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Folklore, Horror Stories, and The Slender Man The Development of An Internet Mythology by Shira Chess, Eric Newsom
Folklore, Horror Stories, and The Slender Man The Development of An Internet Mythology by Shira Chess, Eric Newsom
DOI: 10.1057/9781137491138.0001
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DOI: 10.1057/9781137491138.0001
Folklore, Horror
Stories, and the Slender
Man: The Development
of an Internet
Mythology
Shira Chess
University of Georgia, USA
and
Eric Newsom
University of Central Missouri, USA
DOI: 10.1057/9781137491138.0001
folklore, horror stories, and the slender man
Copyright © Shira Chess and Eric Newsom, 2015.
Softcover reprint of the hardcover 1st edition 2015 978-1-137-49852-6
Portions of Chapter 3 were previously published as “Open Sourcing Horror:
The Slender Man, Marble Hornets, and Genre Negotiations.” Information,
Communication, & Society 15, no. 3 (2013): 374–393.
The article is available at http://www.tandfonline.com/doi/abs/10.1080/1369118X.
2011.642889#.U-0YgKh8EWA
All rights reserved.
First published in 2015 by
PALGRAVE MACMILLAN®
in the United States—a division of St. Martin’s Press LLC,
175 Fifth Avenue, New York, NY 10010.
Where this book is distributed in the UK, Europe and the rest of the world,
this is by Palgrave Macmillan, a division of Macmillan Publishers Limited,
registered in England, company number 785998, of Houndmills,
Basingstoke, Hampshire RG21 6XS.
Palgrave Macmillan is the global academic imprint of the above companies
and has companies and representatives throughout the world.
Palgrave® and Macmillan® are registered trademarks in the United States,
the United Kingdom, Europe and other countries.
ISBN 978-1-349-50522-7 ISBN 978-1-137-49113-8 (eBook)
DOI 10.1057/9781137491138
DOI: 10.1057/9781137491138.0001
Contents
List of Figures vii
Acknowledgements viii
Introduction 1
1 The Face of the Slender Man 15
2 Here There Be Monsters 39
3 Open-Sourcing Horror 61
4 The Digital Campfire 76
5 The Slender Man Who Loved Me 95
6 Facing the Slender Man 118
Bibliography 129
Index 141
vi DOI: 10.1057/9781137491138.0001
List of Figures
1.1 Victor Surge’s first Slender Man image 23
1.2 Victor Surge’s second Slender Man image 24
1.3 Something Awful image of an ancient Slender
Man “woodcut” 26
1.4 Image from Marble Hornets 32
2.1 Original Anonymous image 57
5.1 Trender Man meme 108
5.2 Splendorman 109
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Introduction
DOI: 10.1057/9781137491138.0004 1
2 Folklore, Horror Stories, and the Slender Man
On Saturday, May 31, 2014, two 12-year-old girls lured a third away from a
birthday slumber party into a wooded area near their home in Waukesha,
Wisconsin, distracted her with a game of hide and seek, then stabbed
her 19 times with a 5-inch blade. The attack had been premeditated,
planned over a series of months. One of the girls later told police they
had originally intended to commit the act while the girl was sleeping,
so they wouldn’t have to look into their victim’s eyes as they killed her.
Despite the number of wounds she received, the girl they had repeatedly
stabbed did not die. She instead crawled, still bleeding, out of the woods
where she was found by a passing bicyclist who called 911. Hours after,
police found her assailants walking down the interstate with the alleged
attempted murder weapon still inside one of their backpacks. The crime
was gruesome and perplexing in its own right, but what shortly there-
after propelled it into the attention of the international media was not
the horrific details of its perpetration, but rather the alleged motive: the
girls told authorities they were driven to commit the crime to impress a
supernatural creature called the Slender Man.
For most reporters and frightened parents, news of this stabbing was
their first exposure to the Slender Man. Taking to the Internet, inquir-
ing journalists found all manner of photo-manipulations, illustrations,
videos, textual descriptions—multimedia of all kinds showing the
featureless, tall, thin, occasionally tentacled humanoid in a suit. These
were then appropriated to accompany articles, broadcasts, and conversa-
tions with experts and pundits that raised fear-driven questions—Who
was this Slender Man? What role did he play in encouraging these young
girls to try to kill? Who could be blamed for his creation and propaga-
tion? How were these children exposed to his influence?—but found
them difficult to answer.
A modest moral panic arose in the days that followed, as all tried to
answer the evasive questions. Above all, one persisted: Who is Slender
Man? What most found in their investigations was a collection of folk-
loric horror that had arisen from the Internet, that had been created by
a few and developed by thousands for the past half decade, resulting in
a vast and tangled mythos. But these amateur-created stories seemed far
removed from the situation at hand, and difficult to connect to the stab-
bings in Wisconsin. Journalists in print and on the web often emphasized
that the character was not real, yet the sensationalized headlines under
which these articles appeared gave murderous agency to the character.
CBSNews.com’s Crimesider wrote “Prosecutors: Mythological tale drove
DOI: 10.1057/9781137491138.0004
Introduction 3
Girls, 12, to stab friend.”1 The Washington Post called Slender Man “The
Internet meme that compelled two 12-year-olds to stab friend.”2 The
Irish Independent alleged that “Net Demon drove girls (12) to stab pal.”3
Mashable introduced Slender Man as, “The Fictional Online Creature
That Drove 2 Young Girls to Stab Their Friend.”4 The lead of the story
by renowned tabloid National Enquirer was not far from supposedly
more respectable news outlets, saying that Slender Man was “turning
the Internet into a school for murder—spawning a deadly cult that’s
molding vulnerable teens into potential killers.”5 For instance, Australia’s
News.com.au went full bore, originally under the headline “The terrifying
Slenderman cult,” reporting the existence of “an Internet horror-cult that
almost caused a killing.”6
On television, reporters struggled to pronounce the name of the
fictional creature (while most verbally stumbled by pronouncing the
single-word spelling Slenderman as though it were a last name, Fox
News anchor Shepherd Smith almost conjured a different monster as he
misspoke: “Splendor . . . I should say, Slender Man.”7) in front of screens
displaying loops of canted black-and-white images while Theremin-
driven generic versions of the X-Files theme played beneath.8 Though
reporters and anchors often led their stories by identifying the character
as wholly fictional, the Slender Man was somehow still partially to blame.
“There he is,” Headline News’s Nancy Grace told viewers as an image of
Slender Man appeared on screen. “It looks so real; it sucks children in to
think that they have to try and commit murder.”9 Multiple outlets began
to refer to the attack as “The Slender Man Stabbing.”
The growing panic was amplified when a woman in Hamilton, Ohio,
reported to local television stations that she believed the Slender Man to
have influenced her daughter to attack her with a knife. The mother told
local Fox affiliate WLWT that the girl was dressed in a white mask when
the stabbing occurred, that her daughter often wrote about Slender Man,
and had modified the game Minecraft to create a world influenced by the
character.10 On the same day that the Ohio stabbing was reported, CBS
Las Vegas affiliate KTNV shared a quote from the neighbor of murderer
Jerad Miller, who along with his wife Amanda, had shot and killed two Las
Vegas police officers the previous weekend: “Neighbor: Gunman dressed
up as Slenderman, Joker11.” As a result, Huffington Post UK asked, “Has
Slender Man struck again?”12 and ABCNews reported that the Slender Man
was, “now linked to three violent crimes.”13 Fox & Friends asked the ques-
tion “What can we do to stop ‘Slender Man’ attacks?” as psychiatrist and
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4 Folklore, Horror Stories, and the Slender Man
Fox News contributor Dr. Keith Ablow suggested that Slender Man stories
should carry a Surgeon General’s warning: “Traditionally, [Slender Man
creators] are shielded by First Amendment rights, your right to free speech.
However, in this case, if you watch the Slender Man video, how could
somebody create that video and not believe this could inspire a person to
kill? If I were a parent and my daughter were dead, I would sue them.”14
“A deadly instrument”
In this initial rush to define a fictional being in terms of how much influ-
ence he might have to inspire others to kill, journalists missed the oppor-
tunity to truly identify the “them” that reactionary pundits like Ablow
wanted to take to task. An oft-raised question after the stabbings asked
if Slender Man creators, or the hosts of the website Creepypasta Wiki,
where the attackers first encountered the character, could or should be
held accountable, or partially accountable, for the attack(s). But while the
Slender Man’s origin is somewhat traceable to an afternoon of Photoshop
work by a single Something Awful forum poster, literally thousands of
other amateur writers, filmmakers, and digital artists have contributed to
the complex mythos that defines the character. The efforts of storytell-
ers who, as we discuss in the following chapters, utilized Slender Man to
entertain, to explore cultural anxieties, and to build creative communi-
ties, were nonetheless vilified by fearful parents, media, and authority
figures as evil reprobates with the potential to befoul innocent children
everywhere via the ubiquity of computers with Internet connections.
Russell Jack, police chief of the Wisconsin city where the stabbing took
place, told reporters, “There is not just one Internet site that they were
accessing to obtain some of this information. It’s multiple websites of a
similar nature that deal with this type of incident.” In a press conference,
he called the attack a “wake-up call,” and warned parents in his rich
Wisconsin accent that, “The Internet can also be full of dark and wicked
things. It has also provided an opportunity for potential child predators
to reach our children like never before.”15 Though Chief Jack was not overt
in connecting Slender Man creators to potential child predators—at the
initial press conference, he declined to name the character—the implica-
tion was certainly there in his prewritten statement.
Others used similarly charged language to warn of the potential
predatory danger they believed existed at sites like Creepypasta Wiki.
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Introduction 5
CNN Correspondent Miguel Marquez told Nancy Grace that, “If you
push your kid in a room with the Internet and you close the door, it’s
the same thing as letting a stranger, a grown man, into your 12-year-old’s
room with them. Why would parents do that?”16 Huffington Post blogger
and professional therapist Candace Platter, like Chief Jack, declined to
name the Slender Man, but equated those who ran the websites in ques-
tion with mass murderers:
Apparently, these girls were heavily influenced by a website they were
into—one that I don’t even want to name here, just like I don’t want to keep
naming the other killers who have betrayed us as a society in recent years,
months, weeks, and days. This information is available if you want to Google
it yourself—it’s not something I wish to perpetuate. But I will say this: there is
something really sick and twisted about the people who put up websites like
this, and something very neglectful about parents who don’t take the time to
know where their 12-year-old children are spending their time, both online
and off.17
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6 Folklore, Horror Stories, and the Slender Man
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Introduction 7
specific motive of the two Waukesha assailants who had told authori-
ties that they had hoped to convince Slender Man to let them become
his “proxies” by impressing him with the murder they thought they had
committed. Velez-Mitchell asked, “Does Slender say to become a proxy,
you have to kill someone in this fictional world? Because that’s what
we have been led to believe, that there’s some—like if you want to get
in his orbit, if you want to be buddies with Slenderman, you got to do
something really bad?”23 Emily was not able to pinpoint from among the
thousands of Slender Man texts a specific instance of this being the case,
but the point of the question was obvious—if Slender Man was fictional,
then what made these girls pursue their goals as though he were real, to
the point of stabbing a supposed friend and setting off down the inter-
state to see him in person, like Dorothy and Co. headed to the Emerald
City to meet the Wizard? In light of the tragic incident in Waukesha,
this is a difficult acknowledgement to make, but one that must be made
nonetheless: the degree of immersion for the two girls who committed
the crime and the subsequent fear-fueled media analysis of the Slender
Man confirms the abilities of the collective of mostly amateur creators
to conjure a convincing and compelling horror creature using at-hand
digital tools and distribution networks.
In an attempt to explain, CNN’s Brooke Baldwin drew a distinction
between the horror stories of her youth, and the Internet-based creepy-
pasta of today: “Telling ghost stories around the campfire . . . listen, I was
a big fan of that back in the day, or at a slumber party. It’s not uncom-
mon. But . . . you know, this blurred line between these stories and the
real world really could be something new here, and the Internet could
be serving as the catalyst.”24 Somewhere, for these two girls, a line had
somehow been blurred until it disintegrated, and Baldwin suggested that
perhaps that it was the medium through which they had encountered
the Slender Man that was to blame. After all, the stories were often told
through YouTube videos and social networks with a goal of achieving
verisimilitude.
Under sudden unexpected media scrutiny and occasional parental
vitriol, sites that had hosted Slender Man or creepypasta stories found
themselves on the defensive about maintaining borders between fiction
and reality, and facing questions of whether they were partially respon-
sible for the various crimes through the dissolution of those borders.
Louise Hung, author of the “Creepy Corner” column at the website XO
Jane suspended her regular feature temporarily to discuss the Waukesha
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8 Folklore, Horror Stories, and the Slender Man
stabbing: “There’s always been a fear in the back of my mind that some-
one would find inspiration in that specific brand of horror. This is not
new, this is not the first, but it is the first time I couldn’t help but feel a
pang of responsibility.”25
Moderators at Creepypasta Wiki, which had been banned by Waukesha
schools after the attack, opened a fundraiser for the stabbing victim and
posted a statement distancing themselves from the crime committed by
its former readers: “Only a small minority of people (mostly newcomers)
on the wiki (and the Internet) truly believe what they read here. And
for most people, they will not attempt to replicate atrocities presented in
some of the literature on the wiki.”26 In conclusion, they stated (perhaps
for News.co.au specifically): “There is a line between fiction and reality,
and it is up to you to realize where the line is. We are a literature site, not
a crazy satanic cult.”27
Those who ran the irreverent web site Something Awful, where the
Slender Man mythos was first born, had a characteristically irreverent
response:
We are 15 years post-Blair Witch. These girls were 12. Found footage Youtubes,
shaking cameras and bad Photoshops of people with socks on their head
standing in the woods should not be fooling anyone. Especially not 12 year
olds who should be better at the Internet and media culture than actual
adults. But maybe all these chemtrails and Art Bells are actually making
people dumber. Maybe there is a lot of lead paint being used in Waukesha.
