Heresy at Any Speed 0.2

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HERESY AT ANY SPEED:

Macharian Drift

A homebrew vehicle supplement for Imperium Maledictum


Version 0.2 | by Konigstein, 2023
Eskutchax-Pattern Armoured Car ...... 12
Contents Chimera Armoured Transport ............ 12
What’s in This Book ........................................ 3
Eldar Vehicles ................................................ 13
Patron Roll of Honour ................................ 3
Vehicles of the Aeldari ............................. 13
Changelog .................................................... 3
Windrider Jetbike .................................. 13
Vehicle Traits ................................................... 4
Falcon Grav-Tank.................................. 13
New Vehicle Rules ...................................... 5
War Walker ............................................ 13
Weapon Traits ................................................. 6
Vehicles of the Drukhari .......................... 14
Imperial Vehicles............................................. 7
Raider Grav-Transport ......................... 14
Civilian Transport ....................................... 7
Venom Light Skimmer ......................... 14
Autohansom ............................................ 7
Reaver Jetbike ........................................ 14
Bicycle ....................................................... 7
But Wait, There’s More! ............................... 15
Armoured Limousine ............................. 7
Sport Runabout ....................................... 8
Speedgalleon ............................................ 8
People-Mover........................................... 8
Passenger Autowagon ............................ 8
Moto-Rickshaw........................................ 8
Coastal Skiff ............................................. 8
Civilian Jetbike ........................................ 8
Commercial and Utility Vehicles .............. 9
Dozer ......................................................... 9
Magma Barge ........................................... 9
Crop Harvester ........................................ 9
Industrial Tug .......................................... 9
Propaganda Truck................................... 9
Combat and Enforcement Vehicles ........ 10
Scrap Quad ............................................. 10
Technical................................................. 10
Enforcer Patrol Wagon ......................... 10
Vehicles of the Imperial Guard ............... 11
Sentinel Scout Walker ........................... 11
Centaur Light Carrier ........................... 11
What’s in This Book JTR55, Motormouth Jamie, Skylord Alex,
Goat Burger, Kyle, and Miss Mae for their
“When, in the pursuance of one’s goals,
expedience becomes necessary, haste is always support.
appropriate.“
-Lord Solar Macharius Changelog
Imperium Maledictum is obviously going to Version 0.2 (Spring 2023)
have more vehicles. Might even get a book • Page numbers!
or two of them. But the thing with vehicles • Condensed the vehicle statblocks.
is… you can never have too many options. • Expanded or clarified several vehicle
That’s where this book comes in. Based on rules, most notably the interaction of
the examples we’ve had, and by porting Cargo and passengers.
rules over from Only War and Dark Heresy, I • Added several new Vehicle Traits.
aim to provide a variety of vehicle rules • Added Weapon Traits section.
suitable for both a party of agents or their • Imperial Vehicles;
enemies. Unlike some of my previous o Reorganized the section
vehicle books, the focus here will be on low- o Added 14 new civilian,
level, fairly mundane vehicles appropriate commercial and enforcement
for the themes and power level of IM. Don’t vehicles
expect superheavy tanks right out the gate. o Added 2 new Imperial
Guard vehicles
This book will, I hope, grow and evolve o Updated Chimera and
both as more IM books are released and as I Sentinel weapon options
learn the system in more detail. Please bear • Eldar Vehicles;
with me, as I’m sure errors or o Expanded the weapon
misunderstandings of the system will options for most Eldar
inevitably pop up. All images used are vehicles
either by me, in the public domain, or under o Added the War Walker
Creative Commons. o Added the Reaver Jetbike

If you have questions, comments or


concerns, please drop me a line at
windowsfullofglass@gmail.com. If you’d
like to support my work, or just see other
stuff I’ve released (all the 40k stuff is free),
check out my Itch.io, Patreon or Paypal.

