NETRUN

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/NET/RUN

avatar RESISTANCE netrunning gear


You have a smart device or a Cyberdeck. Using its SOFTWARE or
Your AVATAR is a projection of yourself on the net, and can
HARDWARE costs STRESS, representing the need to code swiftly
resist some data corruption (FRAG) from virtual attacks with frantic gestures or fly through your board to execute commands.
or other sources of desync. When you’ve marked both
slots in each level, move to the next one and receive the By default, a standard Cyberdeck can store up to 3 software programs, Unofficial CBR+PNK plugin
though the max storage can be increased with a external drive.
corresponding penalty to all of your netrunning actions.
Don’’t choose your software before the run; declare that you have one
when you need it (up to your storage max).

FRAG PENALTY SoftWare STORAGE MAX ◇3 ◇6


Mark 🔷
◇◇ ◇ SLEAZE
 to bypass a Node without confronting its
none (yet)
SECURITY, but you don’t gain control of it.

🔽E Mark 🔷🔷
◇◇ ◇ BRUTEFORCE if you knew the password.
 to automatically pass a PUZZLE security type as

Mark 🔷 or 🔼E in your actions against a


◇◇ -
◇ VIRUS.SWORD GUARDIAN security type.
 to gain +

Mark 🔷 🔷
◇◇ DUMPSHOCK
◇ DDOS-STORM security type.
 to automatically bypass a GUARDIAN or CLERK

Mark 🔷
◇ MIME.SYS you were a trusted user.
 to automatically pass a CLERK security type as if

Mark 🔷 or 🔼E in your actions against a


◇ NITRO-WINGS MINEFIELD security type.
 to gain +

DUMPSHOCK
Mark 🔷 🔷
◇ DIFF.USER type by disabling it completely.
 to automatically bypass a MINEFIELD security
You have been forcefully kicked from the network.
If you were netrunning SHALLOW (AR) you only gain 🔷 🔷 🔷.
  
◇ PEAK
Mark 🔷 to reveal the Type and Security of a Node directly
connected to the one you are in.
How do you /NET/RUN ?
VR netrunners suffer a HARM consequence IRL (confusion,
Mark 🔷 🔷
◇ ORACLE
 to look ahead and reveal up to 4 new Nodes in
dizziness, distress). If you were netrunning DEEP (neural),
the intranet. SHALLOW CLASSIC DEEP
harm might be physical; also mark your SMARTNESS as
Mark 🔷 (AUGMENTED) (VIRTUAL) (NEURAL)
GLITCHY (or glitch another APPROACH if that one’s already
◇ DEFRAG
 to completely clean the current line of frag in your

◇ ◇ ◇
Avatar Resistance track.
marked).

HardWare AR Glasses VR Googles Neuralink

DISCONNECT / JACK OUT a standard Cyberdeck starts with 1 hardware upgrade. Gain new
ones between missions (or through Flashbacks) by spending 1 CRED.
At any time you can decide to DISCONNECT gracefully from
HighFreq Filter: Protects your deck and peripherals from
a Network with no cost or harm... 🔷

the worst effects of DUMPSHOCK. Activate it by marking  to
...Except when confronted with a powerful GUARDIAN (like a ignore 1 HARM or a GLITCH to your approaches when you suffer
DUMPSHOCK.
Rogue AI or BLACK I.C.P.), which prevents safe disconnections
(requires an Action Roll or risk automatic FULL FRAG + Redundant n-Sync Chip: Allows you to keep your AVATAR
DUMPSHOCK). ◇ 🔷
in sync to avoid FRAG. Activate it by marking  to ignore all FRAG
HARM in an exchange.
Signal Spoofer Board: Makes your Cyberdeck actual IRL
◇ 🔷
location harder to pinpoint. Activate it by marking  to have Yellow and
Red Alert dispatches take 2X longer to find you.
Smart HUD extension cartridge: (only for SHALLOW/
You have total awareness Add + or 🔼E to all your Add + and 🔼E to all
AUGMENTED usage) Your AR lenses project useful information of of your surroundings / can netrunning actions, but your netrunning actions,
◇ your targets, enemies and surroundings by gathering smart info from act freely in both real life get - or 🔽E to all your but you are comatose IRL
🔷 🔼
the net. Activate it by marking  to gain + or E in your IRL actions
and the net. meatspace actions. until you jack out.
(where applicable).
Takes up Takes up Takes up

Faraday Rugged Case: Your Cyberdeck is protected by a rugged
1 load 1 load 1 cyberware
case that prevents physical damage and EMP attacks.


