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NORMAL CREATURE MIGHTY CREATURE

NAME: NAME:
Level: 3 XP: 24 Level: 3 XP: 48

BODY MIND MELEE GUNS OTHER BODY MIND MELEE GUNS


5 4 1 0 1 6 5 1 0

HP INITIATIVE DEFENSE HP INITIATIVE DEFENSE


8 9 1 18 1 1
ENERGY ENERGY
PHYS. DR RAD. DR POISON DR PHYS. DR RAD. DR POISON DR
DR DR
0 0 0 0 0 0 0 0

ATTACK ATTACK
◾ BODY + TN: 6 1 CD damage ◾ BODY + TN: 7 1 CD damage
◾ Melee
BODY + TN: 5 1 CD damage ◾ Melee
BODY + TN: 6 1 CD damage
Guns Guns
SPECIAL ABILITIES SPECIAL ABILITIES
BIG: FALSE LITTLE: FALSE BIG: FALSE LITTLE: FALSE

INVENTORY INVENTORY

NAME: NAME:
Level: 11 XP: 80 Level: 11 XP: 160

BODY MIND MELEE GUNS OTHER BODY MIND MELEE GUNS


8 5 4 1 3 9 6 4 1

HP INITIATIVE DEFENSE HP INITIATIVE DEFENSE


19 13 1 40 4 1
ENERGY ENERGY
PHYS. DR RAD. DR POISON DR PHYS. DR RAD. DR POISON DR
DR DR
0 0 0 0 0 0 0 0

ATTACK ATTACK
◾ BODY + TN: 12 1 CD damage ◾ BODY + TN: 13 1 CD damage
◾ Melee
BODY + TN: 9 1 CD damage ◾ Melee
BODY + TN: 10 1 CD damage
Guns Guns
SPECIAL ABILITIES SPECIAL ABILITIES
BIG: FALSE LITTLE: FALSE BIG: FALSE LITTLE: FALSE
INVENTORY INVENTORY

NAME: NAME:
Level: 19 XP: 136 Level: 19 XP: 272

BODY MIND MELEE GUNS OTHER BODY MIND MELEE GUNS


11 6 5 3 4 12 7 5 3

HP INITIATIVE DEFENSE HP INITIATIVE DEFENSE


30 17 1 62 5 1
ENERGY ENERGY
PHYS. DR RAD. DR POISON DR PHYS. DR RAD. DR POISON DR
DR DR
0 0 0 0 0 0 0 0

ATTACK ATTACK
◾ BODY + TN: 16 1 CD damage ◾ BODY + TN: 17 1 CD damage
◾ Melee
BODY + TN: 14 1 CD damage ◾ Melee
BODY + TN: 15 1 CD damage
Guns Guns
SPECIAL ABILITIES SPECIAL ABILITIES
BIG: FALSE LITTLE: FALSE BIG: FALSE LITTLE: FALSE

INVENTORY INVENTORY
ATURE LEGENDARY CREATURE
NAME:
48 Level: 3 XP: 72

OTHER BODY MIND MELEE GUNS OTHER


1 8 5 1 0 1

DEFENSE HP INITIATIVE DEFENSE


1 33 1 1
ENERGY
POISON DR PHYS. DR RAD. DR POISON DR
DR
0 0 0 0 0

ATTACK
CD damage ◾ BODY + TN: 9 1 CD damage
CD damage ◾ Melee
BODY + TN: 8 1 CD damage
Guns
ITIES SPECIAL ABILITIES
FALSE BIG: FALSE LITTLE: FALSE

Y INVENTORY

NAME:
160 Level: 11 XP: 240

OTHER BODY MIND MELEE GUNS OTHER


3 11 6 4 1 3

DEFENSE HP INITIATIVE DEFENSE


1 66 4 1
ENERGY
POISON DR PHYS. DR RAD. DR POISON DR
DR
0 0 0 0 0

ATTACK
CD damage ◾ BODY + TN: 15 1 CD damage
CD damage ◾ Melee
BODY + TN: 12 1 CD damage
Guns
ITIES SPECIAL ABILITIES
FALSE BIG: FALSE LITTLE: FALSE
Y INVENTORY

