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The Videogame Industry Does Not Exist Why We Shoul... - (Intro)
The Videogame Industry Does Not Exist Why We Shoul... - (Intro)
The Videogame Industry Does Not Exist Why We Shoul... - (Intro)
Keogh, B 2023, The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production, MIT
Press, Cambridge. Available from: ProQuest Ebook Central. [28 February 2024].
Created from leeds on 2024-02-28 15:19:45.
The Videogame Industry Does Not Exist
Copyright © 2023. MIT Press. All rights reserved.
Keogh, B 2023, The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production, MIT
Press, Cambridge. Available from: ProQuest Ebook Central. [28 February 2024].
Created from leeds on 2024-02-28 15:19:45.
Copyright © 2023. MIT Press. All rights reserved.
Keogh, B 2023, The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production, MIT
Press, Cambridge. Available from: ProQuest Ebook Central. [28 February 2024].
Created from leeds on 2024-02-28 15:19:45.
The Videogame Industry Does Not Exist
Brendan Keogh
Copyright © 2023. MIT Press. All rights reserved.
Keogh, B 2023, The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production, MIT
Press, Cambridge. Available from: ProQuest Ebook Central. [28 February 2024].
Created from leeds on 2024-02-28 15:19:45.
© 2023 Massachusetts Institute of Technology
The MIT Press would like to thank the anonymous peer reviewers who provided
comments on drafts of this book. The generous work of academic experts is essential
for establishing the authority and quality of our publications. We acknowledge with
gratitude the contributions of these otherwise uncredited readers.
This book was set in Stone Serif and Stone Sans by Westchester Publishing Services.
Keogh, B 2023, The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production, MIT
Press, Cambridge. Available from: ProQuest Ebook Central. [28 February 2024].
Created from leeds on 2024-02-28 15:19:45.
For April Tyack, who made the Australian videogame field a better place.
Copyright © 2023. MIT Press. All rights reserved.
Keogh, B 2023, The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production, MIT
Press, Cambridge. Available from: ProQuest Ebook Central. [28 February 2024].
Created from leeds on 2024-02-28 15:19:45.
Copyright © 2023. MIT Press. All rights reserved.
Keogh, B 2023, The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production, MIT
Press, Cambridge. Available from: ProQuest Ebook Central. [28 February 2024].
Created from leeds on 2024-02-28 15:19:45.