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ADDITIONS:

- CS:GO particle system


- CS:GO precache system
- CS:GO decals and impact effects
- CS:GO demo UI
- CS:GO postprocessing (postprocess_controller, env_dof_controller)
Use mat_postprocess_enable, mat_dof_enabled, mat_motion_blur_enabled to toggle
- New maps: Anubis, Blagai
- New shader: Lightmapped_4WayBlend
- Seven new music kits from one of the latest CS:GO updates
- New weapon script parameter: "InaccuracyJumpApex" (used only for Deagle) -
determines weapon inaccuracy at the peak of a jump
- Rechargeable taser (mp_taser_recharge_time)
- Bodygroup preset support
- New console command: ff_damage_decoy_explosion - determines whether decoy
explosions will deal damage to teammates
- Added value of 2 to sv_damage_print_enable - only print damage dealt in console
on round end
- Players who turn too rapidly when defusing the bomb will now stop defusing the
bomb (mp_c4_turning_fast_penalty)
- An undo button in crosshair settings (reverts back to whatever settings you had
when you opened the menu)
- Radio menu (an equivalent to CS:GO chat wheel)
- An option to create crash dumps outside of Steam (-nosteamdumps launch param)

CHANGES:
- Changed M4A1-S ammo count to match current CS:GO build (clip size: 20, reserve:
80)
- Upgraded code compile toolset to VS2015, which might affect people running VERY
old versions of Windows
- Upgraded font renderer from default Windows font renderer to FreeType
(custom fonts may use "oldrenderer" flag to use old renderer, see c4panel.res for
an example)
- Updated loser money bonus behaviour to match CS:GO (added mp_consecutive_loss_max
and mp_consecutive_loss_aversion commands)
- Money received in current round can now only be spent next round
- Bomb logic now runs every tick when it's being defused or close to exploding
- Tracers now fire starting from the first bullet, which makes them visible with
sv_infinite_ammo 1
- Made viewmodel recoil work exactly like in CS:GO
- fov_cs_debug now accepts floating point values
- Player list header in scoreboard will now always render
(previously it was only rendered if there were any players in-game for casual
modes or any CT players in-game for regular modes)
- Death notice now uses SVG instead of fonts to render icons
- voice_enable 0 will no longer deinitialize voice codec, voice_system_enable is
added instead
- Rate-limited commands can now only be fired once in 1.0 seconds instead of 0.3
seconds (for example: jointeam, joinclass, spectate)
- Slightly updated old and CT Jumpsuit agent icons (icons generated in CS:GO)
- More optimizations

BUGFIXES:
- Fixed broken voting system
- Fixed enormously bright HDR (that only took me 2 years...)
- Fixed an issue which led to bot count parameter on server creation panel not
working
- Fixed random in-game crashes related to particles
- Fixed random in-game crashes related to buy menu
- Fixed incorrect spectator list position in scoreboard
- Fixed an issue which led to server parameters on server creation panel not
working on all languages except English
- Fixed broken texture inside 3D skybox on Vertigo
- Fixed an issue which led to weapon slot numbers not being visible on the HUD on
non-16:9 resolutions
- Fixed incorrect notification text when unpausing the game
- Key 0 (slot 10) now works correctly in VGUI menus (such as radio menu)
- Fixed an issue which led to grenades disappearing from weapon panel even if
player still carries them
- Single shell shotguns will no longer keep reloading after re-deploying them
- Fixed an issue which led to bots being unable to open doors with old models (aka
on old CS:S maps)
- As a result of upgrading code compilers, in-game file open dialogs now support
Windows symbolic links
- Fixed incorrect weapon name in buy menu for weapons that share the same slot
(USP-S, M4A1-S, etc)
- Fixed missing deafen effect from flashbang
- Fixed graphical glitches on Character shader (aka on player models)
- Fixed incorrect skin (skin color) on glove models in buy menu and team/class menu
- Fixed incorrect material of breakable bottle machine on Office
- Discord RPC now correctly displays your current server IP
- func_nav_blocker now works correctly (bots won't be trying to get into blocked
areas in Wingman anymore)
- Fixed incorrect size of several pipe models (known cases: Nuke, Shortnuke,
Thrill)
- Per-map color correction now works (color_correction entity)

SPECIAL THANKS:
- Technical help:
DeadZoneGarry
reg1oxen
- Testing:
DeadZoneGarry
Grenkus

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