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Exoskeleton
Exoskeleton
Chandkheda, Ahmedabad
“Exoskeleton ”
Submitted By
Sr. Name Enroll No.
Prof.
(HOD)
CONTENTS
Certificate 03
Acknowledgement 04
Introduction 05
AEIOU Canvas 07
Empathy Canvas 10
Ideation Canvas 14
Product Development Canvas 18
Mind Map 21
Conclusion 22
Bibliography 23
L.D. COLLEGE OF ENGINEERING
ROBOTICS AND AUTOMATION DEPARTMENT
2023
CERTIFICATE
This is to certify that the study entitled “Exoskeleton” has been carried out By
Vraj Shah (230283141024), Dhairyak Patel (230283141017), Ansh Patel
(230283141015), Kangan Dave (230283141008), and under the Guidance of
Prof. Mayur Makwana.
Date :
We are excited to present our project report, titled 'Exoskeleton Project.' This
report represents our work during the fourth semester of our Bachelor of
Engineering program in Robotics and Automation Engineering at L.D. College of
Engineering.
We are grateful to Prof. V.B.Patel , Head of the Robotics and Automation
Engineering department, for her inspiration and permission to pursue this project.
Our heartfelt thanks to Prof. Mayur Makwana, our project guide, for her
valuable guidance and continuous support.
We appreciate the opportunity provided by L.D College of Engineering to
showcase our innovative project, which merges cutting-edge exoskeleton
technology with community engagement. This project reflects our commitment to
pushing the boundaries of human augmentation and creating a positive societal
impact.
CHAPTER 1 : INTRODUCTION
EXOSKELETON
Introduction
In recent years, the intersection of robotics, engineering, and biology has given rise to a
groundbreaking field that holds the promise of transforming human capabilities: Exoskeleton
technology. Often reminiscent of futuristic sci-fi movies, exoskeletons are wearable robotic
devices designed to augment, enhance, and support the physical abilities of the human body.
Inspired by nature and engineered through cutting-edge innovation, these exoskeletons blur the
line between man and machine, offering unprecedented opportunities for enhancing human
potential in various domains.
At its core, an exoskeleton is a mechanical framework worn externally, enveloping the user's
body and amplifying their strength, endurance, and overall mobility. Whether in the realm of
healthcare, military, industrial sectors, or sports, exoskeletons are revolutionizing how humans
interact with their environment. Designed to assist individuals with mobility impairments,
empower soldiers on the battlefield, reduce fatigue and injuries for industrial workers, or even
enhance athletic performance, exoskeletons represent a transformative leap in the evolution of
human-machine symbiosis.
This innovative technology has emerged as a beacon of hope for individuals facing physical
limitations, offering newfound independence and mobility. Moreover, it has captivated the
imaginations of researchers, engineers, and futurists alike, driving continuous advancements
and pushing the boundaries of what was once deemed impossible.
Moreover, existing systems lack integration, especially for non-technical events, forcing
participants to navigate through disjointed channels for information and interaction.
Our goal is to unify these disparate elements into a single, user-friendly platform. By
integrating technical and non-technical events, providing seamless communication, and
fostering community engagement, we aim to revolutionize the way participants experience and
engage with exoskeleton projects.
The traditional physical registration process proves inconvenient and cumbersome for
participants.
Manual entry of participant data into spreadsheets is time-consuming and prone to errors.
Simplified Moderation
By providing these features, moderation and management of the exoskeleton project will become
streamlined, enhancing the overall project experience for everyone involved.
CHAPTER 2 : AEIOU Canvas
Environment :
o In this section we describes in which environments or in which situations the activities
are done or in which environment the system is being used.
o Here, we describes in which environment the system is being used.