Patron Roll of Honour


Extraordinarily special thanks to Patrick M.,
Jasper Daugaard, Nikolaj Steffensen,
Princess Moonbeam, exball, Travis LaFave,
Cersei Lannister, cody stewart, GREGO117,
Rogier Jordaan, Robert Mayotte, John,
Dummie, Grumbles, That One Hunter,

3
Vehicle Traits Piloting tests to smash or push through
Barriers or Cover, and makes the vehicle
“These scabs wouldn’t know the difference
between a torque converter and a immune to mines or floor-based traps it
transmission… but their money’s good.” drives forwards over.
- “Faithful” Bileus Hekk, Underhive Used
Vehicle Salesman Good Handling: This vehicle is easy to
Based on a whopping total of two example control, granting +1 SL to all Control Tests.
statblocks, IM generally keeps the rules for
its vehicles self-contained. I’m… not going Manoeuvrable: This vehicle is particularly
to do that, instead choosing to use a master nimble, granting +1 SL to all Piloting Tests.
list of traits that the statblocks reference.
Several of these general traits have been Open: This vehicle’s crew and passenger
expanded on or simplified to provide a compartments are open, exposing those
more general ruling, and some vehicles aboard.
have lightly altered versions of these. • Crew and passengers can be
Others will have unique vehicle-specific targeted by enemies directly.
traits. • If a result of Crew/Passengers hit is
rolled on the Vehicle Critical Hit
Many of these are borrowed, with Table, the victim does not add the
adaptation, from either my own works or vehicle’s Armour to their own when
previous 40k RPG systems. determining damage.
• If this vehicle goes Out of Control,
Amphibious: This vehicle suffers no passengers and crew must make a
penalties to its Speed for moving through Challenging (+0) Reflexes Test or be
water or liquids. thrown off.
• Passengers and Crew may choose to
Aquatic: This vehicle is designed to operate oppose Melee attacks made against
solely in water, and cannot move on land. It this vehicle.
reduces its Speed by 1 when moving
through very shallow or obstructed water. Portable: The pilot of this vehicle can carry
it through any Barrier or Difficult Terrain it
Flicker Fields: When making Evasive normally wouldn’t be able to traverse,
Manoeuvres, this vehicle resists 1 extra reducing their speed to Slow.
attack, even if the Test failed.
Ramshackle: This vehicle is of simple and
Cargo (X): This vehicle has a cargo area flimsy construction.
capable of holding X people, or 25 x X • It takes +1 on all rolls on the Vehicle
Encumbrance worth of items. Passenger Critical Hit Table, increased to +2 if
capacity provided by the Cargo trait is it takes damage from Ramming.
included in the vehicle’s default Passengers. • All Tech (Engineering) Tests to
repair or modify this vehicle gain +2
Dozer Blade: This vehicle is fitted with a SL.
reinforced bulldozer blade. It increases its
frontal armor by 5, grants a +20 bonus to

4
Road Vehicle: This vehicle counts its Speed • It takes -1 SL to all Piloting Tests,
as being 1 lower (to a minimum of Slow) and +1 SL on all Control Tests.
when not driving on a well-prepared road. • It ignores Difficult Terrain, and can
smash through mundane Barriers
Rugged: This vehicle is built for harsh that are smaller than it.
conditions and is especially resilient. Each
time it suffers a Critical Hit, roll twice and Ungainly: This vehicle is bulky and hard to
use the lower result. control, imposing -1 SL to all Piloting Tests.

