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Sov

Hit Points 22
Armour class: 15
Speed 40 ft.
STR 14 (+2)
DEX 18 (+4)
CON 12(+1)
INT 10 (+0)
WIS 8 (-1)
CHA 14 (+2)
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Elvish, Draconic
Proficiency Bonus +2

Best Friends. Sov draws strength from his bond with Emiko, gaining advantage
on saving throws against being frightened and gaining temporary hit points
equal to Emiko's Barbarian level at the start of each encounter.

Dueling Tactics. Sov excels at working alongside Emiko in combat. While both
are engaged with a single enemy, Sov and Emiko each gain a +1 bonus to
attack rolls.
Pack Tactics. Sov has advantage on an attack roll against a creature if at least
one of Sov's allies is within 10 feet of the creature, and the ally isn't
incapacitated.
Shared Rage. Once per long rest, Emiko can channel his rage into Sov, allowing
Sov to enter a temporary frenzied state, gaining an extra attack during his turn
until Emiko rage ends.
Feral Resilience. Sov's Constitution modifier increases to +1 while Emiko is
raging.
Warden's Presence. While within 30 feet of Emiko, Sov grants him advantage
on initiative rolls.

Sov 1
Friends Aid. Once per long rest, Sov can use his action to administer a healing
potion or perform a Medicine check to stabilize Emiko if he is unconscious.

Sword Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9
(1d8 + 5) slashing damage.
Spear Thrust. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8
(1d6 + 5) piercing damage.
Sling Barrage. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target.
Hit: 7 (1d4 + 5) bludgeoning damage.

Sov 2

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