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COMBAT – roll D20

MY CHARACTER’S NAME BARBARIAN MELEE: Great axe + 6


Damage: 2 x D6
HEALTH: 30 RANGE: Throwing axe + 4
Damage: D6 + 2
DEFENCE: 12
SPECIAL: Toss enemy + 5
CHECKS – roll D20 Damage: D6 + miss a turn

WHAT I LOOK LIKE


PHYSICAL: + 6
(climb, jump, push, swim, throw) BARBARIAN SKILLS – 3 PER DAY
ADVENTURING GEAR
MENTAL: + 1
• Barrel of ale (persuade, history, magic, medicine) • Rage
• Wolf whistle
(double damage for
• Fishing pole PERFORMANCE: + 2
(intimidate, trick, steal, dance, taunt) 3 turns)

• Taunt (only attack you)
Potions: SAVES – roll D20 • Vengeance
MIND: + 1 (1 free attack every time
Gold: you get hit, for 3 turns)
BODY: + 6
COMBAT – roll D20
MY CHARACTER’S NAME
DRUID MELEE: Tree branch + 3
Damage: D6 + 2
HEALTH: 12 RANGE: Rocks + 3 (x 2)
Damage: D6
DEFENCE: 12
SPELL: Gust of wind
CHECKS – roll D20 Damage: All save or blown back

WHAT I LOOK LIKE


PHYSICAL: + 2
(climb, jump, push, swim, throw) DRUID SKILLS – 5 PER DAY
ADVENTURING GEAR
MENTAL: + 6
• Medicine pouch
(2 x D4 healing)
(persuade, history, magic, medicine) • Forest Walk
• Everfresh bag (move between trees)
PERFORMANCE: + 3
• Living vine (talks) (intimidate, trick, steal, dance, taunt) • Talk to Plants
• • Shape Change
SAVES – roll D20 (turn into animal you
Potions: touch)
MIND: + 4
Gold: BODY: + 3
COMBAT – roll D20
MY CHARACTER’S NAME
HUNTER MELEE: Dagger + 3
Damage: D6

HEALTH: 15 RANGE: Bow + 6


Damage: D8 + 2
DEFENCE: 16
SPECIAL: Snare shot + 6
CHECKS – roll D20 Damage: Pin enemy in place 1
round
WHAT I LOOK LIKE
PHYSICAL: + 4
(climb, jump, push, swim, throw) HUNTER SKILLS – 6 PER DAY
ADVENTURING GEAR
MENTAL: + 4
• Rope (persuade, history, magic, medicine)
• Bait • Set Trap
• Tanning kit PERFORMANCE: + 3 (catch animal or enemy)
(intimidate, trick, steal, dance, taunt)
• • Arrow Volley
(all save or be hit)
Potions: SAVES – roll D20
• At one with Wilderness
MIND: + 3 (100% hide chance)
Gold:
BODY: + 5
COMBAT – roll D20
MY CHARACTER’S NAME
KNIGHT MELEE: Sword/Axe + 6
Damage: D8 + 2
HEALTH: 20 RANGE: Crossbow + 3
Damage: D8
DEFENCE: 18
SPECIAL: Knock down + 5
CHECKS – roll D20 Damage: down for 1 round

WHAT I LOOK LIKE PHYSICAL: + 5


(climb, jump, push, swim, throw) KNIGHT SKILLS – 3 PER DAY
ADVENTURING GEAR
MENTAL: + 2
• Shovel (persuade, history, magic, medicine) • Inspiring Charge
• Woodcutter’s axe
(whole party gets one more
• Rope PERFORMANCE: + 2
(intimidate, trick, steal, dance, taunt) action)

• Shield Wall
SAVES – roll D20 (prevent all damage for an
Potions:
ally once)
MIND: + 2
Gold: BODY: + 5
COMBAT – roll D20
MY CHARACTER’S NAME
THIEF MELEE: Short sword + 4
Damage: D8

HEALTH: 15 RANGE: Bow + 5


Damage: D8
DEFENCE: 16
SPECIAL: Sleep bomb + 5
CHECKS – roll D20 Damage: Asleep until touched

WHAT I LOOK LIKE


PHYSICAL: + 3
(climb, jump, push, swim, throw) THIEF SKILLS – 6 PER DAY
ADVENTURING GEAR
MENTAL: + 3
• Grappling hook (persuade, history, magic, medicine) • Sneak Past Enemy
• Marbles
PERFORMANCE: + 5 • Pick Pockets
• Oil
(intimidate, trick, steal, dance, taunt) (roll D20 for item)

• Hide in Shadows
Potions: SAVES – roll D20 (double damage on next
MIND: + 3 attack)
Gold:
BODY: + 4
COMBAT – roll D20
MY CHARACTER’S NAME
WITCH MELEE: Tree branch + 3
Damage: D6 + 2
HEALTH: 10 RANGE: Potatoes + 3 (x 2)
Damage: D6
DEFENCE: 12
SPELL: Witchbolt + 5
CHECKS – roll D20 Damage: Stun for 1 round

WHAT I LOOK LIKE


PHYSICAL: + 2
(climb, jump, push, swim, throw) WITCH SKILLS – 3 PER DAY
ADVENTURING GEAR
MENTAL: + 6
• Medicine pouch
(2 x D4 healing)
(persuade, history, magic, medicine) • Transform Other
• Magic beans (fill bellies) (turn into frog, chicken or
PERFORMANCE: + 3
duck)
• Impossible tent (intimidate, trick, steal, dance, taunt)
• • Heal Party
SAVES – roll D20 • Entangle
Potions: (vines grab foes)
MIND: + 5
Gold: BODY: + 2
COMBAT – roll D20
MY CHARACTER’S NAME
WIZARD MELEE: Staff + 3
Damage: D6
HEALTH: 10 RANGE: Dagger + 3
Damage: D6
DEFENCE: 12
SPELL: Firebolt + 6
CHECKS – roll D20 Damage: D10

WHAT I LOOK LIKE


PHYSICAL: + 2
(climb, jump, push, swim, throw) WIZARD SKILLS – 3 PER DAY
ADVENTURING GEAR
MENTAL: + 6
• Floating bed (persuade, history, magic, medicine) • Summon Animal Help
• Game dice
(baby elephant, giant spider
• Magic lute (plays itself) PERFORMANCE: + 3
(intimidate, trick, steal, dance, taunt) or snake)

• Thunderclap
Potion: (knocks foes out of range)
SAVES – roll D20
MIND: + 5 • Wild Magic – roll D100
Gold:
(good results only)
BODY: + 2
COMBAT – roll D20
MY CHARACTER’S NAME
CLASS MELEE:
Damage:
HEALTH:
RANGE:
DEFENCE: Damage:

SPELL/SPECIAL:
CHECKS – roll D20 Damage:

WHAT I LOOK LIKE


PHYSICAL: +
(climb, jump, push, swim, throw) SKILLS – 3 PER DAY
ADVENTURING GEAR
MENTAL: +
• (persuade, history, magic, medicine) •

• PERFORMANCE: + •
(intimidate, trick, steal, dance, taunt)
• •

Potions: SAVES – roll D20


MIND: +
Gold:
BODY: +

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