Sealed: This vehicle’s interior is airtight and Walker: This vehicle is propelled by two or
provided with atmosphere recyclers, more mechanical legs.
allowing it to operate in hazardous • It does not consume its remaining
environments. Its passengers, if any, cannot Movement when entering Difficult
fire out without breaking the seal. Terrain.
• It can step over mundane Barriers
Skimmer: This vehicle’s anti-grav engine that are smaller than it.
keeps it hovering a few meters off the • It cannot Ram, but its Crew may
ground. choose to oppose Melee attacks
• It always counts as Flying when made against this vehicle.
moving.
• It ignores Difficult Terrain.
New Vehicle Rules
• It grants +1SL to Evasive
Where possible I’ve tried to stick with the
Manoeuvres Tests.
pre-existing vehicle rules as much as
• When it goes Out of Control, it
possible, but a few new rules are necessary.
immediately hits the ground and
crashes. Whenever a Skimmer hits
Availability: Each vehicle now comes with
the ground, it takes +1 to all future an Availability score, as per p. 119 of the
Vehicle Critical Hit Table rolls. Imperium Maledictum Core Rulebook. When
determining Availability, tailor any Tests to
Sluggish: This vehicle begins with a Speed
the associated faction or species of the
of Slow. Its Speed increases one step each
vehicle; bicycles and autowagons would be
turn if it moved on the previous turn, to a
easy to find on a Hive World but not a Feral
maximum of Fast.
World, while you’d be hard-pressed to find
an Ork Trukk in places with no Orks, for
Smoke Launchers: This vehicle is equipped
instance.
with automatic smoke grenade dischargers
for offensive or defensive cover. When
Optional Traits or Weapons: Traits and
activated as a Free Action, they make the
weapons marked with a dagger “†” are
Zone the vehicle is currently occupying
optional; they may be chosen when creating
Heavily Obscured for 3 rounds.
or acquiring the vehicle, or subsequently
added on as modifications or upgrades.
Tracked: This vehicle runs on wide treads,
giving it excellent traction at the cost of
speed.

5
Weapon Selection: Some vehicles come is pointing at. Weapons with this trait are
with a selection of weapons available; these always considered Braced.
are chosen when creating or acquiring the
vehicle, and at the GM’s discretion might be Lock-On: This weapon is fitted with a
switched for another weapon option by the targeting system that tracks the position of a
party at a later date. Some weapons come target, allowing for accurate followup shots.
with a single trait, like Hull-Mounted, After a weapon with this trait makes at least
spread across the whole selection; assume one hit, even a non-damaging one, against
this trait is applied to whatever weapon is an enemy target, the weapon’s operator
selected in this case. may choose to have the weapon gain Burst
(or increase the value of its Rapid Fire trait
Weapon Traits by 2) against that target until it runs out of
“Shoot them with the glowy bit and stab them ammo. This trait may only effect a single
with the sharp bit. Learn that, and we’ll make target at a time- a new target may be
Guardsmen of you yet.” selected if the original target dies.
-Lord Solar Macharius
Recharge: This weapon fires with such force
Coaxial: This weapon is mounted alongside or energy that it must cool itself or build
another, heavier weapon firing in the same power between shots. This weapon may not
direction. When making an attack roll with be fired on subsequent turns.
a weapon with the Coaxial trait, you may
also make a second attack using any other Seeking: This weapon includes an
Coaxial weapons on the same vehicle, advanced targeting system that guides it
though they must target the same thing as towards a target’s heat signature, radar
the first attack. presence, etc. This weapon grants
Advantage on Ballistic Skill Tests and its
Disposable: When fired, this weapon is attacks ignore Cover.
burnt out or otherwise cannot be reloaded
and used again in combat. At the GM’s Storm: This double-barreled weapon is
discretion, it may be possible to reload a designed to fire two projectiles at a time for
Disposable weapon out of combat, but it maximum on-target damage. Its attacks
should take time and specialized always consume twice as much ammo as
equipment. normal, and on hit it resolves damage twice,
accounting for armour/reduction
Hull-Mounted (X): This weapon is buried separately.
in the hull of a vehicle, facing Left, Right,
Front or Back. It can only target a 45-degree Twin-Linked: This weapon is made of two
arc over that direction. Weapons with this identical weapons linked together. When
trait are always considered Braced. attacking, it grants +1 SL and consumes
twice as much ammunition. On an SL of 4
Inline: This weapon is fixed to the hull of a or more, it also deals an additional hit.
vehicle. It can only fire at targets the vehicle