Maybe the Internet makes you stupid.28
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Introduction 9
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10 Folklore, Horror Stories, and the Slender Man
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Introduction 11
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12 Folklore, Horror Stories, and the Slender Man
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Introduction 13
the creators who made him, and what all of this means for the future
of digital storytelling, horror, and collective creation. We celebrate the
Slender Man as a first step in crowdsourced storytelling to come. While
the character, himself, is faceless, this is the true face of the Slender
Man.
Notes
1 Crimesider Staff, “Prosecutors: Mythological Tale Drove Girls, 12, to Stab
Friend.”
2 Dewey, “The Internet Meme That Compelled Two 12-Year-Olds to Stab
Friend.”
3 Sherwell, “Net Demon Drove Girls (12) to Stab Pal.”
4 Reis, “The Fictional Online Creature That Drove 2 Young Girls to Stab Their
Friend.”
5 Blosser, “Scourge of Slenderman.”
6 Seidel, “A Brutal Stabbing Attack by Pre-teens Obsessed with the Slenderman
Puts Spotlight Back on the Popular Culture of Horror Stories.”
7 For more on Splendorman, see Chapter 5.
8 Dries, “Watch News Anchors Spaz Out About Slender Man.”
9 Grace, “Midwife Charged with Homicide; Dad Outbursts in Court; 911 Calls
and Police Statements in Slenderman Case.”
10 Evans, “Hamilton Co. Mom: Daughter’s Knife Attack Influenced by Slender
Man.”
11 The “Joker” in this headline refers to the Batman villain.
12 HuffPostUK, “Has Slender Man Struck Again? Internet Bogey Man Now
Linked to Murders of Las Vegas Policemen.”
13 Murray, “Slender Man Now Linked to 3 Violent Acts.”
14 Hasselbeck, “What Can We Do to Stop Slender Man Attacks?”
15 ABC7 Eyewitness News, “Girls, 12, Stab Wis. Friend 19 Times in Planned
Attack, Cops Say,” 7.
16 Grace, “Midwife Charged with Homicide; Dad Outburst in Court; 911 Calls
and Police Statements in Slenderman Case.”
17 Plattor, “12-Year-Olds Are Stabbing 12-Year-Olds: Are We Paying Attention
Yet?”.
18 Holohan, “Slender Man: Do Your Kids Know Him Too?”
19 Ibid.
20 The Journal Times, Journal Times Editorial, “Journal Times Editorial:
Stabbing of 12-Year-Old Is Harsh Reminder of Need for Parental Vigilance.”
21 Beckett, “Pushing Online Safety in the Wake of Slenderman Stabbing.”
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14 Folklore, Horror Stories, and the Slender Man
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1
The Face of the Slender Man
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16 Folklore, Horror Stories, and the Slender Man
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The Face of the Slender Man 17
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18 Folklore, Horror Stories, and the Slender Man
coincidence. The digital nature of the web and new media technologies
allowed for a number of utilities that are key to the success of ARGs.
The embedding of storytelling elements into code-driven websites, for
instance, allowed for a reflexivity that cannot be achieved in mass media;
once a film is widely released or a television show broadcasted, they
cannot be recalled halfway through viewing in response to audience
reaction.
The tellings and retellings of the Slender Man mythos represent a
turn to a more transmedia aesthetic in storytelling practices. This new
aesthetic highlights the fluidity of medium, storyteller, and process,
and also privileges a form of storytelling that is always necessarily
incomplete. While the Slender Man phenomenon is not easily clas-
sifiable as an ARG, it was born from a culture where ARGs have not
only become more standardized and acceptable, but expected. Media
consumers now anticipate that they will participate in the process of
storytelling as narrative detectives who uncover and recontextualize
information, and will be rewarded by a richer, more engaging story-
world. These emerging aesthetics helped to establish the Slender Man
as a notable supernatural creature portrayed in immersive digital texts.
But the emergence of the Slender Man mythos from amateur, non-mass
media sources, and the development of multiple, shared core stories
as opposed to a single intellectual property, delineate the Slender Man
phenomenon as something markedly different from transmedia story-
telling that came before him.
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The Face of the Slender Man 19
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20 Folklore, Horror Stories, and the Slender Man
legend as it was, while others modified it, transforming it into new itera-
tions while more broadly expanding the meme.
Theorists on memes warn, however, that it is important to not conflate
a meme with the concept of the “viral.” Virality, according to Shifman
implies “person-to-person mode of diffusion,” speed, and broad reach.10
In the next section of this chapter, we describe the development of the
Slender Man on the Something Awful forums and beyond, and while this
narrative certainly became popular at a reasonably fast pace (about four
years), it did not move at anything close to the breakneck speed of other
popular memes. For a long time, the mythos was not known beyond
certain web sites and social media venues. This distinction identifies a
popular Internet meme like “Gangnam Style” as viral—it moved quickly
and spread broadly online. But by Shifman’s definition, the Slender
Man myth was not viral. Henry Jenkins, Sam Ford, and Joshua Green,
in fact, suggest that the concept of virality is itself flawed—imparting
agency to the media and not to audiences who actively distribute digital
materials—and suggest that we not focus on, “a theory of media distribu-
tion that makes a media text sound . . . like a smallpox-infected blanket.”11
Jenkins, Ford, and Green suggest the concept of “spreadability,” wherein
audiences share content through participatory practices, much like one
might spread peanut butter. They explain,
“Spreadability” refers to the technical resources that make it easier to circu-
late some kinds of content than others, the economic structures that support
or restrict circulation, the attributes of a media text that might appeal to a
community’s motivation for sharing media, and the social networks that link
people through the exchange of meaningful bytes.12
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The Face of the Slender Man 21
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22 Folklore, Horror Stories, and the Slender Man
Gerogerigegege followed this with a series of tips and then a few exam-
ples for inspiration, including a creepy child’s doll and a young girl
whose face appeared to be melting playing piano. Other users responded
in the thread with a variety of Photoshopped images—ghost faces peek-
ing in through windows, ghoulish hands pushing up from cemetery
grounds, and mysterious glowing orbs caught on surveillance cameras.
Some users posted the image along with the “original assets” (the image
from which it was modified) in order to show their own talents. Other
users began to post fiction to supplement their images. Often, “paranor-
mal” elements of the photos were so subtle that it took several users to
decode or discover a surprising element embedded in the photo (most
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The Face of the Slender Man 23
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24 Folklore, Horror Stories, and the Slender Man
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The Face of the Slender Man 25
the images were posted with the cryptic text, “we didn’t want to go, we
didn’t want to kill them, but its persistent silence and outstretched arms
horrified and comforted us at the same time.”24
In an interview with the Slender Nation podcast, Knudsen said that the
amount of time to develop the character was minimal, and that he drew
on personal experiences from horror films that had disappointed him.
He collected found images and pictures of the actor Angus Scrimm play-
ing a character called “Tall Man” from a series of 1970s thriller movies
bearing the common title Phantasm, and then he said, “It was literally
ten to fifteen minutes of thought . . . obviously there was some thought,
‘What do I find scary? What do I find creepy, personally?’ ”25
Other posters immediately were taken by the two images and their
accompanying fiction. Three minutes after the first post, another user
remarked that the Slender Man had clearly appeared at other historical
disasters, suggesting that perhaps other users could post similar images.
For the next few days, other users still continued to post “typical” paranor-
mal images, while Victor Surge also posted more images and sightings
of the Slender Man, including child drawings, newspaper clippings, and
other modified photos where the Slender Man was hidden within a larger
forest of trees (his height making him easily camouflaged).
Other users were compelled to contribute to the Slender Man mythos,
interestingly the first few positioning the character as part of a faux folk-
lore tradition. User Thoreau-Up was the first to post:
I’ve been following the signs for quite some time.
There are woodcuts dated back to the 16th century in Germany featuring a
tall, disfigured man with only white spheres where his eyes should be. They
called him “Der Großmann”, the tall man. He was a fairy who lived in the
Black Forest. Bad children who crept into the woods at night would be chased
by the slender man, and he wouldn’t leave them alone until he caught them,
or the child told the parents what he or she had done. Even then, there is this
chilling account from an old journal, dating around 1702:
(Translated from German, some words may be inaccurate)
“My child, my Lars . . . He is gone. Taken, from his bed. The only thing that we
found was a scrap of black clothing. It feels like cotton, but it is softer . . . thicker.
Lars came into my bedroom yesterday, screaming at the top of his lungs that
“The angel is outside!” I asked him what he was talking about, and he told me
some nonsense fairy story about Der Großmann. He said he went into the
groves by our village and found one of my cows dead, hanging from a tree. I
thought nothing of it at first . . . But now, he is gone. We must find Lars, and
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26 Folklore, Horror Stories, and the Slender Man
my family must leave before we are killed. I am sorry my son . . . I should have
listened. May God forgive me.”
There is more evidence of the slender man, but this is one of the oldest trans-
latable accounts. Anyone else in the thread found anything like this?26
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The Face of the Slender Man 27
***
Once upon a time there were twin girls, Stela and Sorina. They were brave
little girls, and had no fear of the dark, nor of spiders and other crawling
things. Where other young ladies and even young boys would cower, Stela
and Sorina would walk with their heads held high. They were good girls,
obedient to their mother and father and to the word of God. They were the
best children a mother could ask for, and this was their undoing.
One day, Stela and Sorina were out with their mother gathering berries from
the forest. Their mother bid them stay close to her, and they listened, as they
were good children. The day was bright and clear, and even as they walked
closer to the center of the forest the light barely dimmed. It was nearly bright
as noon when they found the tall man.
The tall man stood in a clearing, dressed as a nobleman, all in black. Shadows
lay over him, dark as a cloudy midnight. He had many arms, all long and
boneless as snakes, all sharp as swords, and they writhed like worms on nails.
He did not speak, but made his intentions known.
Their mother tried not to listen, but she could no more disobey the tall
man than she could forget how to breathe. She walked into the clearing, her
daughters shortly behind her. “Stela,” she said, “take my knife, and cut a circle
on the ground big enough to lie in.” Stela, who was not afraid of the tall man,
nor afraid of the quiver in her mother’s voice, obeyed what her mother said.
“Sorina,” the mother said, “take the berries and spread them in the circle,
and crush them underfoot until the juice stains the earth.” Though Sorina
wondered why her mother asked her to do such a thing, she obeyed, because
she was a good girl.
“Stela,” the mother said, “lie in the circle.”
Stela, though she worried she might stain her clothes, did as her mother asked.
“Sorina,” the mother said, and bid Sorina cut her sister open with the knife.
Sorina could not; would not.
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28 Folklore, Horror Stories, and the Slender Man
“Please,” her mother said. “If you don’t, it will be worse. So much worse.”
But Sorina could not, and she threw the knife away and ran home, crying.
She hid under her bed, afraid for the first time in her life. She waited until her
father came home from the fields, and told him of the terrible thing she had
found in the woods. Her father comforted her, and told her she would be safe.
He went to the woods, his axe in hand, and as he commanded, she stayed by
the hearth, waiting for his return.
After some time she fell asleep. When she woke, it was to the sound of knock-
ing on her door at the darkest hour of the night. “Who is there?” she said.
“It is your father,” the knocker said.
“I don’t believe you!” said Sorina.
“It is your sister,” the knocker said.
“It cannot be!” said Sorina.
“I am your mother,” said the knocker, “and I told you it would be worse.” And
the door, locked tight before her father left, fell open as if it had been left ajar.
And her mother stepped in, her sister’s head clutched in one bloody hand,
her father’s in the other.
“Why?” wept Sorina.
“Because,” said her mother, “there is no reward for goodness; there is no
respite for faith; there is nothing but cold steel teeth and scourging fire for all
of us. And it’s coming for you now.”
And the tall man slid from the fire, and clenched Sorina in his burning
embrace. And that was the end of her.27
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The Face of the Slender Man 29
on the Internet, and this both helps and harms the status of the Slender Man
as one. In my personal opinion, an urban legend requires an audience igno-
rant of the origin of the legend. It needs unverifiable third and fourth hand
(or more) accounts to perpetuate the myth. On the Internet, anyone is privy
to its origins as evidenced by the very public Something Awful thread. But
what is funny is that despite this, it still spread. Internet memes are finicky
things, and by making something at the right place and time, it can swell into
an Internet urban legend.28
The more its users contributed media about Slender Man, the more
popular the thread grew, and the larger the audience became. Then, that
audience melted back into the creative community, making their own
contributions.
By mid-June of 2009, most of the discussion on this forum centered
on the Slender Man, with few other posts or comments about other
paranormal images. On June 13, one user noted that Slender Man had
become “the star of this thread.”29 While Victor Surge was primarily
providing the fiction and photos at this point (with a few exceptions),
other users began to suggest that Slender Man would make a good
horror film or book, and began comparing the myths and images to
other media objects (primarily films, books, and television shows). On
June 15, only six days after the initial Slender Man post—and four forum
pages of Slender material later—user derriere demons summed up the
increasing popularity of the character: “Something about Slender Man
just seems to really hit a nerve with a lot of us, it seems. I love it. It’s
creepy, it’s weird, and it makes me want to expand further on it.”30
The progression of the character began to migrate off of the Something
Awful forums (in part, due to the popularity of the web series and games
discussed in subsequent sections). In 2010, Eric Knudsen/Victor Surge
copyrighted the character with the name “Slender Man,” insisting that
he did so to maintain the artistic integrity of the character.31 This move
prevented mass media versions of the character, meaning that primarily,
the Slender Man has been developed in digital subcultures. While the
character has slowly begun to migrate to the mainstream (discussed in
Chapter 6), amateurs, rather than media professionals, have made the
majority of iterations.
Even before the spread of the mythos from its original home at
Something Awful, several aspects of the Slender Man—specific visual
and personality traits—had consistently emerged in the media being
shared. Several factors also varied and changed from iteration to
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The Face of the Slender Man 31
The web series are significantly responsible for expanding the popu-
larity of the Slender Man on the Internet. Marble Hornets and other web
series allowed the Slender Man to slip the borders of Something Awful and
become something else entirely. By moving off of the marginally popular
web site to YouTube and Twitter, the web series storytellers became
traveling bards, taking the story from the local village to the wider world.
