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NETRUN
NETRUN
NETRUN
🔽E Mark 🔷🔷
◇◇ ◇ BRUTEFORCE if you knew the password.
to automatically pass a PUZZLE security type as
Mark 🔷 🔷
◇◇ DUMPSHOCK
◇ DDOS-STORM security type.
to automatically bypass a GUARDIAN or CLERK
Mark 🔷
◇ MIME.SYS you were a trusted user.
to automatically pass a CLERK security type as if
DUMPSHOCK
Mark 🔷 🔷
◇ DIFF.USER type by disabling it completely.
to automatically bypass a MINEFIELD security
You have been forcefully kicked from the network.
If you were netrunning SHALLOW (AR) you only gain 🔷 🔷 🔷.
◇ PEAK
Mark 🔷 to reveal the Type and Security of a Node directly
connected to the one you are in.
How do you /NET/RUN ?
VR netrunners suffer a HARM consequence IRL (confusion,
Mark 🔷 🔷
◇ ORACLE
to look ahead and reveal up to 4 new Nodes in
dizziness, distress). If you were netrunning DEEP (neural),
the intranet. SHALLOW CLASSIC DEEP
harm might be physical; also mark your SMARTNESS as
Mark 🔷 (AUGMENTED) (VIRTUAL) (NEURAL)
GLITCHY (or glitch another APPROACH if that one’s already
◇ DEFRAG
to completely clean the current line of frag in your
◇ ◇ ◇
Avatar Resistance track.
marked).
DISCONNECT / JACK OUT a standard Cyberdeck starts with 1 hardware upgrade. Gain new
ones between missions (or through Flashbacks) by spending 1 CRED.
At any time you can decide to DISCONNECT gracefully from
HighFreq Filter: Protects your deck and peripherals from
a Network with no cost or harm... 🔷
◇
the worst effects of DUMPSHOCK. Activate it by marking to
...Except when confronted with a powerful GUARDIAN (like a ignore 1 HARM or a GLITCH to your approaches when you suffer
DUMPSHOCK.
Rogue AI or BLACK I.C.P.), which prevents safe disconnections
(requires an Action Roll or risk automatic FULL FRAG + Redundant n-Sync Chip: Allows you to keep your AVATAR
DUMPSHOCK). ◇ 🔷
in sync to avoid FRAG. Activate it by marking to ignore all FRAG
HARM in an exchange.
Signal Spoofer Board: Makes your Cyberdeck actual IRL
◇ 🔷
location harder to pinpoint. Activate it by marking to have Yellow and
Red Alert dispatches take 2X longer to find you.
Smart HUD extension cartridge: (only for SHALLOW/
You have total awareness Add + or 🔼E to all your Add + and 🔼E to all
AUGMENTED usage) Your AR lenses project useful information of of your surroundings / can netrunning actions, but your netrunning actions,
◇ your targets, enemies and surroundings by gathering smart info from act freely in both real life get - or 🔽E to all your but you are comatose IRL
🔷 🔼
the net. Activate it by marking to gain + or E in your IRL actions
and the net. meatspace actions. until you jack out.
(where applicable).
Takes up Takes up Takes up
◇
Faraday Rugged Case: Your Cyberdeck is protected by a rugged
1 load 1 load 1 cyberware
case that prevents physical damage and EMP attacks.
◇
Secondary Storage Drive: A drive extension that increases
the max software storage to 6. /NET/RUN is an unofficial plugin for the CBR+PNK RPG. designed and
edited by @tatooka, art created by A.I. and curated+edited by @tatooka.
Nodes appear as generic/unknown by default; You need to
netrunning 101 access them to reveal their Type and Security. alert level
Simple HACKS are resolved with a single successful action. To gain the benefits of a NODE, you need to overcome its The Network security will issue a RESPONSE when an alarm
Complex HACKS are challenges with PROGRESS BARS, or security to control it. is triggered (usually as a COMPLICATION from a Partial
TOPOGRAPHICAL maps to crawl. Success or Failure in any netrunning action, but might also
^ NODE TYPE SECURITY (1d6)
Each HACK [or NODE within a netrun] has a SECURITY TYPE. arise from a confrontation with a GUARDIAN that is not
This determines which APPROACH the netrunner should use DATA STORAGE 1-2: Puzzle; resolved quickly enough).
