2.1 Learner 1.1 Empowered Learner Set Professional Goals Using tech to take an active role in choosing Participate in PLNs competency in learning goals
Keep current on research Provide feedback
Learn from others 1.2 Digital Citizen/ FOOTPRINT
Online behavior Use technology for student learning Intellectual/digital property 2.2 Leader 1.3 Knowledge Constructor Seek out opportunities for leadership to support student’s learning Curate a variety of resources using digital tools
Model digital tool use to construct knowledge
Advocate for equitable access curate/evaluate info
Advance a shared vision effective research strategies 2.3 Citizen 1.4Innovative designer Create positive experiences Using a tech within a design process to identify Evaluate resources for credibility and solve problems
Model Digital Privacy Prototypes / open-ended problems
Educators inspire students to contribute to 1.5 Computational thinker
participate in the digital world. Students formulate problem definitions such as 2.4 Collaborator data analysis, abstract models, and algorithmic Share resources, ideas, solve problems thinking.
Demonstrate cultural competency 1.6 creative communicator
2.5 Designer Choose platforms and tools
Design learner-driven activities that accommodate Students communicate complex ideas by
learner variability creating digital visuals, models, simulations Create an innovative learning environment 1.7 Global Collaborator 2.6 Facilitator Use digital tools to broaden their perspective Foster class management of tech and enrich learning by collaborating with others locally/globally Computational and design thinking View multiple viewpoints 2.7 Analyst Contribute constructively Understand and use data to drive instruction Explores local and global issues use collaboration Offer alt assessments technologies to investigate solutions Use tech for assessments/data to guide progress Noted similarities: