Medieval Weapons

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Medieval Weapons

New Weapons

Weapon Weapon Damage Damage Damage Fire Range Qualities Weight Cost Rarity
Type Rating Effects Type Rate

Junk Shield Melee 2[CD] - Physical - - Parry, 1[CD] 3 10 1


Weapon Cover Dice

Riot Shield Melee 3[CD] - Physical - - Parry, 2[CD] 15 65 3


Weapon Cover Dice

Longbow Throwing 5[CD] Piercing 1 Physical 0 L Two-Handed, 5 55 3


Suppressed

Crossbow Small 5[CD] Piercing 1 Physical 0 L Two-Handed, 8 75 4


Guns Suppressed

JUNK SHIELD
Hobbled together from scrap wood or sheet metal, these shields can block attacks and absorb damage. They can be used as
weapons as well, to slam into nearby enemies.

Special: While wielding a junk shield, apply its Cover Dice against attacks to the torso, or to the arm wearing it. When hit by
a sneak attack, it protects only the arm. If the user takes a successful Defend action or spends 1 AP to use the Parry feature,
apply the Cover Dice to attacks on any location. If an attack with Breaking destroys all of the shield’s Cover Dice, the shield
is broken and cannot be used until it is repaired.

Unique Junk Shield Mods

Mod Name Prefix Effects Complexity Weight Cost Perks

Spike Spiked +1[CD], gain Piercing 1 2 +3 +20 Blacksmith 1

Reinforc Sturdy +1[CD], +1[CD] Cover 2 +5 +25 Blacksmith 2


ement Dice

Lead Lead-Lined +1[CD], gain Stun, apply 3 +10 +30 Blacksmith 2


Lining Cover Dice to radiation
attacks

RIOT SHIELD
Used by police and military to quell unrest, these large shields are made from lightweight metal or durable plastic and can
cover up the entire body.

Special: While wielding a riot shield, apply its Cover Dice against attacks to any location. When hit by a sneak attack, it
protects only the arm. If an attack with Breaking destroys all of the shield’s Cover Dice, the shield is broken and cannot be
used until it is repaired.
Unique Riot Shield Mods

Mod Name Prefix Effects Complexity Weight Cost Perks

Spike Spiked +1[CD], gain Piercing 1 2 +3 +20 Blacksmith 1

Reinforc Sturdy +1[CD], +1[CD] Cover 2 +10 +45 Blacksmith 2


ement Dice

Lead Lead-Lined +1[CD], gain Stun, apply 3 +15 +55 Blacksmith 2


Lining Cover Dice to radiation
attacks

Stun Electrified +2[CD], change damage 4 +3 +120 Blacksmith 3,


Pack type to Energy, gain Stun, Science! 1
deal 2[CD] energy damage
to melee attackers

LONGBOW
Ammunition: Arrow

This primitive weapon is an old standby for those who want a silent option, or who eschew modern technology.

Unique Longbow Mods

Mod Name Prefix Effects Complexity Weight Cost Perks

Recurve Recurve +1[CD] 2 +3 +25 Blacksmith 1

Compound Compound +2[CD], gain Accurate, 3 +5 +52 Blacksmith 2


gain Unreliable

CROSSBOW
Ammunition: Arrow

This slightly more advanced version of an old fashioned bow combines the stealthiness of arrows with the ease-of-use of
modern firearms.

A crossbow can accept the following mods:


● Receiver: Hardened, Powerful, Calibrated
● Stock: Marksman’s Stock
● Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
● Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope

New Mods
Unique Pool Cue Mods
Mod Name Prefix Effects Complexity Weight Cost Perks

Spear Spear-tipped +1[CD], gain Piercing 2, 2 +2 +20 Blacksmith 1


gain Parry

Polearm Blade-tipped +2[CD], gain Vicious, gain 3 +5 +45 Blacksmith 2


Parry

Arrows

Ammunition Type Quantity Found Weight Cost Rarity

Arrow 6+3[CD] <1 1 1

Unique Arrow Mods

Mod Name Prefix Effects Complexity Weight Cost Perks

Poison Poisoned Gain Persistent 3 +0 +12 (per 5) Blacksmith 1


(Poison)

Barbs Barbed Gain Persistent 2 +0 +5 (per 5) Blacksmith 1

Hardened Hardened Gain Piercing 1 3 +0 +15 (per 5) Blacksmith 2

Molotov Flaming Change damage type 3 1 each +15 (per 5) Blacksmith 2


to Energy, gain
Persistent

Stun Pack Electrified +1[CD], change 4 2 each +20 (per 5) Blacksmith


damage type to 3, Science! 1
Energy, gain Stun

Syringer As syringer As syringer ammo, As syringer 1 each As syringer As syringer


ammo reduce damage to ammo ammo ammo
3[CD], lose Piercing

Special: Arrows may be modified as weapons, and add their effects to the weapons that fires them. It
takes a minor action to switch between types of arrows. Most arrows are crafted in batches of 5, except
for syringer arrows.

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