While the major series have distinct plots, they are all strikingly similar
in several details. While early myths involving the Slender Man involved
or implied the stalking of children, each of these series involves young,
primarily male, adults. The narrators of the series are generally college-
aged and arouse the attention of the Slender Man through similar experi-
ences. They are often stalked by the Slender Man, but also by proxies who
have been driven insane by their own obsession by with the Slender Man.
As the web series establish them, proxies are humans who become so
obsessed with or mentally confused by the presence of the Slender Man
that they lose their minds and begin to commit violent acts. While the
word “proxy” implies that these acts are done on behalf of the Slender
Man, the web series provide no actual evidence that violence is done at
his behest. It seems equally possible that, after being driven insane by his
presence, the already violent tendencies of a proxy come to the surface.
The shows often tell their story across multiple media—YouTube videos,
Twitter feeds, Instagram, and other forms of social media collectively
function to convey the horror of the lead character or characters who are
inevitably being stalked. All of the series are currently ongoing, except for
Marble Hornets, which completed in June 2014.33
Marble Hornets
Marble Hornets began several weeks after Victor Surge’s original post.
The series was introduced on the Something Awful forums by a user
with the handle ce gars [sic], on June 19, 2009. This post described
the premise of the series: the poster’s film school friend, Alex, was
working on a student film project titled Marble Hornets. ce gars
explains that during filming, Alex became antisocial and “distant”
and, after abandoning the project, gave all of the tapes to the poster
with instructions to “burn them.” ce gars promised to go through the
tapes and post anything that he found on the forum. Additionally,
he explained that the tapes were unnumbered and out of order—there
was no means of knowing the proper time frame of the entries.34 Notably,
ce gars did not identify this as a Slender Man story during this initial
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32 Folklore, Horror Stories, and the Slender Man
post. But on June 20, ce gars posted links to an “introduction” video, and
by “Entry 1” of Marble Hornets, audiences clearly saw a character who
appeared similar to previous depictions of the Slender Man.
The web series35 followed “J,” a long time friend of Alex’s, using the
premise that had been posted on the Something Awful Forums. As J worked
his way through the tape collection, he found larger and more complex
mysteries, as it became apparent that Alex was being stalked and had begun
to film himself all of the time. Others who had worked on the student film
project, Brian and Tim, appeared to have become erratic, as well. Several
characters (including J) began to suspect that they were “losing time” and
often didn’t know where they were or how they had gotten there. The series
culminated at episode 87, after using a variety of ominous, but familiar,
locales such as woods, abandoned hotels, and empty homes as settings.
Episodes were primarily narrated through on-screen text that hinted at
some of J’s conclusions regarding Alex’s mysteries. J integrated footage
from Alex’s film, personal footage taken by Alex, and his own footage
and commentary about what was happening as he got wrapped up in the
same mystery that ultimately swallowed his friend. The Slender Man made
several appearances throughout the series as a taciturn, yet ever-lurking,
villain, as we learned that the young men might have committed villainous
and horrendous acts. The series did not refer to the creature as the Slender
Man, but rather, as the “Operator.” This version of the Slender Man was
always in the background of frames, barely visible.
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The Face of the Slender Man 33
TribeTwelve
As Marble Hornets became increasingly popular, others began to make
Slender Man web series as well. A second important series is TribeTwelve.36
Like Marble Hornets, TribeTwelve follows a single protagonist’s YouTube
channel: that of the young white male, Noah Maxwell. The channel is
called “TribeTwelve” because it had supposedly originally been created
to as part of a school assignment on the Twelve Tribes of Israel. Noah
decides to dedicate the channel to his cousin Milo, who had allegedly
died of a suicidal overdose of pills. As Noah posts old videos of Milo, he
discovers that the Slender Man, whom Noah had not previously noticed
on the film, had been stalking Milo. At the start of the series, Noah, like J
from Marble Hornets, uses title cards as his primary tool of narration. But
as Noah gets pulled deeper into the mysteries of what happened to Milo,
he begins to narrate his emotions and fears more directly to the camera,
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34 Folklore, Horror Stories, and the Slender Man
EverymanHYBRID
Another popular web series featuring the Slender Man is
EverymanHYBRID.37 Without question, EverymanHYBRID is the most
playful of the three, making use of expectations established by the web
series that preceded it. The series starts out not as a mystery but as a
fitness web show, hosted by three college-aged males: the host (Vincent),
the nutritional expert (Evan), and the cameraman (Jeff). As a joke,
they add Slender Man Easter Eggs into their series—fake Slender Man
appearances—but then quickly get stalked by the real thing. The series
does not use title cards or found footage. Instead EverymanHYBRID tells
its story in real time, maintaining the video blog format even after the
premise of “fitness” is long gone from the show.
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The Face of the Slender Man 35
Like the other series, the show integrates several social media platforms
to integrate several story elements. As EverymanHYBRID progresses, and
the fitness themes dissipate, like the other web series, the characters
appear and disappear, seem to know too much, and receive ominous
mystery packages. Additionally, the series integrates another legend with
Internet horror origins, known as “The Rake”: a hybrid of human and
canine that attacks humans. This new addition to the Slender Man myth
integrates other elements of Internet lore, while primarily maintaining
most of the myths of the previous two series.
Video games
Many independent games and apps exist that are based on the Slender
Man myth, but the best known and most popular is the Slender series. At
the time of writing, there are two games in the series: Slender: The Eight
Pages38 and Slender: The Arrival.39 Their popularity has encouraged other
independent game developers to attempt Slender Man games as well, but
none have been as popular as the original series, designed by independ-
ent game developer Mark J. Hadley. The narratives are straightforward in
dealing with the Slender Man meme, and do not shift any of the previous
qualities or lore of the character.
Slender: The Eight Pages is a relatively simple game. Players play as
themselves, in a first-person perspective, wandering alone through a
wooded area with only a flashlight for protection. The player is tasked
with simply collecting eight pieces of paper located in various places of
the game. The avatar is able to run, but will become easily winded, and
the flashlight has limited battery power. As pages are collected, (s)he is
stalked by the Slender Man, and with each new page submerged deeper
and deeper into the fog of the woods.
Slender: The Arrival has similar game mechanics to Slender: The Eight
Pages, but the narrative is more involved, and sequences are ordered into
different chapters. In this version of the game, the player assumes the
role of Lauren, who is looking for her missing friend Kate. Just as in the
original game, the player must recover objects, but the specifics of what
must be done and what must be recovered varies by the chapter.
Though the video games did little to push the boundaries or expand
the mythos, they played a role in expanding the audience, and therefore
the potential creator base, of the series. The migration of the Slender
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36 Folklore, Horror Stories, and the Slender Man
Man stories from web-based forums and social media to gaming plat-
forms also brought in younger audiences, of the age that the Slender
Man would have pursued in the first iterations of his story.
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The Face of the Slender Man 37
Notes
1 Jenkins, Convergence Culture: Where Old and New Media Collide; Kinder,
Playing with Power in Movies, Television, and Video Games.
2 Ibid.
3 Kim et al., “Storytelling in New Media: The Case of Alternate Reality Games,
2001–2009.”
4 Ibid.
5 Ibid.
6 Dawkins, The Selfish Gene.
7 Díaz, “Defining and Characterizing the Concept of Internet Meme,” 102.
8 Shifman, Memes in Digital Culture, 7–8.
9 Ibid., 15.
10 Ibid., 54.
11 Jenkins, Ford, and Green, Spreadable Media: Creating Value and Meaning in a
Networked Culture, 16.
12 Ibid., 4.
13 Bauckhage, “Insights into Internet Memes.”
14 Dibbell, “Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the
Sociopaths of the Virtual World,” 3.
15 Heineman, “Searching Something Awful: Gleaning Meaning from
Leetspeak.”
16 A popular Internet catchphrase that spawned from poorly translated broken
English in the 1991 video game Zero Wing.
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38 Folklore, Horror Stories, and the Slender Man
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2
Here There Be Monsters
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40 Folklore, Horror Stories, and the Slender Man
The stories we tell have meaning. Our human tales represent our
dreams, our anxieties, our faults, and our sense of purpose. We tell both
fiction and non-fiction stories (and sometimes, tall tales that combine
the two) and are drawn to those that resonate with our lives both on
personal and cultural levels. Our stories remind us of our humanity and
connect us to one another, regardless of the medium through which they
are told. Storytelling both makes us human and illuminates those aspects
of humanity we admire or revile.
And, yet, not all of our stories are about humans—they feature both
the natural and the supernatural. Horror falls into the latter category,
as a necessarily fictional form of storytelling that connects us with the
unknown. It often functions on a metaphorical and allegorical level—
the fears that we see play out in horror stories convey larger anxieties of
the unknown, fears of our nature and ourselves, and fears of the Other.
Horror’s metaphor affords us the pleasure of seeing these anxieties with-
out having to deal with their implications directly or overtly. Horror’s
power exceeds the confines of a single mass medium—popular horror
storytelling occurs in novels, film, television, comics, the Internet, and
countless other forms.
The Slender Man is no exception. As a horror character, the Slender
Man is a reminder of current cultural anxieties in a multitude of ways.
In this chapter, we explore the many meanings of the Slender Man,
acknowledging and considering a spectrum of possible ways of under-
standing this new monster of horror. While many of the other horror
monsters we encounter—vampires, werewolves, and the undead—
are familiar and we see them rise again with each new medium, the
Slender Man is unique in that he was born in online spaces. Yet, the
Slender Man also has non-digital predecessors. The goal of this chap-
ter is not to define one possible meaning that the Slender Man repre-
sents, but rather, to demonstrate the fluidity of this horror character.
Many possible complimentary meanings of the Slender Man become
apparent when considering the time and space in which he developed.
Additionally, the many meanings of the monster help to highlight
his instability—as a creature of the Internet he is, by his very nature,
constantly changing. By exploring all of these possible meanings we
hope to illustrate the power and potential of this horror monster,
illustrating how and why the character has achieved popularity so
quickly.
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Here There Be Monsters 41
At its heart, the Slender Man is a work of horror and, further, a monster
story. As a monster, he is Other, but he also turns his victims into a kind
of Other, in the sense of the term developed by Lacan, Levinas, and
many who followed to describe something unknowable, outside of the
Self. The Slender Man stories that reference the use of “proxies,” wherein
characters become obsessed with the Slender Man, in many ways turn
those characters into monsters as well, making previously non-violent
people violent in ways that we don’t ordinarily identify with humans. The
vagueness of the storytelling, as well as the many variations, means that
the Slender Man is exponentially interpretable, depending on the version
of the story being told. Tina Marie Boyer, in discussing the complexities
of the Slender Man, explains that he
is a prohibitive monster, but the cultural boundaries he guards are not clear.
Victims do not know when they have violated and crossed them. At times it
is enough to have seen the creature to become its victim. This makes Slender
Man intensely threatening and intimidating to the protagonists of the various
stories. Loss of control, uncertainty about yourself and your environment,
and the menace of impending death are established themes in all narratives
to date.1
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42 Folklore, Horror Stories, and the Slender Man
Thus, the actual death of a victim is less horrific than both the potential
threat of death, and a possible state of damnation that occurs when a
character is irrevocably altered by encountering an unnatural creature. In
our horror fictions, we tend to be obsessed with ontological issues both
in terms of what it means to be human and what it means to cease to be
human. Stephen Prince also contends that horror deliberately taps into
existential anxieties: “The anxiety at the heart of the genre is, indeed, the
nature of human being. Within the terrain of horror, the state of being
human is fundamentally uncertain. It is far from clear, far from being
strongly and enduringly defined. People in the genre are forever shading
over into nonhuman categories.”6 Prince identifies an inherent tension in
all horror with the “unnatural” as well as with “a violation of the ontologi-
cal categories on which being and culture reside.”7 Horror is therefore full
of binaries: natural vs. unnatural; us vs. Other; living vs. dead.
The Slender Man myth, as explored in the first chapter, plays into
these horror binaries in a variety of ways. Of the dead versus the undead,
the power position of the Slender Man, himself, offers the immediate
potential threat of death. As people in Slender Man stories commonly
go missing—although are rarely specifically found dead—the threat of
death that the supernatural villain offers retains a quality of uncertainty
that heightens the sense of horror. Characters in the stories often know
that a victim has gone missing, but may never know the ultimate fate of
the missing person, nor the extent to which, if it at all, they suffered at
the hand (or tentacle) of the Slender Man. This ambiguity, unto itself,
is certainly powerful. But also powerful is the threat of Slender Man’s
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Here There Be Monsters 43
proxies—the characters who commit violent acts while under the power
of the Slender Man. The proxies, in many ways, inhabit the place of the
undead—while still living, they cease to be functioning by their own will
and are in a state of purgatory wherein their lives are no longer normal.
Similarly, binary themes invoking the Other as well as “the unnatural”
are also present. The Slender Man constantly plays with an otherworldly
theme, and, although readers are rarely given many hints about what he
is, we are told quite clearly that he is not like us. Yet, at the same time, the
Slender Man makes nature his home, as most accounts have him living
in wooded areas.
Importantly, though, horror’s meanings often exceed the content of
the specific story being told, conveying larger themes at play in a culture.
Kendall Phillips writes specifically about horror films and genres as
exceeding individual fear and being “a touchstone of fear for an entire
generation.”8 He continues, “It is as if, at certain points, a particular film
so captures our cultural anxieties and concerns that our collective fears
seem projected onto the screen before us.”9 Phillips argues that these
cultural anxieties and their relationship to horror does not necessarily
function on a conscious level of intentional representation but rather
on an allegorical level. He explains, “An influential horror film does not
necessarily create a certain pattern of anxiety or fear within a culture;
instead, elements within the film resonate—connect in some sympa-
thetic manner—to trends within the broader culture.”10 For instance,
Phillips writes about how the 1931 telling of Dracula can be read in
terms of post-World War I fears, fears about the increasing “science” of
eugenics and as it applied to Eastern Europe, as well as anxieties about
sexual norms.11
The Slender Man is not only a horrific story, though—it is a story of
monstrosity. The monster, according to Edward J. Ingebretsen is a means
of othering and represents “deviations from a presumptive natural
order.”12 Monstrosity functions, therefore, not only in horror fiction but
as a means of social repudiation. Ingebretsen explains, “Monstrosity
became a flexible tool for civil repudiation—sometimes literal, some-
times metaphorical.”13 The monster functions as a scapegoat in both
fictional horror and nonfictional true-crime, where we are able to ques-
tion the most horrific aspects of human nature. The monstrosity of the
Slender Man is embedded not only in his nonhuman form, then, but also
in the proxies that he necessarily others—those he turns into monsters
to commit the very acts that he cannot or will not.
