Controljuagador

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using System.

Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;

public class controljugador : MonoBehaviour


{
public float velocidad = 5.0f;
public float velocidadGiro = 8;
public float controlHorizontal;
public float controlAvance;

// Start is called before the first frame update


void Start()
{

// Update is called once per frame


void Update()
{
controlHorizontal = Input.GetAxis("Horizontal");
controlAvance = Input.GetAxis("Vertical");

//Movimiento vehiculo
//transform.Translate(0, 0, 1);
//transform.Translate(Vector3.forward * Time.deltaTime * 20);
// transform.Translate(Vector3.forward * Time.deltaTime * velocidad);
transform.Translate(Vector3.forward * Time.deltaTime * velocidad * controlAvance);
// Control giro izquierda y derecha del vehiculo teclas inicio y fin
// transform.Translate(Vector3.right * Time.deltaTime * velocidadGiro * controlHorizontal);
// Control giro rotndo de izquierda a derecha teclas inicio y fin
transform.Rotate(Vector3.up, Time.deltaTime * velocidad * controlHorizontal);

}
}

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