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Firewatch - Wikipedia
Firewatch - Wikipedia
Firewatch - Wikipedia
Firewatch is an adventure game developed by Campo Santo and published by the developer in
partnership with Panic. The game was released in February 2016 for Linux, OS X, PlayStation 4,
Windows, and Xbox One in September 2016, and for Nintendo Switch in December 2018. The
story follows a fire lookout named Henry who works in Shoshone National Forest. Henry
interacts with his supervisor Delilah using a walkie-talkie, with the player choosing from dialog
options to communicate. His exchanges with Delilah inform the process by which their
relationship is developed. Over the course of the summer, Henry and Delilah appear to be
menaced by unseen forces and have to unravel a years-old mystery.
The game was directed by Olly Moss and Sean Vanaman, written by Chris Remo, Jake Rodkin,
Moss and Vanaman, and produced by Gabe McGill and artist Jane Ng. The game's environment
was modelled by Ng, based on a single painting by Moss. The design draws inspiration from
New Deal advertisements by the National Park Service and field research conducted in Yosemite
National Park.
The game received generally positive reviews, earning praise for its story, characters, dialogue,
and visual style, yet the presence of technical issues and the game's ending were both subjects
of criticism. Firewatch won the award for Best 3D Visual Experience at the Unity Awards 2016,
Best Indie Game at the 2016 Golden Joystick Awards, Best Narrative at the 2017 Game
Developers Choice Awards and Debut Game at the 2017 British Academy Games Awards. By
late 2016, the game had sold over a million copies.
Gameplay Firewatch
The walkie-talkie interaction in Firewatch is inspired by the relationship in BioShock between the
player character and Atlas, as well as the dialog system from The Walking Dead.[11] At one point
in the development, it was intended that the protagonist would be able to communicate with
multiple characters, such as hikers, but the idea was discarded due to its expense and the
schedule requirements with which the team were working.[14] The team hoped to avoid lip
syncing and minimize the amount of animation needed due to the limited team size and
resources.[6] The developers cast Cissy Jones, who appeared in The Walking Dead, as the voice
of Delilah in 2014. It took longer to find a voice actor for Henry whom the developers felt jibed
with Jones; they ultimately cast Rich Sommer. Jones and Sommer recorded their lines in
separate studios, but while on conference calls with each other to achieve a more natural
rapport. The actors made a decision not to meet during production to maintain the distance
between their characters.[18][19]
The game's opening chapter features the song "Push Play" from Joy Chun and Nate Bosley's
2014 synthwave album Let's Get Electric, which depicts a fictitious 1980s synthpop act known as
Cheap Talk. Taylor Dayne's "Tell It to My Heart" was used as a placeholder in the scene, but
Vanaman conceded that the song was too overwhelming and would cost too much to license.
Upon the realization that it would also be too costly to commission a song, Remo sought a song
in the style of the 1980s by an unsigned, independent artist, leading to the use of "Push Play".[20]
The score features a combination of electric and acoustic guitar, bass and electric piano, with
samples of Fender Rhodes as a substitute for the actual piano. Remo played all of the
instruments himself.[10]
The game was announced in March 2014 with a tentative release date of 2015.[5] At GDC,
Campo Santo housed a public playtest, and Ng hosted a panel on the design and aesthetic of
the game entitled "The Art of Firewatch".[21] In June 2015, the team visited E3. There, they
confirmed that they would be bringing the game to PlayStation 4, but that this would be the only
console version.[22] However, an Xbox One version was later released in North America on
September 21, 2016, featuring an audio tour and a free roam mode.[23][24] Due to ratings issues,
the version was delayed in Europe until September 30[25] and in Australia and New Zealand until
October 14.[26]
Users of the HTC Vive and Oculus Rift virtual reality headsets can tour Henry's lookout tower
using the Steam application Destinations. For this purpose, the scene was rebuilt on the Source