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44 Folklore, Horror Stories, and the Slender Man
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Here There Be Monsters 45
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46 Folklore, Horror Stories, and the Slender Man
Slender’s familiars
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Here There Be Monsters 47
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48 Folklore, Horror Stories, and the Slender Man
and ultimately suggests that there are similarities between men in black
and folklore versions of the Devil.30 The Slender Man and the men in
black carry the same sense of the uncanny behind their almost-normalcy.
On the surface, they could almost be a person, but with a closer look,
they are clearly very wrong.
With featureless face and suit and tie, Slender Man also bears a physi-
cal resemblance to several comic book characters, predominantly The
Question, a hero written and illustrated by Spider-Man creator Steve
Ditko. While other superheroes disguised their identity with masks that
supplemented their faces and provided extra features, The Question—
whose real name, Victor Sage, is only a few letters different from the
pen name of the Slender Man’s creator— obscured his with a featureless
mask that made him appear as if he had no face.31 The Question followed
several other men in suits with featureless faces—the Dick Tracy villain
The Blank, and Batman villains Dr. No Face and Charles Maire. The
Question was the direct inspiration for the later character Rorschach
in Watchmen, by Alan Moore and Dave Gibbons. Like The Question,
Rorschach wears a suit and fedora, but his mask has one feature—an
inkblot pattern that changes according to his mood or emotion.
Finally, and most importantly, it is worthwhile to compare legends of
the Slender Man to fairy folklore. Ordinarily, mention of “fairy” brings
to mind sprightly small characters such as Peter Pan’s Tinkerbell. Fairies,
of course, cover a far larger category of supernatural beings, which may
include pixies, trolls, elves, mermaids, gnomes, and other beings that are
not human. Often, there is vagueness about the appearance of someone
from a fairy realm, which generally is described as “otherworldly” but
may involve the ability to shape-shift and change physical appearance.
D.L. Ashliman explains, “Taking all available reports into account,
essentially the only conclusion one can reach concerning the appearance
of fairies is that they look like what they want to look like, or perhaps,
they look like what we want them to look like.”32 This otherworldly
description fits nicely with the ever-shifting descriptions of the Slender
Man, who has some consistent and some changing physical characteris-
tics. His ability to blend with nature, to gain tentacles, and to magically
appear and reappear makes him possibly a subset of fairy lore.
Similarly, while many children’s stories feature good fairies as
godmothers, other legends are replete with malevolent fairies wreaking
havoc on individuals and towns. The lore of the Slender Man kidnapping
children sparks clear comparisons to fairy lore of child abductions.33,34
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Here There Be Monsters 49
One of the most basic and obvious readings of the Slender Man involves
the conservative and blatant masculinity of his appearance. The most
consistent aspects of the Slender Man, the most common visual indica-
tors that occur from story to story, place him as a tall, slender white man
in a black suit. He is faceless, and his height is overwhelming. His cloth-
ing is almost timeless, to a point that other than images that take place
in medieval settings, the Slender Man almost always wears the exact
same thing throughout both the 20th and 21st centuries without varia-
tion. The only slight variations in terms of clothing apply to whether or
not he wears a hat—generally a bowler.37 The Slender Man’s timelessness
gives the character an inherent conservatism—particularly a patriarchal
conservatism. He fits in as easily terrorizing a 1950s domestic American
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50 Folklore, Horror Stories, and the Slender Man
household as he does in 2014. His form could blend into a crowd for the
last century. The suit implies a kind of conformity and convention. A
faceless white man in a suit is ubiquitous and always in style.
While the physical description of the Slender Man tends to provide a
point of recognition between stories, the accounts of his personality are
vague. The Slender Man is a lurker and, beyond his menacing presence,
rarely interacts with his victims. He is both foreboding and withhold-
ing. The Slender Man’s constant lack of emotion indicates a kind of tacit
disapproval with those he is observing or stalking. Thus, the Slender
Man can easily be read as a threatening patriarchal father figure who
passive-aggressively denies his subjects emotional catharsis.
While other horror monsters have also embodied the role of father
figure, the Slender Man distinctly differs in his occupation of that posi-
tion. For example, Frankenstein is a horror story that plays off of the horror
of technology, creating the doctor as an illegitimate father. Alternatively,
Slavoj Zizek refers to Freddie Kruger of the Nightmare on Elm Street films
as the “obscene and revengeful figure of the Father-of-Enjoyment” who
is “split between cruel revenge and crazy laughter.”38 The Slender Man
maintains a horrific and menacing vision of fatherhood, but one that
has neither created his children nor explicitly seeks “revenge”—comedic
or otherwise. Instead, the early stories of the Slender Man indicate that
his modus operandi is simply collecting children. We do not know his
purpose for collecting a “family” nor the ultimate fate of those he has
collected—only that children occupy his interest more than adults and
that they often disappear once he has interacted with them. As a loom-
ing stalker, his desire for fatherhood is threatening; he seeks to remove
children from their legitimate parents to adopt them into new spaces.
The Slender Man is an othered, monstrous father pulling children from
the known world into the unknown.
Yet, not all iterations of the Slender Man stories involve children.
Certainly the early stories on Something Awful had a stronger focus
on the abduction of young children. But the web series, such as Marble
Hornets, TribeTwelve, and EverymanHYBRID, primarily feature young
adults who are college-aged or in their early twenties. The primary
protagonists on these three web shows are all male. More importantly,
the protagonists often live alone, in large empty homes that would seem
to be out of their financial means, with no clear source of income. The
protagonists are often unkempt, disorganized, and do little but follow
their obsession with the Slender Man. They are a caricature image of
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52 Folklore, Horror Stories, and the Slender Man
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Here There Be Monsters 53
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54 Folklore, Horror Stories, and the Slender Man
By drawing direct and steady focus on our own faces, the selfie violates
cultural taboos and draws prolonged and intimate attention to our
faces. These can be used for political purposes—the coordinated
display of women’s faces without makeup in selfies that spread across
social networks, for instance, pushes back against societal expecta-
tions of beauty. But more often, Fausing says, the selfie is an attempt at
connection: “It is precisely this project that is in every selfie: kiss me,
consume me, include me, and recognize me!”44 Slender Man stories are
shared in digital social spaces—forums, social networks, video sharing
sites, etcetera—where tellers are necessarily inviting this sort of gaze.
Encompassed in the act of the selfie is a greater phenomenon in which
average people have suddenly found themselves capable of reaching size-
able audiences through digital-based, inexpensive, low-threshold media.
In the world of new media, power rests in the hands of whomever is
self-selectively publishing, but also in the hands of audiences who can
recontextualize through comments, remix, or redistribution. This form
of self-surveillance leaves us vulnerable, open to the scrutiny of others.
In stories told in various forms, from blogs to web video to video games,
The Slender Man often appears for the first time, apparent to audiences,
but unknown to the author-character.
What does it say then, that from the culture of selfies and self-surveil-
lance on social media that we see a monster rise who appears when we
turn the camera on ourselves, and reveals no face? When we take selfies
and invite others to study the results, anxieties arise about what might
be found there—and who might find it. We fear that we might discover
a visage that does not allow for the sorts of connections we’d hoped for:
the otherworldly Slender Man, in whose featureless face we cannot make
any human connection at all. In this horrific context, Fausing’s “consume
me” lends itself to a darkly literal interpretation.
In these ways, the Slender Man is born out of technological anxiety. He
is, at heart, a lurker—the potential audience that exists but does not make
its presence directly known. The Slender Man’s lurking presence has a
chilling effect, just as a web-based lurker does. We monitor our language
and hold our words for fear of what the invisible onlooker, the unknown
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Here There Be Monsters 55
presence might think or say. The lurker is the real life boogeyman of the
Internet because his or her unknown status is always necessarily a threat.
Just as we do not know the true intentions of the Slender Man, we never
really know the intent or purpose of the lurker.
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56 Folklore, Horror Stories, and the Slender Man
Amazon with denial of service attacks47 for their part in failing to release
funds to Wikileaks. Anonymous was, and still is, an anti-political move-
ment, often focusing their attention on corporate culture—in other
words, men in suits.
While many of the attacks by Anonymous were web-based, several
manifested as real world protests—notably those associated with
Scientology. Because Scientology was often known to personally target
those who spoke out against them, many members of Anonymous chose
to maintain their online anonymity by wearing masks. Many members
of Anonymous wore Guy Fawkes masks—popularized by the graphic
novel and film V for Vendetta—when appearing in person at protests.
Because Anonymous’ modus operandi involved targeting large corpo-
rations or organizations that many felt were particularly corrupt,
many members of Anonymous participated in the Occupy Wall Street
movement of 2011, an undertaking that saw large crowds (both from
Anonymous and otherwise) actively occupying Zuccotti Park, which
neighbored the Wall Street area, in protest for what was believed to
be widespread corruption in corporate and stock trading culture. Guy
Fawkes masks were often seen in photos of protesters at Zuccotti Park
and worldwide.48
There is a striking similarity between Anonymous’ self-depiction and
group imagery with that of the Slender Man. Similar to Occupy imagery,
the Anonymous image generally depicts a male in a black suit with a
tie, either wearing the Guy Fawkes mask or with his head otherwise
represented by a question mark. The original Anonymous icon bears
even more similarity to the Slender Man—a green-faced faceless man
with only an open mouth, wearing a suit
The result is that the ensuing image is, essentially, a tall, faceless man in
a dark suit. While the birth of this image in 2008 predates the first occur-
rence of the Slender Man by a year, the similarity is uncanny. Because
4chan and Something Awful were developed in such close proximity,
it seems unsurprising that this imagery would bleed between them.
Essentially, the image of the Slender Man and the image of Anonymous
came into existence at the same historical moment and even, perhaps,
involving some of the same individuals.
The similarities between the imagery of 4chan and the Slender Man
mythos has not gone unnoted by many of the web series, which are
occasionally playful with this potential comparison. In TribeTwelve,
members of a Slender Man cult (The Order) don Guy Fawkes masks in
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Here There Be Monsters 57
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58 Folklore, Horror Stories, and the Slender Man
Notes
1 Boyer, “The Anatomy of a Monster: The Case of Slender Man,” 252.
2 Phillips, Projected Fears: Horror Films and American Culture.
3 Worland, The Horror Film: An Introduction, 3.
4 Ibid., 7.
5 Ibid.
6 Prince, “Introduction: The Dark Genre and Its Paradoxes,” 2.
7 Ibid.
8 Phillips, Projected Fears: Horror Films and American Culture, 3.
9 Ibid.
10 Ibid., 6.
11 Phillips, Projected Fears: Horror Films and American Culture.
12 Ingebretsen, At Stake: Monsters and the Rhetoric of Fear in Public Culture, 6.
13 Ibid.
14 Poe, Narrative of Arthur Gordon Pym, 175.
15 Melville, Moby Dick, 192.
16 Kállay, Going Home Through Seven Paths to Nowhere: Reading Short Stories by
Hawthorne, Poe, Melville, and James, 70.
17 Royle, The Uncanny, 1.
18 Freud, “The Uncanny,” 76.
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Here There Be Monsters 59
19 Ibid., 81.
20 Ibid., 84.
21 Ibid., 80.
22 Kristeva, Pouvoirs de L’horreur.
23 Ibid., 9.
24 Coscarelli, Phantasm.
25 This is the status quo through the first two films. In the second sequel to
Phantasm, The Tall Man is revealed to be from an alternate dimension.
26 Whedon, “Hush.”
27 Rojcewicz, “The ‘Men in Black’ Experience and Tradition: Analogues with
the Traditional Devil Hypothesis,” 151.
28 Rojcewicz, “The ‘Men in Black’ Experience and Tradition: Analogues with
the Traditional Devil Hypothesis.”
29 Ibid., 155.
30 Rojcewicz, “The ‘Men in Black’ Experience and Tradition: Analogues with
the Traditional Devil Hypothesis.”
31 Ditko, The Question.
32 Ashliman, Fairy Lore: A Handbook, 9.
33 Ibid., 9
34 Obviously, this comparison is not necessarily explicitly the same. In fairy
lore, abductions often involve the replacement of human children with a
“changeling”—a fairy child who is different-yet-similar from the original
child. That said, the interest in abducting children embedded in the earliest
versions of the Slender Man lore allows for some comparisons to changeling
folklore.
35 Ashliman, Fairy Lore: A Handbook, 29–30.
36 Indick, Ancient Symbology in Fantasy Literature: A Psychological Study, 31.
37 Comparisons—and fan art—have tied the bowler-wearing version of the
Slender Man to René Magritte’s famous 1964 painting Son of Man, suggesting
that no face but a blank one hides behind the apple. Other Magritte artwork
has been cited as an influence, including 1928’s The Lovers.
38 Zizek, Looking Awry: An Introduction to Jacques Lacan Through Popular Culture, 23.
39 Massive Times, “Cold and Dark.”
40 Myrick and Sánchez, The Blair Witch Project.
41 Reeves, Cloverfield.
42 Heller-Nicholas, “Found Footage Horror #2: Textures of Silence and Decay:
Marble Hornets and the Haunted Archive.”
43 Fausing, “Become an Image: On Selfies, Visuality and the Visual Turn in
Social Medias,” 10.
44 Ibid., 11.
45 Coleman, “Our Weirdness Is Free: The Logic of Anonymous—Online Army,
Agents of Chaos, and Seeker of Justice,” 1.
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60 Folklore, Horror Stories, and the Slender Man
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3
Open-Sourcing Horror
Abstract: This chapter states that the communal construction
of the Slender Man demonstrates genre negotiations in online
spaces, and identifies the influence of the open-source software
movement as a guiding ethos in those negotiations. Story
elements and assets were openly shared, reused, modified, and
debugged by the Something Awful community, with iterations
being both built from and contributing to the collective story.
