Day 6 Paxpat

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are the content or "things" that make up a game, contributing to the story, style and emotion of

that game. (6 letters) - assets

In game design, the goal of composition is only to create an appealing scene. - False

The point of _____ in gaming refers to the camera angle and perspective the player sees the
world through. (4 letters) - view

What storytelling structure is defined by giving the player multiple choices throughout the game,
some of which may lead to different endings? - nonlinear

What sort of assets move and require more physics and coding to develop for a game? -
Dynamic

Which compositional technique uses the arrangement and position of certain elements on the
screen to lead the viewer's eye along, directing movement and attention? - Leading or
Directional Lines

What is the process of applying a graphical skin to a 3D model to make it appear to have
surface detail or to be made out of a particular material? - Texturing

The textures, lighting, and shadows you can see in a 3D graphic object must all be coded in
order to simulate how physical objects look in the real world. - True

Graphic artists apply the rules of ____________ when creating scenes in a virtual world to
communicate a message. (11 letters) - Composition

The addition of appropriate levels of light, darkness, and color to a rendered image is called
________. - shading

What is the name of the perspective when seeing the game world through the player character's
eyes? - first person

In a third-person perspective, you see the game world through the player character's eyes as if
you were that character. - False

There are two main types of game storytelling structures used in game design, a linear structure
and a nonlinear structure. - True

The __________ of a game's story is determined by what kinds of choices are available to the
player and the effect those choices have on the story and its ending. (9 letters) - structure
The Rule of _______ uses an imaginary grid that suggests not to place the main subject(s) in
the center of the image, but rather along or near the lines where they intersect. (6 letters) -
Thirds

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