6
Autohansom
Imperial Vehicles Vehicle, Wheeled
In the Grim Darkness of the Far Future,
Civilian Transport the cab drivers are hardcore.
The Imperium may rely on its manpower, Armour: Speed: Crew: 1
but that manpower isn’t always on foot. 10/8 Fast
Civilian transport and utility vehicles Passengers: Size: Availability:
occupy a vast range of technology, from 4 Large Scarce
simple carts and scooters to high-powered Traits:
skimmer vehicles. Good Handling†, Manoeuvrable†,
Ramshackle†, Road Vehicle, Rugged†
You talkin’ to me?: An Autohansom’s
Armoured Limousine driver ignores damage from Crew Hit
Vehicle, Wheeled critical results. Additionally, most
A Noble’s car of choice, from Persepolis to Autohansoms come with hidden safety
Paleon.
systems that can subdue unruly
Armour: Speed: Crew: 1 passengers; this could take the form of
20/20 Slow a concealed laspistol fixed to fire at the
Passengers: Size: Availability: back seat, a Choke gas dispenser, a
7 Large Rare ceiling-mounted Webber, etc.
Traits:
Good Handling, Road Vehicle, Sealed,
Sluggish, Ungainly
Bicycle
Privacy Fields: Tests to visually
Vehicle, Wheeled
identify the passengers of this vehicle,
Armour: Speed: Crew: 1
or listen in on their conversations, take
1/1 Fast
a -20 penalty.
Passengers: Size: Availability:
1 Medium Common
Traits:
Cargo (1): When carrying a passenger
or Cargo this vehicle loses
Manoeuvrable.
Manoeuvrable, Open
Portable: The pilot of this vehicle can
carry it through any Barrier or Difficult
Terrain it normally wouldn’t be able to
traverse, reducing their speed to Slow.

7
Civilian Jetbike Passenger Autowagon
Vehicle, Skimmer Vehicle, Wheeled
Armour: Speed: Crew: 1 Armour: Speed: Crew: 1
6/4 Swift 8/6 Fast
Passengers: Size: Availability: Passengers: Size: Availability:
1 Large Exotic 3 Large Scarce
Traits: Traits:
Good Handling, Manoeuvrable, Road Vehicle
Skimmer
Unusual: Personal jetbikes are only People-Mover
commonplace on a vanishingly small Vehicle, Wheeled
number of Imperial worlds. Anywhere Many hives supplement their train
else, their presence will attract networks with simple bus-type vehicles.
attention, especially from the Armour: Speed: Crew: 1
Mechanicus. 10/8 Slow
Passengers: Size: Availability:
Coastal Skiff 50 Enormous Common
Vehicle, Aquatic Traits:
The natives of Xenophon use these for
Road Vehicle, Sluggish, Ungainly
pleasure… and “work.”
Armour: Speed: Crew: 1
6/6 Fast Speedgalleon
Passengers: Size: Availability: Vehicle, Aquatic
4 Large Common The lightest possible boat attached to the
heaviest possible engine.
Traits:
Cargo (4), Manoeuvrable, Open Armour: Speed: Crew: 1
Hidden Compartment†: This Skiff’s 12/4 Fast
hull includes a cleverly-concealed Passengers: Size: Availability:
hidden compartment just large enough 5 Large Rare
to store 25 Encumbrance worth of gear Traits:
or a extra passenger human. Tests to Aquatic, Good Handling, Open†,
detect the presence of the compartment Ungainly
take a -10 penalty.
Sport Runabout
Moto-Rickshaw Vehicle, Wheeled
Vehicle, Wheeled Armour: Speed: Crew: 1
Armour: Speed: Crew: 1 6/6 Swift
4/1 Fast Passengers: Size: Availability:
Passengers: Size: Availability: 1 Large Rare
3 Medium Common Traits:
Traits: Good Handling, Open†, Road Vehicle
Cargo (3), Open, Ramshackle, Road
Vehicle
Common as Dirt: Moto-Rickshaws can
be found in some form or other in
basically any Imperial slum or Hive
City. Tests to acquire spare parts or
repairs for one take a +20 bonus, while
Tests to pick one out of a crowd or tail
it take a -10 penalty. 8
Commercial and Utility Vehicles
Despite its many flaws, the Imperium is an
industrial powerhouse, the engine of its vast
economy built on the back of highly
advanced technology.