3: Guardian;
when dealing with it (SKILL is always “HACKING”). Using a You either find useful info for your
1 4: Clerk;
different approach means receiving - - or 🔽E 🔽E to the roll. mission, or PAYDATA (gain 1 CREDIT, The ALERT LEVEL starts at 0.
5: Minefield;
Only one PAYDATA per intranet). 6: None Whenever the GM deems appropriate to increase the
TYPE What’s up? APPROACH USED ROUTER ALERT LEVEL, consult the table below. A soft complication
I.C.P., Another Netrunner, Allows you to “cut” or “rewrite” 1-4: Guardian; increases by 1 level, a hard one increases by 2 (Alternatively,
GUARDIAN Rogue AI. AGGRESSION 2 connections between NODES in the 5: Minefield; use it as a PROGRESS BAR increased by THREAT).
Virtual Violence required. topography (one Node at a time). 6: Puzzle
Only one ROUTER per intranet. Warning Message, audible or visible to all users
Lock or Doorway protected by 1
an enigma or clever riddle. FIREWALL connected to the network.
PUZZLE Often used to only let the SMARTNESS High security chokepoint. 1-4: Guardian; Security level increase (low prio). Next node visited
smart ones in. 3 You can reveal the Type and Security of 5: Minefield;
2 has GUARDIAN type security on top of its already
any unknown Node in the topography you 6: Puzzle
Bypassed automatically if you know the password. established one.
can see (one Node at a time).
Bouncer AI or Netrunner Security level increase (med prio). All FIREWALL and
Receptionist. HARDPOINT
CLERK EMPATHY 1-2: Puzzle; 3 CPU Nodes have a GUARDIAN on top of any other
Requires lying or convincing Grants full control of a peripheral or 3-4: Guardian; security type.
with Social Engineering. 4 infrastructure connected to this network 5: Clerk;
Perfectly visible but risky (doors, lights, cameras, engines, turrets, 6: Minefield Security level increase (high prio). A netrunner or
threat. etc). 4 AI is dispatched from the ACCESS POINT crawling
MINEFIELD CAUTION
Alertness and Swiftness DATA BUS sequentially through each Node in search of the intruder.
required. 1: Minefield;
5 Network bypass / signal repeater. 2-6: None Yellow Alert: A security detachment is dispatched IRL
Nothing to see here. 5 to investigate the physical area where the network
topography CPU might be accessed in search of possible intruders.
1-2: Puzzle;
Main control unit. Allows you to disable 3-4: Guardian; Orange Alert: Network is put into HARDENED MODE;
all netrunning actions receive - or 🔼T . Non-essential
Sometimes a complex netrun demands a network node map. 6 Security of any Node (one Node at a
The intranet size will depend on the complexity of the run time).
5: Clerk; 6
6: Minefield users are kicked out of the network.
(4, 6 or 8), defined by the GM. Once all that many nodes Only one CPU per intranet.
have been discovered, the HONEYPOT NODE appears as Facility Blackout: All non-essential electronics are
7 powered down.
the next one revealed. The HONEYPOT NODE type can either be DATA STORAGE
A topographical netrun starts with the ACCESS POINT or HARDPOINT. It is the reason you started this netrun. Red Alert: a Tactical Response Team is deployed with
Its SECURITY depends on its type. Once you overcome it, 8 a Seek & Destroy directive. Confrontation is imminent.
NODE. Once you overcome the security of each node, reveal
its exits as follows: you achieve what you set out to do.
HIGH COMPLEXITY
TOPOGRAPHY EXAMPLES
1 Only one exit to a new Node. LOW COMPLEXITY NETWORK NETWORK data
storage
$$$ data
data storage
2 Two exits to new Nodes. Access
Point
cpu Access bus
security:
none TARGET
security:
security: security: Point security: guardian
3 Three exits to new Nodes. puzzle guardian
security:
clerk
none
data
bus
4 Two exits: one to a new Node, one to an existing one.
security:
none
data hard- data
storage
hard- fire- router
cpu
bus point point wall
5 Three exits: two to new Nodes, one to an existing one. $$$+target
security:
security: security: security: security: security: security:
clerk none puzzle guardian minefield CLERK
none
Dead End.
6 (ignore if it would end the map prematurely).