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CHARACTERISTICS

CHARACTER
PLAYER NAME Mighty Strike NAME Panther
MIGHT Attack, Weapon
You gain each of the following
3 KEYWORDS benefits once per encounter, TYPE Martial
Action but can use only one per turn:
TIME • When you deal damage to a ARMOR None
MAX DISTANCE 4 target, you can deal extra WEAPON/ Heavy (Greataxe), Thrown (Throwing Axes)
49 AGILITY damage equal to your IMPLEMENT
49 TARGET 1 creature or object
Victories.
2 AREA - REACH -
BLOODIED DAMAGE 2d6 + 6 • When you move, you move
24 an extra number of squares up HEALTH +8 SPEED +1
to your Victories.
DAMAGE +3 RANGE 4
ENDURANCE
SIZE 1 1d4 + 6 RESISTANCE TN -
3
WEIGHT 4

SPEED 7

REACH 1 REASON Devastating Rush


NAME Brutal Slam NAME NAME
1
TN 10
Attack, Weapon Attack, Kit, Weapon
KEYWORDS KEYWORDS KEYWORDS
TIME Action TIME Action TIME
INTUITION Melee 1 Melee 1
DISTANCE DISTANCE DISTANCE
2 1 creature or object 1 creature or object
TARGET TARGET TARGET
DAMAGE 2d6 + 6 DAMAGE 2d6 + 6 DAMAGE
PRESENCE EFFECT EFFECT You can move up to 3 squares straight EFFECT
MAX You push the target toward the target before the attack. This
1 up to 3 squares. attack deals 1 additional damage for
12 each square moved this way.
12
HEALING VALUE
16

NAME Strike Back NAME Whirlwind Strike COST 4 rage NAME Weakening Strike COST 6 rage
KEYWORDS - KEYWORDS Attack, Weapon KEYWORDS Attack, Weapon
NAME
Rage TRIGGER An enemy adjacent to you TIME Action TIME Action
makes an attack against you or DISTANCE 1 burst DISTANCE Melee 1
an ally.
TARGET All enemies TARGET 1 creature or object
-At the start of combat, gain EFFECT The enemy takes 1d8 + 3 damage. DAMAGE 2d6 + 6 DAMAGE 2d6 + 1d8 + 6
rage equal to your Victories.
-At the start of each combat
EFFECT EFFECT Target must succeed on a TN
Spend 1 Rage: The target takes 10 Endurance resistance roll or
round, gain 1d4 rage. an additional 1d4 damage. be weakened (resistance ends).
-At the end of combat, your
rage disappears.
Fury
SKILLS ITEMS
Mighty Leaps: You automatically
Rage: As the battle intensifies Growing Rage: You gain certain succeed on tests made to ACROBATICS Greataxe
around you, your determination benefits based on the amount of increase the distance or height of Throwing axes
and anger grow ever stronger. rage you have: a jump. ✔ ATHLETICS Rope
You have a Heroic Focus called Torches
rage. At the start of a combat • 3 Rage: You have immunity 3. CHARM
encounter, you gain rage equal to • 6 Rage: You gain 1 boon on
your Victories. At the start of melee weapon attacks. CRAFT
each round of combat, you gain • 9 Rage: Your speed increases
1d4 rage. You lose any by 2. CRAFT
remaining rage at the end of the
encounter. CRAFT
DECEIVE
EMPATHY
✔ INTIMIDATE

KNOWLEDGE
KNOWLEDGE
KNOWLEDGE
Orc
NOTICE
Bloodfire Rush: When you take SKULDUGGERY
damage, your speed increases
by 2 until the end of your next ✔ STEALTH
turn. You can only benefit from
this feature once each round. ✔ VIGOR

Glowing Recovery: You can use


a maneuver to take the Recover
action. You can use this benefit NOTES
once per encounter.

Relentless: When a creature


deals damage to you that makes
you unbalanced, you can make a
basic attack against any enemy
within your reach. If the enemy is
reduced to 0 Health as a result,
you can spend a Recovery.

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