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Rodolfo Tobias
Mrs. Briones
English 1302-264
March 21,2024
Games have developed from being mainly an entertainment medium to a daily need in
this culture these days. Even though frequently criticized for likely damaging effects on mental
well being - like social, aggression, and addiction withdrawal - new studies have shown that
video games can in fact help mental health. This particular essay examines the evidence that
indicates that video games might positively affect psychological well being and concludes that
video games - as a helpful tool for psychological health enhancement - might actually serve a
purpose.
The ability to lower stress and anxiety is a significant characteristic of video games.
Granic, Lobel and Engels found that "casual video game playing can lead to reduced stress levels
and improved mood in players " (763). Video games offer a form of escapism: the player is
temporarily detached from daily life stresses and interested in a calming exercise. This is
particularly essential in todays fast-paced world where individuals are always searching for ways
to relax and unwind. Although some would argue that video games raise stress, particularly
during high-stakes or competitive play, researches have hypothesized that everyday or relaxing
Video games can help boost cognitive functions in addition to minimizing anxiety. Kühn
et al. state "video game players show improvements in several cognitive domains, including
attention, memory, and spatial navigation" (265). The extremely interactive and challenging
nature of video games involves players to think critically and make fast decisions, and this can
frequently translate to enhanced cognitive performance in the real life. A report demonstrated
that specific video games, especially strategy-based or problem-based, might foster cognitive
development.
Video games might also assist in emotional regulation and social relations. Birk and
Mandryk demonstrate that "video games can facilitate emotional regulation by providing
opportunities for players to express and manage their emotions in a safe environment" (128).
This is especially of great help for individuals who encounter problems with emotional
regulation or expression throughout life. Furthermore, multiplayer and online video games
provide a cultural community aspect whereby players might meet up with others, form
associations, and also learn to be socially responsible. Research indicates that video games can
foster social interaction and also offer an invaluable social hub, particularly for people that think
Serious games are gaining in popularity for overall health reasons. Games are currently
(prototype video game designed for certain psychological disorders to "aims to increase
emotional self-control skills in patients and help them manage impulsive behaviors" (e26615).
This innovative therapy strategy shows that video games could be utilized instead of standard
There's been growing research verifying the positive psychological effects of video
games. For instance, a work by Vahlo et al. in IEEE Transactions on gaming systems determined
that "certain video game genres, such as puzzle games, are associated with positive cognitive and
emotional outcomes" (96310). This particular study demonstrates the kind of video game and its
context must be considered when assessing its psychological effects. Granic, Lobel & Engels in
Nature likewise cite video games such as a "video games are a safe and fun way for people of all
ages to develop their cognitive and emotional skills" (425). This supports the idea that video
games - played responsibly - could be a helpful resource for mental health improvement.
Video games have numerous benefits for mental well-being - however they actually do
have critics. Video game addiction, violence - promoting behaviors and social isolation are
common concerns. However, it's crucial to separate harmful versus wholesome gaming behavior.
Research indicates that moderate gaming is advantageous, and the kind of gaming and its
environment has a considerable effect on the person. Promoting responsible gaming and
selecting games which support personal growth & well as wellbeing, individuals can enjoy the
Video games are increasingly being acknowledged for their healing and rehabilitation
potentials. Games made with therapeutic objectives might help deal with mental health problems,
cognitive impairments, along with physical rehabilitation. For example, physically active games
could be employed with physiotherapy to aid in damage healing, while games based on mind and
problem solving might help cognitive rehabilitation. Games could be utilized in healthcare to
Virtual reality (VR) video games have also examined for use as exposure treatment for
anxiety problems like Post Traumatic Stress Disorder (PTSD) and phobias. VR games could
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provide individuals a controlled and safe room to face their fears and steadily lessen them -
Moreover, research has proven that video games can help suppress disturbing memories
regarding distressing events. A study in Psychological Science by James et al. demonstrated that
playing the computer game Tetris a day after seeing a traumatic movie decreased disturbing
memories of the movie in the following week. This advocates the use of video games to interrupt
recollection of distressing memories as a possible new therapeutic mechanism for PTSD along
Video games also offer opportunities to develop social connection and competences,
which are particularly applicable to individuals who have social anxiety or who struggle with
social interaction in person. Multiplayer games and online communities enable collaborative,
teamwork, and socialization work among players via a virtual world. These kinds of interactions
might offer opportunities to develop communication skills, empathy and belonging - every one
Most multiplayer games call for players to coordinate on some kind of common
objective, hence encouraging cooperation and teamwork capabilities. Through these cooperative
pursuits, players will acquire communication skills, role playing and friendship assistance - all
attributes helpful for applying to real world social situations. Additionally, communities and
forums relating to video games offer players with platforms to talk about strategies, experience,
and build friendships based on common interests. These communities can offer a feeling of
belonging and public support, especially crucial for individuals who go through homelessness or
Video games can offer a soothing means for individuals with social anxiety to perform
with individuals and build up confidence. Gaming online is able to offer anonymity and balance
which could get rid of the fear of judgement and permit even more expression. As players get
much more comfortable with utilizing the online interface, they might be a little more
Additionally, games which imitate genuine social situations are able to offer an
appropriate environment to practice social skills. Games which call for social judgments,
decision making in interpersonal interactions, or mental regulation might give players a much
better sense of interpersonal cues and responses. Such experiences might be especially of great
help for youth and individuals with developmental disabilities (for instance, autistic spectrum
disorder) who might have problems interpreting social conventions and norms.
In conclusion, recognizing the positive impact of video games on mental health is crucial
in a society where mental well-being is of paramount importance. The evidence presented in this
essay underscores the potential of video games as a valuable tool for enhancing mental health,
offering new avenues for therapy, rehabilitation, and personal growth. As we continue to explore
the multifaceted effects of video games, it is essential for readers to consider the potential
benefits of gaming for mental well-being. By embracing a balanced and informed approach to
video gaming, we can harness its positive aspects for enhancing mental health and overall quality
of life.
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Works Cited
https://mental.jmir.org/2022/8/e26615.
Granic, Isabela, Adam Lobel, and Rutger C. M. E. Engels. "The benefits of playing video
https://www.nature.com/articles/494425a.
James, Ella L., et al. "Computer game play reduces intrusive memories of experimental
trauma via reconsolidation-update mechanisms." Psychological Science, vol. 26, no. 8, 2015, pp.
1201-1215, https://doi.org/10.1177/0956797615583071.
Kühn, Simone, et al. "Playing Super Mario induces structural brain plasticity: gray matter
changes resulting from training with a commercial video game." Molecular Psychiatry 19
Mandryk, Regan L., and Max V. Birk. "Toward Game-Based Digital Mental Health
Interventions: Player Habits and Preferences." Journal of Medical Internet Research 19.4 (2017):
e128, https://games.jmir.org/2018/1/e3/.
Vahlo, Jukka, et al. "The Relations Between Video Game Use and Cognitive and
Emotional Traits." IEEE Transactions on Games, vol. 11, no. 3, 2019, pp. 272-280,
https://ieeexplore.ieee.org/document/8764331.