Thus, the early mythos of the Slender Man was built not by a
single author, but collectively negotiated through social action
and exigency.
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62 Folklore, Horror Stories, and the Slender Man
The Slender Man has much more value than as simply an archetype.
Much can be learned about digital storytelling from how the character
was created and developed online. While the previous chapter offered
several possibilities of what the Slender Man means in terms of both
digital culture and older traditions in horror, this chapter shifts our focus
to how the forums of Something Awful co-developed and crowdsourced
his existence, as well as the implications of this form of collaborative
storytelling.
The development of the Slender Man character can be understood as
an “open sourcing” of generic horror conventions. Open source software
is cheap or free, is modifiable, and involves distributed, voluntary labor.1
Thus, those who participate in the open-source process necessarily
involve themselves in “the voluntary participation and voluntary selec-
tion of tasks” in all facets of production.2 Just as in software development,
the debugging of online storytelling also involves voluntary participatory
negotiations. In this way, the Slender Man was established, debugged,
and negotiated through a complex set of generic, yet evolving, expecta-
tions. This chapter, specifically, deals with the time range of the initial
forum posts, which began on June 8, 2009, through a continuation of
posts in the thread ending in February 2010.
Within this process, the communal construction of the Slender Man
demonstrates genre negotiations in online spaces. Carolyn Miller refers
to genre as a form of “social action” where individuals communally
negotiate generic expectations, themes, and styles.3 These genre negotia-
tions resonate even more in online spaces where content and form are
constantly shifting with new technologies.4 Horror, as a genre, is particu-
larly well established and robust, and the history and past traditions of
horror helped those involved in the open-sourcing process to understand
and establish both known and new conventions. The Something Awful
forums maintained both traditional mass media genre expectations of
horror (citing references to the film Phantasm, as well as to the written
works of H.P. Lovecraft), while simultaneously debugging and reform-
ing the creation of the most horrific and terrifying monster they could
collectively conceive. In fact, often this process of collective construction
was so frightening that collaborators confessed to being frightened of
the very fiction they had created.
By exploring how specific (yet mostly anonymous) individuals
construct, debug, and deconstruct a newly forming horror monster, we
examine ways that generic form can be negotiated both through social
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Open-Sourcing Horror 63
Open-sourcing fiction
The open-source movement, which began in the 1990s was an offshoot
of the free software movement of the 1980s, attempting to develop the
ideologies of free software into more of a business model—while at the
same time remaining a counter-space to traditional software production
models.5
In Two Bits, Christopher Kelty explores five elements that character-
ize open-source software development: movement, sharing source
code, openness, copyrighting, and collaboration.6 Kelty explains that
by “movement,” he means “the practices of argument and disagreement
about the meaning of Free Software.”7 Other aspects—the sharing of
source code, the desire to create an open infrastructure, the process of
copyrighting (or “copylefting”8) the licenses, and the desire to collabo-
rate and coordinate “hundreds of thousands of people volunteering their
time to contribute to the creation of complex software”9 — are more self
explanatory. Further, Kelty suggests that all of these characteristics are
based on the main ideological goals of the free software movement: reuse
and modification of previously created work. These ideological goals and
characteristics are at the core of the open software movement.
While there are many compelling aspects to the open-source move-
ment, open-source software has been discussed and dissected in many
previous books and academic articles. This chapter does not explore the
open-source movement in depth, but instead considers the Slender Man
as a specific affectation of an open-sourcing style. In this, we focus on
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64 Folklore, Horror Stories, and the Slender Man
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66 Folklore, Horror Stories, and the Slender Man
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Open-Sourcing Horror 67
Here, even the ostensible creator of the story admits that his original
post is based in reusing older stories and modifying older images.
According to Kelty, another aspect of open sourcing is the sharing of
source code. In other words, part of the ethos of open sourcing involves
not only the reuse and modifiability of others’ source code, but the desire
to show others that source code to allow them to use it in slightly different
ways. At the same time, this aspect is closely linked to the / openness and
transparency embedded in open-source culture. Kelty muses that within
the rhetoric of open-source software, “it is never clear whether being open
is a means or an end.”19 Similarly, Dale Bradley writes that a driving utopian
and ideological impulse for openness is at the center of all open-source
development.20 Regardless of whether it is part of the ends or means, shar-
ing and openness of source code is central to both open-source software
development, as well as a community framed around open sourcing.
The iterative process of storytelling on Something Awful forums, in
itself, is a form of source code sharing and openness. The thread title,
“Create Paranormal Images” encouraged users not to “find” paranormal
images, but to construct them out of previously found pictures. Because
of this initial acknowledgement of artifice, members of the forum often
posted not only the image itself, but also the source of the modified
image. This allowed for discussions on technique and styles that could
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68 Folklore, Horror Stories, and the Slender Man
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Open-Sourcing Horror 69
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70 Folklore, Horror Stories, and the Slender Man
and presentation: how the story was being presented overall. User
Kitten Cakes, for example, demanded “Less words, more Photoshop.”25
Another user, Blobone remarked, “People should really stop trying to
come up with all these strict ‘rules’ and ‘backstory’ and ‘methods.’ It’s
better to leave it all ambiguous with only a couple of hints as to what
he is.”26 These trial and error processes of debugging the forum-created
story helped establish the open-sourcing atmosphere, overall.
On June 16, perhaps the most important collaborative suggestion was
posted to the forum thread. User Captain Schlork posted the comment,
“Jesus, Slender Man needs to be made into a horror ARG [alternate
reality game] or something. This stuff is brilliantly creepy.”27 While we
cannot ascertain if this comment is what encouraged the creators of
Marble Hornets to make their web show, they began to post episodes four
days after Captain Schlork’s suggestion. In many ways, Marble Hornets
ended up being one result of this negotiable, open style of storytelling,
although the code of that specific story was neither transparent nor as
negotiable as the previous versions of the story that had appeared on the
forum. In part, this was clearly because the creators of Marble Hornets
did not reveal themselves during the first season and continued to post
on the forums under the name “ce gars.” This lack of transparency and
group collaboration, to some extent, stabilized a specific version of
the story (the Marble Hornets version of the Slender Man, which then
affected subsequent web series), but future iterations elsewhere both on
and off of the Internet continue to revise what the Slender Man is, with
both subtle and non-subtle variations. That said, the original composite
of the Slender Man and its generation on Something Awful remains an
important moment in terms of the character’s generation and how he
became open sourced.
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72 Folklore, Horror Stories, and the Slender Man
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Open-Sourcing Horror 73
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74 Folklore, Horror Stories, and the Slender Man
novel self-published novel The Slender Man, a small North Carolina town
is victim to the Slender Man, who exists in a tree and convinces children
to follow him by pretending to be loved ones. The children who become
his captives are stuck in an extra-dimensional space in his tree, and
each child that he acquires becomes a branch on this tree. It is only pure
“joy” that can free the children.33 This version of the Slender Man, while
still similar in appearance, varies in behavior. The open-sourcing of the
original character may have stabilized, but new versions constantly allow
for reinterpretations of that character.
Notes
1 Lerner and Schankerman, The Comingled Code: Open Source and Economic
Development; Weber, The Success of Open Source.
2 Weber, The Success of Open Source, 62.
3 Miller, “Genre as Social Action.”
4 Miller and Shepherd, “Blogging as Social Action: A Genre Analysis of the
Weblog.”
5 Reagle, “Open Content Communities.”
6 Kelty, Two Bits: The Cultural Significance of Free Software.
7 Ibid., 14.
8 Copyleft is an alternative to copyright, allowing for different kinds of reuse,
depending on the specific parameters of a creator.
9 Kelty, Two Bits: The Cultural Significance of Free Software, 15.
10 Reagle, “Open Content Communities.”
11 Ibid., 10.
12 As evidenced in the Introduction, it would seem that mainstream media is
often at a loss in parsing this kind of media.
13 For example, Reagle’s previously noted example of Wikipedia being a
form of open-source cultural production notably does not have these
attributes either. Nonetheless, the spirit of open source is still alive in their
development process.
14 Kelty, Two Bits: The Cultural Significance of Free Software, 11.
15 ScottyBomb, “Create Paranormal Images.”
16 GWBBQ, “Create Paranormal Images.”
17 21st Century, “Create Paranormal Images.”
18 Victor Surge, “Create Paranormal Images,” June 14, 2009.
19 Kelty, Two Bits: The Cultural Significance of Free Software, 143.
20 Bradley, “Open Source, Anarchy, and the Utopian Impulse.”
21 VR Native American, “Create Paranormal Images.”
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4
The Digital Campfire
Abstract: This chapter positions the Slender Man in the
lineage of traditional storytelling, identifying key elements of
oral folklore that the stories recall: variability that leads to
shifts and changes in the story according to teller, performance
that defines each telling as a mutually communicative event
between teller and audience, and community that draws the
parameters of each telling according to the culture and tastes of
the digital campfire around which it is told. Just as in folklore,
the Slender Man stories are considered in the specific contexts
and milieus of the communities who tell, consume, and share
them.
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The Digital Campfire 77
The Slender Man, from the nature of his creation to the traits that
continue to define him, have unmistakable, unbreakable ties to the digital
world from which he has sprung. And yet, just as many of the anxieties
and facets of terror that influence his creation are pre-digital, so too are
many of the storytelling practices and processes that yielded him. The
process of mythos development and the creation of stories demonstrates
communal testing of ideas, variation among tales, the direct and recur-
sive engagement of storytellers and audiences, and the desire to base
the mysterious character in common fears, experiences, and traditions
that mark Slender Man as distinctly folkloric. Though the storytelling has
moved from traditional storytelling places to online spaces, the folkloric
qualities remain when stories are told around digital campfires.
The open-source software movement described in the previous chap-
ter influenced the creation of the Slender Man mythos: collaboration,
shared ownership, continuous development. These practices also recall
how scary stories have always been told: passed from person to person,
with details, embellishment, and style being added here and there by
tellers as the stories spread. To retroactively apply the term, the creation
of folklore is, through its encouragement of dissemination and lack of
ownership, an inherently open-source process. Slender Man creators
and audiences often spoke of the resemblance to traditional forms of
storytelling, including members of Slender Nation, the community
forum devoted to discussion and distribution of Slender Man stories.
User Harlan Phoenix, for instance, wrote in January 2011 that:
There’s something eerie about the fact that it changes from writer to writer.
Much like a campfire story, really. Slenderman has that horror element
because of his ability to fit anywhere . . . while at the same time retaining
certain iconography beyond that suit. You never really know what he’s going
to do, because each story is technically a new motive. So even if you manage
to pin down, say, the Operator’s motive . . . what about [EverymanHYBRID]
Slendy? Or the GM of the Angel’s Game? You wouldn’t be anywhere closer to
an answer. Slenderman is ultimately an amorphous campfire story and what
probably makes him scary is the fact he has the ability to pin himself down
(in theory) but never stick to one identity for too long. Someone else always
has a story to tell. Which is a very human thing, I think.1
The genre of the campfire story to which Harlan Phoenix refers means
more than just scary stories. It implies a specific locale for which the
primary purpose is the telling of stories, the participation of a teller and
an audience, the potential for all to take a turn at telling. While much
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78 Folklore, Horror Stories, and the Slender Man
The lasting cultural image of the ancient storyteller sees him or her
standing, illuminated by the wild flicker of a fire, populating the beats of
their story with broad gesticulations as those gathered in a circle around
the warmth and light of the take in the story, wide-eyed and audibly
responsive. Carolyn Handler Miller theorizes that, though she suspects
this image might be a modern construction, the idea of the fire reflects a
basic desire for community and interactivity in storytelling. She writes,
“The prehistoric storyteller, according to this theory, would have a
general idea of the tale he planned to tell but not a fixed plot. Instead,
he would shape and mold the story according to the reactions of those
gathered around him. This model evokes an inviting image of a warm,
crackling fire and comfortable conviviality.”2 In more recent years, the
front porch temporarily replaced the campfire as a locale for storytelling,
but in the middle of the twentieth century, faced with widening roads,
the noise of traffic, the advent of air conditioners, porches began to
disappear from the architecture of newly built suburban homes. Instead
of the warm, crackling fire, families instead turned to the warm flicker
of the cathode ray tube as television took over post-dinner storytelling
traditions. Cecelia Tichi writes of the advertised notion of television as
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The Digital Campfire 79
In other words, they are not collective, they are not performed, and they
are not variable. Television, by its nature cannot be folkloric.
Bauman and the folklorists who followed him identify these three key
features (variability, performance, community) in folklore. These features
can be applied to the Slender Man, helping to distinguish it as a kind
of digital folklore. “Variability” refers to the ability of a teller to modify,
change, or otherwise personalize the details or the manner of telling of
a story to suit the needs of the context in which that story is told. In the
previous chapter, we discussed how the ethos of the open-source software
movement influenced the processes of creating digital texts, suggesting
that open sharing of the basic materials of the Slender Man stories led to
“iterations”—progressive and cumulative developments to the story that
consciously built upon existing material. Here, we additionally suggest
that the folkloric nature of the Slender Man also allows for variability,
with changes ranging from subtle to wildly disparate that stem not from
a desire to extend the mythos as a whole, but rather from the specific
context of the storyteller and the audience for that particular telling.
“Performance” refers to the event in which a storyteller tells a tale in
a space permitting mutual interaction with the audience. The concept
of performance in scholarship has multiple meanings and has been
appropriated by multiple disciplines and interdisciplinary fields that
utilize the language of drama to describe communication, identity
creation, and social exchanges. The academic world of performance
studies is too widespread and imprecise to adequately describe or cite
here, but a start could be made in looking at the writings of Barbara
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80 Folklore, Horror Stories, and the Slender Man
Variability
Vladimir Propp, the Soviet folklorist whose work contributed to the field
of structuralism, saw the variation of folk stories amongst tellers as a
natural consequence of being human.7 The subjective experience and skill
of the teller inevitably transform the story with every new transmission:
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82 Folklore, Horror Stories, and the Slender Man
and his victims. And so, across multiple tellings, formulaic plot patterns
and adoptions of certain styles that link the Slender Man stories began to
emerge. Variability only functions as a corollary of repetition. Audiences
must be familiar with the functions of a story for the teller’s variation to
have impact.
