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‭●‬ ‭6 Players‬

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‭Greed – Midas’ Fountain‬


‭ efore you stands a great marble fountain. The fountain depicts a tall man clad in engraved armor with a flowing cloak.‬
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‭In his right hand he holds a small open chest, from which glittering water pours into a shallow pool.‬

‭ fter years of searching, the legendary fountain of King Midas lies before you. The key to unlimited riches. All one must‬
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‭do is bathe an object in its waters, and the object will turn to solid gold. But each new object must be more precious than‬
‭the last.‬

‭How far will you go for material wealth?‬

‭‬
● ‭ coin. 1 gp.‬
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‭●‬ ‭A stone, or other common, useless object. 10 gp‬
‭●‬
‭●‬ ‭ small object of little value like cup, or a cheap ring. 25gp‬
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‭●‬ ‭An object of minor personal value: a garment or a spare weapon. 50gp‬
‭●‬ ‭An object of minor personal value or a small animal: a piece of armor, a distinguishing garment (your signature‬
‭hat or cape), a chicken. 100gp +the items original value, if greater than 10gp‬
‭●‬ ‭An item of personal value: A holy symbol, your favorite weapon or shield, etc.: 250gp +the items original value, if‬
‭greater than 25gp.‬
‭●‬ ‭An item of great personal value which is hard or impossible to replace: A family heirloom, a unique item, a‬
‭weapon specifically made for the character. 500 gp +the items original value, if greater than 50gp‬
‭●‬ ‭An animal significant to the character, a sentient being of little importance to the character, a minor body part:‬
‭Familiar, animal companion, pet dog, a follower gained during this quest, a hireling, a finger, an ear. 500gp‬
‭●‬ ‭A living person of value to the character, or a major body part: A favorite hireling, or a family member, a hand, a‬
‭foot, and eye. 1000 gp‬
‭‬
● ‭Another party member (and all of their belongings). 2300 gp.‬
‭●‬ ‭Yourself. 5,000gp.‬

‭ ote that whatever is sacrificed to the fountain can never be restored under any circumstance short of deific‬
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‭intervention. Any weapons, armor, or magic items lose their ability to function in their original capacity. Lost limbs may‬
‭not be regenerated. Lost people or creatures cannot be resurrected (though you can always get a new one). If they‬
‭attempt to do so, the spell will fail and they will feel a compulsive urge to guard whatever values they are carrying.‬

‭ ny object washed in the fountain is instantly turned into solid gold. Those not knowing the gold item’s source would‬
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‭assume that the resulting object was a stunningly well-crafted sculpture. Examining the object with Detect Magic reveals‬
‭a strong aura of transmutation.‬

‭ hen the players are ready to leave, they can exit through the door behind them. They must exchange at least one item‬
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‭each before they can leave.‬

‭Rewards‬
‭●‬ ‭Variable amount of Gold (see above); expected around 436gp‬
‭Envy - Shuffle‬
T‭ his challenge will take a bit of setup. Create a “deck” of index cards (or scraps of paper). On one side, write one reward‬
‭from the list below. I recommend a dark marker so that it can be easily read from across the table. Note that there are‬
‭multiple copies of some rewards. I recommend drawing fun pictures on the cards. It makes it more fun, I promise. There‬
‭should be roughly 40 cards. If this doesn’t divide evenly between the party, adjust the number of Nothing rewards until it‬
‭does (remove 1 for 3 players, add 2 for 6 players).‬

‭‬
● ‭ othing (x10) (feel free to dress these up. Make it fun. Maybe bedazzle them or something)‬
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‭●‬ ‭+1 luck bonus to attack rolls (for the remainder of the adventure)‬
‭●‬ ‭+1 luck bonus to AC (for the remainder of the adventure)‬
‭●‬ ‭+1 luck bonus to saving throws (for the remainder of the adventure)‬
‭●‬ ‭+1 luck bonus to spell DC (for the remainder of the adventure)‬
‭●‬ ‭1 luck reroll (to be used at any point in this adventure)‬
‭●‬ ‭Heal 1d8 (x2)‬
‭●‬ ‭1d4 damage (x2)‬
‭●‬ ‭Heal 2 points of ability damage (x2) (player’s choice; doesn’t need to be the same ability)‬
‭●‬ ‭1 point of ability damage to a random ability‬
‭●‬ ‭50 gold (x4)‬
‭●‬ ‭100 gold‬
‭●‬ ‭1 mundane item worth up to 100gp (player’s choice)‬
‭●‬ ‭1 magic item worth up to 1200gp‬
‭●‬ ‭A jeweled pendant (250gp)‬
‭●‬ ‭Bag of gems (1d6 worked green diamonds, 50gp each; rolled at the end of the challenge)‬
‭●‬ ‭Potion of‬‭Bless‬
‭●‬ ‭Oil of‬‭Bane‬
‭●‬ ‭Potion of‬‭Protection From Evil‬
‭●‬ ‭Potion of‬‭Cure Light Wounds‬
‭●‬ ‭Sleep Arrow‬
‭●‬ ‭Exploding Arrow (see Items appendix)‬
‭●‬ ‭Ioun Torch‬
‭●‬ ‭Ammunition (player’s choice of masterwork arrows, bolts, bullets, or shurikens)‬
‭●‬ ‭A Clue (the player may redeem this later during any of the Oracle’s challenges for a hint from the DM)‬
‭●‬ ‭Trade your stack of rewards with a random player (do this upon receiving the card, then discard this)‬

‭ ive each player something to write on; more index cards will suffice. Tell them that they may not speak to each other‬
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‭during this challenge.‬

S‭ huffle the deck (or pile, whatever). Place the deck between the players. Tell them to each draw one card face down‬
‭(order doesn’t matter if you shuffled well). The players should then reveal their card to the other players without looking‬
‭at it. Ask the players to write down whose card they would like to receive without revealing their choice to the other‬
‭players. They may select themselves if they like, but it’s a risky choice, since they won’t know the result. Collect their‬
‭choices, then announce everyone’s choices and the results.‬

‭ nce the players have written down their choices, reveal them. If two or more players select the same reward, take the‬
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‭reward and discard it. If you don’t need the cards anymore,‬‭destroy‬‭the reward. Preferably while laughing,‬‭especially if it‬
‭is something nice. If a player is the only one to select a reward, they may take the reward and place it in a pile of‬
‭collected rewards. If no one selects a reward, discard it.‬
‭Once all of the cards have been claimed or discarded, move on.‬

‭Rewards‬
‭●‬ ‭Exploding Arrow (see Items appendix) 166gp‬
‭●‬ ‭Ioun Torch‬‭75gp‬
‭●‬ ‭Jeweled pendant 250gp‬
‭●‬ ‭Mundane item up to 100gp‬
‭●‬ ‭Oil of‬‭Bane‬‭50gp‬
‭●‬ ‭Potion of‬‭Bless‬‭50gp‬
‭●‬ ‭Potion of‬‭Cure Light Wounds‬‭50gp‬
‭●‬ ‭Potion of‬‭Protection From Evil‬‭50gp‬
‭●‬ ‭Sleep Arrow‬‭132gp‬
‭●‬ ‭1d6 gems, worth 50gp each‬
‭●‬ ‭300 gold‬
‭●‬ ‭Total Treasure Value: 1398 (roughly)‬

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