- Medical Rehabilitation Patients
- Elderly Individuals
- Military Personnel
Interaction :
o These are between a person and someone or something else; they are the building
block of Activities.
o In Summary of INTERACTIONS, we describe interactions that how people
should interact with each other.
o Here are some interactions :
- User-Exoskeleton
- User-Caregiver/Technician
- User-Environment Interaction
- Sensory Feedback Interaction
- Control Interface Interaction
- Maintenance and Repair Interaction
- Healthcare Professional Interaction
- Emergency Interaction
- Collaborative Interaction
- Training and Education Interaction
- User-User Interaction
Objects :
o These are between a person and someone or something else. They are the building
blocks of the environment of activities.
o In it we describe the objects that can be involved in the environment of application.
o Here we describe objects that is use in this environment for now.
- Exoskeleton Frame
- Motors and Actuators
- Sensors
- Control Unit
- Battery or Power Source
Users :
o Users are the people whose behavior's, preferences, and needs are being observed.
o Here are users of the existing System :
- Military users
- Agricultural User
- Medical User
- Neurological User
- Industrial user
- Combat training
AEIOU SHEET SNAPSHOT
Fig. 2.1
CHAPTER-3 : EMPATHY Canvas
- EMPATHY canvas is used to understand users needs, their emotions and in decision making
towards the topic or system.
- It consists of four elements:
Users: All the individuals that took part in the process are users.
Stakeholders: All the individuals that are indirect users of system.
Activities: The general observation or activities done in the domain.
Story Boarding: Customer feelings before and after the product development.
Users :
o Users are the people whose behavior's, preferences, and needs are being observed.
o In Summary of USERS, we describe the users of our system.
- Military users
- Agricultural User
- Medical User
- Neurological User
- Industrial user
- Combat training
Stake Holders:
o Stakeholders are the people who are not directly use the system resource but uses system
indirectly.
o Here are some of stack holders of our system.
- Performance Enhance
- Scarch and Reoccur workers
- Military operatives
- Aqua marines
- Arcal Soldiers
Activity:-
o These are goal-directed sets of action towards things people want to accomplish. What are
the modes people work in, and the specific activities and processes they go through?
o Here are some activities :
- Walking and Mobility
- Stair Climbing
- Standing Up and Sitting Down.
- Rehabilitation Exercises
- Performing Work Tasks
- Participating in Sports and Recreation
- Daily Living Activities
- Medical Rehabilitation and Therapy
- Education and Training
- Social Interaction
Story Boarding
o Happy :
It contains happy moments of customer experience after using system.
- Corey Borner, who was Paralyzed in 2009 after suffering a spinal chord
injury during a high school football match, became a household name in
North Texaco for his hard fought Recovery, Twelve years after his
accident , Borner wore an exoskeleton that allowed him to walk across the
stage at his 2021 college graduation.
- Now, in exoskeleton suit , Borner is inspiring doctors as he uses the device
to give him a mechanical boost to exercise his muscles at Baylor Scott and
while sports therapy and Research in Frisco, Texas , according to NBC 5.
- “I give myself a pat on the back and the therapist will motivates me to keep
going on turf because this is where I got hurt playing football , so it makes
me go harder”. – Corey borner
o Sad:
- From domical health – prospective, several reports have demonstrated that
exoskeleton training is safe and likely to be used in different settings to
encourage our grade Rehabilitation.
- A recent study in Europe shows, out of 52 exoskeleton participants, three
dropped out following ankle, knee injuries and four Presented with grade II
pressure injuries but managed to continue the study.
- Personal communication indicated that fracture may at the diotal tibia or
calcaneus bone during exoskeleton walking.
EMPATHY CANVAS
Fig. 3.1
CHAPTER 4 : IDEATION Canvas
Fig. 4.1
CHAPTER 5 : Product Development Canvas
- Purpose:
- Assist individuals with mobility challenges by providing a powered exoskeleton for
enhanced movement and support.
- People:
- Wearers (individuals using the exoskeleton).
- Developers/Engineers.
- Healthcare Professionals (if applicable).
- Maintenance Personnel.
- Product Experience:
- Improved mobility and independence.
- Comfortable and user-friendly design.
- Seamless integration with the wearer's movements.
- Enhanced support for daily activities.
- Product Functions:
- Assistive exoskeleton for mobility.
- Adaptive support for various activities.
- Integration of control systems for user-friendly operation.