NAME:
272 Level: 19 XP: 408

OTHER BODY MIND MELEE GUNS OTHER


4 14 7 5 3 4

DEFENSE HP INITIATIVE DEFENSE


1 99 5 1
ENERGY
POISON DR PHYS. DR RAD. DR POISON DR
DR
0 0 0 0 0

ATTACK
CD damage ◾ BODY + TN: 19 1 CD damage
CD damage ◾ Melee
BODY + TN: 17 1 CD damage
Guns
ITIES SPECIAL ABILITIES
FALSE BIG: FALSE LITTLE: FALSE

Y INVENTORY
NORMAL NPC NOTABLE NPC
NAME: NAME:
Level: 4 XP: 31 Level: 4 XP: 62

S P E C I A L S P E C I A L
7 7 7 5 6 7 4 8 8 8 6 7 8 5

SKILLS SKILLS
0 Athletics 0 ### Repair 0 0 Athletics 0 ### Repair
0 Barter 0 ### Science 0 0 Barter 0 ### Science
0 Big Guns 0 ### Small Guns 0 0 Big Guns 0 ### Small Guns
0 Energy Weapons 0 ### Sneak 0 0 Energy Weapons 0 ### Sneak
0 Explosives 0 ### Speech 0 0 Explosives 0 ### Speech
0 Lockpick 0 ### Survival 0 0 Lockpick 0 ### Survival
0 Medicine 0 ### Throwing 0 0 Medicine 0 ### Throwing
0 Melee Weapons 0 ### Unarmed 0 0 Melee Weapons 0 ### Unarmed
Select Select
0 Pilot 0 Tag Skills 0 Pilot 0 Tag Skills
21 31
Then, add 10 Skill Points Then, add 11 Skill Points

HP INITIATIVE DEFENSE HP INITIATIVE DEFENSE


11 14 1 17 18 1
CARRY MELEE CARRY MELEE
LUCK POINTS LUCK POINTS
WEIGHT BONUS WEIGHT BONUS
220 +1 0 230 +1 3
ENERGY POISON ENERGY POISON
PHYS. DR RAD. DR PHYS. DR RAD. DR
DR DR DR DR
0 0 0 0 0 0 0 0

ATTACKS ATTACKS
END+Big Guns TN: 7 1 CD END+Big Guns TN: 8 1 CD
PER+Energy TN: 7 1 Damage
CD PER+Energy TN: 8 1 Damage
CD
Weapons
PER+Explosives TN: 7 1 Damage
CD Weapons
PER+Explosives TN: 8 1 Damage
CD
STR+Melee TN: 7 1 Damage
CD STR+Melee TN: 8 1 Damage
CD
Weapons
AGI+Small Guns TN: 7 1 Damage
CD Weapons
AGI+Small Guns TN: 8 1 Damage
CD
AGI+Throwing TN: 7 1 Damage
CD AGI+Throwing TN: 8 1 Damage
CD
STR+Unarmed TN: 7 1 Damage
CD STR+Unarmed TN: 8 1 Damage
CD
Damage Damage
INVENTORY INVENTORY

NAME: NAME:
Level: 4 XP: 31 Level: 4 XP: 62

S P E C I A L S P E C I A L
7 7 7 5 6 7 4 8 8 8 6 7 8 5

SKILLS SKILLS
0 Athletics 0 ### Repair 0 0 Athletics 0 ### Repair
0 Barter 0 ### Science 0 0 Barter 0 ### Science
0 Big Guns 0 ### Small Guns 0 0 Big Guns 0 ### Small Guns
0 Energy Weapons 0 ### Sneak 0 0 Energy Weapons 0 ### Sneak
0 Explosives 0 ### Speech 0 0 Explosives 0 ### Speech
0 Lockpick 0 ### Survival 0 0 Lockpick 0 ### Survival
0 Medicine 0 ### Throwing 0 0 Medicine 0 ### Throwing
0 Melee Weapons 0 ### Unarmed 0 0 Melee Weapons 0 ### Unarmed
Select Select
0 Pilot 0 Tag Skills 0 Pilot 0 Tag Skills
21 31
Then, add 10 Skill Points Then, add 11 Skill Points