Crop Harvester Magma Barge


Vehicle, Tracked Vehicle, Skimmer
A battered all-season tool from Crultus. Perfect for transporting pilgrims over St.
Armour: Speed: Crew: 2 Isidore’s lava flows.
12/10 Slow Armour: Speed: Crew: 3
Passengers: Size: Availability: 30/30 Slow
20 Large Scarce Passengers: Size: Availability:
Traits: 40 Enormous Rare
Amphibious, Cargo (20), Rugged, Traits:
Sluggish, Tracked, Ungainly Sealed, Skimmer, Rugged
Psychic Scars: All Psychic Phenomena Cooling Systems: The passengers and
and Perils rolls made while in or near crew of this vehicle gain +2 SL on any
this vehicle are increased by +10. Tests to resist extreme heat. This Trait
ceases to function when the vehicle
rolls higher than 5 on the Critical Hit
Dozer Table.
Vehicle, Tracked
Heat Shielding: This vehicle takes half
Armour: Speed: Crew: 1
damage from Flamer or Melta
12/12 Slow
weapons, but only when attacked from
Passengers: Size: Availability:
below.
- Large Rare
Traits:
Dozer Blade, Rugged, Open†, Propaganda Truck
Tracked, Ungainly Vehicle, Wheeled
Unbelievable Torque: This vehicle can What better way to keep Asterion’s miners
compliant, or the Varkassans fighting?
tow or push objects of up to size
Enormous without penalty, and gains a Armour: Speed: Crew: 2
10/6 Slow
+10 bonus to any Piloting Test to drive
through or push solid objects. Passengers: Size: Availability:
3 Large Scarce
Traits:
Industrial Tug
Road Vehicle, Sluggish
Vehicle, Aquatic
Laud Hailers: This vehicle’s sound
Armour: Speed: Crew: 3
systems can be heard over a several-
18/18 Slow
hundred-meter radius, and are
Passengers: Size: Availability:
normally used for broadcasting prayers
20 Enormous Rare
or devotional music. Devout followers
Traits:
of the Imperial Creed within earshot
Aquatic, Cargo (20), Manoeuvrable,
gain a +10 bonus to Willpower-based
Rugged, Sluggish
Tests and a -10 penalty to Perception-
Powerful Engines: An Industrial Tug
based Tests.
can tow a single Aquatic vehicle or
piece of cargo up to size Enormous
without penalty. 9
Combat and Enforcement Vehicles
Scrap Quad
Even at its most strict and controlled, the
Vehicle, Wheeled
Imperium’s is a violent society. The most
Armour: Speed: Crew: 1
peaceable and productive planets disguise 10/4 Normal
murderous and seedy underbellies, hives of Passengers: Size: Availability:
dissent, or illicit arms manufactories. 1 Large Scarce
Traits:
Enforcer Patrol Wagon Open, Ramshackle
Vehicle, Wheeled Weapons:
Whether it’s traffic stops or car chases, the Sharpened Ram (Driver): Melee
Law needs something to drive. (Mundane), 8 Damage, Close, Inflict
Armour: Speed: Crew: 1 (Prone), Penetrating (2)
16/16 Fast
Passengers: Size: Availability:
4 Large Rare Technical
Traits: Vehicle, Wheeled
Good Handling, Road Vehicle An armed pickup is valuable from the
Sirens: The flash of an E-Wagon’s Kallastine plains to the fields of Goros Pok.
lights and howl of its siren can scatter Armour: Speed: Crew: 2
crowds… or attract them. This vehicle 10/6 Fast
grants a +10 bonus to Tests to Passengers: Size: Availability:
intimidate crowds or attract criminal 5 Large Scarce
attention. Traits:
Less-Lethals: This vehicle’s Grenade Cargo (5), Manoeuvrable, Ramshackle,
Launcher may only be loaded with Road Vehicle
Choke, Photon Flash, Smoke or Web Civilian Chassis†: With its weapon
grenades. The profile below assumes it mounting removed, a Technical is
is loaded with Photon Flash rounds. usually indistinguishable from a
Municipal Livery†: This vehicle still standard Passenger Autowagon.
bears the colours and markings of local Telling the difference takes a Difficult (-
law enforcement, granting a +10 bonus 10) Awareness (Sight) Test.
to any Tests to invoke their authority Weapons:
(or impersonate them). Choose one Turret-Mounted Weapon
Weapons: (Gunner):
Grenade Launcher: Ranged Heavy Stubber: Ranged (Solid
(Launcher), Long Range. Loud, Hull- Projectile), 8 Damage, Extreme Range,
Mounted (Front), Inflict (Blinded). Loud, Penetrating (3), Rapid Fire 4.
Twin-Linked Heavy Stubber: Ranged
(Solid Projectile), 8 Damage, Extreme
Range, Loud, Penetrating (3), Rapid Fire
4, Twin-Linked.
Heavy Flamer: Ranged (Flame), 9
Damage, Medium Range, Flamer, Inflict
(Ablaze), Loud, Spread.
Improvised Rocket Launcher: Ranged
(Ordnance), 8 Damage, Extreme Range,
Blast, Burst, Loud, Recharge, Unstable.
Improvised Cannon: Ranged (Solid
Projectile), 8 Damage, Extreme Range, 10
Loud, Penetrating (6), Recharge, Unstable.
Vehicles of the Imperial Guard
The Astra Militarum deploys a gigantic
array of combat vehicles, often hyper-
specialized for use against specific types of
enemies or equipment. Guard vehicles tend
to be fairly slow, robust, and well-protected.

