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Combat Notes For Finale
Combat Notes For Finale
Movement: 2D
Fleshwounds: 14
Trauma: 6
Ego: 12
Armor: 0
Potentials:
● After taking damage, Scirocco can project his suffering with an Empath [10D]
Special Rules:
● All Action rolls are at a (-6D) penalty. To make up for the (-6D) penalty, all Characters
have to roll INT+Focus or INS+Primal at the beginning of each new combat round.
Every Success negates 1 point of penalty, every Trigger negates another one.
PSY+Faith/Willpower (3) roll. If the roll fails, all the Character wants is to flee in panic
with arms flailing out of the maelstrom. If they don‘t, they can continue to fight Scirocco
but lose 1 Ego point per combat round. Once their Ego points drop to 1, the Character
Movement: 7D
Fleshwounds: 16
Trauma: 7
Ego: 14
Armor: 3
Reaction Rolls: 5, 1, 0, 2, 3
Movement: 6D
Fleshwounds: 12
Trauma: 6
Ego: 12
Armor: 1
Movement: 6D
Fleshwounds: 18
Trauma: 7
Ego: 16
Armor: 4
Potentials:
● Once he has taken 13 damage: can spend any amount of ego, but can’t active defense
Movement: 8D
Fleshwounds: 16
Trauma: 8
Ego: 16
Armor: 4
Potentials:
Movement: 8D
Fleshwounds: 12
Trauma: 8
Ego: 12
Armor: 2
Potentials:
Attack 1: Combat Knife (1m); [8D], 5 dmg with Smooth Running (2)
Special:
● Fireworks and Distractions: succeed on a Focus/Primal [3] or have a -2D to all attack
Movement: 4D
Fleshwounds: 8
Trauma: 5
Ego: 10
Armor: 0
Special:
● Lord of the Fifth Plague [1D] -- can recover 3 Fleshwound and 3 Spore Infestation one
time
● Free Flow [4D] -- Overload (X); +1X to attack rolls and takes X dmg
Movement: 9D
Fleshwounds: 20
Trauma: 12
Ego: 22
Armor: 2
Special:
● Lord of the Fifth Plague [1D] -- can recover all Fleshwounds and all Spore Infestation
one time
● Free Flow [4D] -- Overload (X); +1X to attack rolls and takes X dmg
● Rage Equilibrium [6D] -- all dmg Barghest takes, gets added to his next attack
● Levitation [9D] -- Overload (X); the Psychokinetic rises (Xm), resting there for (1)
Combat Round and then sinking (1) m per Round. This way, he escapes melee attacks.
● Fiery Barrage [9D] -- Overload (X); the Fiery Barrage spreads in a circle of (Xm) around
the Psychokinetic, burning a Chakra symbol into the floor. At the center, its Damage is
1D + X fire hazardous. Over the distance, the Fiery Barrage loses power – Damage
decreases by 1 per m.
● Barghest’s Call [6D] -- Overload (X); all Psychokinetics within a radius of (X+50m)
around the Archon know about his presence and his plans at once. People subjected to
● Lance of Light [10D] -- Overload (X); the Psychokinetic can direct a focused ray of light
towards the target within a distance of (X+20m). The Lance of Light does 16 dmg with
● Filament Ring [12D] -- Overload (X); the Psychokinetic gets a (3m) shield which
provides X armor and repels attackers. Each round, the Psychokinetic can spend 1 Spore
Carmino: 2, 3, 2, 3, 4, 2, 1