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NECROPOLIS AD&D Conversion Notes
NECROPOLIS AD&D Conversion Notes
NECROPOLIS AD&D Conversion Notes
8. Falling into pit as above (10d6 + 1d10/spike) 17. Crypt: ivory coffers value 500 GP each, contents
value 25-100,000 GP each
9. Spear attacks = THAC0 8; 1d10+1 damage + save Arrival: Aldinach = Graz’zt; wreckage value =
or die poison; dart attacks = THAC0 11, 1d6 10,000 GP; mask value = 25,000 GP (or 250 GP
damage + save vs poison at +3 or die; find traps roll metal value), gem values 500-1,000 GP each
to locate The Great Column: in tunnel - save vs breath to
suffer 8d8 damage (otherwise instant death); within
10. Cursed weapons = -2 on initiative, hit, & saving column suffer 8d8 damage (save vs breath for ½)
throws; remove curse must overcome level 24 Return of the Khu: energy blast = 6 hp damage
casting; +2 to hit & damage against evil foes after Secret Tunnel: 2nd rank characters save vs petrify
curse removed to avoid fall
12. Coffers: figurines value 500 GP each; altar pieces = 20. Throne: Ancient gold coins = 50 GP each (250 GP
650 GP each; plain clerical vestments = 800 GP each to collector)
each, those with precious stones are worth Hieroglyphs: Eye - save vs breath or disintegrate;
5d10x100 GP more Scorpion - 5d8 damage; Heart - 5d8 damage
Touching Things: save vs spells to avoid ceremony;
save vs spells to avoid revulsion, touch = 1d6 21. Spider bites = save vs poison at +3 or die
damage per item, save vs spells to avoid message
if under Evil Influence 22. Soul Object - if washed in holy water, 9 points of
Ceremony: save vs spells to avoid joining, those blunt damage to destroy; if prisoners abandoned -1
compelled to join = -2 to subsequent saving throws to all saving throws
23. Victim of 5th curse save vs death ray to suffer 3d4
damage
24. Light Bubbles: explosion = 3d6 damage; skeletons
electrical damage = 1d4+1