Early efforts like Marble Hornets and EverymanHYBRID established a
formula for many of the stories that followed. The repeating elements
seen in these stories are similar to the “Functions of Dramatis Personae”
that Propp introduces in his Morphology of the Folktale, but instead of
Propp’s Russian folktales, which give us functions like “ß. ONE OF THE
MEMBERS OF A FAMILY ABSENTS HIMSELF FROM HOME,”10 we
might instead have “ß. A YOUNG MAN DECIDES TO CHRONICLE
HIS LIFE USING DIGITAL MEDIA.” From there, we could create
additional subcategories, as Propp does, such as “ß1. A student shares
candid video related to a class project” (Marble Hornets, TribeTwelve), or
“ß2. A paranoiac starts a video journal to prove his suspicions are true”
(DarkHarvest00, MLAndersen0), or “ß3. A person with a sleep disorder
finds a creative outlet to help cope with his sleep issues” (Just Another
Fool, CaughtNotSleeping). Functions and patterns would proceed from
there for each—mysterious symbols appear; protagonists feel the pres-
sure of being watched; protagonists take part in auto-writing or record
video of themselves without memory; protagonists briefly encounter the
Slender Man and escape; protagonists grow ill with headaches or nose
bleeds, or they black out; protagonists seek out but fail to find answers by
returning to the site of the encounter; the Slender Man appears near or in
the protagonists’ homes; protagonists disappear, and so forth. As Propp
writes, “It is possible to establish that characters of a tale, no matter how
varied they may be, often perform the same actions. The actual means
of the realization of functions can vary, and as such it is a variable . . . But
the function is constant.”11 As with traditional folktales, the Slender Man
stories develop as variations guided by the teller’s tastes and talents,
but they have their roots in prior versions. Everyone who encounters a
Slender Man tale is a potential teller of his or her own variation, and
permissions are seldom sought, expected, or needed for those who wish
to utilize these functions, styles, details, or even, in some instances,
characters from other stories. This latter scenario can prove interesting,
as, for instance, some blogs will develop variations on characters who
elsewhere are played by real people, sometimes under their own names,
in video-logs.
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The Digital Campfire 83
Performance
The act of telling a story is not the same as the act of writing a story.
Experiencing a story as part of a performance is fundamentally different
from experiencing a text that’s been written. It’s different for the teller.
It’s different for the audience. It even produces a different type of story.
These terms—telling and writing—represent broad, general categories
but get at the heart of the reasons behind those differences. Stories that
are told are implicated by the presence of both a teller and an audience.
They include the front porch tall tale, the water cooler conversation, the
amateur storyteller speaking at a Moth session, and those on theatrical
stages whose performances are enlivened or hampered by the reactions
of a live audience. Stories that are written are created by an author or
authors in a separate time and place from the audiences who will receive
them. This category includes the bulk of what we think of as mass media
narrative: novels, film, television shows.
Bauman writes of performance as a method of communication, in
which the teller and audience are co-present and aware of the situation
of storytelling:
The essence of [performance] resides in the assumption of responsibility to an
audience for a display of communicative skill, highlighting the way in which
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84 Folklore, Horror Stories, and the Slender Man
This evaluation comes to the performer in multiple forms: from the audi-
ence speaking directly back to the stage, to gestural and meta-linguistic
cues like grunts and eye contact. For Bauman, a complete study of
performance examines “participants’ identities and roles, the expressive
means employed in performance, social interactional ground rules,
norms and strategies for performance and criteria for its interpretation
and evaluation, the sequence of actions that make up the scenario of
the event.”13 Each performance event is a unique encounter. The story
told there is a product of that event and the combination of factors that
precipitated it: the culture in which it takes place, the identities of the
teller and the audience, the dialogue between them, the strategies that
the teller uses to engage, the feedback the audience provides to shape the
telling, the familiarity and nature of the story being told. As De Fina and
Georgakopoulou write, “In this respect, context is not a list of situational
and cultural elements that determines the structure and shape of narra-
tive, but an orchestration of those elements that come alive in specific
communicative situations.”14
Digital communication brought about the potential for reciprocal,
impactful, two-way communication between author and audience,
sender and receiver, system and user, often leading to the limiting or
dissolution of boundaries between each. We call this “interactivity.”
Cover, writing in 2006, notes that the desire for interactivity challenges
the supremacy and often even the intentions of the author:
The sort of interactivity that impacts most on the author-text-audience rela-
tionship and that allows us to expand our understanding of communication
is that which cultivates some element of user control over narrative content
in a media or new media text . . . While interactivity often entails a built-in
capacity to transform, shape or customize the text in accord with an author’s
wishes, it spurs on and sometimes encourages a desire to transform the text in
ways that are out of the hands of an author and in accord with the individual
wishes of an audience member or user.15
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86 Folklore, Horror Stories, and the Slender Man
former friend of Logan, an Iraq war veteran named Matt who suffered
from post-traumatic stress disorder. The doctors at the mental hospital
where Matt resided after he returned give him a Moleskine notebook in
which Matt has written Logan’s name and address. Inside, Logan says,
are all manner of strange drawings that Matt did while at the hospital.
Logan is putting them up on his blog “in hopes that other people might
at least find them interesting as well and some good can come out of this,
rather than me just sit here and stew over everything.”21
As one might guess, these drawings eventually reveal themselves
to be of the Slender Man. As the statement is made on a blog, Logan’s
“hopes that other people might at least find them interesting” is a call
for dialogue. Feedback on the Wordpress site is open, and so subsequent
entries, wherein Logan communicates with the doctors who saw Matt at
the hospital, and wherein he scans pages of sketches from the Moleskin,
contain beneath them comments from readers. This feedback makes for
a fascinating, sometimes confusing, sometimes riveting series of conver-
sations that saw readers either communicating with Logan diegetically as
though they believed in the Slender Man or commenting on the story as a
story. The comments also featured communications between Logan and
one who becomes a character in the story, Dav Flamerock of Miskatonic
University.22 These dialogues influence the meaning and direction of the
story of Just Another Fool for those freshly encountering it, even in the
form of comments still being posted years after the first entry. The story
continues on the blog as Logan disappears and a friend, Joshua, gets
access to his account. The blog entries eventually conclude with Logan’s
body being found. Joshua writes of his plans to take a brief motorcycle
ride to distract from his grief, promising to return to post afterward.
The entries stop there, though the comments continue—almost 600 of
them—some again commenting diegetically, some offering commentary
on the tale as a tale, some bringing in information about the teller from
other sources to question the validity of the ending, and some attempting
to start stories of their own to take advantage of the audience gathered.
The performance goes on, even though the original storyteller has left
the stage.
The Slender Man stories are often described as alternate reality games,
(ARGs) and a thriving forum devoted to their study can be found at the
ARG site Unfiction. However, the amount of actual game involved, or,
indeed, the amount of interactivity with audience, varies greatly from
storyteller to storyteller. The creators of Marble Hornets, for instance,
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88 Folklore, Horror Stories, and the Slender Man
The spread of a story called The Tutorial and a series of variations that
followed introduced new rules to the Slender mythos. The protagonist
was not the frightened, reactionary college kid of previous tales but a
sensei named M who was on the offensive. M described the purpose of
his Blogspot blog as “I’m trying to teach people how to beat this thing.
Get up high, keep moving, and keep your eyes open.”26 For some time,
The Tutorial, which offered methods of fighting back against Slender
Man—always stay above the third floor, wear a mask to disguise your
face—complicated the ability of audiences to interact with other tales as
though they were about the same Slender Man. Commenters convers-
ing with the protagonists of other stories on blogs, social media, and
YouTube would provide links to The Tutorial, which forced storytellers
to make the choice whether to absorb the information and use it into
their stories, or pretend it didn’t exist and that those conversations didn’t
happen.27 As Omega, the author of Encyclopedia Slenderia, writes:
For the characters, it created a common trait of genre savviness. With M’s
Tutorial, there was now a place where characters could learn the basics of
this creature who was hunting them, and how to stay alive. For some time,
commentors [sic] would often post a link to The Tutorial whenever a char-
acter realized they were being stalked. Barring the “Why are you posting a
broken link?” excuse, it would be hard for the character to continue to act in
such a confused manner after being introduced to the Tutorial.28
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tradition of the community to which they belonged. Even those who did
claim authorship described their creative process in terms of how it drew
or descended from traditions outside of themselves. Thus, folklorists like
Ben-Amos asserted the notion of communality over that of originality:
“In fact, communality has become a central attribute, rivaled only by
‘tradition,’ in the formulation of the concept of folklore. There was no
room in folklore for private tales and poems. Any expression had to pass
through the sieve of communal approval before it could be considered
folklore.”30
Our discussion of the open source movement in the previous chapter
focused on ways that the open sharing and spread of Slender Man story
materials contributed to the growth of the mythos, the content of the
Slender Man stories. The story has continued to grow since the initial
forums, though, and a folkloric perspective illuminates ways that contin-
ued participation contributes to the development of community. The
Slender Man stories spread throughout the Internet and helped to ignite
and maintain distinct communities with specific milieus and customs—
digital campfires—that informed the telling and development of stories
over time.
In many ways, the ability to form communities is enhanced by digital
communication technologies. Whereas before the Internet, communi-
ties were mostly grouped by geography, now transnational communities
are formed digitally based on any number of cultural commonalities.
Pierre Lévy, in 1997’s Collective Intelligence: Mankind’s Evolving World in
Cyberspace, predicted the coming of communities in cyberspace that
would challenge mass media notions of production and believed that
there would be a natural shift from focus on the “message” to “the means,
processes, languages, dynamic architectures and environments used for
its implementation.”31 Lévy predicted a shift from an artist’s focus on
product to a collective of artists’ commitment to the process of creation:
Rather than distribute a message to recipients who are outside the process
of creation and invited to give meaning to a work of art belatedly, the artist
now attempts to construct an environment, a system of communication and
production, a collective event that implies its recipients, transforms interpret-
ers into actors, enables interpretation to enter the loop with collective action.32
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90 Folklore, Horror Stories, and the Slender Man
the stories themselves, tell and retell them, honing, polishing, and trans-
forming, and communities arise from the collective effort.
What is thought of as the Slender Man community is actually
constructed of multiple collectives—each gathered to tell stories in the
context of their own digital campfires. Participation is how one shows
buy-in to a specific community. Unlike the novelist who writes for an
unseen audience, the digital storyteller, as noted in the previous section,
engages their audience in dialogue. Tellers and audiences can be fiercely
protective of the stories that serve as the bond that unites their commu-
nities, the raison d’être of their digital campfires. When, in August 2011,
a filmmaker named Steven Simmons pitched his desire to make a film
based on Slender Man starring the actor Doug Jones (with whom he’d
allegedly had some contact), he was met by resistance from Slender Man
fans who opposed any form of Slender Man mass media. Chief among
the objections was a sense that the solidifying of the Slender Man mythos
into a mainstream film would limit the ability to participate, and there-
fore, destroy the community. Slender Nation forum member Broeckchen
wrote in response:
We are making a fuss about the Mythos being changed from a flowing, flex-
ible, free-for-all internet entity to a static object. Probably also to putting
rocks in the way of future authors on that field, but I think even that is
secondary. Please understand that by transitioning Slender Man to a movie,
you influence the very nature of the mythos instead of just adding something
to it. This is the reason for people being upset about it. Especially since this
transition can only work one way—once done, it can’t be reversed ever.
The real fear is that the masses grab him. We’re fine with the trickle of
newcomers, but if tens of millions of people suddenly jumped on board, than
the shit would hit the proverbial fan. We would be inundated with newbies
who know nothing. Sure, there’d be a few nice people out there, but majority
would be, to put it in the most succinct and possibly offensive manner, idiots.
There will be people who have no respect for what’s come before, and what’s
come after. You may see a shining future where everyone knows about the
Slender Man, but we see a heaving mass of Mythos Death(tm) heading our
way.33
In this argument and others that followed, the health of the mythos and
the health of the community who were actively creating it were inextri-
cably linked. At the same time, this comment presumed a single-voiced
community. But, as noted above and expanded upon in the next chapter,
different communities built around different digital campfires have
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92 Folklore, Horror Stories, and the Slender Man
in virtual environments are of this tribal nature; they may seem trite or
derivative to an outsider, but they can be riveting and emotionally reso-
nant for the participants.”36 A rich study could be made in exploring the
non-digital lives of Slender Man storytellers to examine their motives for
participation and creation. But seldom do these outside lives intrude on
the stories or communal communication. Each community, each digital
campfire, as we see in Chapter 5, has their own specific audiences, norms,
rules, and tastes that can affect the internal reception, and external
perception of a work. But in considering the Slender Man stories from a
folkloric perspective, we shift the analytic emphasis away from looking at
the stories themselves as a fixed and finite text to be dissected, to consid-
ering these digitally told stories in the dynamic context of community.
Through this lens, the quality of the stories matters less, and we instead
are able to understand the collective creative processes that fashioned
them, their ever-changing nature, and the roles the stories serve in the
communities that make them.
Digital folklore
The Slender Man mythos has been referred to as “fakelore”37 and indeed
serves as the only contemporary example on the Wikipedia page for the
subject, but this is a false application of the term as created by Richard
Dorson, who coined it in response to American legends like Paul Bunyan
and Pecos Bill that passed themselves off as genuine lore, stories of the
folk, but were actually the creation of companies to market products.38
The Slender Man, as seen in the arguments over a potential film version
above, does belong to the folk of the Internet, continues to be molded by
them, and does not have roots in commercial exploitation.
But can a mythos such as this, which can be traced back to one person,
and for which the shifts in formula and content can be observed and
identified over time, truly be called folklore? We hold that it can. As
early folklorist William Wells Newell said, “We can only say that the first
reciter was the author, in the same sense as we may say that this or that
rill is the source of a river. The presumptive inventor himself formed the
tale only by a re-arrangement of preexisting elements.”39 As new creators
tell Slender stories, they tell them in the context of their first encounter
with the mythos. For some, this might be having seen the original works
by Surge. For others, it might mean a chance viewing of Marble Hornets
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The Digital Campfire 93
at a friend’s house. For yet others, tellings might emerge from the specific
enhancements made by video games like Slender: The Eight Pages, blogs
like The Tutorial, or whatever new contribution to the Slender mythos
is being made at the moment. The development of the Slender Man
mirrors that of how traditional folklore has been told and performed,
and the community surrounding it resembles the folk communities that
created traditional tales. The difference is that these tales are mediated
and distributed through digital technology, and being part of a commu-
nity no longer means being co-located. Slender Man-themed forums
and communities serve as jumping off points for storytellers to distribute
their tales. Audiences follow, using the affordances of the digital media
to talk back, participate, or step in at the end and contribute their own
piece of the legend.
Notes
1 Miller, Digital Storytelling: A Creator’s Guide to Interactive Entertainment, 6.
2 Ibid.
3 Tichi, Electronic Hearth: Creating an American Television Culture, 53.
4 Bauman, Folklore, Cultural Performances, and Popular Entertainments: A
Communications-Centered Handbook, 37.
5 Dégh, Folktales and Society: Storytelling in Hungarian Peasant Community, 52.
6 Fiske, Reading Television, 65.
7 Propp, Theory and History of Folklore.
8 Ibid., 8.
9 Propp, Morphology of the Folk Tale.
10 Ibid., 26.
11 Ibid., 20.
12 Bauman, Folklore, Cultural Performances, and Popular Entertainments: A
Communications-Centered Handbook, 3.
13 Ibid., 4.
14 De Fina and Georgakopoulou, Analyzing Narrative: Discourse and
Sociolinguistic Perspectives, 61.
15 Cover, “Audience Inter/Active: Interactive Media, Narrative Control and
Reconceiving Audience History,” 141.
16 Rafe, “Between Teller and Listener: The Reciprocity of Storytelling,” 151.
17 Feintuch, Eight Words for the Study of Expressive Culture, 113.
18 Ibid., 133.
19 Or “slenderblogs,” as they’re known in the Slender mythos community
20 Logan, “This Is What Happens.”
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94 Folklore, Horror Stories, and the Slender Man
21 Ibid.
22 Miskatonic U., of course, being the fictional school from the horror stories of
H.P. Lovecraft, whose works have directly and indirectly influenced various
portrayals of Slender Man.
23 Ner0bellum, “Marble Hornets Radio Interview (Full Audio).”
24 Arunei, “Interaction with the Community.”
25 McGonigal, Reality Is Broken.
26 M., The Tutorial.
27 The Tutorial also introduced the term “proxies” to describe human agents of
the Slender Man.
28 Omega, “The Tutorial.”
29 Ben-Amos, “The Idea of Folklore: An Essay,” 58.
30 Ibid.
31 Pierre, Collective Intelligence, 121.
32 Ibid.
33 Broeckchen, “Slender Man Feature Length Film.”
34 Sobol, The Storyteller’s Journey: An American Revival.
35 Ibid., 156.
36 Murray, Hamlet on the Holodeck: The Future of Narrative in Cyberspace, 278.
37 Parkinson, “The Origins of Slender Man.”
38 Dorson, Folklore and Fakelore: Essays Toward a Discipline of Folk Studies.
39 Newell, “Individual and Collective Characteristics in Folklore,” 5.
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5
The Slender Man
Who Loved Me
Abstract: This chapter describes stories that seem to break
with the standard formula and functions of the Slender
Man stories as housed on sites like Creepypasta, Slender
Man-related subreddits, and Fanfiction.net. Often, these are
abstracted in the form of fan fiction or parody, or used to
represent certain marginalized viewpoints, such as through
romanticizing or eroticizing the horror character. The telling of
these stories imparts to their creators new media literacies, and
the perception of their legitimacy is considered in terms of the
culture of the communities that created them.
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96 Folklore, Horror Stories, and the Slender Man
In one Slender Man variation, “Cold and Dark,” a young blind girl named
Aurora flees to the woods to escape an abusive father and finds herself
in the presence of the Slender Man. He offers to return Aurora’s sight
to her, and only asks in exchange that she become his proxy. Soon after
their meeting, Aurora shares her impression of the imposing figure:
I listened to Slenderman and the stories of his brothers and the creepypastas.
I became addicted to the tales and soon enough desired to be a part of their
dysfunctional family. The undead, the Slenders and their proxies hand in
hand living together under one roof. I wanted that understanding, that feel-
ing of being accepted. It’s everything I never had.1
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The Slender Man Who Loved Me 101
As a result, Jenkins argues that the value of this play-work for young
people was far more relevant than the copyright laws that tried to
prohibit it.
Similarly, Rebecca W. Black studied adolescents writing fan fiction
online, and concluded that new media and information and communi-
cation technologies create opportunities to expand classrooms through
fan fiction.10 Her subjects used it to understand and resituate existing
media in exciting ways. She explains, “Rather than using language and
text solely to reproduce existing genres and participate in concretized
social patterns, these adolescent fans are creatively making use of a
range of representational resources to design new, hybrid genres of fan
fiction that allow them to enact specific socially situated identities.”11 The
relationship between literacy, pedagogy, and fan fiction demonstrates
some of the value and usefulness of Slender Man writings. Both children
and adults seem to write this fiction,12 using the Slender Man mythos
to explore their voices as writers, connect with communities, and work
through their own individual anxieties.
Several community web sites, each with different styles and parameters,
house regularly posted Slender Man fan fiction. As noted in the previous
chapter, communities form around the telling of stories, and the stories
told around each digital campfire reflect the particular needs and interests
of that community, with each establishing its own canon. The collectively
defined expectations of each of these digital campfires determines the
style of writing and, to some extent, how legitimate that fiction is seen
in relation to more popular versions of the story. The following identifies
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Creepypasta
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Reddit is a social networking web site where registered users can submit
to topic-specific forums and write comments on existing posts. The
platform is primarily anonymous, and ranks the interest of articles and
posts by “karma”—how many people like or dislike the post. Reddit
is organized by what are called “subreddits”—specific topic areas of
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FanFiction.net
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106 Folklore, Horror Stories, and the Slender Man
While this story would likely never been posted on Creepypasta, and
might possibly be deleted on a subreddit, the story fits in reasonably well
on FanFiction.net. This web site, more than the others, is a place where
anything goes, and writers can experiment with their voices and writing
styles. Commonly, people post comments on stories. For the most part,
the Justin Bieber story got “LOL” comments, though it also received
critiques such as, “I don’t get it. Can you please elaborate?”
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Given this connection between fandom and parody, and the already play-
ful nature of Slender Man fan communities, it is unsurprising that some
fan-produced work occurs in the form of parody. There are two primary
modes of parody at play: first, parodying the character himself by suggest-
ing that the Slender Man has equally absurd siblings, and second, parody
of the web shows, many of which use the same visual and stylistic cues.
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108 Folklore, Horror Stories, and the Slender Man
The two most popular parodies of the Slender Man himself are what
have been contextualized as two of his “Slender Siblings”: Trender Man
and Splendorman. The Trender Man meme originated on Tumblr in
July 2012 when a user with the handle “Conjured Charisma” posted an
image of a faceless mannequin in a brown sweater with the caption,
“Slenderman’s casual Friday.” Many users on Tumblr and elsewhere
have used the image to combine the myth of Slender Man with fashion
critique, using text such as, “I WILL GET YOU . . . some khakis to wear
with that vest”23
Splendorman is also a viral meme, though this one based on a
YouTube video. The Splendorman video features two young women
who are being stalked by a tall man, in all black but with colorful dots
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The Slender Man Who Loved Me 109
on his suit. With a big smile, Splendorman hands flowers to the women
and dances.24
It is significant that both Trender Man and Splendorman, while they
began as parodies, have entered the milieu of fan fiction and have been
featured as characters in several of the stories on FanFiction.net. Many of
the stories found on FanFiction.net use Trendorman and Splendorman
as actual characters in their stories of Slender Man. Similarly, other
authors on FanFiction.net have integrated the siblings into fictions,
legitimizing the parodies. Thus, the parodies are interpreted in differ-
ent ways, depending on the community. While fans of the Slender Man
might view a Trender Man meme as funny, and pass along to others,
those on FanFiction.net are willing to welcome any possible character
into the tales told at their own digital campfire. On FanFiction.net, the
parody is reabsorbed into the subject of its ridicule. The use of these
alternative characters shows the flexibility of the Slender Man myth in a
way that ultimately humanizes him—after all, he can’t be so bad if he has
delightful siblings.
Occasionally, the character is parodied in fan material, but not through
his alternative “siblings.” For example, “SLENDERMAN vs GANGNAM
STYLE” a YouTube video with currently over six million hits, shows
someone dressed as the Slender Man (though without tentacles) wander-
ing through streets, dancing to the song “Gangnam Style” while alterna-
tively teasing and terrorizing random passersby,25 subverting audience
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110 Folklore, Horror Stories, and the Slender Man
The legitimized and most popular versions of the Slender Man story
are enmeshed in traditions of horror. While many authors have main-
tained the horrific tone in their portrayals of the Slender Man, many
versions have diverged from it. At the beginning of this chapter, we
described the story “Cold and Dark” which treated the Slender Man
as a father figure, protecting a girl while asking her to commit violent
crimes on his behalf. This, and numerous other romanticized versions
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The Slender Man Who Loved Me 111
of the Slender Man mark his transition on many fan fiction forums
from menacing villain to sympathetic character and, occasionally, love
interest.
Sympathy for the devil is not uncommon in any genre—horror in
particular. For years, now, vampires and werewolves have been featured
as sympathetic characters, love interests for human protagonists, and
having generally compelling internal struggles. Given that, it should be
of no surprise that a few years after Victor Surge introduced the Slender
Man on the Something Awful forums, sympathetic stories began to
pop up on at least some of the aforementioned fan fiction web sites.
One story appearing on Creepypasta in 2012 titled, “The Slender Man:
Misunderstood” recontextualizes the Slender video game, considering
the events from the perspective of the Slender Man. In this version of
the story, the Slender Man has a son who had drawn a picture of him.
The Slender Man, like any proud father, posts the picture where it can
be seen—on the trunk of a tree. When a man wanders by and steals the
picture (a required player task in the Slender video game) the Slender
Man responds by stalking the trespasser until he has retrieved the it.30
This story, while it does not turn the Slender Man into a romantic char-
acter, manages to assign sympathetic human desires and qualities to the
supernatural figure.
Additionally, several fan fictions question the Slender Man’s overall
motivations. For example, the FanFiction.net story “Shaun Vs the
Slenderman” is also set in the game world of Slender, where Shaun is
collecting the papers from the game until he realizes that the Slender
Man is following him around just because he is lonely. Shaun suggests
that the Slender Man is an “experiment gone wrong” and is merely
misunderstood:
‘Well I don’t think you’re so bad. I’ll bet the only reason you follow people
around is because you’re lonely, right?’ The Slender Man nodded enthusias-
tically. Shaun got the feeling he was thinking something along the lines of
Finally! Someone who understands!31
The story has a certain sweetness to it, which might have an obvious
appeal to younger people who might feel bullied or misunderstood.
Rather than simply a stalker of all children, this depiction of the Slender
Man reconsiders him as just as lost and confused as many who might
write about him. Rather than a villain, the Slender Man becomes a
patron saint of the lonely and misunderstood.
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112 Folklore, Horror Stories, and the Slender Man
Other sympathetic stories attempt to place him in the context with other
misunderstood monsters, or even try to contextualize his own family. In
the FanFiction.net story “Monsters with Morals,” the Slender Man spends
time with other famous villains, in particular having a series of arguments
with the Boogieman.32 In “A Slender Tale” one author contextualizes the
entire “Slender Family” into a series of stories. The author’s description
of the series is, “Basically a story about the Slender family! How Slender’s
parents met, how their lives were as children and how they are as a family
now.”33 These kinds of stories help to romanticize and humanize the
Slender Man, even within their monstrous context. By imagining that the
Slender Man had a home life, much like them, full of siblings, rivalries,
and other trials, the character becomes more relatable, understandable,
and ultimately less frightening. He is, after all, just misunderstood.
We began this chapter with the story “Cold and Dark,” which specifi-
cally imagines the Slender Man as a paternal, father figure. Stories such
as “The Slender Man: Misunderstood” maintain this possible representa-
tion of the Slender Man as a misunderstood father figure, who is only
chasing humans in order to protect and please his young son. Other
stories, too, use this theme of the Slender Man as a fatherly character,
and, given the discussion of patriarchy in Chapter 2, this is unsurprising.
The character is portrayed as a patriarchal figure and interpretations that
sympathize with him and seemingly yearn for him as an idealized father
are not pulling nearly as far from the original text as one might suppose.
Yet, many writings and fan fiction works on the Slender Man roman-
ticize him—not as a father figure—but as an actual romantic character.
Sometimes there is a certain subtlety to the relationship between the
Slender Man and the protagonist love interest. For example the story
“Slender Puzzle” involves a young woman named Kathleen who had
an “imaginary friend” (the Slender Man) as a child, and a jigsaw puzzle
she puts together is used to magically get Kathleen to run away with
him, presumably as lovers. At the end of the story, it is revealed that the
puzzle was actually titled, “Searching for Kathleen.”34 While this story
does not overtly involve romance between Kathleen and the Slender
Man, it is certainly implied. The very short story “SlenderSass” involves
the Slender Man using telepathy to control a conservative young woman
named Sassy Sparks and then marrying her. The story ends with Sassy
declaring that she could never leave the woods without her “beautiful,
wild man.”35 It seems notable that the author has used his or her own
pseudonym as the protagonist in this Slender romance.
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116 Folklore, Horror Stories, and the Slender Man
Notes
1 Massive Times, “Cold and Dark,” 3.
2 Ibid., 8.
3 Slenderversemedia, “Slenderverse List.”
4 Busse, “Geek Hierarchies, Boundary Policing, and the Gendering of the
Good Fan.”
5 Hellekson and Busse, “Introduction: Why a Fan Fiction Studies Reader
Now?”.
