................................62
WEAPONS.....................................................................30
COMBAT SEQUENCE.......................................... 31
APPENDIX......................................................63
OPENING VOLLEY...................................................... 31 SEARCH RESULTS................................................ 63
COMBAT ROUNDS.....................................................32 DRAGON BILE..............................................................64
THE ROD OF EPHIGENIUS......................................64
SURVIVOR PHASE................................................ 32
LEVEL OF ENGAGEMENT........................................32 MAPS........................................................................ 65
2
THE WORLD OF PLAGUE BEARER 4
PREGENERATED SURVIVORS 10
ACTIONS 24
COMBAT 30
RECOVERY 37
THE GAMEMASTER 38

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TROUBLE 40

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Welcome
to Plague Bearer
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Welcome to Plague Bearer


“L THE WORLD
ife has never been easy in the Old Kingdom.
Every couple of years some blight killed our
crops, and we starved. When things went well, OF PLAGUE BEARER
it was the turn of the nobles to take their share

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for themselves and the King, and we starved. So, The world you knew ended yesterday. Let’s be hon-
when the Necromancers appeared, summoning un- est, as grim as it was, life in those days was bliss
dead hordes from cursed cemeteries, we weren’t real- compared to today. Now, the world is a nightmare
ly surprised. landscape of shuffling feet and grasping hands,

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slack-jawed mouths, and bloodshot eyes.
“Hell is coming to Earth!”, shout the prophets of
Doom. Wrong. Hell has always been here. It’s an empty, deserted realm where the busy sounds
of village life and of farmers in the fields have been
replaced by the moaning dead and the screaming of
the few ones who still fight to stay alive.

Here, no King or noble can protect you from the

e darkness… oh, wait. They never did.

HOW DID WE GET HERE?


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If you’re reading this, you probably know about Who are the Necromancers? Renegade wizards?
the Zombicide: Black Plague series of board Priests of some unholy cult? Invaders from far
games published by CMON. Plague Bearer is a away lands where legends say Darkness once
roleplaying game set in the same world depicted ruled? So far, no one can say what hell vomited
in those games, a medieval setting in the grip of these ravening plague bearers. The only thing we
a Zombie apocalypse. know for sure is that they appeared leading le-
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gions of revenants, and that they unleashed them


But this is not a game about hiding from the dead — on our communities, destroying everything on
in Plague Bearer, you play a tough, sword-wielding, their path. People died by the hundreds, every
spell-casting, Zombie-killing bastard, someone victim rising again to swell the numbers of this
who, instead of succumbing to the madness that horrific force.
engulfed the realm, decided to fully embrace it.
So, the question isn’t really how you got here,
Sa

You might not be the most pious friar or the loyal but rather, how you can stop them.
farmer anymore. Battling animated cadavers takes
its toll on one’s mind. But you’re still alive and plan You certainly don’t stand a chance if you continue
on staying that way. You’re a Survivor. arguing on the whys while the dead shamble all
over the place. Walkers, runners, and crawlers fill
This booklet is a quickstart for the Plague Bearer the village streets. The fields have more animated
roleplaying game. These are not the complete rules, corpses than wheat!
but instead a primer that allows you and your
friends to jump directly into the action of an apoc- And while the majority of them still resemble what
alyptic world where Necromancers rule the land they were before, some have changed so much that
and survivors fight the dead to stay alive! you could not believe they were ever human.
5

Yes, I’m talking about abominations, the most dan- But they also say the King rides on a griffin when
gerous servants in the Necromancer’s arsenal. he goes to battle, and you have never seen a griffin

to Plague Bearer
in your life…

Welcome
Are you familiar with tabletop roleplaying
SURVIVORS
games? I bet you are. If not, read this section So, the bottom line is that you are on your own.
You are Survivors, probably just a handful of in-

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carefully, especially the part about Players
and the Gamemaster (GM for short). dividuals out of hundreds who died in gruesome
ways. You should better focus on what’s happen-
ing in your area, the Duchy of Wulfsburg — your
home, the place where you’ve lived all your life.

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Blood and Wine
But here is some good news: you survived because
KINGDOM OF THE DEAD you possess abilities that allowed you to defeat ev-
When it happened, you were plowing the fields, erything this grim, undead world put before you.
milking cows, or on the road to sell your wares at At least, so far. You refused to just lay down and die,
the local market. It was an ordinary day. But now, or let desperation crush you. You embraced des-
you’re hiding in a cellar, an abandoned farm, or the peration instead, and used it as a weapon to slash,
local smithy with a few others. smash, burn, and otherwise exterminate hordes of

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The village, the church, the guard towers, the fields,
they’re all still there for the most part. A few places
went up in flames in the first days. But now, what
revenants with fire, blade, or magic.

Armed to the teeth with everything you can carry or


wield, you roam the land, slipping into undead-in-
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you see outside your little refuge is not the place fested villages and castles, hiding behind rubble,
you once knew. Now, all that’s left in your eyes are and scavenging for anything that might keep you
places where you can hope to find water, food, and alive just a little bit longer. One day at a time.
any weapons you can find.