HP INITIATIVE DEFENSE HP INITIATIVE DEFENSE


11 14 1 17 18 1
CARRY MELEE CARRY MELEE
LUCK POINTS LUCK POINTS
WEIGHT BONUS WEIGHT BONUS
220 +1 0 230 +1 3
ENERGY POISON ENERGY POISON
PHYS. DR RAD. DR PHYS. DR RAD. DR
DR DR DR DR
0 0 0 0 0 0 0 0

ATTACKS ATTACKS
END+Big Guns TN: 7 1 CD END+Big Guns TN: 8 1 CD
PER+Energy TN: 7 1 Damage
CD PER+Energy TN: 8 1 Damage
CD
Weapons
PER+Explosives TN: 7 1 Damage
CD Weapons
PER+Explosives TN: 8 1 Damage
CD
STR+Melee TN: 7 1 Damage
CD STR+Melee TN: 8 1 Damage
CD
Weapons
AGI+Small Guns TN: 7 1 Damage
CD Weapons Guns
AGI+Small TN: 8 1 Damage
CD
AGI+Throwing TN: 7 1 Damage
CD AGI+Throwing TN: 8 1 Damage
CD
STR+Unarmed TN: 7 1 Damage
CD STR+Unarmed TN: 8 1 Damage
CD
Damage Damage
INVENTORY INVENTORY

NAME: NAME:
Level: 4 XP: 31 Level: 4 XP: 62

S P E C I A L S P E C I A L
7 7 7 5 6 7 4 8 8 8 6 7 8 5

SKILLS SKILLS
0 Athletics 0 ### Repair 0 0 Athletics 0 ### Repair
0 Barter 0 ### Science 0 0 Barter 0 ### Science
0 Big Guns 0 ### Small Guns 0 0 Big Guns 0 ### Small Guns
0 Energy Weapons 0 ### Sneak 0 0 Energy Weapons 0 ### Sneak
0 Explosives 0 ### Speech 0 0 Explosives 0 ### Speech
0 Lockpick 0 ### Survival 0 0 Lockpick 0 ### Survival
0 Medicine 0 ### Throwing 0 0 Medicine 0 ### Throwing
0 Melee Weapons 0 ### Unarmed 0 0 Melee Weapons 0 ### Unarmed
Select Select
0 Pilot 0 Tag Skills 0 Pilot 0 Tag Skills
21 31
Then, add 10 Skill Points Then, add 11 Skill Points

HP INITIATIVE DEFENSE HP INITIATIVE DEFENSE


11 14 1 17 18 1
CARRY MELEE CARRY MELEE
LUCK POINTS LUCK POINTS
WEIGHT BONUS WEIGHT BONUS
220 +1 0 230 +1 3
ENERGY POISON ENERGY POISON
PHYS. DR RAD. DR PHYS. DR RAD. DR
DR DR DR DR
0 0 0 0 0 0 0 0

ATTACKS ATTACKS
END+Big Guns TN: 7 1 CD END+Big Guns TN: 8 1 CD
PER+Energy TN: 7 1 Damage
CD PER+Energy TN: 8 1 Damage
CD
Weapons
PER+Explosives TN: 7 1 Damage
CD Weapons
PER+Explosives TN: 8 1 Damage
CD
STR+Melee TN: 7 1 Damage
CD STR+Melee TN: 8 1 Damage
CD
Weapons
AGI+Small Guns TN: 7 1 Damage
CD Weapons Guns
AGI+Small TN: 8 1 Damage
CD
AGI+Throwing TN: 7 1 Damage
CD AGI+Throwing TN: 8 1 Damage
CD
STR+Unarmed TN: 7 1 Damage
CD STR+Unarmed TN: 8 1 Damage
CD
Damage Damage
INVENTORY INVENTORY
PC MAJOR NPC
NAME:
2 Level: 4 XP: 93