Centaur Light Carrier


Vehicle, Tracked
Armour: Speed: Crew: 2
25/16 Normal
Passengers: Size: Availability:
5 Large Scarce
Traits:
Cargo (5), Dozer Blade†, Open,
Rugged, Smoke Launchers†, Tracked
Prime Mover: A Centaur can tow a
single vehicle or piece of cargo up to
size Large without penalty.
Multimount: A Centaur includes a
flexible weapon mounting that can be Model by Purple Wyrm.
fitted with any Heavy weapon. The
weapon gains Hull-Mounted (Front). Sentinel Scout Walker
Weapons: Vehicle, Walker
Heavy Stubber (Gunner): Ranged
Armour: Speed: Crew: 1
(Solid Projectile), 8 Damage, Extreme
25/15 Fast
Range, Loud, Penetrating (3), Rapid Fire
Passengers: Size: Availability:
4.
- Large Scarce
Traits:
Open†, Rugged, Smoke Launchers†,
Walker
Weapons:
Hull-Mounted (Front) weapon.
Choose one of the following (Driver):
Autocannon: Ranged (Solid Projectile),
10 Damage, Extreme Range, Loud, Rapid
Fire (4), Penetrating (6), Reliable.
Heavy Flamer: Ranged (Flame), 9
Damage, Medium Range, Flamer, Inflict
(Ablaze), Loud, Spread.
Lascannon: Ranged (Las), 18 Damage,
Extreme Range, Loud, Penetrating (10).
Multilaser: Ranged (Las), 8 Damage,
Extreme Range, Loud, Rapid Fire (6),
Penetrating (2).
Plasma Cannon: Ranged (Plasma), 12
Damage, Long Range, Loud, Penetrating
(6), Supercharge (4), Spread, Unstable. 11
Chimera Armoured Transport Eskutchax-Pattern Armoured Car
Vehicle, Tracked Vehicle, Wheeled
Armour: Speed: Crew: 3 A humble but effective vehicle used by
30/22 Normal Guardsmen and Skitarii alike.
Armour: Speed: Crew: 3
Passengers: Size: Availability: 20/16 Fast
12 Enormous Scarce Passengers: Size: Availability:
2 Large Scarce
Traits: Traits:
Amphibious, Cargo (12), Dozer Blade†, Cargo (2), Dozer Blade†, Rugged, Smoke
Rugged, Smoke Launchers†, Tracked Launchers†
Weapons: Variable Ammunition: This vehicle’s
Choose one Turret Weapon (Commander): Automatic Grenade Launcher may be
Autocannon: Ranged (Solid Projectile), 10 loaded with any standard Grenades. The
Damage, Extreme Range, Loud, Rapid Fire profile below assumes it is loaded with
(4), Penetrating (6), Reliable. Frag rounds.
Twin Heavy Bolter: Ranged (Bolt), 10 Weapons:
Damage, Long Range, Heavy (4), Penetrating Turret Automatic Grenade Launcher:
(5), Loud, Rapid Fire (3), Spread, Twin-Linked. (Gunner): Ranged (Launcher), 6 Damage,
Multilaser: Ranged (Las), 8 Damage, Long Range. Burst, Blast, Coaxial, Loud.
Extreme Range, Loud, Rapid Fire (6), Coaxial Heavy Stubber (Gunner):
Penetrating (2). Ranged (Solid Projectile), 8 Damage,
Choose one Hull-Mounted (Front) Extreme Range. Coaxial, Loud, Penetrating
Weapon (Gunner): (3), Rapid Fire 4.
Heavy Flamer: Ranged (Flame), 9 Damage, Choose one Hull-Mounted (Front)
Medium Range, Flamer, Inflict (Ablaze), Weapon (Gunner):
Loud, Spread. Flamer: Ranged (Flame), 8 Damage,
Heavy Bolter: Ranged (Bolt), 10 Damage, Medium Range, Flamer, Inflict (Ablaze),
Long Range, Heavy (4), Penetrating (5), Loud, Loud.
Rapid Fire (3), Spread. Heavy Stubber: Ranged (Solid Projectile),
Multilaser: Ranged (Las), 8 Damage, 8 Damage, Extreme Range. Loud,
Extreme Range, Loud, Rapid Fire (6), Penetrating (3), Rapid Fire 4.
Penetrating (2). Choose one Pintle Weapon (Commander
Choose one Pintle Weapon (Commander or Passenger)†:
or Passenger)†: Storm Bolter: Ranged (Bolt), 8 Damage,
Storm Bolter: Ranged (Bolt), 8 Damage, Medium Range, Loud, Penetrating (4),
Medium Range, Loud, Penetrating (4), Rapid Rapid Fire (2), Spread, Storm.
Fire (2), Spread, Storm. Heavy Stubber: Ranged (Solid Projectile),
Heavy Stubber: Ranged (Solid Projectile), 8 8 Damage, Extreme Range, Loud,
Damage, Extreme Range, Loud, Penetrating Penetrating (3), Rapid Fire 4.
(3), Rapid Fire 4.
Hunter-Killer Missile (Commander)†:
Ranged (Launcher), 16 Damage, Extreme
Range, Disposable, Loud, Penetrating (4),
Seeking, Spread.