game engine.[27] Firewatch was made compatible with PlayStation 4 Pro on its November 10
launch, with enhanced performance through 4K resolution and high-dynamic-range imaging.[28]
The free roam mode was enabled for PlayStation 4 Pro and Steam shortly thereafter.[29][30]
Partnering with Limited Run Games, Campo Santo distributed under ten thousand physical
copies of the game on PlayStation 4.[31][32] 4,800 copies were made available for order on the
Limited Run Games website on December 16, 2016, while 2,500 were sold through the Campo
Santo online store starting January 16, 2017.[33] In April 2018, Campo Santo announced the
game would be released for Nintendo Switch later in the year. It was later clarified that the
Nintendo Switch port would be a heavily optimised version of the game, and the update would
also be available for other platforms. Additionally, the Nintendo Switch version featured some
exclusive elements.[34] Campo Santo later confirmed, via Twitter, the worldwide release date for
the Nintendo Switch port as December 17, 2018.[35]
Reception
Reception
Aggregate score
ggregator Score
PC: 81/100[36]
PS4: 76/100[37]
Metacritic
XONE: 85/100[38]
NS: 87/100[39]
Review scores
Publication Score
Destructoid 8/10[40]
GameSpot 7/10[42]
GamesRadar+ [43]
IGN 9.3/10[44]
Polygon 8.5/10[45]
Steven Hansen at Destructoid welcomed the choice-based dialogue tree gameplay, going on to
praise the dialogue itself, as well as the voice performances. The game's most impressive
achievement, as stated by Hansen, was the "thematic cohesion", which was said to revolve
around self-imposed isolation. The sound design was lauded to have evoked a Hitchcockian
sense of fear.[40] Reviewing Firewatch, Game Informer's Jeff Cork wrote, "I was immediately
drawn into the game's world, partly because of the power of its simple text intro, and also
because of the novelty of taking part in something so mundane". Cork observed that its
interactive dialog, though simple, "breathes life into the game" and called the conversations
"natural" and "engaging". He enjoyed exploring the forest environment, yet felt the ending was
unsatisfactory.[41]
Scott Butterworth of GameSpot thought that the analog navigation tools – a hand-held compass
and paper map – were "immersive" but "occasionally frustrating". He found that the visual
beauty of the setting allowed for a more rewarding form of exploration and noted that the sound
design complemented the depth of its atmosphere. Judging the development of the characters
through dialog to be "bold" and "admirable", he opined that it served as "a patient, reflective
examination of how two people grow to trust and care for each other". According to Butterworth,
the voice acting was brilliant and layered with emotional nuance, as he had evolved a strong
attachment to the characters.[42] GamesRadar's Justin Towell described Firewatch as "one of the
most enthralling slices of entertainment I've ever experienced". He commended the voice acting
for having successfully defined each character's personality traits. Towell added that the music,
alongside the sound design, worked well in service of the atmosphere. However, he disparaged a
few noticeable continuity problems that left him disillusioned.[43]
Ryan McCaffrey at IGN hailed the sense of realism elicited by the setting, despite the stylized
level design and artwork. He also approved of the script, saying that voice acting enhanced it
further. Of the writing, McCaffrey said, "It's tense, scary, and funny – sometimes all within a few
minutes of each other. Not a lot of games can successfully claim that". He deemed the ending
polarizing because of the story's promising escalation.[44] Polygon 's Colin Campbell appreciated
the use of humor and empathy to develop the characters, considered the game's mystery to be
successful and the story to be "elegant" and "satisfying". He criticized the conclusion, regarding
it as "not entirely successful".[45]
Accolades
Year Award Category Result Ref.
[54]
Giant Bomb's 2016 Game of Best Music Nominated
the Year Awards Best Story Nominated [55]
[56]
2017 Polygon's Best of 2016 Game of the Year Won
[58]
20th Annual D.I.C.E. Awards Adventure Game of the Year Nominated
Outstanding Achievement in
Nominated
Character (Delilah)
Outstanding Achievement in
Nominated
Character (Henry)
References
External links