Secondary Storage Drive: A drive extension that increases
the max software storage to 6. /NET/RUN is an unofficial plugin for the CBR+PNK RPG. designed and
edited by @tatooka, art created by A.I. and curated+edited by @tatooka.
Nodes appear as generic/unknown by default; You need to
netrunning 101 access them to reveal their Type and Security. alert level
Simple HACKS are resolved with a single successful action. To gain the benefits of a NODE, you need to overcome its The Network security will issue a RESPONSE when an alarm
Complex HACKS are challenges with PROGRESS BARS, or security to control it. is triggered (usually as a COMPLICATION from a Partial
TOPOGRAPHICAL maps to crawl. Success or Failure in any netrunning action, but might also
^ NODE TYPE SECURITY (1d6)
Each HACK [or NODE within a netrun] has a SECURITY TYPE. arise from a confrontation with a GUARDIAN that is not
This determines which APPROACH the netrunner should use DATA STORAGE 1-2: Puzzle; resolved quickly enough).
3: Guardian;
when dealing with it (SKILL is always “HACKING”). Using a You either find useful info for your
1 4: Clerk;
different approach means receiving - - or 🔽E 🔽E to the roll. mission, or PAYDATA (gain 1 CREDIT, The ALERT LEVEL starts at 0.
5: Minefield;
Only one PAYDATA per intranet). 6: None Whenever the GM deems appropriate to increase the
TYPE What’s up? APPROACH USED ROUTER ALERT LEVEL, consult the table below. A soft complication
I.C.P., Another Netrunner, Allows you to “cut” or “rewrite” 1-4: Guardian; increases by 1 level, a hard one increases by 2 (Alternatively,
GUARDIAN Rogue AI. AGGRESSION 2 connections between NODES in the 5: Minefield; use it as a PROGRESS BAR increased by THREAT).
Virtual Violence required. topography (one Node at a time). 6: Puzzle
Only one ROUTER per intranet. Warning Message, audible or visible to all users
Lock or Doorway protected by 1
an enigma or clever riddle. FIREWALL connected to the network.
PUZZLE Often used to only let the SMARTNESS High security chokepoint. 1-4: Guardian; Security level increase (low prio). Next node visited
smart ones in. 3 You can reveal the Type and Security of 5: Minefield;
2 has GUARDIAN type security on top of its already
any unknown Node in the topography you 6: Puzzle
Bypassed automatically if you know the password. established one.
can see (one Node at a time).
Bouncer AI or Netrunner Security level increase (med prio). All FIREWALL and
Receptionist. HARDPOINT
CLERK EMPATHY 1-2: Puzzle; 3 CPU Nodes have a GUARDIAN on top of any other
Requires lying or convincing Grants full control of a peripheral or 3-4: Guardian; security type.
with Social Engineering. 4 infrastructure connected to this network 5: Clerk;
Perfectly visible but risky (doors, lights, cameras, engines, turrets, 6: Minefield Security level increase (high prio). A netrunner or
threat. etc). 4 AI is dispatched from the ACCESS POINT crawling
MINEFIELD CAUTION
Alertness and Swiftness DATA BUS sequentially through each Node in search of the intruder.
required. 1: Minefield;
5 Network bypass / signal repeater. 2-6: None Yellow Alert: A security detachment is dispatched IRL
Nothing to see here. 5 to investigate the physical area where the network
topography CPU might be accessed in search of possible intruders.
1-2: Puzzle;
Main control unit. Allows you to disable 3-4: Guardian; Orange Alert: Network is put into HARDENED MODE;
all netrunning actions receive - or 🔼T . Non-essential
Sometimes a complex netrun demands a network node map. 6 Security of any Node (one Node at a
The intranet size will depend on the complexity of the run time).
5: Clerk; 6
6: Minefield users are kicked out of the network.
(4, 6 or 8), defined by the GM. Once all that many nodes Only one CPU per intranet.
have been discovered, the HONEYPOT NODE appears as Facility Blackout: All non-essential electronics are
7 powered down.
the next one revealed. The HONEYPOT NODE type can either be DATA STORAGE
A topographical netrun starts with the ACCESS POINT or HARDPOINT. It is the reason you started this netrun. Red Alert: a Tactical Response Team is deployed with
Its SECURITY depends on its type. Once you overcome it, 8 a Seek & Destroy directive. Confrontation is imminent.
NODE. Once you overcome the security of each node, reveal
its exits as follows: you achieve what you set out to do.

HIGH COMPLEXITY
TOPOGRAPHY EXAMPLES

1 Only one exit to a new Node. LOW COMPLEXITY NETWORK NETWORK data
storage
$$$ data
data storage
2 Two exits to new Nodes. Access
Point
cpu Access bus
security:
none TARGET
security:
security: security: Point security: guardian
3 Three exits to new Nodes. puzzle guardian
security:
clerk
none
data
bus
4 Two exits: one to a new Node, one to an existing one.
security:
none
data hard- data
storage
hard- fire- router
cpu
bus point point wall
5 Three exits: two to new Nodes, one to an existing one. $$$+target
security:
security: security: security: security: security: security:
clerk none puzzle guardian minefield CLERK
none
Dead End.
6 (ignore if it would end the map prematurely).

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