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Iste Certification - Alignment Map - Binitapatel
Iste Certification - Alignment Map - Binitapatel
Iste Certification - Alignment Map - Binitapatel
ISTE Certification
Updated June, 2022
ISTE CERTIFICATION
ALIGNMENT MAP
Note that the foundational expectation is that artifacts meet the ISTE Standards for Educators, which is to say, your
artifacts should reflect strong pedagogy and professionalism that makes thoughtful use of technology or digital resources.
Portfolio submitter (Please provide name, title, and a brief description of your primary role and responsibilities.
Additionally, if you serve in a position other than classroom teacher, describe who your “students” are within the
context of your artifact):
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References
Kulkarni, S., & Whitworth, B. A. (2022). Podcasts in
science classrooms: Storytelling for all ears! The Physics
Teacher, 60(6), 419–421.
https://doi.org/10.1119/5.0038642
2. Leader 5. Promote a shared Learners: Freshmen 14-16 years old in the Introductory
vision. Computer Science course, teachers and educators in my
Patel_Artifact13 department and at my school, and social media followers
Artifact 13 showcases my shared vision, which I
developed with others and am promoting to a larger
audience than my own learners in the classroom. As a
leader, I have sought out ways to promote the vision and
policies of my school and community, guiding me in the
evaluation and adoption of new instructional strategies for
learning with technology. In particular, I directly state the
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14. Facilitate students’ Learners: 8th Graders 12-14 years old in the 8th Grade
virtual meetings with Patel_Artifact8 Mathematics course
experts or students.
Artifact 8 showcases the Engaged Learning project,
which involved the implementation of an outreach activity
for students in 8th grade. My colleagues, the high school
students, and I used digital tools and input from an
outside expert so that we could collaborate to create this
authentic gaming learning experience with the use of
Scratch, an online block-based coding tool. First, we
were able to facilitate a virtual Microsoft Teams meeting
with an outside expert during a guest visit from the music
professor at Georgia Tech, so my learners could
synchronously and virtually deepen their learning
experience with the conversation online. The artifact
shows evidence of this meeting to which my learners and
I would not normally have access, and it also shows how
the experience enhanced learning through deep
conversation. Another virtual meeting with a K-12
student helped high school students refine their lesson
activity while we were present with the 8th grade
learners, and this virtual call brought a new
experience and learning opportunity to all learners.
Criterion 14 is present in the video from 3:16 to 5:12.
15. Demonstrate effective earners: 8th Graders 12-14 years old in the 8th Grade
L
communication with all Patel_Artifact8 Mathematics course
students’ supporters.
Artifact 8 showcases the Engaged Learning project,
which involved the implementation of an outreach activity
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18. Design a digital Learners: Freshmen 14-16 years old in the Introductory
learning environment. Computer Science course
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21. Create opportunities Learners: Freshmen 14-16 years old in the Introductory
for students to use a Computer Science course
design process and/or Patel_Artifact11
computational thinking. Artifact 11 showcases the Creative Computing Project in
which learners developed their own medical terminology
to serve as a quiz-like experience and provide feedback
on matching medical definitions and terms. The artifact
shows evidence of the design and implementation of a
recognized design thinking or computational thinking
process, which is the Creative Play process outlined
with the steps Inspire, Imagine, Create, Play, and Share.
Each step explains the learning activities and process
for learners to complete.
Criterion 21 is present in the video from 3:25 to 5:30.
22. Model and nurture Learners: Freshmen 14-16 years old in the Introductory
creativity. Computer Science course
Patel_Artifact11
Artifact 11 showcases the Creative Computing Project in
which learners developed their own medical terminology
to serve as a quiz-like experience and provide feedback
on matching medical definitions and terms. The artifact
shows evidence of nurturing creativity for my learners
with peer feedback on their apps and with their
opportunities to showcase the final product to an
authentic audience. While learners were able to nurture
and express their own creativity throughout the app
design project, the artifact also demonstrates my own
creativity in designing opportunities for my learners
to be creative with digital tools and technology.
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