And the dead. The dead are everywhere.


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There must be others like you out there. You were Zombies?
not the strongest person in the village, but you What do we call the walking dead?
made it. So, others must have too, and you can find Animated cadavers, the infected, walk-
them. There must be still warriors around, healers, ers, revenants… all these are synonyms for
artisans, and maybe even a magician or two. You Zombies that you may consider more appro-
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might get along well and build a larger community. priate to a medieval setting like that of the
Maybe start over. Old Kingdom. Otherwise, just call them
Zombies. We’ll do that once in a while.
Maybe.
If you listen to the rumors, the entire Old Kingdom
has been overrun by the dead, but you can’t be
sure. News travels slowly, especially since most
messengers have been killed and their horses eaten.
Some say that the King is still alive in the capital,
Kingsburg, and is preparing to leave his castle in
arms and come to the rescue of his beloved subjects.
6

THE PLAYERS RULES FOR THE PLAYERS

In a game of Plague Bearer, players take the role of


◆ -Rule #1: Visualize what the Gamemaster says
In a roleplaying game, the GM serves as your
individual Survivors. They decide what their char- eyes and ears, but you must engage your brain
acters think and feel, and most especially, what they to envision all those descriptions into a scene
choose to do about the circumstances they live in. you can interact with. If you don’t get it, or
if you think something important is missing
It is each player’s responsibility to interpret their from a scene, ask questions of the GM or make

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chosen Survivor as if they themselves were plunged suggestions to fill in the blanks!
into a world infested by the undead and equipped
to confront the threat. ◆ Always
Rule #2: Describe your Survivor’s Actions -
tell the GM and the other players what

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But if it wasn’t clear already, the stories told in your Survivor is doing, or, to phrase it better,
Plague Bearer are not dreary tales about people what you are doing. Be specific when you de-
slowly driven to madness by living in a world over- scribe what you’re doing and how you do it,
run by Zombies. The Survivors in this game are without making unnecessary references to the
true die-hards, veterans of the Apocalypse who are rules of the game.
ready to do whatever it takes to rise above the mis-
ery and death. ◆ Rule #3: Act as a group as much as possible -
Cooperative play will enhance your chances of

e survival. The game is a conversation between


you, the other players, and the GM. Everyone
needs a share of the spotlight.
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◆ Rule #4: Find Your Own Survivor’s
Voice – Plague Bearer is all about
the Survivors, their looks, and their
quirks. Visualize your own Survivor
and give them distinctive traits for
the other players and the GM to re-
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member. If you think you’re overdo-


ing it, keep only to the essentials and
avoid monologues.

◆ Rule #5: Keep it Crazy, Keep it


Fun - Wallow in the spirit of Plague
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Bearer! Death and decay are bleak,


but Survivors have the right attitude
and weapons aplenty to survive and
thrive. So, it’s time to Team Up and
Gear Up!

These quickstart rules allow you to jump


headfirst into the world of Plague Bearer
in a matter of minutes. Just grab a ready-
to-play Survivor and start playing!
7

THE GAMEMASTER ◆ Rule #5: Keep it Crazy, Keep it Fun – Yeah,


that’s what we said to the players, too. But in

to Plague Bearer
One player in every group is the exception, as one your case, it’s even more important. Whenever
person won’t play a single individual, but will in- you can, infuse your scenes with the wicked

Welcome
stead assume the role of the Gamemaster. This is humor of Zombicide. Hordes of Walkers risk
the person in charge of managing the Old Kingdom becoming boring unless you add the occasion-
itself, and describing it to the other players. al undead cow mooing in the yard, the dead
hangman shambling around dragging the gal-

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If you’re going to be the GM, you will play as a lows, or even the local tax collector with a bag
referee and a storyteller. You’ll challenge the oth- of body parts instead of coins.
er players with the many dangers of the world of
Plague Bearer, generously giving them a moment of While it may seem daunting at first, the task of the

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respite once in a while. Gamemaster is an extremely satisfying experience.

Blood and Wine


This Quickstart makes it easy to set up a gaming
session with little to no preparation.
RULES FOR
THE GAMEMASTER
◆ Rule #1: You are the Eyes and Ears of the
Survivors – Your main goal is to feed the play-
ers’ imaginations to bring the Old Kingdom

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to (un)life. Everything that happens in the
world is up to you and should be communi-
cated to the players as vividly as possible.
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◆ Rule #2: You are not the Enemy – While
you will often confront the players with des-
perate odds, your role is to create interesting
situations for them to get into trouble, not to
punish them. Use the entire arsenal of Plague
Bearer to evoke the right mood and suspense,
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not to butcher them.

◆ Rule #3: Know your players – Plague


Bearer is all about telling the story
of the Survivors. The better you
know your players’ expectations
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and goals, the easier it will be


for you to add more chapters to
their story.

