Frequency Range

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Frequency Range Cheatsheet

LOW END LOW MIDS MID RANGE HIGH MIDS HIGH END
20-200hz 200-500hz 500-2k 2-6k 6-20k

HP @ 20-35hz Cut or Boost Cut or Boost Cut or Boost Boost

2 main instruments Transients (drum Most frequency info is Danger zone! Our ears Where most of the
(kick & bass) punch) and most of found here and are most sensitive to magic happens;
each in separate parts the actual notes of doesn’t necessarily this range; boost or cut “taking the blanket off
of the spectrum instruments live here need to be addressed and people will notice the speakers”

808s, kick, floor toms, Bass, toms, snare Almost all instruments Electric guitars, vocals, Hi hats, shakers,
bass, mud in guitars, punch, kick punch, have a piece of snare presence, synth percussion, cymbals,
doors closing, wind/ acoustic guitar body, themselves that live in bite, things that tend synth sheen, acoustic
pop in microphones warmth, fullness this range to sound harsh guitar clarity, sibilance

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