Human Conduit

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CHARACTERISTICS

CHARACTER
NAME Pious Force NAME Priest
PLAYER MIGHT Attack, Magic
You gain each of the following
2 KEYWORDS benefits once per encounter, but TYPE Caster
can use only one per turn:
TIME Action ARMOR Medium
• When a hero within 8 squares
MAX DISTANCE 8 of you regains Health by WEAPON/
45 AGILITY
spending a Recovery, they IMPLEMENT Tome
45 TARGET 1 creature or object regain extra Health equal to your
1 Victories. AREA - REACH -
BLOODIED DAMAGE 2d6 + 3 • After a hero within 8 squares of +11 -
22 you makes a resistance roll, you HEALTH SPEED
can increase the result by an DAMAGE - RANGE +3
ENDURANCE amount equal to your Victories.
SIZE 1 1d4 + 3 RESISTANCE TN +1
2
WEIGHT 4

SPEED 6

REACH 1 REASON Holy Lance


1 NAME Blessed Light NAME NAME
TN 9
Attack, Magic
KEYWORDS Attack, Kit, Magic KEYWORDS KEYWORDS
TIME Action TIME Action TIME
INTUITION 8
DISTANCE 8 DISTANCE DISTANCE
3 1 creature or object
TARGET 1 creature or object TARGET TARGET
DAMAGE 2d6 + 3 holy DAMAGE 2d6 + 3 holy DAMAGE
PRESENCE EFFECT The next attack against the EFFECT EFFECT
You pull the target up to
MAX 3 target before the start of your
3 squares. Roll on the
11 next turn gains 1 boon. Roll for
11 Resources on the Prayer table. Prayer table.
HEALING VALUE
15

NAME Healing Grace (1/turn) COST virtue NAME Punishing Smite COST 1 wrath NAME Terrifying Smite COST 2 wrath

KEYWORDS Magic KEYWORDS Attack, Magic KEYWORDS Attack, Magic


VIRTUE
TIME Free manuever TIME Action TIME Action

DISTANCE 8 DISTANCE 8 DISTANCE 8

TARGET 1 hero TARGET 1 creature or object TARGET 1 creature or object


DAMAGE - DAMAGE 2d6 + 1 boon + 3 holy DAMAGE 2d6 + 1d8 + 3 holy
WRATH EFFECT The target can spend 1 EFFECT The target must succeed EFFECT The target must succeed on a TN
Recovery for every 1 virtue on a TN 11 Might 11 Intuition resistance roll or be
frightened of a creature of your
you spend to use this ability. resistance roll or fall prone. choice (resistance ends).
SKILLS ITEMS
Virtue and Wrath: For allies and PRAYER TABLE ACROBATICS Medium armor
your enemies, your Tome
righteousness manifests in d6 Gift ATHLETICS Rope
starkly different ways. You have 1 0 virtue, 2 wrath Torches
two Heroic Resources called 2–5 1 virtue, 1 wrath ✔ CHARM
virtue and wrath. At the start of a 6 2 virtue, 0 wrath blacksmithing
combat encounter, you gain a ✔ CRAFT
total combination of virtue and
wrath equal to your Victories. Playtest Note: Eventually, the CRAFT
You decide how much is virtue balance of this table changes
and how much is wrath. During based on the god you worship. CRAFT
an encounter, you gain virtue and
wrath by using your signature DECEIVE
prayers. You lose any remaining
virtue and wrath at the end of the ✔ EMPATHY
encounter.
INTIMIDATE
religion
✔ KNOWLEDGE
KNOWLEDGE
KNOWLEDGE
Human
NOTICE
NAME Holy Infusion
Detect the Supernatural: As a maneuver, you can open SKULDUGGERY
your awareness to detect supernatural creatures and KEYWORDS Magic
phenomena. Until the end of your next turn, you know the
TRIGGER An ally within 8 squares of you STEALTH
location of any supernatural object, undead, construct, or
creature from another plane of existence within 10 makes an attack. VIGOR
squares of you, even if you don’t have line of effect to
them. You know if you’re detecting an item or creature,
and you know if the creature is undead, a construct, or
from another plane of existence. NOTES

Resist the Supernatural Beings: When you make a EFFECT The attack gains 1 boon.
resistance roll against a magic or psionic effect, you gain
1 boon on the roll.
Spend 1 Virtue: The attack
gains 1 additional boon.
Staying Power: Increase the number of Recoveries you
get by 2 (already factored in).

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