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BLEAK ISLE (Pages)
BLEAK ISLE (Pages)
EAK ISLE
Content Warnings Include: Body Horror, Graphic Gore/Description of
Wounds, Cannibalism, Endangerment of Children, Self-Harm, Family
Death, Animal Death. Written by Ripley Caldwell. FIST was created by B.
Everett Dutton. The cover was drawn by Val Hal.
The call quality is choppy (even for the time period) and the sound of
crashing waves in the background occasionally drowns out the words.
The Bait imparts the following information:
They have been instructed to read this message.
They have been kidnapped. By who, they do not know.
They will die if the characters do not bring [a large amount of
money] to a set of coordinates in a “timely manner.” The
coordinates are provided at the end of the call.
The amount of money is up to you, but it should make the
characters antsy, not despairing. The money isn’t what The
Sixteen is after.
If the characters try to procure any more information from the Bait or
the Bait goes off script, Revenant (who is monitoring the call being
made) cuts the line.
Shortly after the call, Revenant crushes the Bait’s head into paste with a
sledgehammer. This is a smart move for three reasons:
He doesn’t want the characters to actually be able to rescue the
Bait, nor does he care about the money.
He’s aware the characters have supernatural abilities and might be
able to contact the Bait via telepathy or similar.
If the characters learn of the Bait’s death somehow, it’s likely they’ll
come to Gruama for revenge regardless.
In addition, the characters will be surprised to learn that there are (or
were) two civilian families living on the isle, the Bishops and the
Mulloys. They know each other and sometimes take vacations on
Gruama as a shared secret. The Sixteen was surprised as well, but only
momentarily. Then they were excited.
PLAYING GRUAMA:
Peepshow watches the island from the lighthouse and
communicates locations and instructions to the rest of the Sixteen.
He’ll take occasional potshots at the characters, but shoots to kill if
any of them try to leave the island. According to Revenant’s
instructions, Peepshow is only allowed to kill one of them.
The Sixteen work together very well, utilizing careful military
strategy. They try not to get into fights alone and make tactical
retreats if necessary. They won’t underestimate the characters.
The Sixteen have their flaws, one of which is not liking each other
very much. Let these flaws crop up during roleplay, and let the
players exploit them.
The Sixteen can and will show up anywhere, directed by Peepshow.
Feel free to move them from their listed locations.
THE PLACE: White waves crash against the bleak isle of Gruama like
desperate hands yearning to pull it down into the depths. Cutting wind
stings your face and numbs your fingers, and the overcast clouds have
yet to break into rain. Two small, darkened cabins huddle against jagged
crags of rock. Standing close to a ramshackle wooden dock, the unlit
lighthouse presides over all, a corpse-gray finger pointed towards the
inauspicious sky.
DOCK
A haphazardly built dock with an overhang that looks like it’s about
to be blown in by the storm, clearly not built by professionals. Three
boats are lashed to an anchoring pole; the Mulloy’s, the Bishop’s,
and the Sixteen’s. The characters can find some discarded, odd-
tasting jerky (Butcher’s) and a porn mag (Peepshow) if they
investigate the Sixteen’s boat.
OUTHOUSE
Leaned up against the toilet is the body of Travis Bishop. His
bloodied head hangs from a loose neck like a weight dropped into a
sock- the bones have been crushed by Revenant’s sledgehammer.
PICNIC AREA
A picnic table and a handful of chairs that have been tossed
about by the storm. Soda bottles with a single bullet through
them surround the Mulloy dog (a Bolognese), shot and splayed
out in the sand like a forgotten toy. A bit of fun for Peepshow, to
pass the time.
LIGHTHOUSE
!!! - If the characters begin approaching, Peepshow tells
everyone on the island to get to him and defend him, including
Baker on the lighthouse’s first level. He may try to take out one
of the characters, using up his single kill.