◆ Rule #4: Plague Bearer is a


collaborative effort – The game
is not your sole responsibility!
Never forget that you are here to
have fun as much as the other players.
8

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SO WHAT DO WE DO? Thou shalt
righteously arm yourself
The motto of Zombicide the board game is team up,
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gear up, level up, take’em down! This simple man- Every task needs the right tools, and fighting is no
tra can be translated in medieval terms to summa- exception. Forget about knightly weapons or the
rize what you will do playing Plague Bearer. code of chivalry, and never carry just one weapon!

Thou shalt Always look to get more loot. Axes and swords lose
fight alongside your comrades their edge, armor breaks and shields splinter, more
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powerful opponents need more powerful weapons,


In a world in the grip of the dead, the biggest chance spells need components, and flasks of Dragon Bile
the living have is staying together. When your Fire are getting rarer every day. And you yourselves need
Bolt is burning hordes of dead in front of you, you to earn your daily bread.
need someone to tell you that a Necromancer is
creeping up to dig its cursed dagger into your back! Thou shalt
hone thy skills
Find and save others. One of the main reasons to
go on a quest and risk joining the undead horde is Train constantly and learn from the best. A
to find other Survivors. If you want to build a new well-prepared brigand with a dagger has a better
community, you need its foundation blocks: people. chance of survival than a well-equipped squire.
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The Law of Nature. As the elves say, in the forest,


the wolf preys on the deer. If you want to stop the

to Plague Bearer
Necromancers and their minions, you must cease
being the deer and become the wolf! Custom Dice?

Welcome
If you would like to have more dice at the
Thou shalt table, you can use any number of your own
not suffer a necromancer to live regular 6-sided dice. Just be sure to have 12
dice, and remember that a 6 corresponds to

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At the end of the day, one thing matters the most: a Torch and a 1 is a Zombie Head!
destroy all the Zombies you encounter and kill their
Necromancer masters! Their legions are growing in
number every day.

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Blood and Wine
Get your daily Zombicide! Plan and execute good
strategies, reducing your chance of suffering any ca-
sualties. For every one of you that falls, another one
of them rises.

THINGS NEEDED
TO PLAY e
To play Plague Bearer you need a handful of phys-
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ical components. These include one Survivor Folio
for each player in the game (see the next section),
and a set of six-sided dice.. Pregenerated
Survivors
DICE
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Hurry, everyone! We have to fix this drawbridge


To resolve most Actions undertaken by the before the walkers break through the door, or
Survivors, players require a set of 12 six-sided dice. we’re all dead!
If available, they can use custom dice, featuring
standard pips on four sides, and two special icons, Survivors in the game are brought to life using
a Torch and a Zombie Head. numerical ratings and descriptive terms defining
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each character based on their physical, mental, and


personality traits, and on the extent of their knowl-
D6 AND D66 edge and capabilities. All these elements are sum-
marized on a Survivor Folio.
Sometimes, especially with tables, you may be asked
to roll 1 6-sided die (D6), or 2 6-sided dice together The next pages present the Survivor Folios for 6
(D66). Rolling a D66 means rolling 2D6 separately, ready-to-play Plague Bearer Survivors, all you need
where one die indicates the tens digits and the sec- to play the introductory Quest.
ond the ones digit. This yields 36 different results.
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1. Rowena - Executioner
“I used to lop off heads for business,
and I expected the clients to stay
dead. Now, I have to kill everyone

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a second time. I wonder if the
Duke is paying double...”

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Rowena was an executioner, the big,
masked goon who beheaded, hanged,
or otherwise ended the criminals con-

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enjoy her job, but she did it conscientious-
ly and without any unnecessary pain for
her “clients”. The problem is that a dis-
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turbing number of customers are coming
back with blood on their (empty) minds.
Fortunately, the axe that chopped off liv-
ing heads works just fine on dead heads.
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Starting Skills:
1. Tough — You gain a boost of +2 Hit
Points (both current and maximum).

2.
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Is That All You’ve Got — Use this


Skill when you are about to lose Hit
Points. Remove 1 or more items in
your Inventory to negate the loss of
an equal number of Hit Points.

3. Reaper — Each time you inflict 1 or


more hits with an Attack, you score
an additional hit.

4. Giant Strength — You gain a +1


Injury bonus with all Melee weapons.
Name Rowena

Occupation Executioner

Hit Points
7
Looks Big, scarred and 5+2

Armor
tough

Level/xp -1

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Strain
-2

-3

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Skills Fervor
Muscle Brains Guts
3 1 2 Tough

Athletics 3 Stunt Sneak Endure +1 Is That All You’ve Got

Attitude 2

Combat 3
Convince

Fight
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Lore

Shoot
Hearten

Defend
Reaper
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Magic 1 Cast Sense Ward

Giant Strength
Perception 2 Spot Rumors Scout
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Survival 2 Scavenge Craft Thievery

Conditions
Gear
Sa

Hand 1 sack 1
Weapon Great Axe
Hand 2 sack 2

body 1 sack 3
Melee 0 4 5+ 2 2 Two-Handed

body 2 sack 4
Weapon Dagger
body 3 sack 5

body 4 sack 6
Melee 0 1 4+ 1 1 -

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