L S P E C I A L
5 9 9 9 7 8 9 6

SKILLS
0 0 Athletics 0 ### Repair 0
0 0 Barter 0 ### Science 0
0 0 Big Guns 0 ### Small Guns 0
0 0 Energy Weapons 0 ### Sneak 0
0 0 Explosives 0 ### Speech 0
0 0 Lockpick 0 ### Survival 0
0 0 Medicine 0 ### Throwing 0
0 0 Melee Weapons 0 ### Unarmed 0
Select
Tag Skills 0 Pilot 0 Tag Skills
41
Skill Points Then, add 12 Skill Points

DEFENSE HP INITIATIVE DEFENSE


1 25 22 2
CARRY MELEE
LUCK POINTS LUCK POINTS
WEIGHT BONUS
3 240 +2 6
POISON ENERGY POISON
PHYS. DR RAD. DR
DR DR DR
0 0 0 0 0

ATTACKS
CD END+Big Guns TN: 9 1 CD
Damage
CD PER+Energy TN: 9 1 Damage
CD
Damage
CD Weapons
PER+Explosives TN: 9 1 Damage
CD
Damage
CD STR+Melee TN: 9 1 Damage
CD
Damage
CD Weapons
AGI+Small Guns TN: 9 1 Damage
CD
Damage
CD AGI+Throwing TN: 9 1 Damage
CD
Damage
CD STR+Unarmed TN: 9 1 Damage
CD
Damage Damage
INVENTORY

NAME:
2 Level: 4 XP: 93

L S P E C I A L
5 9 9 9 7 8 9 6

SKILLS
0 0 Athletics 0 ### Repair 0
0 0 Barter 0 ### Science 0
0 0 Big Guns 0 ### Small Guns 0
0 0 Energy Weapons 0 ### Sneak 0
0 0 Explosives 0 ### Speech 0
0 0 Lockpick 0 ### Survival 0
0 0 Medicine 0 ### Throwing 0
0 0 Melee Weapons 0 ### Unarmed 0
Select
Tag Skills 0 Pilot 0 Tag Skills
41
Skill Points Then, add 12 Skill Points

DEFENSE HP INITIATIVE DEFENSE


1 25 22 2
CARRY MELEE
LUCK POINTS LUCK POINTS
WEIGHT BONUS
3 240 +2 6
POISON ENERGY POISON
PHYS. DR RAD. DR
DR DR DR
0 0 0 0 0

ATTACKS
CD END+Big Guns TN: 9 1 CD
Damage
CD PER+Energy TN: 9 1 Damage
CD
Damage
CD Weapons
PER+Explosives TN: 9 1 Damage
CD
Damage
CD STR+Melee TN: 9 1 Damage
CD
Damage
CD Weapons Guns
AGI+Small TN: 9 1 Damage
CD
Damage
CD AGI+Throwing TN: 9 1 Damage
CD
Damage
CD STR+Unarmed TN: 9 1 Damage
CD
Damage Damage
INVENTORY

NAME:
2 Level: 4 XP: 93

L S P E C I A L
5 9 9 9 7 8 9 6

SKILLS
0 0 Athletics 0 ### Repair 0
0 0 Barter 0 ### Science 0
0 0 Big Guns 0 ### Small Guns 0
0 0 Energy Weapons 0 ### Sneak 0
0 0 Explosives 0 ### Speech 0
0 0 Lockpick 0 ### Survival 0
0 0 Medicine 0 ### Throwing 0
0 0 Melee Weapons 0 ### Unarmed 0
Select
Tag Skills 0 Pilot 0 Tag Skills
41
Skill Points Then, add 12 Skill Points

