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Six Monster Bestiary
Six Monster Bestiary
AND ALSO
THE FIVE-ELEMENT TREASURY
AND ALSO
THE ROCK-CUT BAZAAR
BY ANTHONY WU changes the dynamic of a fight greatly as people start
In the following pages you will find a resource document becoming paralyzed.
for both new and returning referees to old-school games. The demon spider is my own creation, but is basically a
This document was inspired by a blog post from Jack template monster for engaging the surprise rules
Guignol of Tales of the Grotesque and Dungeonesque, against the players. If you want to be more “classic”,
quoted in part below: you can replace the demon spider with the giant gecko
from B/X – it would function similarly.
“So, the characters in your old-school Dungeons &
The gargoyle is one of the earliest monsters players
Dragons game go somewhere you haven’t yet
can encounter that is immune to mundane weapons,
prepared and you describe some cool, weird-ass
which is a motif repeated in lycanthropes and greater
monster that you don’t actually have stats for…
undead.
…I just use the stats for a bear and no one is the The bear is included as a nod to the original blog post,
wiser. Re-skin appearance, methods of attack, and and as an excellent template for “simple, dangerous
add special abilities on the fly if you absolutely beast”.
must…but when in doubt, just use bears.” Last but not least, the skeleton in Dungeons & Dragons
This post made me think about what the core lessons that serves as the simplest unit of monster design, much
early Dungeons & Dragons monster design tried to teach like the goomba in Mario Bros or the moblins in the
players, and drove me to write a “six-monster bestiary” – Zelda series.
six monsters that you could remix whenever you weren’t THE TREASURY & THE BAZAAR
prepared, and that would cover a diverse array of roles
Both the treasury and the bazaar emerged naturally as
within the Dungeons & Dragons gaming ecology.
things that were needed to add utility to the bestiary –
I chose the basilisk, carcass scavenger, demon spider, think of them as auxiliary content or (for video-gamers)
gargoyle, grizzly bear, and skeleton as the monsters to additional DLC for this project.
populate this bestiary.
CREDITS
The basilisk is a great introduction to gaze attacks and
Bazaar map: dicegeeks.com/free-rpg-maps/
petrification, and more broadly an introduction to The blog posts that inspired this project:
abilities that cannot be overcome simply by charging in talesofthegrotesqueanddungeonesque.blogspot.com/2016
and attacking everything. /08/just-use-bears.html
The carcass scavenger, by virtue of its paralysis, is a
aloneinthelabyrinth.blogspot.com/2020/09/everything-is-
great dungeon denizen to build off of – ghouls, ghasts,
bear.html
and the gelatinous cube all share this ability, and it
CONVERSION NOTE: SAVING THROWS CONVERSION NOTE: EXPERIENCE POINTS
In Dungeons & Dragons and its various offshoot games, a I provide no particular guideline on the experience points
“Saving Throw” represents the attempt to avoid or mitigate to grant players for slaying monsters – the methods vary
some type of unusual hazard. Sometimes this mechanic is heavily between different Old-School Revival games. When
split between five categories (as in most B/X-inspired in doubt, my advice is to simply leave the experience points
games) sometimes three (fortitude, reflex, and will in to treasure gained (so 0 EXP for slaying monsters).
Dungeon Crawl Classics, for instance). Experience through monster-slaying can have a side effect
For this project, I use a unified saving throw so that of turning the game into a meat-grinder rather than a loot-
monsters are quicker to run. If you prefer one of those focused progression. For this reason, be wary of giving too
other systems, however, use the conversion guide below, much experience from combat alone!
based off of Labyrinth Lord and Dungeon Crawl Classics.
BESTIARY AC HP
Climb 40’, unhindered by webs
MOVE SAVE MORALE
Claws & Bite (3 attacks). 1d4/1d4/1d8 Encounter Weapon (1 attack). 1d6 Encounter
Keen Smell. Grizzly bears can track scents from a distance May Carry Shields. Studies show that 33% skeletons carry
of 20 miles away. a shield, bringing their AC up to 6 [13].
Maul. If a target is hit by two claws in the same round, they
Smells of grave soil. Context
take an additional 2d8 points of damage from mauling.
Sounds silent (as all undead are).
Smells faintly of salmon left out in the sun. Context
Organization throng (1d6), horde (3d10) Behavior
Sounds sharp clicks as the molars slam together, and a
Instincts to stay still until approached.
roar that seems to start as a low, crooning moan.
Desires to act per the bidding of their creators.
Organization solitary, den (1d4) Behavior
Instincts constant state of mild aggression, incredibly
aggressive (+4 morale) if with cubs.
Desires to be reclusive and avoid settlements.