6 Jenkins, Textual Poachers, 23.
7 Hills, Fan Cultures, xi.
8 Booth, Digital Fandom, 12.
9 Jenkins, Convergence Culture: Where Old and New Media Collide, 183.
10 Black, Adolescents and Online Fan Fiction.
11 Ibid., 73.
12 Most fan fictions and many online fictions are relatively anonymous, and it
is therefore difficult to determine the exact age of those who are doing the
writing.
13 “What Is Creepypasta?”
14 “Jeff the Killer.”
15 “Creepypasta Homepage.”
16 McNuggets, “THEN WHO WAS PHONE?”.
17 In fact, this example is so well known that “THEN WHO WAS PHONE?”
has become a common meme used to note or identify poorly constructed
horror fiction online.
18 derpbutt, “Slenderman Vs. Commando.”
19 “/r/Slender_Man (sidebar).”
20 “/r/nosleep (sidebar).”
21 The Uncanny X-Fan, “Slendy Y U No Take Justin Bieber?,” -.
22 Booth, “Reifying the Fan: Inspector Spacetime as Fan Practice,” 157.
23 Tomberry, “Slender Man.”
24 Neil Cicierega, “Splendorman.”
25 Champ Chong, “SLENDERMAN Vs. GANGNAM STYLE.”
26 brett284, “MARBLE HORNETS ENTRY #6 MISSING AUDIO FOUND!”.
27 Tomberry, “Slender Man.”
28 TheCP2F, “Slender Man Is a Crappy Roomate.”
29 Neil Cicierega, “Splendorman.”
30 “The Slender Man Misunderstood.”
31 appa-appa-away, “Shaun Vs. the Slenderman.”
32 Chieko-san, “Monsters with Morals.”
33 TheFace000, “A Slender Tale.”
34 Lady Dragonite, “Slender Puzzle.”
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The Slender Man Who Loved Me 117
35 S. Sparks, “SlenderSass.”
36 As discussed in Chapter 2, the Operator Symbol was first used by Marble
Hornets as a symbol of the Slender Man.
37 Tkdoegirl, “A Slender Chance.”
38 “Savaged by Slenderman”.
39 Steele, I Slept with Slender Man.
40 XArtemis WolfX, “An Interesting Love.”
41 While there is no evidence that only young people are writing these stories
and consuming media relating to the Slender Man, many of the early news
stories framed the Slender Man as a youth-related fad.
42 Jenkins, Convergence Culture: Where Old and New Media Collide, 205.
43 Miller, “Genre as Social Action.”
DOI: 10.1057/9781137491138.0009
6
Facing the Slender Man
Abstract: Previous chapters discussed Slender Man
prototypes, the original telling, the propagation of the story to
new spaces, and second-level stories in the form of fan fiction;
this chapter begins by following that trajectory to its next
destination: the mainstream. The Slender Man is presented
both literally and figuratively as a form of a “tulpa,” a creature
brought to life by collective thought. As forthcoming mass
media efforts appropriate the Slender Man, communities
respond to a more widespread sharing of the character they
collectively thought into existence. In conclusion, the openly
shared, collectively created, community-contextualized Slender
Man phenomenon serves as a harbinger of storytelling to
come.
Essentially, a tulpa is a magical friend brought into physical form, but one
over which the magician loses control as it acts of its own accord. Tulpas
often become troublesome to those who created them, wreaking havoc
in the real world. Certain beliefs about tulpas suggest that the singular
magician or magical group is not necessary: when enough people believe
in something that is not real, they can bring that thing to life as a tulpa.
In other words, if enough people around the world genuinely believe in
something, the thought-form can become an entity in the real world.
Early in the process of the development of the Slender Man, a kind of
tulpa effect was suggested by some of the participants of the Something
Awful forums. One user, Bobby Deluxe posted a Slender Man story on
June 30, which addresses the possibility that the Slender Man has become
a tulpa:
Clutching my hands to my chest I listened for the inevitable. A hollow, boom-
ing voice. Or a high cold one—I’ll admit now I’ve only been skim-reading
most of the text accounts and am unaware of how it speaks or even if the
consensus is that it does. Only enough to know the single word booming
against the back of my skull like a chant from an underground temple - Tulpa,
Tulpa, Tulpa. A creature made flesh by enough people thinking about it.2
This idea was nurtured, and many people on Slender Nation and other
forums related to the Slender Man have suggested he has, indeed,
become a tulpa. The basic idea of this theory is that, in constructing the
character, fictionalizing him, and then putting the character out into the
world as though he were real, the Internet has essentially created a “real”
Slender Man, who stalks victims just as the fictional one does.
The tulpa theory adds a certain gracefulness to the immersion
demanded by the community. While everyone is able to acknowledge
that the character, itself, was born fictionally, the tulpa theory allows
a space where the Slender Man is able to both exist and not exist. The
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120 Folklore, Horror Stories, and the Slender Man
tulpa theory also helps to explain broad variations between how differ-
ent groups represent and revise the character. As Omega of Encyclopedia
Slenderia writes:
Tulpa Theory’s major advantage is how it handles Slender Man’s obviously
faked origins. It doesn’t take long for anyone new to the Mythos to learn
about his origin (unless they are very, very bad at internets). The problem
is, it’s harder to be scared of a monster which you know isn’t real than it is to
be scared of one which could be real. Tulpa Theory solves this: Yes, Slender
Man was just some clever little photomanipulation done by Victor Surge on
SomethingAwful. But that was then; now, because of that thread, he’s become
real. And is coming for you. Yes, you.
The Theory also explains why Slender Man never stays consistent between
stories. As the abilities we give him change, he changes to match our new
beliefs.3
The tulpa theory, while not the only fan-based theory of the Slender
Man’s existence, is certainly the most elegant. It implies an inherently
complicit audience, while providing reason for that audience’s inability
to control its subject.
In the conclusion of our previous chapter, we suggested that the
Slender Man story is real because the Internet has made it real. But we
are not necessarily implying a literal tulpa effect. The Slender Man may
not be real in the sense that he is a real being that stalks and brings pain
and insanity upon his victims, but rather, that the Internet’s construc-
tion and belief in the existence of a Slender Man has pulled him from a
small pocket of counterculture and brought him to popular mainstream
culture. One true tulpa effect is that mainstream television shows, films,
and other popular media now make references to the character. And the
actions that occurred in Wisconsin imply a kind of figurative tulpa. It
does not matter that the character is not real—what matters is that the
young girls committed a crime because the character seemed, for them,
to have been brought to life.
In our final chapter, we must face the Slender Man, so to speak, to
consider some of the broader implications of the character—both on the
Internet and in more mainstream venues of mass media. At the same
time, facing the Slender Man is about de-facing him—removing the
mask from the Internet-born tulpa and considering him as an amalgam
of cultures, interests, and beliefs, and not as one coherent and stable
character. Facing the Slender Man means acknowledging his power
online while still acknowledging his fictional roots.
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Facing the Slender Man 121
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122 Folklore, Horror Stories, and the Slender Man
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Facing the Slender Man 123
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124 Folklore, Horror Stories, and the Slender Man
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Facing the Slender Man 125
have.”12 One user simply titled a thread “This is going to be bad.”13 User
Vacerious seemed uneasy with the possibility that, at some point, a web
series or fiction might integrate the story of what happened to the girls
in Wisconsin: “Though someone will want to use it, at some point. The
subject is still well into the ‘Too Soon’ category, but stuff like this does
make for good fiction.”14 Again, there seems to be a certain irony here—by
fictionalizing the girls’ version of the Slender Man story, community
members would be forced to recognize it as a legitimate version of the
mythos. While Vacerious was probably correct, a fiction based on the
story would likely be seen as “too soon,” telling the story would also help
community members come to terms with the actions of what occurred
in Wisconsin.
At the same time, because of how the story was crowdsourced online,
this categorical rejection of the version of the story reimagined by the
Wisconsin girls is legitimate. As noted in Chapter 5, if Victor Surge
original posting about the Slender Man is the only legitimate canon,
then all versions after that become equally valid, and equally contest-
able. In attempting to distance themselves from the “fan fiction” version,
wherein proxies are able to curry favor with the Slender Man through
committing murder, community members are doing a disservice to the
power of the online mythos. The story is powerful because of its flex-
ibility and fluidity. Online, all retellings of the Slender Man story are
equal.
Yet, the fear that was clearly felt throughout this community is unsur-
prising. After all, their legend, previously only vaguely known in specific
online spaces, had suddenly been bombarded with media write-ups
asking, “Who is the Slender Man?” And while these fans were and are
uniquely equipped to answer this question, there was a reticence to do so,
out of fear that they might, too, be labeled as potential murderers. Reddit
user CirnoWhiterock expresses this precise sentiment, remarking, “To
see Slender reach that level though is both frightening and amazing.”15
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126 Folklore, Horror Stories, and the Slender Man
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Facing the Slender Man 127
knowledge and experience of the digital tools, they also had increasing
expectations for interactive storytelling following the development of
genres like the alternate reality game, and the widespread popularity of
video games.
The Slender Man can thus be seen as a grand experiment, a first foray
into a kind of storytelling that in some ways recalls the pre-electronic
world, yet at the same time revels in the affordances of the digital. As a
result of his creation and the stories that followed, we’ve seen expansion
of similar storytelling efforts at websites like Creepypasta and digital
campfires like /r/nosleep that share the qualities that informed the crea-
tion of the Slender Man: creators that open source the raw materials of
story, stories that vary according to teller and audience, stories that are
performed and co-created with audiences in the context of specific digital
campfires, the development of common themes and characteristics
through a mixture of individual inspiration and collective honing proc-
esses, and even the recursion of meta fan fiction works that poach from
the resulting body of work. That these works remain in the horror genre
is likely a result of the shared cultural anxieties that fuel such efforts.
The Slender Man and his many transformations on the Internet mark
an important milestone for the legitimization of digital transmedia story-
telling. While most transmedia stories are corporately constructed and are
expanding intellectual properties into slightly more interactive areas, the
Slender Man provides a clear and successful example of a non-corporate
community telling a story over different modalities, media, and to differ-
ent effect. The story is important because it is mutable and driven by a
collective of audience-creators that define its parameters and salience.
The story is important because it shows a transition from fans revising
mass media stories, to mass media (and fans) revising fan-created stories.
The Slender Man and the stories told about him broaden understanding
of transmedia storytelling and what it has the capability of being.
As a rich and pioneering case, the Slender Man stories and the contexts
in which they were created will provide vital material of a pivotal moment
in transmedia storytelling, regardless of whether the stories themselves
continue to be as popular. While platforms and technologies may change
and transition, the Slender Man story is not so much about the tech-
nology as it is about the changing process of storytelling. As we have
shown, such is the case with the Slender Man. This kind of transmedia
storytelling is about the human beings using the digital tools—not the
tools themselves.
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128 Folklore, Horror Stories, and the Slender Man
Notes
1 David-Néel, Magic and Mystery in Tibet.
2 Bobby Deluxe, “Create Paranormal Images.”
3 Omega, “Tulpa Theory.”
4 McNary, “Marble Hornets Flying to Big Screen.”
5 Wagner, “So About That Movie.”
6 In 2011, a filmmaker named A.J. Meadows ran a Kickstarter campaign and
ultimately raised the funds for and released a feature-length version of a
Slender Man film online, but it was removed because of copyright violation.
Because Eric Knudsen currently owns the copyright, it is difficult to know
how official film versions of the story will continue to play out. Often,
mainstream versions use variations on the name “Slender Man” to avoid
copyright infringement.
7 “The Impossible Astronaut.”
8 Klein and Kripke, “#thinman.”
9 Moffat, “The Impossible Astronaut.”
10 CarlEatshands, “13 Year Old Ohio Girl Stabs Mother in 2nd ‘Slenderman’
Attack.”
11 Vacerious, “Hopefully No One Will Use the Recent Tragedy for ARG
Material.”
12 Saberpilot, “12 Y.o. Girl Murders Friend to Become a Proxy of
Slenderman . . . WHAT THE FUCK?!”.
13 Chunga5836, “This Is Going to Be Bad.”
14 Vacerious, “Hopefully No One Will Use the Recent Tragedy for ARG
Material.”
15 CirnoWhiterock, “This Is Going to Be Bad.”
DOI: 10.1057/9781137491138.0010
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Index
4chan, 21, 55, 56, 102, 103 109, 118, 119, 124, 125,
127
A.I. (film), 17 Cover, Rob, 84
abject, 46 Crappypasta, 103, 106, 115,
Alexander, Bryan, 37 Creepypasta Wiki, 4, 6, 7, 8, 12,
Alternate Reality Games, 15–19, 66, 95, 96, 97, 101–107, 111,
36, 70, 86, 87, 104, 127 115, 124, 127, 128
Anonymous (group), 11, 39,
55–58 Dark Knight, The, (film), 17
DarkHarvest00 (web show),
Bauman, Richard, 79, 80, 83, 34, 82
84 David-Néel, Alexandria, 119
Beast, The (ARG), 17 Dawkins, Richard, 19
Ben-Amos, Daniel, 88–89 Dégh, Linda, 80
Black, Rebecca W., 101 Der Großmann, 25, 68
Blair Witch Project, The (film), Díaz, Carlos Mauricio
8, 52, 66 Castaño, 19
Booth, Paul, 99, 107, 115 Dibbell, Julian, 21
Boyer, Tina Marie, 41 Digital Campfire, 12, 20, 76–93,
Bradley, Dale, 67 98, 101, 107, 109, 110, 127,
Buffy the Vampire Slayer (TV 128
show), 47 Ditko, Steve, 48
Busse, Kristina, 97 Doctor Who (TV show), 36,
118, 121
CaughtNotSleeping (web show),
82 Encyclopedia Slenderia, 88, 120
Cloverfield (film), 52 Enderman, 122
Coleman, E. Gabriella, 55 erotica, 113
comic books, 8, 40, 48, 106 “I Slept with Slender Man,”
collective intelligence, 89 113
collectivity (see community) “Savaged by Slender Man,” 113
community (storytelling and), EverymanHYBRID (web show),
12, 17, 19, 28–29, 76, 79, 11, 15, 30, 34–35, 50, 51, 66,
80, 88–92, 93, 98–103, 107, 77, 82, 87
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Index 143
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