Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 3

BANGALORE INSTITUTE OF TECHNOLOGY

K R ROAD, V V PURAM, BANGALORE-04

DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING

Course Title: COMPUTER GRAPHICS AND IMAGE PROCESSING Course Code: 21CSL66
LABORATORY
No. of Lecture Hrs./Week: 02P Exam Hours: 03
Total No. of Lecture Hrs.: 24 Exam Marks: 50

Faculty Incharges: Dr.Girija J,Dr.Bhanushree K J,Dr.Gunavathi H S

Week 1-Sample programs


1.Write a progrm to Draw a line with openGL.

#include <stdio.h>
#include <GL/glut.h>

void display(void)
{
glClear( GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 1.0, 0.0);
glBegin(GL_LINES);
glVertex3f(2.0, 4.0, 0.0);
glVertex3f(8.0, 4.0, 0.0);

glEnd();
glFlush();
}

int main(int argc, char **argv)


{

glutInit(&argc, argv);
glutInitDisplayMode ( GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);

glutInitWindowPosition(100,100);
glutInitWindowSize(300,300);
glutCreateWindow ("Line");

glClearColor(0.0, 0.0, 0.0, 0.0); // black background


glMatrixMode(GL_PROJECTION); // setup viewing projection
glLoadIdentity(); // start with identity
matrix
glOrtho(0.0, 10.0, 0.0, 10.0, -1.0, 1.0); // setup a 10x10x2 viewing
world
glutDisplayFunc(display);
glutMainLoop();

return 0;
}
2.Draw a square with openGL.
#include <stdio.h>
#include <GL/glut.h>

void display(void)
{
glClear( GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 1.0, 0.0);
glBegin(GL_POLYGON);
glVertex3f(2.0, 4.0, 0.0);
glVertex3f(8.0, 4.0, 0.0);
glVertex3f(8.0, 6.0, 0.0);
glVertex3f(2.0, 6.0, 0.0);
glEnd();
glFlush();
}

int main(int argc, char **argv)


{

glutInit(&argc, argv);
glutInitDisplayMode ( GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);

glutInitWindowPosition(100,100);
glutInitWindowSize(300,300);
glutCreateWindow ("square");

glClearColor(0.0, 0.0, 0.0, 0.0); // black background


glMatrixMode(GL_PROJECTION); // setup viewing projection
glLoadIdentity(); // start with identity
matrix
glOrtho(0.0, 10.0, 0.0, 10.0, -1.0, 1.0); // setup a 10x10x2 view-
ing world

glutDisplayFunc(display);
glutMainLoop();

return 0;
}
3.Draw a triangle with openGL.
#include <stdio.h>
#include <GL/glut.h>

void display(void)
{
glClear( GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 1.0, 0.0);
glBegin(GL_TRIANGLES);
glVertex3f(2.0, 4.0, 0.0);
glVertex3f(8.0, 4.0, 0.0);
glVertex3f(8.0, 6.0, 0.0);

glEnd();
glFlush();
}

int main(int argc, char **argv)


{

glutInit(&argc, argv);
glutInitDisplayMode ( GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);

glutInitWindowPosition(100,100);
glutInitWindowSize(300,300);
glutCreateWindow ("Triangles");

glClearColor(0.0, 0.0, 0.0, 0.0); // black background


glMatrixMode(GL_PROJECTION); // setup viewing projection
glLoadIdentity(); // start with identity
matrix
glOrtho(0.0, 10.0, 0.0, 10.0, -1.0, 1.0); // setup a 10x10x2 view-
ing world

glutDisplayFunc(display);
glutMainLoop();

return 0;
}

You might also like