- Product Features:
- Customizable fit for wearers.
- Intelligent sensors for precise movement coordination.
- Lightweight and durable materials for comfort.
- Battery management for extended usage.
- User-friendly control interface.
- Product Components:
- Actuators and Motors.
- Sensors for movement feedback.
- Lightweight and durable materials.
- Battery and Power Management System.
- Control Software.
- Customer Revalidation:
- Improved mobility and independence.
- Positive impact on daily activities.
- The product aims to enhance mobility and independence for individuals with mobility
challenges.
- Components include advanced technologies such as sensors and actuators for precise
control.
- Customizability and user-friendly features are emphasized to ensure a comfortable and
seamless experience for wearers.
- The decision to "Retain" indicates that the exoskeleton has been positively received and
fulfills its intended purpose.
This adapted concept focuses on the specific needs and objectives of an exoskeleton
project, highlighting the assistive and mobility-enhancing aspects of the technology.
PRODUCT DEVELOPMENT CANVAS
Fig. 5.1
CHAPTER 6 : Mind Map
- Mind mapping gives us the detailed information of how the project works with all
its participants, dependencies, and the objects used.
Fig. 6.1
CHAPTER 7 : Learning Need Matrix
Certainly! Let's adapt the information for the development of an exoskeleton project:
3. Skills/Technology:
- Required Skills:
- Mechanical Engineering: Utilizing skills in mechanical design for the physical
components of the exoskeleton.
- Control Systems: Implementing control systems for effective user control and
interaction.
- Research and Development: Conducting research to address challenges and
incorporate innovations into the exoskeleton.
- Objective: Highlight the specific skills and technologies necessary for successful
exoskeleton development.
4. Component Requirements:
- Necessary Components:
- Actuators and Motors: Incorporating components for movement and control within
the exoskeleton.
- Sensors: Integrating sensors for feedback and precise control.
- Power Supply: Managing an efficient power supply system for sustained operation.
- Control Software: Developing software for controlling and managing the
exoskeleton's movements.
- Objective: Identify the essential components required for the exoskeleton's
functionality and user interaction.
In the context of an exoskeleton project, the adaptation maintains the focus on design and
technical considerations but tailors them to the specific requirements of developing an
exoskeleton for enhanced user experience and functionality.
Learning Need Matrix Canvas Snapshot
CHAPTER 7: Conclusion
In conclusion, the Exoskeleton Project endeavors to elevate the overall experience and
efficiency of organizing and hosting events within the realm of human augmentation. By
integrating the capabilities of event management tools with a dedicated community
platform, our objective is to bridge existing gaps in the system.
The current challenges involve juggling multiple platforms for event organization and
updates, leading to a fragmented experience. Our mission is to amalgamate event
management and community engagement seamlessly within a singular platform. This
approach enables users to receive updates from the management team via community
interactions and simplifies the process of event registration and organization online,
ensuring utmost convenience for everyone involved.
Ultimately, the Exoskeleton Project strives to streamline the registration process, enhance
communication, and optimize event management, making it a seamless and effective
experience for all participants and organizers.
Abstract:
The advent of wearable robotics has paved the way for transformative advancements in
assisting individuals with mobility impairments. This paper introduces an innovative
exoskeleton project designed to enhance the mobility and independence of users facing
various mobility challenges. The exoskeleton incorporates state-of-the-art technologies,
including advanced actuators, intelligent sensors, and user-friendly control interfaces.
The abstract outlines the purpose, key features, and potential impact of the developed
exoskeleton.
Literature Review:
The potential for future developments in exoskeleton technology is vast. This section
outlines possible avenues for further research and improvement:
2. Human-Centered Design:
Explore human-centered design principles to further optimize the exoskeleton's
comfort, fit, and overall user experience.
References:
Include a comprehensive list of all the sources cited throughout the paper, following the
specified citation style (e.g., APA, MLA).
This structure provides a framework for presenting the key components of an exoskeleton
project, from the abstract that summarizes the project to the literature review, future
work, and references that contribute to the academic rigor of the research.