12
Windrider Jetbike
Vehicle, Skimmer
Eldar Vehicles Armour: Speed: Crew: 1
18/12 Swift
Vehicles of the Aeldari Passengers: Size: Availability:
The Eldar empire is dead and gone, but the 1 Large Common
Craftworlders, Exodites and Corsairs who Traits:
cling to its fallen glory still wield a fearsome Manoeuvrable, Open, Skimmer
military arsenal. Eldar vehicles are agile and Weapons:
well-armed, but rely on speed over armour. Shuriken Catapults (Driver): Ranged
(Long Guns), Damage 6, Long Range,
Falcon Grav-Tank Burst, Inline, Penetrating (3), Rend (2),
Vehicle, Skimmer Twin-Linked.
Armour: Speed: Crew: 2
30/22 Swift War Walker
Passengers: Size: Availability: Vehicle, Walker
6 Enormous Scarce Armour: Speed: Crew: 1
Traits: 15/10 Fast
Manoeuvrable, Skimmer, Sealed Passengers: Size: Availability:
Weapons: - Large Scarce
Shuriken Catapults (Driver): Ranged Traits:
(Long Guns), Damage 6, Long Range, Manoeuvrable, Open, Walker
Burst, Hull-Mounted (Front), Penetrating Nimble Strider: A War Walker may
(3), Rend (2), Twin-Linked jump as if it had a Strength Bonus of 6,
Pulse Laser (Commander): Ranged and is immune to fall damage from
(Ordnance), Damage 18, Extreme falls of 12m or less.
Range, Coaxial, Burst, Penetrating (6). Weapons:
Choose one Coaxial Turret Weapon Choose two Hull-Mounted (Forward)
(Commander): Weapons (Driver):
Shuriken Cannon: Ranged (Long Guns), Shuriken Cannon: Ranged (Long
Damage 8, Long Range, Coaxial, Guns), Damage 8, Long Range, Coaxial,
Penetrating (3), Rapid Fire (4), Rend (2). Penetrating (3), Rapid Fire (4), Rend (2).
Scatter Laser: Ranged (Ordnance), Scatter Laser: Ranged (Ordnance),
Damage 9, Long Range, Coaxial, Loud, Damage 9, Long Range, Coaxial, Loud,
Lock-On, Rapid Fire (6). Lock-On, Rapid Fire (6).
Eldar Missile Launcher: Ranged Eldar Missile Launcher: Ranged
(Ordnance), 8 Damage, Extreme Range, (Ordnance), 8 Damage, Extreme Range,
Blast, Burst, Loud, Seeking. Blast, Burst, Loud, Seeking.
Bright Lance: Ranged (Ordnance), 12 Bright Lance: Ranged (Ordnance), 12
Damage, Extreme Range, Coaxial, Loud, Damage, Extreme Range, Coaxial, Loud,
Penetrating (20), Recharge. Penetrating (20), Recharge.
Pulse Laser: Ranged (Ordnance), Pulse Laser: Ranged (Ordnance),
Damage 18, Extreme Range, Coaxial, Damage 18, Extreme Range, Coaxial,
Burst, Inflicts (Blinded), Penetrating (6). Burst, Inflicts (Blinded), Penetrating (6).
Starcannon: Ranged (Plasma), 12 Starcannon: Ranged (Plasma), 12
Damage, Long Range, Coaxial, Inflicts Damage, Long Range, Coaxial, Inflicts
(Blinded), Loud, Penetrating (6), (Blinded), Loud, Penetrating (6),
Supercharge (4). Supercharge (4).