EXTERIOR: The lighthouse seems to grow even taller as the
characters approach, the wet, half painted stones reflecting
flashes of lightning. A blackened skeleton surrounded by
chunks of charred flesh is collapsed beside it, still sizzling in
the rain.
SKELETON: Ms. Jessica Mulloy, who managed to escape
her cabin but died in an inferno of Baker’s creation.
Crumbles into ash if disturbed.
INTERIOR: A bare, unornamented lighthouse filled with dust
and damp. Baker waits nervously on the stairs, gun trained on
the entrance. She unleashes a burst of flame and a couple
bullets before escaping up the stairs, hoping the other members
of the Sixteen will get there in time to help. Peepshow is
perched at the top, sniper rifle usually trained on the characters.
If they manage to get to him, he's completely pathetic and begs
for his life.
OPERATION BOTTLE: A year or two before the events of this scenario,
a creature from another dimension known as the Most Beautiful Body
was released into the world after a CYCLOPS op failed to stop a ritual
massacre committed by a flesh cult. CYCLOPS determined that facing
the threat alone would be impossible and reached out to FIST for help.
Now begrudging (if temporary) allies, FIST sent their operatives and
CYCLOPS sent The Sixteen to put the genie back in the bottle.
Though the mission objective was successful, the death of the Most
Beautiful Body set off a chain reaction. A rapidly expanding zone of
supernatural radiation spread from the corpse, consuming everything it
touched. FIST was aware that there were CYCLOPS agents alive within
the zone, but they gave the order to recall their operatives, and that was
that. Lying in a field of screaming flesh and baking skin, one of the last
things Drake saw that day was a helicopter carrying away his supposed
allies.
Seven of The Sixteen survived, the meatwarping nightmare
modifying their bodies into something perfect. Five of them want
revenge.
BAKER (4 HP)
9mm pistol (1D6 DAMAGE)
Energy drink
Chapstick tubes x3
Shortwave radio
FLAME SACS: Can breathe fire from her mouth in a large cone, dealing
D6+2 DAMAGE. Needs 30 seconds or so to recover between blasts. If
her neck bulbs are shot, everyone around her takes 2D6 damage as she
detonates. The smoke smells like blood.
LEO SWEET (AKA BUTCHER):
38, he/him, shaggy hair, always smiling, heavy scarring around
mouth and neck, big stupid 70’s sunglasses, Hawaiian t-shirt,
apron.
Genuinely pleasant.
Disarming, relaxed, a real sadist.
Overly familiar with the other members of the Sixteen.
Thinks Gruama and its weather patterns are a “bummer.”
Loves Nancy Sinatra.
Strong preference for human flesh over any other meal.
BUTCHER (5 HP)
Cleaver (3 DAMAGE, hexed blade can cleanly separate limbs for
easy eating)
9mm (1D6 DAMAGE, hates using it)
Body armor (1 ARMOR)
Walkman
Cassettes x2
Shortwave radio
HUNGER: Can split his mouth open into four pink, quivering segments
lined with teeth. A bite from this flanged maw deals 1D6 DAMAGE.
Eating most of a human body heals Butcher to full and imparts some of
their memories. If he eats a character, he makes sure to use any
memories he gets to full effect.
PEEPSHOW (3 HP)
Mosin-Nagant M1891 (1D6+2 DAMAGE)
Tissues
Eye drops
Magazine snippets
Shortwave radio
ALL-SEEING: Can see everything within about 5 square miles of himself
(encompassing the entirety of Gruama). Inside buildings, in the water,
inside someone’s mouth, if he wanted. He can only focus on about
three things at once within that area.
OLLIE BISHOP:
16, brown curly hair, sweaty, terrified, broken arm, gray t-shirt and
shorts.
Starving.
Has been able to evade capture since Peepshow, Tab, and Baker
don’t feel comfortable with killing a child. Butcher and Revenant
have no such reservations, but they need the cooperation of the
others to find him, especially Peepshow.
Stabbed Revenant in the head.