Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Sif

Armor Class 14

Hit Points 27
Speed 40 ft.

STR DEX CON INT WIS CHA

13 (+1) 16 (+3) 13 (+1) 11 (0) 12 (+1) 15 (+2)

Abilities:
Keen Hearing and Smell. Sif has advantage on Wisdom (Perception) checks that rely on
hearing or smell.

Pack Tactics. Sif has advantage on an attack roll against a creature if at least one of her allies
is within 5 feet of her and the ally isn't incapacitated.

Evasion. If Sif is subjected to an effect that allows her to make a Dexterity saving throw to take
only half damage, she instead takes no damage if she succeeds on the saving throw, and only
half damage if she fails.

Actions:
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing
damage.
Leap. Sif leaps up to 20 feet in a direction of her choice. This movement does not provoke
opportunity attacks.

Reactions:
Protective Leap. When a creature Sif can see attacks a target within 5 feet of her, Sif can use
her reaction to interpose herself, taking the attack instead.

Sif 1

You might also like