Throw Guide

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_C1 (1)

_L 0xE00B08C0 0x204078E2
_L 0xE00A00XX 0x004078B4 (XX) CHAR ID
_L 0xE00900C8 0x0ZZZZZZZ (ZZZZZZZZZ)// index// if u wondering where i get this C8 u
can check in top of this code
_L 0xE0088001 0x00407A18
_L 0x604078E0 0xSSSSSSSS (SSSSSSSS)// pointer
_L 0x00020001 0x000----- (-----) //=> 08 its for animation //FILL THIS VALUES FROM
YOUR REPLACING THROW
_L 0x604078E0 0x00000078
_L 0x00020001 0x000----- //=> 24 its for length animation
_L 0x604078E0 0x09094400
_L 0x00020001 0x000----- //=> 38 its for audio/effect
_L 0x604078E0 0x00000000
_L 0x00020001 0x000----- //=> 44 its for smoothless
_L 0x00000000 0x00000000

// ThROW Reaction
_L 0xE00B08C0 0x204078E2
_L 0xE00A00XX 0x004078B4
_L 0xE00900C8 0x0ZZZZZZZ // index
_L 0xE0088001 0x00407A18
_L 0x604078E0 0x0SSSSSSS // pointer
_L 0x00020001 0x000++++++ //=> 08 + 58
_L 0x604078E0 0x00000078
_L 0x00020001 0x000+++++ //=> 24 + 58
_L 0x604078E0 0x09094390
_L 0x00020001 0x000+++++ //=> 38 + 58
_L 0x604078E0 0x00000000
_L 0x00020001 0x000+++++ //=> 44 + 58
_L 0x00000000 0x00000000

// Throw Reaction recovery


_L 0xE00808C0 0x204078E2 //its mean stage is load
_L 0xE00700XX 0x004078B4 //char id
_L 0xE0068001 0x00407A18 //char condition
_L 0x604078E0 0x00000000
_L 0x00020001 0x00032624
_L 0x604078E0 0x00008009 //8009 mean lying face down
_L 0x00020001 0x00032644
_L 0x604078E0 0x00008009
_L 0x00020001 0x000+++++ // =>18 + 58 Throw reaction

// MOVE TO THROW
_L 0xE01400XX 0x004078B4//char id
_L 0xE00E0XXX 0x00407A18//MOVE id
_L 0xE10D00XX 0x00407964 //MOVE ID'S last digit pointer (vs paul vs alisa)
_L 0xE00C000C 0x0040839C //stand front ch
_L 0xE10B0000 0x1040847C // if hit
_L 0xE00A0002 0x3040839C // if not block
_L 0xE0090000 0x30407940
_L 0xE0080025 0x20407940
_L 0xE0000000 0x00407D3C
_L 0xE0000000 0x00407D30
_L 0x20407D10 0x000000XX// frame will work
_L 0x20407D14 0x00001ADC// throw permission
_L 0xE001086A 0x004078E2
_L 0x20407D24 0xXXXXXXXX //throw's vs paul pointer
_L 0xE0010875 0x004078E2
_L 0x20407D24 0xXXXXXXXX //throw's vs alisa
_L 0xE003XXXX 0x00407966 //throw's vs paul half pointer
_L 0xE002XXXX 0x00407964
_L 0x20407A18 0x00000XXX //throw id
_L 0x10407A86 0x00000000
_L 0xE003XXXX 0x00407966 //throw's vs alisa half pointer
_L 0xE002XXXX 0x00407964
_L 0x20407A18 0x00000XXX// throw id
_L 0x10407A86 0x00000000
//
_L 0xE01400XX 0x004078B4// char id
_L 0xE00E0XXX 0x00407A18// throw id
_L 0xE10D00XX 0x00407964// this 2 last digit pointer
_L 0xE00C000A 0x0040839C// stand front ch
_L 0xE10B0000 0x1040847C// if hit
_L 0xE00A0002 0x3040839C// if not block
_L 0xE0090000 0x30407940
_L 0xE0080025 0x20407940
_L 0xE0000000 0x00407D3C
_L 0xE0000000 0x00407D30
_L 0x20407D10 0x000000XX//frame will work
_L 0x20407D14 0x00001ADC//throw permission
_L 0xE001086A 0x004078E2
_L 0x20407D24 0xXXXXXXXX//vs paul pointer
_L 0xE0010875 0x004078E2
_L 0x20407D24 0xXXXXXXXX//vs alisa
_L 0xE003XXXX 0x00407966//vs paul half pointer
_L 0xE002XXXX 0x00407964
_L 0x20407A18 0x00000XXX// throw id
_L 0x10407A86 0x00000000
_L 0xE003XXXX 0x00407966//vs alisa
_L 0xE002XXXX 0x00407964
_L 0x20407A18 0x00000XXX // throw id
_L 0x10407A86 0x00000000

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