13
Vehicles of the Drukhari
Raider Grav-Transport
The Dark Eldar share many technologies Vehicle, Skimmer
with their Craftworld cousins, but have Armour: Speed: Crew: 2
turned their prowess to torture, slaving and 24/20 Fast
depravity. Dark Eldar vehicles are fragile Passengers: Size: Availability:
and entirely oriented towards offense and 10 Enormous Scarce
the taking of captives. Traits:
Flicker Fields†, Open, Skimmer
Venom Light Skimmer Weapons:
Vehicle, Skimmer Choose one Sponson Weapon
Armour: Speed: Crew: 1 (Gunner):
22/18 Fast Dark Lance: Ranged (Ordnance), 12
Passengers: Size: Availability: Damage, Extreme Range, Loud,
5 Enormous Rare Penetrating (20).
Traits: Disintegrator: Ranged (Ordnance), 10
Flicker Fields†, Open, Skimmer Damage, Long Range, Burst, Penetrating
Weapons: (6), Supercharge (4).
Turret Splinter Cannon (Passenger): Splinter Cannon: Ranged (Long Guns),
Ranged (Long Guns), 9 Damage, Long 9 Damage, Long Range, Burst, Inflict
Range, Burst, Inflict (Poisoned), (Poisoned), Penetrating (4).
Penetrating (4).
Inline Splinter Cannon (Driver):
Ranged (Long Guns), 9 Damage, Long
Range, Burst, Inflict (Poisoned), Inline,
Penetrating (4).

Reaver Jetbike
Vehicle, Skimmer
Armour: Speed: Crew: 1
16/12 Swift
Passengers: Size: Availability:
1 Large Common
Traits:
Manoeuvrable, Open, Skimmer
Weapons:
Bladevanes (Driver): Melee
(Mundane), 8 Damage, Close, Inflict
(Prone), Penetrating (4).
Choose one Inline Weapon (Driver):
Splinter Rifle: Ranged (Long Guns), 6
Damage, Long Range, Burst, Inflict
(Poisoned), Inline.
Blaster: Ranged (Long Guns), 8
Damage, Long Range, Inline,
Penetrating (4), Supercharge (2).

14
you go about extracting Splinter Rifle bolts from
But Wait, There’s More! a wound? What is a gallglabber, and why does it
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MILITARUM AIR-MOBILE
CHIRURGICAL HOSPICES (M.A.C.H)
When your character burns a fate point to end
up in hospital, who exactly fixes them? How do

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