DEFENSE HP INITIATIVE DEFENSE


1 25 22 2
CARRY MELEE
LUCK POINTS LUCK POINTS
WEIGHT BONUS
3 240 +2 6
POISON ENERGY POISON
PHYS. DR RAD. DR
DR DR DR
0 0 0 0 0

ATTACKS
CD END+Big Guns TN: 9 1 CD
Damage
CD PER+Energy TN: 9 1 Damage
CD
Damage
CD Weapons
PER+Explosives TN: 9 1 Damage
CD
Damage
CD STR+Melee TN: 9 1 Damage
CD
Damage
CD Weapons Guns
AGI+Small TN: 9 1 Damage
CD
Damage
CD AGI+Throwing TN: 9 1 Damage
CD
Damage
CD STR+Unarmed TN: 9 1 Damage
CD
Damage Damage
INVENTORY
MUTATED HUMANOIDS ANIMALS AND INSECTS
NAME: Feral Ghoul NAME: Radroach
Level: 3 XP: 24 Level: 1 XP: 10

BODY MIND MELEE GUNS OTHER BODY MIND MELEE GUNS


5 5 3 0 2 5 4 1 0

HP INITIATIVE DEFENSE HP INITIATIVE DEFENSE


8 10 1 6 9 1
ENERGY ENERGY
PHYS. DR RAD. DR POISON DR PHYS. DR RAD. DR POISON DR
DR DR
0 0 Immune Immune 0 0 Immune Immune

ATTACK ATTACK
BODY + BODY +
◾ TN: 8 ◾ TN: 6 2 CD damage
Melee Melee
CD Radioactive Physical Viciou
3 1 0 Piercing 0 Poison 0 Radioactive
damage s

SPECIAL ABILITIES SPECIAL ABILITIES


◾ IMMUNE TO RADIATION: They reduce all BIG: FALSE LITTLE: FALSE
◾ Radiation
IMMUNE TO damage suffered
POISON: Theytoreduce
0 and cannot
all Poison ◾
damage suffered to 0 and cannot suffer
◾ FERAL: They are unintelligent, driven purely any by ◾
◾ feral instinct.
GHOUL: TheyFeral
are NPCs
healedcannot be persuaded
by radiation. or
It regains ◾
◾1 HP for
PLAY everyA3 feral
DEAD: points of Radiation
ghoul which is damage
prone and ◾
not moving is difficult to tell apart from a corpse.
INVENTORY INVENTORY
2 CD junk items can be found on a dead ghoul’s ◾ BUTCHERY: Scavengers can butcher a creature
body, which can be salvaged as normal. with a successful END + Survival test with a
ROBOTS / SYNTHS /
INSECTS
TURRETS
NAME: Eyebot
10 Level: 2 XP: 17

OTHER BODY MIND MELEE GUNS OTHER


1 5 4 2 2 1

DEFENSE HP INITIATIVE DEFENSE


1 7 9 1
ENERGY
POISON DR PHYS. DR RAD. DR POISON DR
DR
Immune 2 2 Immune Immune

ATTACK
BODY +
CD damage ◾ TN 7 4 CD damage
Melee/Guns
Viciou
0 0 Piercing 0 Poison 0 Radioactive
Radioactive s
0 Burst 0 Blast 0 Stun 0 Persistent

ITIES SPECIAL ABILITIES


FALSE BIG: FALSE LITTLE: FALSE
◾ IMMUNE TO POISON: They reduce all Poison
◾ damage
ROBOT:suffered
They aretoa0robot.
and cannot
They are suffer any to
immune
◾ the effectsTO
IMMUNE of RADIATION:
starvation, thirst,
Theyand suffocation.
reduce all
◾ Radiation damage suffered to 0 and
IMMUNE TO DISEASE: They are immune to the cannot
effects of all diseases, and they will never suffer
Y INVENTORY
n butcher a creature ◾ SALVAGE: Scavengers can salvage from it with
vival test with a a successful INT + Science test with a difficulty

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